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Posts with tag WoTLK

WoW Moviewatch: Arthas Lets It Go

No sooner had the lyrics left Elsa's lips than this video (and variants of it) demanded to be made. Even if you're not an Adele Dazeem fan, you've probably heard the song a few dozen times now. Arthas Lets It Go is well done in a few ways that would be easy to miss. The creator put a great deal of effort into making sure the video matched up to the song; if you just play the WotLK trailer straight, it won't line up nearly so well. I think Arthas is my new favorite Disney Princess.

Filed under: WoW Moviewatch

WoW Moviewatch: Wrath of the Lich King in a Minute

The thing about Wrath of the Lich King is that it was a fairly big expansion. Sure, perhaps it's not as beloved as The Burning Crusade by folks who really like to shout "You are not prepared!" but WotLK had plenty of its own iconic moments.

That's why the Master of Mirth, Wowcrendor, put together Wrath of the Lich King in a Minute, with special bonus sequel since he couldn't fit everything in a single minute. Take some time, remember those good cold days, and scream "In the mountains!"

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Blizzard updates Wrath art gallery with familiar vistas

The Wrath of the Lich King art gallery has been updated with six awesome shots of clean artwork that features familiar locales and loading screens. Art from the Pit of Saron, Eye of Eternity, Forge of Souls, Wintergrasp, and Trial of the Crusader are available for ocular enjoyment.

The art for Wrath of the Lich King has always been some of my favorite concept art because of how easily the look and feel of the pieces convey what the entire expansion and Northrend itself was supposed to be. Success, indeed. Check out the gallery here.

WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Filed under: Blizzard

Wrath of the Lich King: China's version

China is rejoicing at the release of Wrath of the Lich King (finally!), but the game they will be playing looks a little different from the version everyone else is playing now. Chinagame.178.com, a Bejing-based English site for gaming news has posted an interesting article with some screenshots of just what will be changing in Wrath. Included are shots of the before and after purging of skulls from various items in the game, as well as some surprising model changes.

The censorship issue isn't exactly a new one -- changes have been made to the game dating all the way back to when The9 was handling the property. But it's still interesting to see exactly how an expansion like Wrath, which is centered around a storyline involving the Lich King, master of the undead, has been adapted to make it suitable according to China's requirements. It does make me wonder though -- what's Icecrown Citadel and the final fight against the Lich King himself going to look like? Is China going to miss out on Marrowgar's bonestorms? Check out the full article for screenshots and commentary.

[Thanks, Gabriel!]

Filed under: News items, Wrath of the Lich King

China is finally getting Wrath of the Lich King

It's been a long, hard, ridiculous road for Blizzard to get the Chinese government's approval to make Wrath of the Lich King content available to their citizens. So ridiculous, in fact, that it's difficult to nail down just which related stories are the most important. We could tell you about:
And there's a ton more to it. But we might finally be nearing the end of this sordid story, according to the Wall Street Journal. Wrath of the Lich King is set to launch in China next week, barring any more instances of draconian politics, censorship, or mismanagement. Let's just hope that nobody in China wants to play as a death knight.

Filed under: Wrath of the Lich King

NetEase loses WoW director, Li Riqiang



World of Warcraft
in China continues to walk a rocky path. NetEase, the company currently licensed to operate WoW's The Burning Crusade expansion in China, lost Li Riqiang, a senior director for the WoW business unit on the 24th of February, 2010. There is no word on why he left, and the company is keeping mum on details about the departure and his replacement.

This comes on the heels of a 62% jump in revenue in the fourth quarter of 2009 generated since NetEase was able to light up the TBC servers after resolving their disputes with the government, which had prevented them from launching the service in China until September 2009. That revenue increase was accompanied by lower profit margins, however, as NetEase must pay hefty licensing fees to Activision Blizzard.

The fact that there are still Chinese players who are willing to play an obsolete and no longer maintained version of the game is a little strange to me-- many Chinese players simply started over on Taiwanese servers. Judging by the amount of red tape that's being wrapped around anything to do with Blizzard, I suspect we'll see Cataclysm released before Chinese players can play Wrath of the Lich King without connecting to a server in Taiwan.

Filed under: Analysis / Opinion, News items, The Burning Crusade

BlizzCon 2009: What to expect in Icecrown


Oh hey guys -- remember the other World of Warcraft expansion, the one we're currently playing? Turns out this one has some cool stuff too. The most interesting thing (at least to me) that we heard from the Dungeons and Raids panel is that we're going to get some sort of cinematic or lore moment on Arthas' death (if he does in fact die). I remember being somewhat disappointed when Illidan finally croaked for my guild; for such an important lore figure, he really went out with a whimper and not a bang. Anyway, here's what we know so far about the Icecrown Citadel raid confirmed to be coming in patch 3.3:
  • There will be at least 4 floors' worth of content in Icecrown Citadel, which I would guess means it'll be reminiscent of how you worked your way up from the sewers of the Black Temple to the roof with Illidan. They plan to make more use of the warp/teleport mechanic currently used in Ulduar that makes it possible for players to see bigger dungeons without spending a lot of time just running from place to place.
  • Sindragosa (the same dragon you saw Arthas raising in the Wrath of the Lich King cinematic trailer) and the Lich King are two confirmed bosses. Based on the "Shadow Vault" scene glimpsed in Yogg-Saron's brain room, I'd wager you'll be seeing Saurfang the Younger and Bolvar as well.
Read on for more news on Icecrown Citadel!


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Filed under: Patches, Events, WoW Social Conventions, Blizzard, News items, Instances, Raiding, Bosses, BlizzCon, Wrath of the Lich King

The Queue: You are slightly more prepared than you were


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

That's a trailer we haven't seen in awhile, huh? It's relevant today, I promise! Besides, a little nostalgia is always fun. If I have one grievance with Wrath of the Lich King's cinematic, it's that they didn't give us an incredibly corny catchphrase to spout for nearly two years.

Discolando asked...

"Is there any substance to the rumor I've recently read that patch 3.3 will contain another yet unknown raid instance, and patch 3.4 will contain Icecrown Citadel? It does seem more logical to 'finish' the expansion with the advertised antagonist instead of a deux ex machina like patch 2.4 gave us."

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, The Queue

The best zone of Wrath


Spinksville, following up to an earlier post concerning a great lore moment in Vengeance Landing, concludes that as a Horde player, Howling Fjord has emerged as the single best overall zone in Wrath. The more I consider it, the more I'm inclined to agree with her. The Fjord has a mostly unified questline that slowly splits off into sub-plots concerning the Kalu'ak and Taunka, and the farther you get, the more you realize the impact your previous actions have had on that little slice of the world (and most of it's not good). As Spinks observes, it's a very immersive experience that does a great job of conveying both the moral ambiguity of the Forsaken's position, and the fact that Northrend's a continent without a lot of good options. "Forced to choose between the lesser evil and the greater evil," she writes, "... you had better hope that the greater evil is very bad indeed because it is the only way to justify the things you have had to do."

That said, I have to admit that Icecrown is also pretty tough to beat lore-wise (with the Matthias Lehner quests being a particularly good touch, and please don't click that link if you haven't run into him yet). I haven't yet played an Alliance toon through Northrend, and Spinks is also a Horde player, so I'd like to get some input from Alliance-side players too. Is the Fjord as good for Alliance as it is for Horde, or are your best questlines elsewhere? If you're Horde, do you agree that the Fjord was your best questing experience?

Filed under: Analysis / Opinion, Lore

Arcane Brilliance: Mages are fine! Now fix us.



Each week Arcane Brilliance saves the world, one Mage column at a time. Once, we did it by throwing the One Ring into a volcano. Oh, and this one time, we did it by slaying the evil Voldemort. And every once in awhile, we do it by traveling back in time and saving John Connor from the robotic clutches of Skynet. The Edward Furlong John Connor, not the Christian Bale one. Also, Arcane Brilliance doesn't go back as Michael Biehn or Ahnuld. Arcane Brilliance is totally Summer Glau. Yowza.

So...with news flying around about upcoming patches, and changes on the horizon for other classes, I can't help but notice a strange, almost eerie silence over here on the Mage front. If this were a movie, somebody would say "It's quiet," and then somebody else would pipe up with "yeah...a little too quiet," and that'd be the moment when somebody gets grabbed by something big and scary, or something explodes, or Samuel L Jackson gets eaten by a shark or something. Seriously, I'm starting to get a little freaked out here.

Now, don't misunderstand: I'm not complaining. I appreciate the recent Mirror Image change. I like that my copies aren't morons now. I really do. It's just that you have to go back to patch 3.1 to find anything even resembling a major change affecting the way Mages play the game, while other classes still appear to be in constant flux.

This tells me one thing: Mages are good. We're set. Really, you guys have fun over there with your new class mechanics and what-not, we're fine over here with our...whatever. Yeah? You got yourself some new Druid bear-form art? That's cool, because we...um...we can turn stuff into rabbits now. That's right, suck on it.

So apparently Blizzard thinks Mages are fine for now. I'm not arguing the issue; if you ignore that fantastic five minutes right at the beginning of Wrath of the Lich King when we were awesome, I'm hard pressed to think of a point in the history of this game when Mages have been in a more comparatively satisfactory position than we are right now. Our damage is competitive, and we don't suck in PvP. We can get raid spots. We can kill Warlocks. I'm not unhappy right now, really I'm not.

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Filed under: Mage, Analysis / Opinion, Blizzard, Features, Classes, (Mage) Arcane Brilliance

Arcane Brilliance: PvPing as a Frost Mage after 3.1



Each week Arcane Brilliance brings you a column about Mages. This column used to be housed on Wowinsider, but now it's featured on some newfangled site called WoW.com. The url is a full seven letters shorter. It's crazy. where did those seven letters go? I don't know, but I blame Warlocks.

There's an old saying: you can please some Mages some of the time, but you can't please all Mages all of the time. Or something like that. Last week, several of you complained that I was spending too much time writing about PvP, while ignoring PvE completely. This will be the fifth PvP-related Arcane Brilliance in a row. Previous to that, you have to go back to October 25th of last year to find our last PvP-centric column. A short list of things that have happened since then:
  • Wrath of the Lich King was released.
  • Barack Obama became the president of these United States.
  • 5 dollar foot-longs.
  • Arcane Brilliance brought you 24 PvE columns in a row.
Seriously, guys. Make up your minds. I don't know what you want from me anymore. Anyway, on to Frost Mage PvP.

Read more →

Filed under: Mage, Analysis / Opinion, Tips, PvP, Features, Guides, Classes, (Mage) Arcane Brilliance, Battlegrounds, Arena

Arcane Brilliance: Mage addons for PvP



Each week Arcane Brilliance gets Blizzcon tickets. Yes, Arcane Brilliance always gets 1st place in the queue, and then buys as many tickets as it wants. Arcane Brilliance is just that cool. Also, Arcane Brilliance refuses to give me any. Stupid Arcane Brilliance. Stupid Blizzcon. Stupid Warlocks. Wait...what? Just go with it.

I know, I know. Two weeks ago I wrote about Arcane PvP. Last week, it was Fire. This week...I'm not writing about Frost. Why? Because I'm not ready.Seriously, I haven't played Frost PvP since Arena season 2. This week provided me with pretty much no time to respec and do some research, so Frost PvP will have to wait. Sorry, guys. Next week, I swear!

But don't fret: the PvP train is still rolling. This week, we'll tackle a subject that any Mage spec can benefit from in PvP: Addons. I've been meaning to write about these for a very long time, and since the planned column had to be put on the back burner this week, it seemed like as good a time as any to go for it. In PvP--where each second is a freaking eternity--the right addon (or lack of) can spell the difference between becoming a winner and becoming the vaguely Mage-colored liquid the Death Knight steps in on the way to kill somebody else.

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Filed under: Mage, Analysis / Opinion, PvP, Add-Ons, Features, Guides, Classes, Buffs, (Mage) Arcane Brilliance, Battlegrounds, Arena

Arcane Brilliance: PvPing as a Fire Mage after 3.1



Each week Arcane Brilliance examines the magical majesty of Mages, and usually makes fun of the wimpy whininess of Warlocks. See that? That's some crazy alliteration right there. Also, I'd like to call attention to the fact that Arcane Brilliance called Warlocks whiny. Oh, snap! Coming from a column about Mages, that has to burn, right? And no complaining in the comments section, Warlocks. Arcane Brilliance pokes good-natured fun at you every week. Don't act surprised.

I know what you're thinking. Fire? In PvP? When you buy the game, doesn't it say right there on the box: "Embark on epic quests. Form powerful alliances. Engage an ever-changing world. Just for the love of God, don't take a Fire Mage into PvP"? If I remember right, I think it does.

When I first installed this game on my computer about four years ago and quested my zombie Mage all the way to level 10, the first talent point I ever spent was in the Fire tree, and I then spent the next sixty levels happily setting things ablaze. I discovered PvP somewhere around level 45, and queued my Fire Mage and his mismatched greens that probably had agility and strength on them up for an Arathi Basin battleground. One killing blow and about 37 deaths later, I rematerialized next to the battlemaster in Undercity, uncertain and confused, but undeniably exhilarated. I proceeded to take my Fire Mage into many more battlegrounds, discovering a great many things in the process, including the value of hiding behind trees, and the wonderful things Blast Wave could do to large groups of Alliance in Alterac Valley. I considered myself an Undead hand-grenade, charging into crowds and blowing up as often as I could. My average life-span was approximately 6 seconds, but they were always a glorious six seconds.

It wasn't until I tried a Frost spec at level 70 that I realized just how ineffective I'd been.

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Filed under: Mage, Patches, Analysis / Opinion, Tips, PvP, Features, Guides, Classes, Talents, (Mage) Arcane Brilliance, Battlegrounds, Arena

Arcane Brilliance: PvPing as an Arcane Mage after 3.1



Each week Arcane Brilliance comes to work totally motivated, ready to sit down and manufacture a fantastic, insightful, entertaining column about Mages. Then Arcane Brilliance's wife brings him breakfast, because she's awesome like that, and Arcane Brilliance takes a break to eat it. Fat and happy, Arcane Brilliance flexes its fingers and gets ready to resume the creative process. Then winamp shuffles through to a song from the new Silversun Pickups album and Arcane Brilliance gets distracted again, and has to listen to the whole album before it can concentrate. Then Arcane Brilliance's kids come in the room and Arcane Brilliance plays with them for awhile. Lunch approaches, and Arcane Brilliance needs to get the column up. And, that, loyal readers, is a preemptive apology for any inaccuracy, inconsistency, misspelling, and grammatical eror that may follow this opening paragraph. Sorry!

Before we begin, let's get a couple items out of the way.

First: In case you haven't gotten it yet, or weren't aware, today is your last day to obtain Polymorph: Rabbit, at least during this calendar year. This is purchasable from the Noblegarden vendors for the low, low price of 100 Noblegarden Chocolates (it's only visible on the vendor if you're a Mage), which shouldn't take very long to obtain if you put your mind to it. Noblegarden ends tonight at 11:59pm server time, so even if you have no interest in the rest of the holiday, don't miss out on this little Mage-only perk.

Second: Mirror Images aren't stupid anymore! Yes, when the PTR for patch 3.1.2 went live, the patch notes included one tiny note for Mages, but what a note it was. Your Mirror Images will now attack only the target that you've generated the most hate from, instead of targeting whatever shiny object happens across their fields of vision first. In addition, they'll no longer break CCs whenever they feel like it. I've tested this out a bit, and I'm happy to report that it seems to be working as advertised. Rejoice, my fellow Mages: our copies are no longer ham-fisted, drooling, mouth-breathers. I'm giddy.

And with the news and notes out of the way, we are free to move on to this week's topic: PvPing as an Arcane Mage.

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Filed under: Mage, Analysis / Opinion, Tips, PvP, Features, Guides, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Battlegrounds, Arena

Northern Exposure Map helps you hunt rare game

One of the more time consuming set of achievements to get is the rare spawn killing achievement, if only because you need to compile information on every spawn, then head over to their spawn point and wait, then hope you grab the monster before someone passing through sees the Silver Dragon and gets the loot gleam in their eye.

We can't really help you with the last two, that's up to you. What we can do is help you with the first. For the Northrend achievement, Frostbitten, that we have a map submitted by tipster Mike, player of Paksenarrion on Bonechewer. It's a hand color coded map of Northrend that shows where each require rare spawns. It's pretty basic, and Mike admits he took most of spawn information from sites like Wowhead and Thottbot and has only managed to find about half of them himself, but it's a nice start.

Myself, I doubt I'll ever seriously pursue Frostbitten unless It's the absolute last achievement I have to work for or some such. Still, for those of you who seek the bragging rights that come with a massive luck-based time sink, maybe this map will help. And if nothing else, Northern Exposure only requires you kill one of the rare spawns, so knowing thier spawn points can at least help you keep an eye out while you quest and pick up that quick achievement.

Filed under: Analysis / Opinion, Tips, NPCs, Achievements

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