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Posts with tag Warlock

WoW Archivist: Launch classes' 9 biggest aggravations

WoW Archivist Launch classes' 8 biggest aggravations FRIDAY
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

The launch of WoW was a magical time -- everyone who played the game back then would agree. The concept of questing rather than grinding was fresh and exciting. The world felt immense, full of secrets and adventures.

Classes, on the other hand, were very raw compared to today. While many players yearn to play on vanilla-only servers, I doubt that most of those players would prefer their class to return to its vanilla version. Though some were better than others, every class had its problems. In this column, I'd like to highlight the biggest aggravation, as I see it, with each of the original eight classes -- and how Blizzard has since fixed every one of those issues.

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Filed under: WoW Archivist

Should you be playing a warlock?

Should you be playing a warlock
We've said before that there's a WoW class for every type of player and if you find yourself a bit drawn to the darker side of WoW, perhaps warlock is the one for you. Warlocks have a unique playstyle in the game: they're a bit like mages, in that they're cloth-wearing casters, and a bit like hunters, in that they rely on pets. And yet they don't play very much like either class, relying on DoT (damage over time) spells and channeled spells to do damage and restore their own health and mana.

So is it time to go over to the dark side and level a warlock? Let's look at what the class has to offer.

Just what is a warlock?
As mages are master of the arcane, warlocks are masters of the dark arts, focusing on shadow and fire spells. They summon demonic minions, place curses on their enemies, and drain health from their opponents, and can even send the most fearsome of warriors running in terror. Their abilities are powered not only by their mana pool, but will sometimes cost health, which warlocks can drain from their foes as they die. They do their damage at range, using curses, banes, DoTs, drains, AoEs, and direct damage spells. Warlocks also offer a good amount of utility to a group with conjured Healthstones (which restore health on use) and Soulstones (which can bring a dead player to life) as well as their curses (which cause a variety of negative effects on a monster).

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Filed under: Warlock, WoW Rookie

Patch 5.2: Warlocks will be able to toggle green fire off and on

Patch 52 Warlocks will be able to toggle green fire off and on
WoW Insider's warlock columnist Megan O'Neill wrote a spoiler-heavy summary of the apparently epic warlock-only quest for green fire. She told the tale of her continuing struggle, involving various demons, not least some of the denizens of the Black Temple.

Every warlock talking about this questline has spoken about how devilishly hard it becomes, how incredibly unforgiving the last boss is, and discussed whether it actually needs a nerf before going to live servers. At the time of writing, I only know of one warlock who has completed it.

But after all that work, what if green fire wasn't as great as you thought? Despite all your hard work, what if you decide that your incinerates just aren't fiery enough? It's often said that it's not easy being green, so what if you want out?

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Filed under: Warlock, Mists of Pandaria

Patch 5.2 features new spell effects

The folks at Wowhead have found a whole mess of new spell effects coming in Patch 5.2. These include effects for several new talents, like the rogue talents Marked for Death and Hit and Run, which replace current talents like Preparation which is going baseline. Also getting new effects are redesigned talents such as the warlock's Blood Fear and the Monk ability Nimble Brew.

It's interesting to see redesigned abilities also getting new effects - you'd expect it of entirely new talents, of course, but going back and redoing existing abilities, even if they are getting revamped, is not quite as expected. It's welcome, of course, and some other abilities could use some new paint as well - I'd like to see Enrage get a once over, as an example.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Rogue, Warlock, Analysis / Opinion, Monk, Mists of Pandaria

Warlock 'green fire' quest delayed until Patch 5.2

If you're a warlock and you've been eagerly anticipating Patch 5.1 and the upcoming quest to gain green fire effects to your spells, you're going to have to wait a bit longer.Lead Designer Dave Kosak tweeted today that the quest has been bumped to patch 5.2. So, sorry if you're a warlock player waiting for this, but apparently the current plan is 'to do it all in patch 5.2' rather than delay it over several patches.

So the bad news is no green fire today, but the good news is, when patch 5.2 drops you'll get it all in one gulp.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Warlock, News items, Lore, Mists of Pandaria

New scenarios datamined in Patch 5.1

New scenarios datamined in Patch 51
Patch 5.1 is bringing us a heap of new content, and some of that new content is scenarios. MMO-Champion has datamined out a series of new scenario maps (including that snazzy Black Temple map above) many of which are involved with the new PvP hub in Krasarang Wilds.

The Black Temple map, however, seems to me to be a likely place for us to finally get that warlock green fire they've been talking about doing forever. I have no idea if it is or not: it does seem likely that the Eye of the Storm we're hearing so much about has something to do with this scenario as well. We also have maps for a Vol'jin scenario, no idea what that will be yet but it seems to be related to this intensely spoiler-filled audio file that you shouldn't click on if you don't want spoilers. Did I mention the spoilers? Cause wow are they there.

Looks like we'll be going back to the Black Temple, waging war on Pandaria, and engaging in all sorts of antics in scenarios once Patch 5.1 drops.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Lore, Mists of Pandaria

Warlock glyph changes in patch 5.0.4

Warlock glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for warlocks. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

Warlocks have no new glyphs but do have a lot of name switching or morphing from old abilities into the related new ability. A lot of the warlock glyph changes shift into cosmetic minors.

Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Warlock, Mists of Pandaria

What classes should WoW have been designed with?

One of the interesting things about converting a real-time strategy game series into a MMO is how the units of the game are converted to playable classes -- or aren't converted, in some cases. While some heroes or units are folded into the classes like Far Seers into shaman and others make it straight into the game like paladins or death knights, others will make it in more as components or abilities sometimes not even given to the thematically suitable class. Such was the case when mages gained the signature Mirror Image from the blademaster hero class instead of warriors, who would seem to be the most appropriate match.

Reading over this post on Scrolls of Lore about the Demon Hunter got me wondering again about these elements' making it into the game. Several posters mentioned that quite a few demon hunter-themed abilities have made their way into the warlock toolkit, making a separate demon hunter class redundant and unlikely. It's a fair point, and it's mirrored in other places.

Mages in WoW make a specific archmage class unlikely. Paladins have pretty much absorbed the knight unit into themselves. Warriors are getting abilities reminiscent of the Mountain King and Tauren Chieftain heroes. At this point in the game's existence, with 11 classes come Mists of Pandaria, are we likely to see any more introduced? Is it better that the trappings of the RTS make it into the MMO at all, or do they have to come packaged with the heroes and units that made us love them?

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Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Mists of Pandaria beta: New warlock pets get their voice emotes

The level 75 talent option Grimoire of Supremacy grants the warlock more powerful minions, and now those minions have their own voice emotes for their actions. Every demon gets a few options for summoning, attacks, spellcasts if the demon casts, dismissing the demon, and a joke for idling or clicking on them. Wowhead compiled all the voice emotes into one video and have transcribed them all.

Each demon's general personality is reflected through the voice emotes. We have the combustive fel imp, the slow but steady voidlord, the ravenous observer, the self-serving shivarra, and the brutal but loyal wrathguard.

Fel imp: (spellcast) Yeah, it's fighting time! It's burning time! Let's heat things up!

Voidlord: (dismiss) When I consume your world, my armies will save you for last.

Observer: (joke) Did you see that, hehehe? Uh Uh Uh Uh. I see what you did there.

Shivarra: (summon) How dare you summon me? I am not some trifling toy for you to call upon as you please.

Wrathguard: (attack) By your orders! I live to be commanded.

Since warlock pets are moving from a spec-based choice to a situational decision, master and minion personality compatibility means more than ever!
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!



Filed under: Warlock, News items, Mists of Pandaria

Demonic Gateway teleports party members without a Dial-Home Device

Demonic Gateway is one of the many new abilities for warlocks in Mists of Pandaria. With the beta level cap rising to level 88, making Demonic Gateway learnable, we can now see how fantastic the portals are.

This pair of fel stargates works with party members. The first portal (purple) sits where you are standing, and the other end (green) is directed to anywhere with a small target circle. Demonic Gateway has both a minimum range of 20 yards and a maximum range of 70 yards.

Once you've selected a spot to spawn the portal, the finishing cast animation looks like Glyph of Shadow Bolt plus Glyph of Verdant Spheres. Around each portal in its respective green or purple color will be up to five fiery orbs. These represent the number of charges the Gateway currently has, and it recharges one every 15 seconds that it's not being used, starting at zero charges on the summon.

To travel, simply walk through the opening and fly to the other side in a fel green or purple ball.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Warlock, Mists of Pandaria

Warlock green fire spells spotted in MoP beta files

Image
Green fire is coming, again! Maybe. Side effects of speculation may vary.

Not only has the Codex shown up in recent datamining, but curiously also warlock spells with green fire as icons. Conflagrate, Fel Hellfire, Rain of Chaos, and Fel Immolate all have minimal descriptions and could very well be just creature or boss spells. But Fel Incinerate gives me hope, for it has not only the range and cast time, but the base mana that the real warlock Incinerate does. What boss would need to know the base mana cost, hmm?

After the original flurry of excitement, Wryxian noted in the subsequent denial of green fire implementation that the devs wanted green fire "to be an epic accomplishment" for players. With the beta appearance of The Legacy of the Masters (Part 1), players are speculating among other things about a Quel'Delar-like quest line again.

In the end, nothing might happen and green fire will stay unfulfilled on our warlock wish lists. But I for one haven't been so excited since I got my Dreadsteed the old way.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Warlock, Mists of Pandaria

Mists of Pandaria: Learn new lore from in-game book Legacy of the Masters

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If you're on the Mists of Pandaria beta, you might have heard about one of the cooler new bits of lore, the in-game text Legacy of the Masters. This book contains lore about new warlock abilities, where they came from, and who developed them and how they did it.

There are all sorts of neat implications in the text. For one thing, the mortal races of Azeroth seem to be meddling with great powers more than ever before after the fall of Deathwing, and the warlocks of Azeroth are afraid of being eclipsed by other rivals (like, say, mages and their weird time magics). In addition to the mention of figures like Ritssyn, it creates the idea of a secret warlock super-cabal that dispenses fel magics to other groups of warlocks and ties in events from the death of Illidan to the recent destruction of Deathwing as teachable moments that gave various warlocks eureka moments. "So that's how you turn into a demon! I get it!"

It's definitely worth a read, so go check it out.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Warlock, Lore, Mists of Pandaria

GuildOx player analysis highlights the warlock decline

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The folks at GuildOx have gone through their database and done some simple filtering that reveals some fascinating things about who is raiding heroic Dragon Soul. GuildOx started with level 85 characters, filtered for characters with ilevel 400 gear, and then filtered out anyone with PvP gear. What you see in the chart above is the result of that work -- a representative sample of who out of the over 13 million level 85 characters in the GuildOx database is raiding heroic Dragon Soul.

If you remember the post about the complexity of systems and player retention that I made a couple of weeks back, you'll remember that I mentioned Cynwise's excellent posts about the warlock decline. Well, here it is again reflected in GuildOx's data. Warlocks are the least played class in heroic raiding.

Warriors aren't doing much better, really. Most other classes seem fairly healthy, with classes that have healing specs doing fairly well and rogues absolutely ruling heroic raiding despite being one of the least-played classes in the game overall. It gets even more interesting once we get to look at the GuildOx spec-by-spec breakdown.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Raiding, Death Knight, Cataclysm

Complexity of systems and player retention

If you don't read Cynwise's Warcraft Journal, you probably should. Cyn's been doing an excellent series of posts about warlocks in Cataclysm that are interesting and thought-provoking -- even if, like me, you're not a warlock and don't really know much about the class. For me, one of the most striking tidbits was that rogues are the second-to-least-played class overall, but the second-most-played class in high-end PvP, implying that people only play rogues to PvP. There's a lot of interesting data in there about class representation, role representation, and who is playing what and at what levels.

The post that really grabbed my attention was this one about warlock complexity in Cataclysm because it highlights an extreme form of something we've talked about before, the design philosophy that argues for increased complexity in a character's suite of abilities. In its simplest form, it can be summed up as the hitting buttons is fun argument, although at the extreme Cyn describes for warlocks, it becomes a game of if X, then Y that resembles programming your first computer in Basic. If you remember making a chain of dirty words scroll on a loop up the screen, congratulations on being old with me.

Cyn's comparison of the destruction rotation in Wrath and Cataclysm shows a rotation with seven elements mushroom out to one with 14 elements to remember and consider. That if X, then Y flowchart just got as complex as a subway map. In my experience, all DPS rotations in general have a little bit of this kind of gameplay nowadays. The difficulty is in hitting the sweet spot where the rotation is designed so that random elements or procs serve to liven up an otherwise predictable set of abilities (providing the fun in the hitting buttons scenario) without making a rotation so complex you need six to seven addons to help you plot it out.

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Filed under: Paladin, Warlock, Warrior, Analysis / Opinion, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Ride on streams of fire using the Glyph of Nightmares

We've been hearing a lot about the changes to glyphs in Mists of Pandaria. And sure, they all sound neat and all. But the most exciting glyph for our demon-loving warlock friends? It's the Glyph of Nightmares.

This glyph lets you cross water without the services of a stinking death knight. Even cooler, you leave huge streams of fire behind you. Not sure if it'll look awesome? Check out this video from the beta -- streams of fire across water. Sure, it's no one-hit kill, but it's about the most visceral, awesome warlock effect possible short of green fire.

Filed under: Mists of Pandaria

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