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Posts with tag Warcraft,WorldOfWarcraft

Know Your Lore: Where is WoW's story headed in the distant future?

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Because of the way we experience the setting, the story of World of Warcraft progresses in bursts. It's fair to think of each expansion as a new series, and the patches as episodic, in the same manner as British TV series such as Doctor Who or Turning Evil. Therefore, each expansion brings new settings, new dangers, and a new, overarching storyline, while each patch is an advancement of that storyline, bringing it to a conclusion with the ultimate patch of each expansion. In this way, Patch 4.3 is effectively a multi-part episode concluding the story of our confrontation with Deathwing.

I bring this up because with Mists of Pandaria, we're going to see a whole new place and explore it. In essence, it will be an expansion that introduces a great deal of new -- new lands, new peoples, new experiences. While it will still be part of Azeroth and still part of the unfolding storyline, it's also a change to switch gears and get away from the familiar. In a game like WoW, it's necessary to introduce new elements in this way to keep the setting engaging. It may be hard to relate now, but Ragnaros, Ahn'Qiraj, the Old Gods, the Silithid, all were introduced in World of Warcraft and not any of the RTS games. Look at the Warcraft III map of Kalimdor. You'll notice pretty much everything south of Feralas is blank on it.

This puts me in mind to speculate on the future of the game and where the lore is going to take us. Not just in Mists, of course, as I expect that much of the lore of the expansion is well and truly fleshed out already, and I'm as eager as anyone to see it. But we've got expansions down the road and trends to consider. None of this absolutely will happen ... but some of it might.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Cataclysm, Mists of Pandaria

Sunwell Isle Realm progression list


Are you interested in which phase each Realm is on in the race to complete the Shattered Sun Offensive? Well then Masterdragon has the list you need. He has compiled a list of all of the servers and which phase is currently being worked on. Drysc has blessed the thread with a blue post congratulating him on his endeavors -- and presumably to make the list easier to find.

Masterdragon will be updating the list two or three times a day and requests that you check the list before posting your server's phase status.

I'm impressed that Masterdragon is putting in all this effort to update this tracking list. It's too bad that Blizzard can't provide one for us so that he doesn't have to. An official list could indicate the percentage completed for each phase as well. But I suppose they have enough work putting a spin on the undocumented changes that have popped up in Patch 2.4.

Do you think Blizzard should have an official list? Or are you just happy that a fellow player took the initiative to make one himself?

Filed under: Realm News, Patches, Events, Quests, Forums

Breakfast Topic: Whar be the naval battles, matey?

Arr mateys! For those that be not in the know, today be International Talk Like a Pirate Day, and we be dedicatin' much a' today to those seafarin' scallywags, the pirates! That said, writing like that for any length of time makes my brain twitch, so you'll have to pardon me while I simply keep with the overall theme and instead wish you all a happy Talk Like a Pirate Day. Yarr!

Warming up for Wrath of the Pirate King, err Lich King, I've been revisiting my old copies of the Warcraft RTS games. One of the things that I always enjoyed from Warcraft II was the fact that I got to build boats, load my Orcs and Trolls up and go pounce on the unsuspecting Alliance. (My friends seemed to enjoy doing much the same by pouncing on my little Horde villages in return when we'd play together.) In replaying the games now, I've gotten to once again load up those boats and sail around, torching oil platforms and raiding towns. With the talk of the buildings that will be destroyable in WotLK, I can't help but wonder -- where are our naval skirmishes? In WoW, you can ride the same boats with the opposite faction from Booty Bay to Ratchet. But at no point do you get to jump on a boat and attack the other faction's boats or take out shipyards.

I can't be the only one who liked the ship battles from days of Warcraft yore. So for today's Breakfast Topic -- If they offered ship-based PvP, would you play it? How about if you were helping your side to cut the other side off from "resources" kind of like a ship-based version of AB? Did you like the sailing action in the previous RTS games too? How would you like to see ship battles enacted, were Blizzard to do them in the future?

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics

Azeroth Interrupted: The couple that plays together, stays together

Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW.

First of all, I would like to apologize for my lack of column last week. I may be good at balancing real life with WoW, but I have yet to master balancing anything with illness. I'm feeling a lot better now and looking forward to a WoW date with my husband, after not having played for a week.

Are you snickering now? Do you think that virtual romantic outings are unforgivably geeky? Well, if you don't think playing a video game makes you a bit of a nerd, go argue it out with Gabe. Those of us who are comfortable in our geekiness will be here when you get back. Regardless of the dork factor, sharing any hobby is a great way to keep a relationship going, particularly when the hobby is as time consuming as WoW can be.

Today, we're talking about established couples, not couples that are just starting a relationship -- WoW dating is a different topic which I will discuss in a future column. I've already talked about getting a girlfriend/wife to play WoW, so this is for couples who already both play WoW. I'm also not saying that WoW dates should replace romantic dinners and other traditional togetherness activities. But having romantic "outings" in WoW are a fun, low-cost way to supplement the other things couples do to keep things interesting. Spend your quality time together any way you like, but it's best to take care of the fundamentals to get the most out of it:

Make an Appointment: Set aside a day and time beforehand and don't be late. You both will appreciate having something to look forward to and the convenience of being able to plan around the session. Do not "play it by ear". This will make the person who is ready first feel neglected waiting for the other person to become "available".

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Filed under: Azeroth Interrupted

Tigole on Zul'Aman: Have fun storming the castle!


Zul'Aman, previewed yesterday at E3, has widely been reported as a "more casual" dungeon due to the fact that it won't require any lengthy key quest or attunement process and its shorter reset time. Tigole, however, has taken exception to the casual tag for Zul'Aman and has attempted to clarify the difficulty level of the dungeon. Says Tigole:
  • Zul'Aman will be more difficult than Karazhan
  • Zul'Aman will have better drops than Karazhan
  • You'll probably need gear from Karazhan (or better) to succeed in Zul'Aman
And then he wishes us all the best of luck. Have fun storming the castle! (Though whether he's repeating the next two lines quietly to himself is up to question.)

Filed under: Instances, Raiding

Breakfast Topic: Casting the WoW movie


I have to admit, this one caught me by surprise, but with the continuing fashion of adding "murloc" into every possible movie title available (this is especially funny with James Bond films, IMO -- "The Murloc who Loved Me", "Live and Let Murloc" but I digress...) I suppose it was the next progression of silly things to overhear in /guildchat, or in the /trade channel late at night.

As rumors of the WoW movie travel around, people are talking about who would be the perfect casting choices for the various characters that they might present if they're touching upon the lore in World of Warcraft. As you can see from the image above, one of the people I heard suggested was Reese Witherspoon, cast as the powerful but somehwat naive Jaina Proudmoore. I've heard a lot of other interesting choices, but rather than bogging down this post with the ones I overheard, I figured I'd toss this one out and see what you all thought. If they do a live-action film based on the Warcraft universe, who would you pick for the roles, and why? For that matter, what race and class do you think some of your favorite stars would be if they were cast -- but just as non-lore characters? (And a bonus cookie* if you can name -- and justify -- which star would make the best murloc!)

*cookie available in .jpg format only. The real one will be eaten in your honor, if that helps any.

Filed under: Analysis / Opinion, Breakfast Topics, Humor

Totem Talk: What's right with Shamans

Every other week, Robin Torres investigates Shaman issues, interviews experienced Shamans and reports her findings in Totem Talk.

This week on Totem Talk, I ask Onnix the Shaman what's RIGHT with the Shaman class since that is the question he actually wanted to answer in our first interview. There's a lot of belly-aching going on about the Shaman being the least balanced class in the game and Warcraft Realms is still showing them as the least played class -- though honestly, I don't know how often their census is updated. But Onnix maintains that the Shaman class is a blast to play, even with all the limitations.

So, what is right about about the Shaman class?

Onnix: We are a Jack-Of-All-Trades class -- I think the most fun one. The versatility of our class allows us to be instantly flexible in a variety of situations as opposed to the druid class, who have to shift forms to access limited skill sets.

Why should a shaman be invited to a heroic instance run?

From a resto perspective, contrary to popular belief, the shaman can main heal or even solo heal just fine in Heroics, but they require a competent group -- tanks that can hold aggro, DPS that don't pull aggro. A competent group is always the ideal, but with a priest healing, there is a larger margin of error within the group. I believe priest heals generate less threat (not positive) but if they pull healing aggro, they can fade, they can also Power Word: Shield targets to give them a chance to catch up on heals. Also, their heals are so much more efficient that they don't run out of mana as much.

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Filed under: Shaman, Analysis / Opinion, (Shaman) Totem Talk

The Light and How to Swing It: Bugs or Features?

Every other week, Robin Torres investigates Paladin issues, interviews experienced Paladins and reports her findings in The Light and How to Swing It, formerly The Paladin Report.

I used to work in Software Development and later tested Video Games. A prevailing joke in all software companies is "It's not a bug, it's a feature." Today, we are looking at some issues that Paladins have encountered and determining if they are Bugs or Features.

Purging Divine Shield: Bug or Feature?
Biggillard complained in the forums that his pally's Divine Shield was purged by a Shaman in PvP. He assumed it was a Nerf. Others who complained about the same problem thought it was a Bug. But Byzantine got it right. According to Hortus:

Because of the Client-Server nature of the game it is possible for two mutually exclusive actions to occur at the same time resulting in some unexpected behavior. Although efforts are made to minimize these situations they will still happen on occasion.

So, if your Divine Shield gets dispelled as soon as it is cast, rest assured that this is not a Nerf or a Bug, but in fact a Feature of WoW's Client-Server architecture.

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Filed under: Paladin, Bugs, (Paladin) The Light and How to Swing It

Azeroth Interrupted: Save the drama for yo mama

Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW.

In my second column, I described the different personalities you can get stuck with when you invite friends and family to WoW. Of course, you can get stuck with these personalities even if you don't know them in real life. You see them in general chat, in groups and, unfortunately, in your guild. Today, I would like to discuss three possible severities of the Drama Queen. I know this has been done before, but sometimes the drama can affect real life and I would like to present some solutions for dealing with it.

Attention Addict: Not all Attention Addicts are Drama Queens, but all Drama Queens are Attention Addicts. (In logical terms, Drama Queens are a subset of Attention Addicts.) We all want some attention when playing WoW, which is why we are playing an MMO instead of a single player RPG. But the Attention Addict must have as much attention as possible at all times. Following are some of tactics the Attention Addict uses:

Attention Grabber: If Attention Addicts say what they want to say all at once, they can be ignored. So they want to make sure they have your attention before they tell their story/problem/world-ending-tragedy. They will say one or two phrases, waiting for responses before they finally give a hint about what they want to say. For example:

AA: OMIGOD!
<long pause waiting for someone to respond>
SuckerGuildie: What?
AA: I CAN'T BELIEVE IT!!!!!
ConcernedGuildie: What's wrong?
AA: Stupid @#@$#%$ Horde!!!!

The best way to handle the Attention Grabber tactic is to ignore the Attention Addict until he gets to the point.

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Filed under: Analysis / Opinion, Azeroth Interrupted

Totem Talk: What's wrong with Shamans?

Every other week, Robin Torres investigates Shaman issues, interviews experienced Shamans and reports her findings in Totem Talk.

First of all, let me get this out of the way. I don't like the sound of Shamans as a plural for Shaman. I much prefer Shaman, but I'm going with WoWWiki, at least for now.

Secondly, I am not a Shaman. I am reporting on Shamans. I am interviewing Shaman veterans. I am provoking Shaman discussions. I am in ur forumz reading ur threadz. You will notice when reading the newspaper or Fark or whatever that these people you are reading are not presidents and soldiers and socialites. They are writing about presidents and soldiers and socialites. And I am writing about Shamans. Regardless, I've been through this before, so my fire resistant gear is equipped.

I am, however, constantly bombarded with all things Shaman because my husband is a rabid, raiding, Level 70 Tauren Shaman. As I write this, he is in Serpentshrine Cavern with his Barbie DreamShield and his cape taken from a little girl and I'm trying to get him to take some screenshots. You may already know him from this story, but right now he is Onnix, the Shammy Healbot from the guild Grim on Daggerspine.

According to Warcraft Realms, the Shaman is the least played class currently among characters played in the last 30 days above level 10. And the Alliance have not raced to make as many Blueberry Shamans as the Horde have made Belfadins. Clearly, the general WoW population considers Shamans the least fun/useful class to play at this time. So I asked Onnix why he thought that was the case. Onnix would rather have answered the question "What is fun about playing an endgame Shaman?", but I was able to put that off to a future column. Instead, he told me the top 5 things that should be changed to make the Shaman a more successful class.

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Filed under: Shaman, Analysis / Opinion, (Shaman) Totem Talk

Breakfast Topic: Got upgrade?

Leveling up my draenei hunter, I used to keep looking for the next upgraded item I'd be able to use. My most exciting upgrading moment so far came when I reached level 40 and got to put on a full mail set I had bought and put away in the bank just for that moment.

Somehow, though, I wasn't able to find many upgrades in my forties, and now starting on my fifties, some of that armor I had saved in the bank is still the best I can find, on the auction or in quests. The surprising thing is that leveling still isn't that hard! Of course maybe it's just because I'm a hunter, and hunters can even level naked if they want to.

Still, it makes me wonder just how often we need to try and upgrade our armor leveling up. Is it totally different for the various classes? For example, can a hunter get by with sub-par gear for a long time, while a priest or warrior never could? If you're trying to level a very gear dependent class and just can't seem to find good upgrades, how do you manage?

Filed under: Breakfast Topics, Leveling

Azeroth Interrupted: Happy Father's Day!

Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW.

Today is the day we celebrate Dads, so I thought I would pay tribute to my favorite WoW-related Father/Child relationships, in no particular order.

Micah and Ezra: The story of Micah and Ezra playing WoW together, strengthening their relationship, and helping Ezra deal with the awful realities of a brain tumor is a truly inspirational one. Blizzard making Ezra's WoW wishes come true is even more so. I hope that Micah and Ezra are able to continue playing together for many years to come. Happy Father's Day, Micah!

Rob Pardo and daughter Sydney: Rob Pardo is the Vice President of Game Design at Blizzard and plays WoW (among other games) with his daughter, Sydney. Talk about balancing real life with WoW, Rob says that playing with his daughter has taught him to look at the pure fun aspects of the game to round out his overall perspective. Happy Father's Day, Rob!

South Park's Randy and Stan: Whose eyes didn't tear up after Randy's character was mortally wounded when handing the The Sword of a Thousand Truths to Stan's character? An excellent example, albeit fictional, of a father and son becoming closer together because of WoW. Happy Father's Day, Randy!

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Filed under: Azeroth Interrupted

Addon Spotlight: SuperInspect

Nowadays you can inspect someone's items from a full 30 yards away, but back in the day, you had to be within 10 yards in order to do it. And if someone moved out of that range while you were inspecting them, then the window showing all their items would go away.

I got fed up trying to catch up to people all the time when I wanted to inspect them, so as soon as I realized that an addon could help with this, I adopted it and never went back. SuperInspect has truly been the super hero addon of player inspection because not only does it preserve the inspecting window no matter how far away your target gets, it also gives you a good view of the target's graphical model, whether a player or an NPC. This feature lets you rotate or zoom in on the target model to your heart's content. Just love the look of that monster or enemy player in front of you but can't get close enough without getting attacked? Just use SuperInspect and zoom in!

There are several more features which make SuperInspect feel fleshed out and useful, such as colored borders for displayed items that indicate their quality, and total item bonuses added up from all your target's gear. It can also save the various characters you've looked at in each session so that you can look them up later. Mainly, though, SuperInspect just looks good, with a movable, scalable window, and even a pretty background behind each character that adds that certain flair that all good addons should have.

Filed under: AddOn Spotlight

The ridable flightless bird boss


Attention mount collectors! In the process of completing the quests involved in acquiring his or her Swift flight form, any dedicated druid friend of yours will get an item that allows access to a special boss, called Anzu, the Raven God. It behooves you to make this druid like you very very much, and take you to fight this Raven God many many times. Rarely, this boss will drop a very very special mount: itself.

That's right! One of the items a lucky few will be able to loot from this dead bird's corpse is the dead bird itself, raised to life as a ridable mount. This may be the only item in the game where you can summon a boss and ride around on him to your hearts content, and look pretty spiffy while you're at it, too.

The only odd thing about this bird is that it can't fly; this is a land mount only. At least it doesn't look anything like a penguin. If one wants a real flying raven mount, the only option is to level a night elf druid up and learn how to shapeshift into a raven form. But in the meantime for all other classes (as well as greedy druids who want this mount to go with the theme of their Flight Form), this is the next best thing, or even better, depending on your point of view.

This is the indisputable number one top right answer for today's breakfast topic, "Neatest Land Mount." Discuss.

Filed under: Druid, Quests, Bosses, Mounts

The Paladin Report: What changes are needed for endgame Paladins?

Every other week, Robin Torres investigates Paladin issues, interviews experienced Paladins and reports her findings in The Paladin Report.

After the release of The Burning Crusade, many Horde players raced to level a pally to 70. The addition of this new class prompted many raiding guilds to encourage this, looking to pallies to round out their endgame rosters. Sneet, guild leader for Grim on Daggerspine, was one of these players. He put aside his warrior, the Main Tank in most raids, to bring his new Belfadin to 70 as quickly as possible. This screenshot was taken in February, so, as you can see, he became a raid viable paladin pretty quickly.

Some of the comments for Elizabeth's first Pally column stated that Belfadins were too new to the class to be knowledgeable enough about it. I think that's bunk. A raid boss doesn't stop the action to ask the paladin a question about pre-TBC talents. This isn't a history lesson. We are writing about the issues facing current paladin players. (Though history lessons are pretty cool, too.) Factions are now getting similar raid experiences because they have the same combination of classes, causing post-TBC information to be more universal and therefore more valuable.

I asked Sneet what changes need to be made for endgame paladins to be more successful. I was pleased to discover that this was something he had analyzed extensively. Following are Sneet's views on endgame pallies and the changes he suggests to improve them.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

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