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Posts with tag Warlock-Pet

Blood Pact: Do warlock pets need to be redesigned?

Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... For those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you.

We hear the talk all the time about how the Blizzard development team sits around in their comfy chairs all day long, puffing on cigars, sippin' G&Ts and generally discussing the finer points of how they can further prove that mages just don't have a place in this game and, really, it was a mistake to add them in from the beginning. I mean, honestly, wouldn't have just been easier to have an NPC to port players around the major cities? There are already drink vendors, so I'm not sure what other purpose mages serve.

Aside from all that, the developers also toss around ideals, thoughts, and generalized feedback on the game. This is something that I have always been a huge fan of. While GC (Greg "Ghostcrawler" Street, lead systems designer) may have his illustrious Watercooler Blog, I have Blood Pact. So stuff it, spectral crustacean -- I'm gonna talk about warlock pets, and you can just stand there, leaning, drinking your "water." I get an awesome chair, sweet computer, and wicked coffee on my gig. Top that!

Oh yeah, about those pets ...

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Filed under: Warlock, (Warlock) Blood Pact

Warlocks to get a new pet in Cataclysm?

Coming out of the Twitter developer chat tonight was this question and following answer, given by Ghostcrawler and J. Allen Brack:
Q. With the new skins for druid forms, what is the chance that warlocks might see race/faction specific demon skins or maybe a new one?

A. When you look around, there are a lot of say imp or voidwalkers we could use. It's something we talk about quite a bit. As for new demons, I hear warlocks are going to be getting some new spells for the next expansion...
While it's not a direct confirmation that warlocks will be getting a new pet in Cataclysm, I think it's safe to read into this and maybe get a bit excited about this one. I doubt they'd mention warlocks getting "new spells" in relation to getting a new demon if such an addition to the warlock class wasn't planned.

So, new demons for warlocks? Probably. My guess is that it'll be a pet lava monster or something related to the elemental plane. Just the perfect kind of thing to pop up into the evil hands of warlocks from the sundered land in Cataclysm.



World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Warlock, Cataclysm

[Updated] Blood Pact: They're not pets, they're minions


The week has rolled around, the planets have aligned, and it's time again for Blood Pact! Here to keep you up to date with all the unspeakable horrors perpetrated by Warlocks. Presiding over this week's dark ritual is Nick Deathcaller -- I mean Whelan.

I was perusing the Blood Pact archives this week, trying to think of a topic which would be a little less dry than my last topic, and I noticed that an in-depth look at a Warlock's minions is rather over-due!

I've long been of the opinion that Warlock minions are far more similar to a Warrior's stances than they are to a Hunter's pets. Hunter pets are very much a separate entity from the hunter them self. They have their own talent trees, different abilities they can train, and regardless of spec can account for 25% or more of the Hunter's total DPS in any given encounter -- closer to 50% if the Hunter is speced beast mastery! Warlock minions, on the other hand, have no customisability whatsoever, save the various talents which can be used to improve them. Often times a minion is used for no other reason than for the buff it provides -- or in the case of affliction Warlocks -- as a mana battery for Dark Pact.

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Filed under: Warlock, (Warlock) Blood Pact

Demonology 101: the Voidwalker

The big blueberry, a Warlock's most lovable pet. Obtained at Level 10, the big blue is usually a Warlock's favored solo leveling companion because it can tank, having a hefty amount of health and the taunting abilities Torment and Suffering. Out of combat, it can regenerate lost health quickly with Consume Shadows, and in a pinch can be Sacrificed to grant a Warlock's version of Power Word: Shield. It isn't specialized for any tree, although a Demonologist will get the most bang for the blueberry buck.

The reliable Voidwalker won't be changing much in Wrath of the Lich King, but will be getting a few improvements with some talents from the Demonology tree such as the consolidated Fel Intellect and Fel Stamina, now called Fel Vitality, which rightfully increases Stamina as well as Intellect. Along with all demons, it also gains Avoidance, a baseline ability that helps it mitigate AoE damage by a massive 80%. Improved Voidwalker has not been changed, but a key talent that used to be perfect with the big blueberry -- Soul Link -- was reduced to a 15% damage absorption and no damage bonuses. The good news, however, is that Soul Link is now a Tier 3 talent, allowing almost any Warlock to pick it up for more survivability.

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Filed under: Warlock, Analysis / Opinion, Wrath of the Lich King

Wrath Beta patch notes: Warlock part I

So, the world (and WoW Insider) is alive with the sound of the Wrath of the Lich King beta, and it's high time that we take a look at our favorite commander of evil... the Warlock. We'll want to be sure we understand what's coming for us, so as not to let anyone think those other evil guys are horning in on our territory. And, yeah, there's definitely some things changing.

A lot of the changes are a little hard to noggin out -- are they meant to be buffs? Nerfs? Inexplicably different, but not really better or worse? Demonology is certainly getting a thorough shuffle, but it's hard to say whether it's good or bad. We'll chat more about it after the cut. Let's start with what the first beta patch notes obviously say, and consider what each item means. Then, in Part II, we'll start looking at each tree individually, with each of its new spells.

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Filed under: Warlock, Analysis / Opinion, News items, Expansions, Wrath of the Lich King

Doomguard & Infernal getting buffed



Yesterday, a player posted on the official WoW forum asking about the current state of the Doomguard and Infernal Warlock pets. It's a hassle to learn how to summon these demons, requiring the completion of multiple quests for each, and summoning them requires reagents, including the death of one of your party members (for the Doomguard at least). With all these requirements, one would think the pets would be worthwhile, but their cost and unpredictability (they have to be continually enslaved, which is on diminishing returns and may break at any time) make them worse than the normal Warlock pets.

Eyonix answers the original poster, saying that the devs are concerned about these pets and will buff them sometime in the future. That "future" may be the next expansion, but this is a better answer than the class has received on the subject in a long time. To the best of my knowledge, previous answers were something along the line of "These spells may have situational uses and will not be changed from that role". Now there is once again hope that these cool and iconic (watch the original WoW cinematic, if you don't recall) Warlock pets will become more than simple novelties.

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Filed under: Warlock, Buffs, Wrath of the Lich King

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