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Posts with tag WoW Rookie

WoW Rookie: I rolled the wrong class

If, like I did, you came into World of Warcraft with no real idea what the game was about, you may have just picked the first class that looked interesting and started playing. (If, instead, you read a guide to what the various classes can do, you may not have the following problem.) In my case, I picked Paladin, because I'd been playing a lot of D&D beforehand and the Paladin class there is a good melee combatant, especially against demons, undead and other evils, with some spot healing thrown in. I expected to run around hitting stuff with a sword. I didn't understand how healing works in WoW (that you could stand in one spot casting heal spells on someone else while he tanks a monster, for instance, didn't even occur to me) and so I happily leveled him to the mid 20's grinding away, doing the occasional quest, and finally got my first invite to a Deadmines group.

As the healer.

Now, I didn't even understand how healing worked in the game yet, much less that I was expected to do it: I knew there were healing spells, mind you, but I figured they were for after the fight or emergencies in it, and that (like the paladins I'd played in other settings) I'd have to run up and touch folks to use them. I had no idea I could stand back and cast heals, much less that all that lovely 'of the bear' gear I'd been collecting meant I had the mana pool of a diseased marmoset.

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Filed under: Analysis / Opinion, Classes, WoW Rookie, Alts

WoW Rookie: Welcome to PvP

For many players, the term PvP or Player vs. Player can be daunting. Nightmarish visions of ??-level players coming out from nowhere and disrupting -- to put it lightly -- questing or exploring have played a part in the choice of server. I started playing World of Warcraft with my girlfriend, now my wife, who decided that PvP was not for her. We rolled on a PvE server to level and explore the world in relative peace. A few friends of ours who started playing only recently also gave the same argument -- they wanted to appreciate the game without fear of being griefed by higher level characters. Because it was their first time to play, they also wanted to try out both factions (you can't make a toon of the opposing faction on a PvP server) to see what side they felt more comfortable with. In time, I managed to convince my wife to re-roll on a PvP server and we haven't looked back since. Later on, I learned that my friends also re-rolled on a PvP server (wisely choosing Horde...) after testing the waters on Mok'Nathal.

Let's face it: Unless you play on a PvE server and consciously avoid it, PvP is inevitable. It is integral to the game. There are Battlegrounds that are virtually mini-games that players can grind to earn Honor; there are Arenas where players can compete for sport, prizes, and glory; and there are World PvP objectives that players can participate in to... well... pass the time. PvP is everywhere and with a variety of quests that nudge even the most casual carebear to live a little dangerously, it's almost impossible to play WoW without dabbling in PvP. Today on WoW Rookie, we'll go through some PvP basics to help you get started on a life of war -- or at least a taste of it.

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Filed under: Analysis / Opinion, PvP, WoW Rookie

WoW Rookie: Money-making 101

Once a week, WoW Rookie attempts to bring new players useful tips and tricks on improving their game.

My first character rarely managed to keep more than a gold to her name until after she hit level 60, and I imagine the story is similar for most new players. There are plenty of skills to buy, so many professions to learn about, and always the lure of the auction house attempting to part you from your hard-earned coin. If I only knew then what I know now, mount money at 40 wouldn't have given me such grief -- instead of being frustrated over my lack of funding, I could have been frolicking through Azeroth on a brand new pony. But for new players struggling with money right now, I'm going to offer a few reasonable financial suggestions to help you on the road to your first big purchase.

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Filed under: Guides, WoW Rookie, Making money

WoW Rookie: An overview of professions

While some may argue that World of Warcraft doesn't have enough professions, there are enough choices to leave any new player at a loss when it comes to selecting one for the first time. So today we're going to discuss the good and bad of the game's ten primary professions and six secondary professions -- and hopefully give you the knowledge to make some informed decisions next time you need to chose a profession for yourself.

Interested in knowing a bit more about the game's professions? Keep reading! Want to tell us which professions you find the most useful (and why)? Leave us a comment!

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Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Jewelcrafting, WoW Rookie

WoW Rookie: Choose your class!

UPDATE: See our updated guide for Wrath of the Lich King-era classes at WoW Rookie: Choose the right class.

The first question many players have when they first tear open their World of Warcraft game box is, "What class should I play?" And I'm afraid that my standard answer to the question is terribly unhelpful, "Why don't you try them and see which one you like best?"

I still think that's the best answer (I simply can't know all of your likes or dislikes to simply tell you "Mage" or "Shaman"), but today I'm going to try to give you a more helpful answer by defining the playstyles of each of the nine classes, and making some suggestions on which ones are the most newbie-friendly. So if you're trying to figure out which class might be best for you, read on!

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Filed under: Classes, WoW Rookie

WoW Rookie: All you needed to know about stats, part 4

In the conclusion to this series of posts, we're going to be discussing the game's defensive stats -- which are probably only of minor importance unless you're interested in tanking. Though if you're one of those people (like me!) who has to know everything about the game, this is interesting information which will explain a lot of things about how damage is handled in World of Warcraft. If you're tuning in to all you needed to know about stats for the first time, it may be worthwhile to go back and read part 1 (covering the five basic attributes), part 2 (covering physical damage stats), and part 3 (covering spell damage stats) first -- but if you can't wait to know all there is to know about defense, resilience, spell resistance, dodge, parry, and block, keep reading!

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Filed under: WoW Rookie

WoW Rookie: All you needed to know about stats, part 3

In today's continuation of our series on what the various stats in World of Warcraft do for you, we're going to be discussing caster stats. And, while a long-time player probably knows everything I'm talking about here, someone who's newer to the game might find spelling all of these things out to be handy. Curious as to how gear with +spell damage helps you out? Not quite sure how useful gear with mana per five seconds on it is for your class? You're in the right place.

However, before you keep reading, it's well worth it to check out part 1 (covering the five main game attributes) and part 2 (covering statistics effecting physical damage). Coming up our next installment we'll talk about defensive statistics (armor, dodge, parry, resilience, etc), so stay tuned!

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Filed under: WoW Rookie

WoW Rookie: All you needed to know about stats, part 1

I don't know about you, but when I first started playing World of Warcraft, I couldn't have told you the difference between strength and spirit. I equipped every piece of gear I found without regard for what statistics it had. Intellect for my rogue and strength for my warlock -- why, yes, that sounds almost exactly the way I must have started my adventures in the land of Azeroth. But, yes, I did learn eventually. I read my class forums a lot, took advice from fellow players, and finally figured out what all of those funny numbers meant on my gear -- and whether they were good for my class and playstyle or not. But I imagine there are some new players in the audience who haven't gotten to that phase yet -- and this is written to help them out.

Curious to see what the five base statistics -- agility, intellect, spirit, stamina, and strength -- actually mean? (Note: there are many more statistics to consider than these base five, like attack power and critical rating, but all of the other statistics are influenced by the main five -- so we'll discuss these today and the rest later this week.) Keep reading to find out all about them!

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Filed under: WoW Rookie

WoW Rookie: Soulstone and you

As a priest, pally or possibly a lower level shaman, you are often bestowed with the responsibility of a soulstone, giving you the ability to self-rez. And as we all learned from Uncle Ben in Spiderman, with great power comes great responsibility. If you have never had the chance to be on the receiving end of a soulstone, it is easy to make a rookie mistake. While it is by no means complex, there are certain do's and don'ts that aren't always obvious. With that in mind, here are some things to remember if you are given a soulstone...
  • If you are new to the soulstone business, odds are your warlock is too. If you have never played a warlock, you might assume that when a soulstone expires some kind of elaborate fireworks display appears in the warlock's UI, informing them that the group is screwed if they wipe if he doesn't conjure another stone. Without a proper mod, this is not the case. Odds are your new level 21 warlock friend doesn't have the fancy mod. So pay attention to your soulstone, and when you see it expire, or a minute or two before it expires, let your warlock know in party chat or in a /whisper. Your lock will usually appreciate it.

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Filed under: Paladin, Priest, Shaman, Warlock, Tips, Instances, Features, Guides, WoW Rookie

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