I was perusing the forums (like you do) when I came across this
forum thread from poster Xewie, and I found it an interesting place to start thinking from. Xewie's points aren't entirely ones I agree with - I frankly found
Mists of Pandaria one of the richest expansions in terms of lore and story and feel that anyone who dismisses it simply because there are pandaren in it is deliberately and willfully blinding themselves to an excellent ride with some astonishing highs and lows - but there's a certain truth in the points about the RTS vs.
WoW itself. As others (including our own Michael Sacco) have pointed out, Garrosh Hellscream is really one of the first big lore characters we've had in
World of Warcraft who was born in the MMO, evolved over its course and became a faction leader and finally an end villain.
I think part of the problem is that the RTS
features these characters, so even when it kills a few (like Terenas Menethil) it offers up a few more. But the MMO features
us, ultimately, so when we put down Lady Vashj or Arthas, there's no immediate replacement. To be sure, there have in fact been
tons of new faces over the course of
World of Warcraft - Ragnaros, C'thun, Nefarian were all first introduced in classic
WoW, not the RTS. The problem is, we introduce these characters and then, well, we
dispatch them. Sometimes, like Ragnaros, our first encounter with them isn't a final one, but even if we know they'll eventually be back, it's not like their luck will hold out forever. I called this the "
Joker problem" once, and to a degree I think it is an issue for the MMO.
However, does it follow that we
need an RTS to create stories? Since I think
Mists of Pandaria did an amazing job of building up the story, and in fact I'm really much more of a
Cataclysm booster than most, I don't agree with that idea. In fact, in many ways,
WoW has done more to broaden and expand the
Warcraft setting than the RTS ever did.