Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag Vrykul

WRUP: In which there are elves and broken

WRUP In which there are elves and broken
The delicate subject of new classes was discussed this week by various members of our staff, and while we seem to be split on the matter, there's another option to consider. In this week's bonus question, we look at the possibility of new races and what everyone would like to see -- along with a glimpse at what the staff is playing this weekend. But enough of that -- what are you playing this weekend? Leave your comments, and while you're at it, maybe you want to answer this week's bonus question of what new races you'd like to see yourselves!

Daniel Whitcomb (@danielwhitcomb) I'll be farming battle pets and working on my last few rares on Timeless Isle for the Timeless Champion achievement. I keep barely missing Chelon and Osu. As far as a new race goes, I am still a High Elf fan. As someone who's loved them since Elven Archers in WCII, I think we should have them from the start. Plus, with the extra development the Silver Covenant got in Patch 5.1 and 5.2, it's a perfect time to bring them in to the Alliance. Yes, I know they're "too similar to Blood Elves." I figure we can just give the Horde some "reformed" Eredar that look like red-skinned Draenei, and we'll be even.

Read more →

Filed under: Analysis / Opinion

Know Your Lore, Tinfoil Hat Edition: The Curse of Flesh

Know Your Lore, Tinfoil Hat Edition The Curse of Flesh
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Abedneum: Accessing. In the early stages of its development cycle Azeroth suffered infection by parasitic, necrophotic symbiotes. Designation: Old Gods. Old Gods rendered all systems, including Earthen defenseless in order to facilitate assimilation. This matrix destabilization has been termed the Curse of Flesh. Effects of destabilization increased over time.
Brann Bronzebeard yells: Old Gods eh? So they zapped the Earthen with this Curse of Flesh. And then what?
Kaddrak: Accessing. Creators arrived to extirpate symbiotic infection. Assessment revealed that Old God infestation had grown malignant. Excising parasites would result in loss of host--
The early days of Azeroth's creation are a puzzle that has yet to be completely solved. The issue of Azeroth's creation lies in the order of events as they've been presented; we have two very different orders of events depending on where you're looking for reference. In one, the Titans arrived on Azeroth to find the Old Gods, put the world in order, then left for parts unknown. In another, it's implied that the Titans arrived, put the world to order, and left. At some point after this, the Old Gods arrived and wreaked havoc, prompting the return of the Titans and the imprisonment of the Old Gods.

So ... which one is correct? Well, there's an interesting part in the middle of all of this that can be used to try and unravel that particular puzzle. It's called the Curse of Flesh, and its shaped far more of Azeroth as we know it today than you'd think.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

Read more →

Filed under: Lore, Know your Lore

Know Your Lore: Titan facilities of Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Let's just be up front about this now -- the Titans left stuff everywhere. It would be hard to disbelieve in them, frankly. They left bases, research stations, fortresses, labs and more. We don't even know what everything they left behind originally did or why it was there in many cases. Some places have somewhat clear reasons for existing (Ulduar, for instance, was tasked with holding the Old God Yogg Saron prisoner, but the Halls of Stone and Lightning point to other goals for the complex) but others, such as the ruined complex now known as Ahn'Qiraj was simply a 'research facility', and we have no idea what it was researching or why such a complex was needed so close to Uldum.

At any rate, there are a lot of Titan complexes currently known of on Azeroth.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The Queue: Ancient memes for ancient connections

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Yes, that's right. I moved to California, land of actual broadband internet, leaving my dial-up and horrible mobile broadband far behind. Are you excited? I'm excited. I'm downloading games from Steam at 2MB/s. Do you know how long it took me to download stuff like that before? And how much I had to pay for it? Don't get me started, people.

Josh asked:

Did curse.com and MMO-Champion.com get hacked like the other gaming sites?

They've reported that they're working through a hardware failure, not a security issue, so it doesn't appear that they've been hacked. We like Curse and we hope everything is back up and running soon!

Read more →

Filed under: The Queue

The Queue: There's a surprise at the end

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's edition of The Queue discusses the nature of the death knight, the recent lack of creepy whispers, the nature of the vrykul, and ... something special. Enjoy!

Oscar asked:

Is it me or does it feel as if the whole "caster" part of DKs was just wholly abandoned and just being confined to Death Coil and a few other abilities?

Read more →

Filed under: Analysis / Opinion, The Queue, Archaeology

Know Your Lore: Sylvanas Windrunner, part 2


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Sylvanas Windrunner had a very important question to answer both for herself and her people at the end of Wrath of the Lich King: "What now?" Since their emergence as an ally of the Horde, the Forsaken have sought ultimate vengeance against the being responsible for their unfortunate fate. At the end of Wrath, the Forsaken and Sylvanas attained that goal; the Lich King was dead, and the Forsaken were left with ... well, nothing really.

Sylvanas had a lot to think about as a leader, her people were looking to her for guidance and a new goal to singlemindedly march toward. What Sylvanas discovered in her pondering was that she'd forgotten about one simple fact regarding the Forsaken -- they were undead. Ever since the beginning of World of Warcraft, new Forsaken were introduced as being former soldiers of the Scourge who had broken free of the Lich King's control. With no Lich King, there was no Scourge, and with no Scourge, there was no way to bolster the Forsaken's numbers. Without new Forsaken, Sylvanas' people would quickly die out.

Please note: The following post contains spoilers for the Forsaken storylines featured in Cataclysm content. If you have not played through Silverpine, Hillsbrad Foothills or the Western Plaguelands, turn away! And go play through those zones, because they are amazing.

Read more →

Filed under: Lore, Know your Lore

Know Your Lore: Look to the seas -- the mists of the Kvaldir


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They come from the depths of the oceans, bringing with them a mysterious mist that clouds the senses. And when they die, they don't perish so much as dissolve into sand, making one wonder what exactly holds these creatures together. What is it about them that brings the ethereal fog? Are the Kvaldir the bringers of the mist, or are they merely slaves to it, cursed to emerge from the sea only when the mist is present?

Not much is known about the Kvaldir other than their appearance in Wrath of the Lich King and their upcoming appearance in Cataclysm. What we do know is that they are somehow related to the vrykul, and they seem to hold no love for any of the races above the sea. In Cataclysm, it is made absolutely clear that they hold no love for anything below the ocean waters, either. They are the apparent enemy of all they encounter ... but who is it that they serve? What exactly is the motive of the Kvaldir?

WARNING: The following post contains spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

Read more →

Filed under: Lore, Know your Lore

Know Your Lore: The Vrykul


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are giants sleeping in the earth. They are the children of Azeroth's formation, creations of the Titans, cursed by the malevolent power of the primordial Old Gods to decay from their once nigh immortal forms of iron and stone. They are the subjects of Ymirion, he who turned away from his gods the Titans themselves in the face of his people's degradation. And most of all, they are the forerunners of humanity in the Warcraft setting.

The origins of the vrykul we see throughout Northrend are relatively simple, and yet remarkably complicated for that. Each Vrykul now alive is either a semi constructed being made in the creation forges of Ulduar (when you enter Ulduar's Halls of Lightning you can even see an army of Iron Vrykul waiting to be 'awakened' as it were) or is descended from one so created in the distant past, when the Titan Watchers were set to guard the defeated Yogg-Saron in his prison city of Ulduar itself after the discover of the Curse of Flesh. Alongside the Aesir and Vanir giants (including giants like the Sons of Hodir) and the various Earthen and Mechagnomes, the vrykul served the Watchers of Ulduar for untold millennia until the Prime Designate Loken succumbed to corruption and became a slave of Yogg-Saron.

Read more →

Filed under: Lore, Know your Lore

Breakfast Topic: Fear ... so exhilarating

I'm going to come right out and say it -- I'm a big, fat scaredy-cat. I am (woefully) an easy scare. There is very little effort required in getting me to shriek at the top of my lungs from a sudden noise or make me feel just ... spooked.

Enter WoW.

Now, I realize it's just a game, but keep in mind that I'm the person who nearly cried the first time I saw The Grudge because I was so terrified. There have been more than a few instances where I've been creeped out (gigantic spiders, anyone?), but the one part of the game that actually made me uncomfortably frightened is going into Hrothgar's Landing, due north of the Argent Tournament Grounds. It's got everything I hate: lessened visibility, the feeling of claustrophobia (from the mists) and very deep and dark waters. It actually got to a point where I would abandon those dailies unless someone was with me, as I would just get too nervous to do them.

Have there been any times when you have been genuinely scared in game? Does the Scourge make your skin crawl? Do Nerubians make your blood run cold? Or are you just afraid of the dark?

Filed under: Breakfast Topics

More Halloween masks uncovered, mayhem ensues


In what may be an attempt to throw everyone off the recent speculation that Goblins and Worgen just might be the next playable races in the World of Warcraft, new Halloween masks with both male and female versions were found in the latest PTR build. The discovery sent players into a frenzy, and got everyone speculating about the next expansion and what it holds. During last weekend's WoW.com radio show, Turpster said he wished that the whole Halloween mask thing were planted by Blizzard to confuse the player base, and it turns out that they just might be... except that it might be the other way around and the devs are trying to cover up the Goblins and Worgen discovery.

MMO Champion, the data-mining heaven, has the full image of all the "new" Halloween masks, which include Murlocs, Vrykul, Naga, and Ogres, including a never-before-seen-in-game female ogre! However, astute readers point out that the female ogre is actually a "direct copy-paste of an old drawing from one of the RPG books." Closer inspection of the female ogre mask will reveal some rendering inconsistencies compared to the other skins, which were lifted from in-game models. Clever Blizzard - could these new masks be a red herring? Or could the red herring actually be the Goblin and Worgen masks, and this is just one elaborate ploy to obscure the big announcement at BlizzCon? Let the mayhem commence!

Oops, forgot this earlier... thanks to Malfural of But Wait, There's Lore for the tip! EDIT: Whoops again! Malfural has nothing to do with BWTL, but says he's a great fan. Thanks for the tip, anyway, BWTL reader!

Filed under: Patches, Fan stuff, BlizzCon, Rumors

Ask a Lore Nerd: Looking to the future


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

This week I have a special request: I want any questions you might have about potential future expansions. Any questions at all are welcome, but I'm on a speculation kick recently, so next week's column will probably focus on the future and then we'lll be back to our regular deal after that. So no matter whether you think the Maelstrom could be next or something else entirely, ask!

Mark asked...


"Any chance that the Vrykul will be a playable race in a future expansion?"

Read more →

Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

The Queue: I'm back. It's me, DP.


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today I am pleased to announce something even bigger than a new WoW expansion. In fact, it has nothing to do with WoW at all, but it's still something every single person reading this blog will want to know about. It's something that will bring excitement to all of our lives. Our inner children will burst forth in joy at this announcement. This is something that's 17 years in the making, folks. That's probably longer than some of you have been alive.

Yes, that's right. Don't Copy That Floppy is getting a sequel.

Naix asked...


"Will we ever see each faction get their own special class again like the Paladin and Shaman?"

Read more →

Filed under: Analysis / Opinion, The Queue

The Queue: I can't help it if it's true


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Just gonna let this one speak for itself. Oh, and if you want to know what today's obligatory Reading-The-Queue-Music is, it's of Montreal.

lgnorman420 asked...


"So I've been wondering as my guild has been running through Ulduar about the various machine names one might encounter throughout the game. Mimiron's creation, the V0-L7R-0N combat system or the XT-002 Deconstructor are two examples. Also the mechanical chicken quests back from mid-40s to 50s leveling also come to mind. Do these number/letter codes have any significance or are they just random sequences to give them a machine sounding kind of name?"

I don't think there's any naming scheme across the board for robotic things in WoW. How they got their names differs from one to the next. For example, V0-L7R-0N is just a Voltron joke. I don't think XT-002 has any significance except that maybe (maybe) the 2 signifies that he's the second creation of Mimiron that you fight in Ulduar. The second line of defense or what have you. Someone smarter than I am should figure out what XT stands for. The robochickens are named after the zone you find them in.

Read more →

Filed under: Analysis / Opinion, BlizzCon, The Queue

Having fun with the Patron/Matron titles

There's some fun to be had out there with everyone's new Patron and Matron titles. And by fun I clearly mean instituting a level of confusion and raised eyebrows that only a transformative romp through the wilds of Storms Peaks can give you.

First, you want to get your title from Children's Week. And with the exception of School of Hard Knocks the title shouldn't be hard to get.

Secondly, display the title and fly out to Brunnhildar Village. You want to head towards the area where you change forms into a Hyldnir Frost Vrykul. You know, the big blue women.

As you form goes "poof," so will your title. If you were a man and are now a woman, you gain the Matron title. Don't you feel special now? Of course as soon as you fly out from the area and shapeshift automagically back to your original form, your title will change back as well.

There are reports in which people have experienced similar behavior being sheeped in PvP. Apparently all sheep are male? Who knows...

Have fun with this, but not too much fun.

Filed under: Bugs

WoW Moviewatch: Trident of Naz'jan


Gnomechewer's Trident of Naz'jan has actually been floating around for about a month, which makes it a shame we haven't picked it up before now. I'm actually very happy to see it, as I'd worried we'd lost the music video superstar to Age of Conan. This is one of my favorite pieces by him, and totally worth the watch. I'll fess up at the beginning that the music isn't entirely my style, but within the context of the movie it works wonderfully.

As the story of the video goes, those dastardly mist-men called Vrykul are (or have been) summoning That Which Devours from Below, Naz'jan. This is related to the opening Tuskarr quests in the Borean Tundra, so if you like the video, take the time to go check those out.

Overall, though, I really like that Cthulu-esque "deep one" kind of feel. The strident heavy metal captures the mood of the Vrykul (c'mon, no instance is as "metal" as Utgarde Keep). Even the opening soundtrack voiceovers give you a good sense of impending doom. The video has several shots of the viking-like Vrykul cruising around on longships, which enhances a definite sense of movement.

Here's hoping we see more from the maestro Gnomechewer soon.

[Via Machinima.com]

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ..

Filed under: Machinima, WoW Moviewatch

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
WoW's 10th Anniversary 11/21 - 1/5
Pilgrim's Bounty 11/24 - 12/1
Darkmoon Faire 12/7 - 12/14
Feast of Winter Veil 12/16 - 1/2

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories