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Posts with tag Warlords-of-Draenor

Blizzard opens new dedicated Ashran forum

If you have an opinion about Ashran, now there's a place for you to take it. Blizzard CM Kaivax posted that there's a new forum dedicated solely to Ashran. It's right here, although it doesn't appear to have a counterpart in Europe yet.

Ashran's been a hot topic as of late for problems with queue times and difficulty in balancing it - with some players having used Ashran to gear up it's not not uncommon to see people discussing one faction utterly dominating the zone now. If you're interested in Ashran and possibly in contributing your voice to the discussion (you may have a good suggestion for fixing the issues, or just a perspective that hasn't been considered yet) then head over to the new official forum for the PvP zone and make your voice heard.

Filed under: Analysis / Opinion, Blizzard, PvP, Warlords of Draenor

On Professions in Warlords of Draenor


I struggled with how to start this post off -- I didn't want to be negative and rant against professions in Warlords, or be blind and not cover their current state at all. So instead I decided upon a little bit of a meta introductory paragraph that simply says professions are not what we expected. They lack the feel of traditional professions, and seem to exist in a hybrid state of being utterly worthless worthless and slightly annoying.

As the game stands right now, you could never touch professions and you'd miss almost nothing of importance. There is no gear that you need (you may want some of it, but not much, and it is easily substituted with LFR drops), there are no battle pets that are required, and there's nothing but enchanting and inscription that are mildly necessary for a casual player to engage in the game (and at that, all those benefits can be obtained by buying the crafted items off the auction house).

What can be done? Three relatively easy things: more levels of crafted gear, revamping the resource model, and decreasing the reliance on daily cooldowns.

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Filed under: Analysis / Opinion

Warcraft Art, Fan Art, and Community Comic updates

A fresh round of updates have been added to the World of Warcraft Fan Art section of the official site, as well as new pieces for the Warlords of Draenor Art gallery, and a new World of Warcraft comic. While there aren't any costume updates this time around (and those are usually some of my favorite updates!), the Fan Art section includes a new piece by breathing2004, as well as a gorgeous painting of a pit lord by artist Xinxin Zhong, and both are worth an extended look.

As far as the concept art goes, there's some new shots of various scenery around Draenor -- and they include some really cool day-to-night transitions. I'm not sure if this was an active element in planning Draenor's zones, but if this kind of concept art helped with the development of what we see in game, I hope they keep it up for any expansions to come. Draenor has some of the best scenery I have ever seen in the game, and I'd love to see that particular streak of excellence continue. Head to Blizzard's official post to take a look at all the new art updates, and the new Warcraft community comic while you're at it.

Filed under: Blizzard, Arts and Crafts

Recruit Soulare of Andorhal for your garrison

How would you like a follower who will happily throw a beam of light on you if you /praise him, and hand over a toy for your Toy Box just to be nice? Soulare of Andorhal isn't your typical follower at all. He's a protection paladin with the usual array of good follower abilities, but it's the fun things this follower does that makes him appealing. There's also the fact that he's a thinly-veiled reference to the Dark Soul character Solaire of Astora, but that's just the icing on the cake.

Getting this follower, however, is slightly more difficult than you'd think. He starts out at level 90, because you don't find him out in the wilds of Draenor -- you recruit him from your Inn. In order to get Soulare, you're going to need the right building, the right set of abilities, and a whopping dollop of luck on top of it. But it's all worth it in the end. And if you're not quite feeling up to the challenge ... well, there's some good news on that end, too.

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Filed under: News items, Warlords of Draenor

Recruit garrison kitty Goldmane as a follower

He may not be the best-dressed or most literate garrison follower you'll ever have, but Goldmane has one thing going for him, and it's right in his name. Goldmane the Skinner is a level 100 follower with the Skinning trait, allowing him to work at your garrison Barn and increase work order production. Available to both Alliance and Horde, Goldmane is pretty easy to pick up -- he just requires a short trip out to the southern coast of Nagrand.

Head to Ironfist Harbor on the southwest shores of Nagrand and you'll come across a base for the Iron Horde that also includes a bonus mission, if you feel up to the challenge of killing a lot of orcs. If not, look around for the tallest tower in the base -- your objective is at the top. Fight your way up the tower, and you'll see two things of note: One very angry kitty locked away in a cage, and an orc by the name of Bolkar the Cruel, who is gloating over his latest captive.

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Filed under: News items, Warlords of Draenor

Grimoire of the Four Winds offers BoA Pandaria flying for alts

There may not be any flying on Draenor, but if you have alts that you haven't boosted to 90 and still need to take through Pandaria, you might be wondering how they can learn flying early. Bind-on-account flying manuals have been in place since Wrath of the Lich King, and although it appeared at first that there were no manuals present for Mists of Pandaria -- or at least the flight vendor out at each faction's respective shrines didn't seem to be selling anything along those lines. However, there is in fact a Grimoire of the Four Winds available -- it just requires a little hike and a possible bidding war to acquire.

The Grimoire of the Four Winds is only sold at the Black Market Auction House, which has been relocated from its old home in the Veiled Stair to the Ring of Blood in Nagrand. The approach to the Ring of Blood, located at roughly 53,14 if you have coordinates available in your game, is crawling with level 100 mobs. However, once you get to the Ring of Blood itself, all guards are neutral. Madame Goya is in a small building at the back of the Ring, and offers much the same items as usual -- raiding gear, transmog gear, and of course, the Grimoire of the Four Winds. While bidding starts at 1,000 gold, be aware that this is of course an auction house, and you might find yourself outbid.

Reports on Wowhead suggest that either the tooltip or the manual itself is bugged for the moment -- players that have successfully bought the tome and tried to use it receive a message that the item cannot be used until level 90. It's likely we'll see this hotfixed or addressed in the future -- after all, if you're level 90, you're going to be on Draenor and not really caring about flight at all anyway! But if you've been looking for the Grimoire, just head to Nagrand and see if you can pick one up.


Filed under: News items, Warlords of Draenor

Getting started with pet battles in Warlords of Draenor

Though the basic battle pet system hasn't changed, if you're a pet collector heading into Warlords of Draenor you'll find plenty of new pets to collect, six new tamers to beat, daily battles at your garrison's menagerie, new achievements, and a new pet-centric currency. So where's a potential pet tamer to begin? We'll walk you through all of the pat battling Warlords has to offer.

Find and fight Draenor's pet tamers
There are six new tamers to battle in Draenor, one for every zone (excepting Tanaan and Ashran). You can fight each tamer once a day in exchange for 4 Pet Charms, which you can use to buy pet-centric gear at your garrison. In addition to fun toys like costumes and pet treats, you can buy bandages, and battle-stones. Amongst that gear, of the most interest to pet levelers will be: Marked Flawless Battle-Stones for 15 charms, Flawless Battle-Training Stones for 3 charms, and Mystery Bags which a random family battle-training stone for 2 charms.

Here's who you'll need to fight (and where you'll need to go) for your pet charms:

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Filed under: WoW Rookie

Know Your Lore, Tinfoil Hat Edition: The mystery of Archmage Khadgar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we talked about the history of Khadgar -- a mage who had the unfortunate fortune of being apprenticed to Medivh, the Guardian of Tirisfal, just as the Guardian unleashed an angry bloodthirsty rampaging army of orcs upon Azeroth. It wasn't Medivh that carried out this task, but the spirit of Sargeras that lingered on inside him, passed on from his mother, Aegwynn. Although Khadgar eventually figured out this plot and confronted and defeated Medivh directly, the consequences for doing so were dire -- Khadgar found his magic and his vitality sapped away, aging from a youth to an old man near instantly.

The loss of so much of his precious mortality weighed hard on Khadgar, but it didn't stop him from accomplishing the seemingly impossible -- closing down the Dark Portal not once, but twice. The second time would be the last anyone would see of Khadgar for years, because he shut it down on the Draenor side of the Portal, stranding himself and the rest of the Alliance Expedition on the shattered wastelands of Outland until we found him again in Burning Crusade. And now, it seems Khadgar has closed the Dark Portal for a third time, with the aid of heroes both Alliance and Horde. Yet there's something strange about Khadgar, a peculiar mystery that keeps getting stranger the longer I look at it.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore, Warlords of Draenor

WRUP: We have a lot of feelings about professions edition

Another weekend is upon us, which means it's time once again for WRUP! The journey through Warlords continues on, and as we've explored more of the game, a common complaint amongst the team has been about the game's profession changes. While Blizzard has worked to streamline professions, not all of us (or, really, any of us) are quite happy with the end result. So just what's wrong with professions? A lot.

If you want to see what we're doing in game this week -- plus a laundry-list of professions complaints -- read on. And, of course, leave us a comment to say just what you're playing this weekend... and let us know what you think about the state of professions.

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Filed under: Analysis / Opinion

What to do after hitting level 100

Congratulations on hitting level 100! But after 10 levels of fairly directed content, what to do next can be a big question mark for many players. So to help you get started, we've built a list of just where you can go from here, whether you're interested in soloing, raiding (though raiders-to-be may also appreciate this guide by our friend Matticus), collecting... or just about anything else.

Wondering what to do next? Let's dive in.

Pick your level 100 talent

After going for ten levels without any new talents or skills to deal with, you might forget that you get a new talent when you hit level 100. (I know that I did.) Be sure to select yours for both talent specs if you tend to switch back and forth.

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Filed under: WoW Rookie, Warlords of Draenor

Master Plan addon makes Garrison mission management a breeze

Garrisons are an integral part of the leveling game in Warlords of Draenor, but they're also part of the endgame, too -- collecting various followers and sending them on the appropriate missions will net you rewards like gear, gold, resources, and more. But although I love the garrison game, when you've got 20 followers, trying to keep track of who does what is almost a logistical nightmare. Sure, there's only a handful of threats that your follower's abilities need to counter, but remembering which follower does what is something that I still haven't mastered.

Beyond that, the mission interface itself is decent and fairly intuitive, but it's not quite as user-friendly as it could be. So it was with great anticipation that I awaited the inevitable addons that would take missions and follower management to the next level -- because if there's one thing I've learned in 10 years of gameplay, it's that addon authors are ridiculously talented when it comes to redesigning UI functions into elegant masterpieces of design. And the addon Master Plan by Foxlit has done exactly that with the missions and follower interface.

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Filed under: Add-Ons, Warlords of Draenor

My Garrison of Discontent

Is it possible to admire something as well designed, a really excellent piece of game design, yet resent that it exists? Because I feel that way about the Garrison.

Keep in mind, I'm not saying the Garrison is bad, because I honestly believe it's one of the most intriguing things World of Warcraft has ever done. Instead of something like player housing, they've made you the head of a base, a forward war camp on hostile alien terrain. In essence, your Garrison is the tip of the Horde or Alliance spear onto Draenor. It's brilliantly executed. The feature, with its outposts and the follower minigame and the buildings that grant specific benefits all ties together, and feels organic - it makes sense that your base of operations, cut off as it is from home (at least in terms of story) would do as much as it could to become a self-sufficient entity. Frankly, although we have Warspear and Stormshield over on Ashran, the Garrison feels more like the official Horde or Alliance capital, at least to me.

And yet I've grown to hate my Garrison in some ways.

Perhaps it's simply that the Garrison is too good at hooking into the rat brain and making it dance. There's always some reason to be concerned about it - if you want to make use of your Garrison to its fullest extent, there's ore to be mined or plants to be gathered or missions to send your followers on, resources to be collected, buildings to be upgraded. It feels like I'm never allowed not to be thinking about my Garrison.

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Filed under: Analysis / Opinion, Warlords of Draenor

Warlords of Draenor launch woes featured on BBC's Watchdog

We all remember the launch. Even Blizzard admits it wasn't the smoothest, to the point where we were offered five days off our subs and an apology from J. Allen Brack. That's not something Blizzard does very often anymore, and it signifies that yes, this was a pretty big deal in terms of launch screwups. Ironically, for some of us (like myself) it was a pretty smooth launch overall. But for some of us it was so bad that they complained to the BBC, as the above clip showcases.

Incgamers has a long article about the show Watchdogs on the BBC that goes into detail about the piece and its conclusions for the Warlords launch. I feel forced to agree that Watchdogs doesn't seem to have tried very hard here - their example of someone not being able to play WoW is someone on an ancient computer running around Ashran, and he's level 100, so... he played sometime. It's definitely an interesting time to be a World of Warcraft player, as the ten year old MMO seems to regaining cultural relevance with a vengeance lately. I don't think anybody's surprised that the launch troubles have been a highly discussed issue, but this seems like a new extreme to me.

Filed under: Warlords of Draenor

Garrison Secrets, Easter Eggs and Hidden Surprises

Leave it to Blizzard to slip a few in-jokes into their new Garrison feature in Warlords of Draenor. From riffs on celebrity names to hidden caches of Garrison resources to a special bird that will make you the envy of all your RP friends, we've compiled a list of everything we've found so far.

First, of course, is Pepe, the bird that you can wear on your head. As outlined by our very own Anne Stickney earlier in the week, Pepe is a bird hiding in a tree in your Garrison. If you can get to him and click on his little feathered figure, he'll perch on your head for the next hour. Yes, even as your run the special 40-man Molten Core or hunt elites for desperately needed Garrison resources. And, in case you were curious, Pepe's secret origin has been published by his creator.

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Filed under: Warlords of Draenor

Recruit Leorajh the Saberon as a Garrison Bodyguard

The saberon are a new race, introduced for Warlords of Draenor -- a group of humanoid cat-people who by and large aren't terribly happy to see you, with very few exceptions. One of those exceptions is Leorajh. Leorajh isn't exactly on the good side of his clan, but he's happy enough to see you -- if you can find him, that is. One of a very few followers with the Bodyguard trait, Leorajh is hidden away in the Spires of Arak, awaiting those who are determined enough to locate him.

As a Bodyguard, Leorajh can be assigned to the level 2 Barracks and accompany you on your travels in Draenor. There are a limited number of followers with the Bodyguard trait, and Leorajh is one of three that is available to both Alliance and Horde. Each Bodyguard has their own reputation bar -- taking them on missions with you will raise your reputation and unlock follower-specific quests, and eventually, a follower specific perk. Leorajh's perk? He'll grant you access to your command table from anywhere on Draenor -- meaning you can turn in and hand out missions from anywhere you happen to be on the world map.

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Filed under: News items, Warlords of Draenor

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