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Posts with tag Wow,Warcraft

Warcraft as a whole: story balance between RTS and MMO

I was perusing the forums (like you do) when I came across this forum thread from poster Xewie, and I found it an interesting place to start thinking from. Xewie's points aren't entirely ones I agree with - I frankly found Mists of Pandaria one of the richest expansions in terms of lore and story and feel that anyone who dismisses it simply because there are pandaren in it is deliberately and willfully blinding themselves to an excellent ride with some astonishing highs and lows - but there's a certain truth in the points about the RTS vs. WoW itself. As others (including our own Michael Sacco) have pointed out, Garrosh Hellscream is really one of the first big lore characters we've had in World of Warcraft who was born in the MMO, evolved over its course and became a faction leader and finally an end villain.

I think part of the problem is that the RTS features these characters, so even when it kills a few (like Terenas Menethil) it offers up a few more. But the MMO features us, ultimately, so when we put down Lady Vashj or Arthas, there's no immediate replacement. To be sure, there have in fact been tons of new faces over the course of World of Warcraft - Ragnaros, C'thun, Nefarian were all first introduced in classic WoW, not the RTS. The problem is, we introduce these characters and then, well, we dispatch them. Sometimes, like Ragnaros, our first encounter with them isn't a final one, but even if we know they'll eventually be back, it's not like their luck will hold out forever. I called this the "Joker problem" once, and to a degree I think it is an issue for the MMO.

However, does it follow that we need an RTS to create stories? Since I think Mists of Pandaria did an amazing job of building up the story, and in fact I'm really much more of a Cataclysm booster than most, I don't agree with that idea. In fact, in many ways, WoW has done more to broaden and expand the Warcraft setting than the RTS ever did.

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Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Former WoW developer Mark Kern wonders if WoW is too easy

Former WoW developer Mark Kern wonders if WoW is too easy
Mark Kern, who left Blizzard way back in 2005 to found Red 5 Studios, is working on a new free to play, sci-fi MMO called Firefall -- and has some less than flattering things to say about the game WoW has become. His top complaint: that MMOs are now too easy. "When was the last time you died in a starter zone?" Kern muses. "Sometimes I look at WoW and think 'what have we done?' I think I know. I think we killed a genre."

The easier content, he argues, means both developers and players focus less on the content in the middle of the game and more on racing to get to the end game -- and by rushing through the game from level 1 to level 90, you miss out on a lot of the game itself. Of course Kern notes that his upcoming MMO has the mix just right -- and that by focusing on the journey instead of the destination, Firefall is a lot more fun.

While we are fans of new games -- and love the art style Firefall has going -- we're less convinced about dying in newbie zones as a gameplay necessity. Time will tell if Kern has the right of things -- Firefall's open beta is starting soon.

Filed under: News items

Breakfast Topic: What brings people back to WoW?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

My guild, like most, has seen players quit the game for a variety of reasons. Sometimes it is another game stealing their gamer hearts, and equally often it can be a real-world time constraint that is given priority. What interests me is how the majority of these players return eventually. Most of the time, this seems to happen when their real-world issues get resolved or when they discover that other MMO just doesn't love them as much as WoW did. Nearly all of our regular guildmates who have "given up WoW," including selling or deleting accounts, have returned.

I had even "quit" WoW for nearly a year and let my subscription go. Just before I came back, I had been playing Fallout 3 and beat it, completing pretty much everything. When it ended, I wanted a game that I could keep playing, a place where my character could keep growing and the world wouldn't end when I beat some random boss. I instantly remembered WoW, bought Wrath of the Lich King, and have been playing strong ever since.

If you or someone you know has ever made the decision to give up the game and move on -- more than just taking a break -- what has brought you or your friend or guildmate back into the world? Is it a realization that WoW just might be the best MMO on the market today? Is it a recreation of spare time for gaming? Or is it something else even more interesting?

Filed under: Breakfast Topics, Guest Posts

What WoW mobile app would you like to see next?

This guest post has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

For those of us who simply can't get enough WoW time in while we're in front of a computer, Blizzard has already created the Mobile Armory and Mobile Auction House applications. We can look up character stats, achievements, gear, and talents as well as buy, sell, and collect gold from our auction house deals. These are very cool tools to give yourself a little more Warcraft on the go or at work.

I think there are a lot more possibilities, though. There's a new app out there that can solve sudoku puzzles just by taking a picture of them. There's an app that can tell you where you are based on star constellations or tell you what the sky looks like above you based on your GPS and the angle of your phone.

Don't you think WoW could take advantage of some of these amazing advances in phone technology? What about an app for crafting? It could work in conjunction with the auction house application and let you do crafting from your smart phone. I can picture an easy interface that would be similar to our in-game crafting menu, showing the recipes with the sort by categories such as item type, materials on hand, or gem color. Of course, considering how fast our technology is rolling out, it might not be too long before we could see a slimmed-down version of Warcraft in our hands. Can you imagine WoW Lite? It probably wouldn't be suitable for raiding, but questing, gathering, or maybe easy dungeons could be a blast on a long bus ride.

Would you get excited about a crafting app or WoW Lite, or is there another application idea you've been dying to see Blizzard develop?

Filed under: Guest Posts

Breakfast Topic: Who will be the ultimate boss encounter of WoW?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Illidan. Arthas. Deathwing. Gamon?

In WoW, we kill a lot of things. From x number of boars to 10,000-year-old, demon-juiced night elves, we gear up for and defeat just about everything that comes our way, assuming we can stay out of the fire. But at some point, even WoW, as with all good things, must come to an end.

Both for the game and for players in the game, a last boss will almost certainly arrive. For me, the last boss was simple: Arthas, the Lich King. As players, we've been following his rise, fall, and next rise for years. We watched him succumb to the dark side -- queue evil laugh -- and fall from his perch as a hero of Light into a twisted master of undeath. Then he taunted us throughout the Wrath of the Lich King expansion. Finally, we vanquished him, fulfilling years of adventure.

Unfortunately for my ideal ending, I still enjoy and want to continue playing the game. Now we have Deathwing flying around, killing folks. Will he be the fated endgame boss? More Old Gods, maybe? Or perhaps even the Titans themselves will come back to purge the world of our meddling.

Who do you think should be the last boss of WoW? Do you think there will be a last boss?

Filed under: Breakfast Topics, Guest Posts

Guest Post: Getting into the WoW Trading Card Game

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Are you someone who plays World of Warcraft and purchases booster boxes of each World of Warcraft Trading Card Game expansion in order to get its loot cards? Do you know how to play the World of Warcraft Trading Card Game? If not, then you are one of many online gamers I've heard of who help make the trading card game a hot property but have not discovered that those cards you are packing up and burying in your apartment or house are actually a lot of fun to play with. For those of you who haven't taken a look at the trading card game at all, I'd highly recommend it.

I have been playing card games since 2003, and the WoW TCG is no exception. I spent over a year writing about the game, as well as playing and working at some of its biggest events (with a short break in 2008 to finish school). It was because of WoW TCG that I ended up getting into the WoW MMO in the first place!

The WoW Trading Card Game has been around since fall 2006 and has continued on through a transition from one company (Upper Deck Entertainment) to another (Cryptozoic). Organized play has had its ups and downs, but the game is starting to get more popular and attendance is once again picking up at events everywhere. However, a recent addition to the weekly tournament at my local comic book store mentioned that he knows plenty of people who buy the cards but never learn how to play.

Why is that?

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Filed under: WoW TCG, Guest Posts

Breakfast Topic: The best class choice for new players

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

I'm living a dream that many guys out there have: My girlfriend is actively learning how to play World of Warcraft and is enjoying it. After a couple of false starts, she finally found a class that suited her.

First, she tried a warlock. Too many things to remember. Keeping DoTs up, keeping up with soul shards and collecting them, keeping tabs on her demon in battle. It was too much for her.

She tried a hunter. Taming her own pet was cool at first, but then she had to feed it and manage it in dungeons. Throw Feign Death, Deterrence and Disengage into the mix, and it was not her cup of tea. She's flying back 10 yards into other packs of mobs and feigning death every time the cooldown is up because she's afraid of the tank yelling at her for "doing the aggro thing." I was dismayed that a hunter didn't work out, because I always deemed it the default starter class for new players. At least it was for me.

Then came the paladin. Oh, blessed paladin, how she loves thee. At first, all she had to do was run up to the mob and hit it with Judgement of Light. The only "tricky" thing I had to teach her was when the Judgement of Light button was dark and wouldn't let her use it, it meant she needed to apply her Seal of Righteousness again. I even put the Seal right above the Judgement so she wouldn't forget. She was actually having pure joy with her new class. She didn't wonder if she was doing it right. She didn't worry about forgetting something. Just kill, kill, kill and love every second of it.

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Filed under: Paladin, Breakfast Topics, Guest Posts

Guest Post: Three fresh ideas for world PvP events

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Of all the PvP events I've participated in over the years, the battle for Halaa in Nagrand always sticks out in my mind as one of the best-executed examples of world PvP that the World of Warcraft has ever produced. The battle for Halaa brought together several areas of warfare in perfect harmony.

  • The element of surprise The battle for Halaa took place at any time. Whenever the opposite faction felt like taking control of the city, they could form a raid and start bombing. It left the controlling faction scrambling to assemble a defense when the words "Halaa is under attack!" popped up on their screens.
  • Aerial assault Players had to activate one of four wyvern stations and fly over the city of Halaa to drop bombs, causing massive amounts of damage. Until the defenses were weakened, players could not successfully enter the city.
  • Sabotage While enemy players were taking to the skies, one of the keys to success was to destroy the activated wyvern stations to prevent those enemy players from immediately taking off for another bombing run.
  • Siege warfare Once the city's defenses were eliminated, the conquering force moved into the city center and held the city captive. Either the defending faction would break the siege and regain control of the city or it would be lost to the conquering heroes.
  • Spoils of war Defeating your enemy within the boundaries of Halaa yielded you a Halaa Battle Token. Once you controlled Halaa, those tokens could be spent on various rewards, including the coveted Dark War Talbuk.

With new expansions come new territories to explore and conquer. Sadly, Nagrand and the war-torn city of Halaa fell to the wayside in favor of Wintergrasp once Wrath of the Lich King was released. So what does a player who is hungry for world PvP do now? If you have some friends and are will to do a little organizing and promoting, here are three new ideas to spring on your server.

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Filed under: PvP, Guest Posts

Breakfast Topic: Keep Azeroth clean

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Is it just me, or is the air a bit dirtier than it used to be? Turbo-Charged Flying Machines, Mekgineer's Choppers, the new Refer-A-Friend X-53 Touring Rocket and not to mention all of the vehicles in Ulduar and Wintergrasp. Soon goblins will be driving their very own cars! Yes, it seems the once fresh, clean atmosphere of Azeroth is destined to become more polluted than trade chat.

At first I thought the whole Ice Stone melting incident was a farce .. just a part of our natural, cyclical climate change. But what if all of this engineering exhaust is causing irreparable damage? Perhaps it's the pollution itself that causes "Cataclysm" and not the return of Deathwing, like we've been told. It seems we are amidst the industrial revolution of Azeroth, and the progression of technology cannot be stifled any longer. As an engineer myself, I have to wonder about the effects I have personally had on WoW's environment -- crafting machines, bombs and even extracting motes and eternals on a daily basis. For shame.

Have you contributed to polluting Azeroth? If so what can we do to improve the air quality or prevent the situation from getting out of control?

Have you ever wanted to write for WoW.com? Your chance may be right around the corner. Watch for our next call for submissions for articles via Seed, the Aol guest writer program that brings your words to WoW.com. The next byline you see here may be yours!



Filed under: Breakfast Topics, Guest Posts

Blizzard unveils anniversary minisite

Monday wasn't only the fifth anniversary of World of Warcraft, it also kicked off the 15th anniversary of the Warcraft property at large (which makes sense -- you might remember that the original WoW intro started off with "Ten Years of Warcraft"). And so Blizzard has created a brand new minisite to commemorate the occasion -- they've got a full video interview with many of the staff members (no women, though, Blizzard -- what's the deal there?), and there are other Blizzard and community interviews coming as well. They've also got a feature called the "Battlecry Mosaic," in which they're inviting fans to take pictures of themselves showing Horde or Alliance pride with printable logos, which will then be assembled into a mosaic of up to 20,000 pictures. That should be a sight to see -- it'll eventually all be posted online, but I wouldn't be surprised to see something like it at the next BlizzCon also. Neth also says that whoever reaches set limits on pictures will get a faction exclusive piece of art revealed. Sounds fun.

I thought for a moment that this was what the Warcraft twitter account was referring to the other day, but they specifically said whatever they were talking about would be revealed on 11/25, and obviously that's still in the future. So we'll have to see what else appears this week. Still, the minisite is an excellent homepage for Blizzard's look back at their first and biggest franchise. Especially if you're a Warcraft fan, it's a must-see.

Filed under: Fan stuff, Virtual selves, Odds and ends, Blizzard, Interviews

TurpsterDoubleVision: Mounting Your Squire


We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.

Drinking alcohol might make you feel big, but you wont be clever! Don't do drugs kids! Now I've got that out of the way, I can leave you all to enjoy the video and to get in game and complete the achievements. If you need any help then make sure you check out Allison Robert's fantastic guide on the Brewfest 2009 achievements!

Also, as some of the less filthy minded of you out there might have guessed from the title, this week's TurpsterVision features the Argent Tournament reward and the achievement of Pony Up! And I have it on fairly good word that this is indeed THE Pony that Ghostcrawler promised us -- well at least that is how I am treating it in-game (RP ftw!).

Check out more of Turpster's work, from his WoW parody songs to TV previously on Massively.com, not forgetting everyone's favorite podcast 'The WoW Insider Show' and of course, TurpsterVision right here on WoW.com!

Filed under: Features, Guides, Mounts, TurpsterVision

Chinese Warcraft casemod is awesome


A few things about this Warcraft-flavored PC casemod, seen over on this Chinese website. First: it's awesome. Warcraft art is faithfully recreated, and as you can see, there's a nice Horde montage on one side, Alliance on the other, and the Dark Portal sitting right there in front. Second: it's probably pretty old -- most of that art is from the game's original release four years ago.

So it's probably not exactly the latest and greatest in Warcraft PC designs (though it might be a little later than the ghost train pirate art). But still, it looks great. And I definitely wouldn't mind wandering around Azeroth on that rather than my current gigantic black tower of a PC.

Update: Turns out the case is for sale. That is, if you want to spend $299 on a case.

[via Technabob]

Filed under: Horde, Alliance, Human, Orcs, Mage, Warrior, Analysis / Opinion, Fan stuff, NPCs, Galleries

TurpsterVision: Jousting for Dummies

We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.

Patch 3.2 brings us many, many great ways for us to get our hands on Champions Seals along with some awesome things to spend them on! One of the easiest ways to get your hands on some of these new items is by completing the daily quests offered up in Ice Crown at the Argent Tournament. Now the Tournament has been around for quite some time now, but loads of people have told me that they either haven't taken part in it or just don't know how to Joust. If you are a Jousting n00b then this TurpsterVision is for you.

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Filed under: How-tos, Walkthroughs, Guides, TurpsterVision

TurpsterVision: Multiboxing, Recruit a Friend Style


We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.


Multiboxing has long been at the center of a heated debate within the WoW community. Some say that it is cheating; others say that it is just against the spirit of the game, all I know is, I absolutely love it!

I started my journey nearly 90 days ago where I added three new accounts with Blizzard's 'Recruit a Friend' scheme. I set myself the goal of being able to have a level 60(+) of every class in the game. For some of you out there I am sure that you've already achieved this feat during the past 4 and a half years of Warcraft – I know of one person who has gone FAR further than just one of each class. I've always focused all of my attention on my main, gathering achievements, pets, mounts, mats, gold, gear, well you get the picture – and I ended up forgetting the joys of alts. So with too much time on my hands, a few extra copies of WoW and some cool bits of software (more on this below) I jumped into Azeroth with a new mission; to destroy everything!

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Filed under: Features, Guides, TurpsterVision

Breakfast Topic: Mothers' Day edition

I know you're out there! WoW moms, like me, getting your Azeroth fix in when not making meals, reading stories and otherwise performing all of your maternal duties. Hopefully you are enjoying a nice sleep-in right now, maybe some breakfast in bed. May your day be filled with flowers, candy, jewelry and/or clay-blobs that are supposed to be frogs, hearts or whatever they are making these days instead of ashtrays. Enjoy your day and I know you'll make sure your mom is appreciated today, too.

To all you non-maternal Azerothians: after taking care of orphans for a week, or subjecting them to atrocities, whichever... perhaps you have more of an appreciation of what motherhood is about? Or not. But still, today is the day to show your mom that you appreciate her (or remember her fondly if she is no longer with us). Even if she isn't the greatest, she is still responsible for your existence, if not your monthly payment to Blizzard. So, give a call/flowers/chocolates or, if you can afford it, a nice computer with a copy of WoW on it. If you are separated by distance, weekly visits on a nice, quiet PvE server can be a whole lot of fun.

Are you a WoW mom? Does your mom play WoW? Are you part of one of the many families who game together? Tell us your stories!

Filed under: Breakfast Topics

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