Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag Warlock

WoW Moviewatch: The Warlock -- Barrens Chat

There's no better way than to reminisce about the days of old than dragging The Warlock through very pit of despair known as Barrens Chat. Created by none other than Nixxiom, this episode has all the laughs, crass humor, and digs at our own gamer culture that you could ever hope to see.

The video struck a nostalgic point for me. Remember the days of infinite Chuck Norris jokes? These days, trying to crack a line about the Bearded One is no more hip than strutting down the mall in your Jams. Though, I suppose both could be saved by a hefty dose of irony. But still, let's hear it for Barrens Chat. It's an age gone by that no amount of pandering or cataclysming will ever truly bring back.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at

Filed under: WoW Moviewatch

Know Your Lore: The Lore of the Warlock

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The warlock may be one of the most interesting classes in terms of its lore in the whole World of Warcraft - warlocks come from many roots, as many different people throughout history have succumbed to the lure of absolute power offered by the demonic beings of the Twisting Nether. In terms of chronological history, the warlock dates back to the time before the fall of Sargeras, when the corrupting Nathrezim would offer demonic secrets to mortals and use them to help unmake their own worlds. Sargeras defeated the Nathrezim (today known as Dreadlords) but their all-consuming evil and corruption bothered him greatly. In a way, they successfully corrupted a Titan, for it was in contemplating what their existence meant for the cosmos that Sargeras fell, becoming the Dark Titan who would come to create the Burning Legion.

The first beings to call themselves warlocks, as far as we know, are the eredar. Once corrupted by Sargeras, the arcane mages of their race abandoned their study of the mystical forces of creation, favoring the destructive power of the Twisting Nether and the demons that served the Dark Titan. As great as they were as mages, the newly fallen eredar became warlocks of astonishing power. The eredar warlock tradition would become the most widespread - warlocks from the satyrs to the orcs owe their warlocks to those of the Legion. But make no mistake - it is impossible to assume that the warlock you may happen to be dealing with is beholden to the Legion. Many, if not most, serve no other master than themselves.

Read more →

Hearthstone: A look at the Warlock metagame

Welcome to Hearthstone's test Season 2! If you're looking to climb the ranked ladder, your best class would be that of a warlock. Their hero power (Life Tap) provides card advantage at the cost of your life and their minions are often cheap, strong, and downright annoying to deal with. Blood Imps help bolster minion health. The fire spells (Hellfire, Demonfire, Soulfire, etc) often help in controlling the board even if it's at a cost.

Now then, let's take a look at the four most popular Warlock deck types you'll often run into ranked play.

Read more →

Filed under: Hearthstone Insider

Blood Pact: What makes a 'lock a 'lock?

Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill discusses class identity.

One of our editors, Adam Holisky, forgot what class he was playing last week, and it made me a little sad. It's great that he wanted to be a warlock again, but we are not hunters. We're not mages either, despite how convinced Matt Rossi is by shared armor. We're not shadow priests, we have demons not totems, and having purple wings is the only similarity between a demo 'lock and a night elf moonkin.

I'm not out to make Adam eat his hat, but warlocks certainly distinguish themselves from other classes, I think.

Read more →

Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Know Your Lore: The color of magic

Know Your Lore The color of magic
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Earlier this week, Blizzard Historian Sean Copeland was answering questions on Twitter when the above answer came up. People were upset about it because the answer, while seemingly pretty simplistic, seemed to devalue the importance of Elune and the unique nature of night elf philosophy and religion. Magic, in all its forms and function in Warcraft, is one of those tricky subjects to understand -- almost as tricky as trying to wrap one's brain around the cosmos of the Warcraft universe.

These types of questions get asked a lot, however. And while not everything regarding magic in Warcraft has been fully defined, we can definitely take a look at these different schools of magic and how they relate to one another on Azeroth.

Read more →

Filed under: Lore, Know your Lore

The Queue: Proving grounds, good warlocks, bags, and more

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I'll let today's questions speak for themselves. Onwards!

sergel92 asked:

Any word on Proving grounds? All i heard was that it's for patch 5.4, but I haven't heard any news on it.

Read more →

Filed under: Analysis / Opinion, The Queue

Do warlocks bring too much utility to a raid?

Over the years Blizzard has created more and more overlap between certain aspects of different classes so as to allow more flexibility in choosing who you bring to a raid. For example, as a long-time druid raider, it still makes me an itty bitty bit sad every time I see a paladin overwrite my Mark of the Wild with Blessing of Kings. I remember the days when those were different buffs, dangit! On Twitter, players have been venting their frustration at Ghostcrawler about just this kind of thing:
Now, that's an interesting response, and it got us at WoW Insider thinking. Do warlocks really bring too much utility? In my 10-man raid team, our guild leader nearly always plays his warlock, and there are certainly a number of perks to that. Summoning is very nice, and saves us a run back out the instance if we need to bring in a different toon halfway through. Soulstones have brought me back to life on a number of occasions, the raid constantly asks for Healthstones, and both warlocks themselves and their minions bring various buffs and forms of crowd control that always come in handy. And portals! Portals make many, many things much more convenient.

Read more →

Filed under: Warlock, Analysis / Opinion, Raiding, Mists of Pandaria

WoW Archivist: Launch classes' 9 biggest aggravations

WoW Archivist Launch classes' 8 biggest aggravations FRIDAY
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

The launch of WoW was a magical time -- everyone who played the game back then would agree. The concept of questing rather than grinding was fresh and exciting. The world felt immense, full of secrets and adventures.

Classes, on the other hand, were very raw compared to today. While many players yearn to play on vanilla-only servers, I doubt that most of those players would prefer their class to return to its vanilla version. Though some were better than others, every class had its problems. In this column, I'd like to highlight the biggest aggravation, as I see it, with each of the original eight classes -- and how Blizzard has since fixed every one of those issues.

Read more →

Filed under: WoW Archivist

Should you be playing a warlock?

Should you be playing a warlock
We've said before that there's a WoW class for every type of player and if you find yourself a bit drawn to the darker side of WoW, perhaps warlock is the one for you. Warlocks have a unique playstyle in the game: they're a bit like mages, in that they're cloth-wearing casters, and a bit like hunters, in that they rely on pets. And yet they don't play very much like either class, relying on DoT (damage over time) spells and channeled spells to do damage and restore their own health and mana.

So is it time to go over to the dark side and level a warlock? Let's look at what the class has to offer.

Just what is a warlock?
As mages are master of the arcane, warlocks are masters of the dark arts, focusing on shadow and fire spells. They summon demonic minions, place curses on their enemies, and drain health from their opponents, and can even send the most fearsome of warriors running in terror. Their abilities are powered not only by their mana pool, but will sometimes cost health, which warlocks can drain from their foes as they die. They do their damage at range, using curses, banes, DoTs, drains, AoEs, and direct damage spells. Warlocks also offer a good amount of utility to a group with conjured Healthstones (which restore health on use) and Soulstones (which can bring a dead player to life) as well as their curses (which cause a variety of negative effects on a monster).

Read more →

Filed under: Warlock, WoW Rookie

Patch 5.2: Warlocks will be able to toggle green fire off and on

Patch 52 Warlocks will be able to toggle green fire off and on
WoW Insider's warlock columnist Megan O'Neill wrote a spoiler-heavy summary of the apparently epic warlock-only quest for green fire. She told the tale of her continuing struggle, involving various demons, not least some of the denizens of the Black Temple.

Every warlock talking about this questline has spoken about how devilishly hard it becomes, how incredibly unforgiving the last boss is, and discussed whether it actually needs a nerf before going to live servers. At the time of writing, I only know of one warlock who has completed it.

But after all that work, what if green fire wasn't as great as you thought? Despite all your hard work, what if you decide that your incinerates just aren't fiery enough? It's often said that it's not easy being green, so what if you want out?

Read more →

Filed under: Warlock, Mists of Pandaria

Patch 5.2 features new spell effects

The folks at Wowhead have found a whole mess of new spell effects coming in Patch 5.2. These include effects for several new talents, like the rogue talents Marked for Death and Hit and Run, which replace current talents like Preparation which is going baseline. Also getting new effects are redesigned talents such as the warlock's Blood Fear and the Monk ability Nimble Brew.

It's interesting to see redesigned abilities also getting new effects - you'd expect it of entirely new talents, of course, but going back and redoing existing abilities, even if they are getting revamped, is not quite as expected. It's welcome, of course, and some other abilities could use some new paint as well - I'd like to see Enrage get a once over, as an example.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Rogue, Warlock, Analysis / Opinion, Monk, Mists of Pandaria

Warlock 'green fire' quest delayed until Patch 5.2

If you're a warlock and you've been eagerly anticipating Patch 5.1 and the upcoming quest to gain green fire effects to your spells, you're going to have to wait a bit longer.Lead Designer Dave Kosak tweeted today that the quest has been bumped to patch 5.2. So, sorry if you're a warlock player waiting for this, but apparently the current plan is 'to do it all in patch 5.2' rather than delay it over several patches.

So the bad news is no green fire today, but the good news is, when patch 5.2 drops you'll get it all in one gulp.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Warlock, News items, Lore, Mists of Pandaria

New scenarios datamined in Patch 5.1

New scenarios datamined in Patch 51
Patch 5.1 is bringing us a heap of new content, and some of that new content is scenarios. MMO-Champion has datamined out a series of new scenario maps (including that snazzy Black Temple map above) many of which are involved with the new PvP hub in Krasarang Wilds.

The Black Temple map, however, seems to me to be a likely place for us to finally get that warlock green fire they've been talking about doing forever. I have no idea if it is or not: it does seem likely that the Eye of the Storm we're hearing so much about has something to do with this scenario as well. We also have maps for a Vol'jin scenario, no idea what that will be yet but it seems to be related to this intensely spoiler-filled audio file that you shouldn't click on if you don't want spoilers. Did I mention the spoilers? Cause wow are they there.

Looks like we'll be going back to the Black Temple, waging war on Pandaria, and engaging in all sorts of antics in scenarios once Patch 5.1 drops.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Lore, Mists of Pandaria

Warlock glyph changes in patch 5.0.4

Warlock glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for warlocks. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

Warlocks have no new glyphs but do have a lot of name switching or morphing from old abilities into the related new ability. A lot of the warlock glyph changes shift into cosmetic minors.

Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Warlock, Mists of Pandaria

What classes should WoW have been designed with?

One of the interesting things about converting a real-time strategy game series into a MMO is how the units of the game are converted to playable classes -- or aren't converted, in some cases. While some heroes or units are folded into the classes like Far Seers into shaman and others make it straight into the game like paladins or death knights, others will make it in more as components or abilities sometimes not even given to the thematically suitable class. Such was the case when mages gained the signature Mirror Image from the blademaster hero class instead of warriors, who would seem to be the most appropriate match.

Reading over this post on Scrolls of Lore about the Demon Hunter got me wondering again about these elements' making it into the game. Several posters mentioned that quite a few demon hunter-themed abilities have made their way into the warlock toolkit, making a separate demon hunter class redundant and unlikely. It's a fair point, and it's mirrored in other places.

Mages in WoW make a specific archmage class unlikely. Paladins have pretty much absorbed the knight unit into themselves. Warriors are getting abilities reminiscent of the Mountain King and Tauren Chieftain heroes. At this point in the game's existence, with 11 classes come Mists of Pandaria, are we likely to see any more introduced? Is it better that the trappings of the RTS make it into the MMO at all, or do they have to come packaged with the heroes and units that made us love them?

Read more →

Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


Upcoming Events

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening