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Posts with tag Wonderland

15 Minutes of Fame: Alice in Warcraftland


15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Who's on your list of the proverbial 10 People to Invite to My Dream Dinner Party? Leave a spot for Alice Taylor. When it comes to gaming and geekery, there's nowhere you won't find traces of Alice and her self-mocking, good-natured humor. She's the face behind the popular social media and gaming blog Wonderland Blog. She commissions cross-platform education content for teens for Channel 4. As a gaming writer, she's been seen at BBC News, Kotaku, The Guardian and Paste. She was a semi-pro Quake player on the UK's first Quake team. She's an indie crafts maven. You may have heard of her husband, Cory Doctorow. Oh -- and of course, she's a WoW player.

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Filed under: Features, Interviews, 15 Minutes of Fame

The Daily Quest: Cake is delicious


We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: The Daily Quest

Rob Pardo at the Hollywood and Games Summit

The always awesome Alice Taylor from Wonderland was at the Hollywood and Games Summit this past week, and Blizzard's Rob Pardo made an appearance in a panel about creating a "parallel experience" between entertainment media and MMOs. Alice put up summaries of the various points made, and the result is a pretty interesting read into how Blizzard is working on their upcoming Warcraft movie.

The whole panel is a good read (reps from MTV and Sony also make appearances to talk about how they're taking audiences across media), but Pardo specifically makes the point that in whatever media you're in, you have to balance how you're using that media against how you're using the intellectual property the media is based on. "Demographics," he says, "follow the IP," so Blizzard clearly thinks that if a Warcraft movie is released, that Warcraft players will run to see it in droves. But at the same time, he says the media must define how you use the IP-- Warcraft RTS is a different experience than WoW, and WoW will be (supposedly) a different experience than a Warcraft movie. He does want to make sure "the epic scale of the IP shows up in that movie."

He also speaks to Blizzard's plans to make "episodic content" for WoW rather than "boxed content," and says that they haven't delivered content as fast as they've wanted to yet. But he also claims, "We've got our head round it now." So maybe they really will have a new expansion for us ready on time next year.

Filed under: Analysis / Opinion, Machinima, Odds and ends, Blizzard, Expansions

Uber apron and other WoW crafts


Alice from Wonderland posted this great apron Craftster dishwasher182 (I guess we know what she does after the pizza is eaten) made for her significant other for Valentine's Day. That's a great on-equip buff. Too bad it's soulbound, though-- if you want one, I guess you'll have to make your own custom printed iron-on. And bonus points to another Craftster for pointing out that the apron itself is in fact a blue item. Ha!

There's also this knitted Tauren hat, which looks great, but I can't quite see how it's supposed to be worn. How can you see wearing it with that big bullsnout hanging in your face? Also Tauren-related, this hilarious sketch currently for sale on Etsy. And there's also these handmade (not by the same Alice, though) Ankh earrings-- perfect for the shaman in your life who occasionally needs some resurrecting (see #5 in the description).

It's probably because I have no craftmaking talent whatsoever, but all this great fanmade craft stuff continues to amaze me. Keep up the good work, guys.

Filed under: Tauren, Shaman, Items, Fan stuff, Virtual selves, Odds and ends

The problem of "sharding" in WoW

Alice from the great gameblog Wonderland loves playing WoW, and posts about it all the time-- I especially like the "The other me is Epic, I'm just an alt" shirt from her latest post. But, she says, "the problem with WoW" is those darn servers it seems we're all dealing with. She's got friends across almost all the servers, including US, EU, and even Oceanic, and yet she can't visit them without paying a fee again and again. In fact, she says Blizzard just changed the client software on the US and UK clients, so that you can no longer access one server from a different client-- you have to buy two seperate clients to access the US and EU servers. For players like me, who only play in one country, it's not really an issue, but for Alice, who just moved to California from England, it's, as she says, "rubbish."

But that doesn't mean I don't have my own problems with Blizzards' (and MMORPGs in general, since most of them are "sharded" in some way) servers-- my friend started his characters on different server than I was on, and so since I joined him, I've now got sixties spread across different servers, and I've got to pay $25 to transfer each character-- if and when Blizzard opens transfers to my already overpopulated server. And then there's the problem of queues in general, which everyone, it seems, is dealing with in larger quantities.

So what's the solution? There may not be one. Free transfers from server to server would keep players happy, but would also freak out in-game economies, bunch populations up (more queues), and cost Blizzard even more time and staff hours to do (which means less spent on development and keeping servers up). It might be nice, as Alice suggests, to put everyone on one big server, but I doubt Blizzard has the technology to do so at this point-- even if it was technologically possible to put all seven million players in a world where they could interact with each other, doing so would require much more of a code overhaul than letting flying mounts run free, and that's not happening either. For the world of Azeroth as we know it, it's unlikely Alice's problem will ever really get solved.

Which leaves room for competitors to step up, I guess-- EVE, Guild Wars, and even MySpace are all listed as alternatives to this problem of "sharding". If an upcoming MMORPG has a great solution to these problems (and a match to the cool style and gameplay of WoW), I'd like to hear it.

Filed under: Realm News, Analysis / Opinion, Realm Status, Blizzard, Instances

Impending congestion at the Gates

It might be good being first, but the residents of the Medivh realm aren't too happy with their new-found popularity. Topping the war effort rankings, all their war effort needs is some additional bandages and they're good to go--however, a flood of newbies eager to witness the event is threatening to topple the server.

From n3rfed's commentary:
Recent days have seen a flood of level 1 alts on Medivh as players from other servers make the pilgrimage to Sithilus (sic) in order to watch Ahn'Qiraj finally open.
Additionally, the wait queue of this previously modestly-populated server has multiplied to over 500 and new guilds going by such names of "OPEN TEH GATE", "Aq Opens" and "Get In Queue Please" have swelled in their ranks.

Wouldn't it be more sensible for all these alts to concentrate on farming resources for their own servers? Perhaps there is some glory in being there the first time the Gates are opened, even if you didn't contribute at all yourself. There's not much Blizzard can do about it now, but I wonder if they saw it coming.

[via Wonderland]

Filed under: Realm News, Events

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