So this week, in addition to asking about what our friends are playing, I asked what they thought about this Warcraft movie and if it would make a good MMO.
Filed under: Analysis / Opinion
Filed under: Analysis / Opinion
Final day on Warcraft now officially... wrapped!! Off to bed for 3 hours before a meeting in the AM. Goodnight/good morning twitter!- Duncan Jones (@ManMadeMoon) May 23, 2014
Tull also mentioned that the Warcraft movie will have a more linear plot than, say Moon but that it's still a Duncan Jones movie. (If you've seen Moon you'll get what that means. If not, go see Moon.) Besides the Warcraft movie, there are details on what else Legendary is working on, so head on over if you're in the mood for movie details.
We wanted to make sure that we got that right, but there are some sequences and some things that Duncan Jones has done that are truly on the cutting edge. You want to have plenty of time to make sure that we dial those in. So by the time they get home and set up, it'll be a little less than two years. It'll be about 20 months but we really want to take our time and get this right because the technology that's employed really is some next generation stuff.
Filed under: WoW Insider Business
Filed under: Warcraft Movie
I was playing Diablo III last night after playing WoW, because I hate it when days happen and I see the sun, when it occurred to me that the two settings are very different in a variety of ways, and one of the big ones is this - you could (and have) basically fit the entire thematic kit of the Diablo setting inside WoW, but you couldn't do the same in reverse. There's not enough room, for lack of a better word, for all of Warcraft inside Sanctuary. What do I mean by that? Well, Diablo as a setting has specific themes - the war between Heaven and Hell, Sanctuary created by dissidents from both sides, the creation of humanity by said defectors, and Diablo's plans to enlist or subvert humans to fight in said war between these polar opposites.
Warcraft has a host of demons that seek to destroy all reality that can easily stand-in for the hosts of Hell from Diablo, and the risen dead we see in places like Tristram is if anything small potatoes compared to the plague of undeath we see in the Plaguelands. But WoW contains multitudes that have little to nothing to do with them - the Old Gods are a completely different kind of menace and one that there's no place for in Diablo. Similarly, the many races of the Warcraft setting have no place in the cosmology of the Diablo setting.
Part of the reason for this is the origin of each game - while both have Dungeons and Dragons in their DNA, Diablo has always been a more straightforward dungeon crawl while Warcraft was originally an RTS with deep roots in the orc vs. human gameplay element. As an RTS, and one with two competing factions, new units helped create diversity and gameplay, and as a result having these new units be of different races gave flavor to the setting. Diablo has always been about you, alone in a vast dunegon complex or infested region, destroying waves of foes by yourself or with a small group - the variety came in terms of different kinds of foes to destroy and the ways you did so.
Filed under: BlizzCon
Filed under: StarCraft 2
|Hallow's End||10/18 - 11/1|
|Day of the Dead||11/1 - 11/3|
|Darkmoon Faire||11/2 - 11/9|
|BlizzCon 2014||11/7 - 11/8|