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Posts with tag Wow-guide

The Queue: Beggars, mounters, and dungeon runners


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Nice questions in the Queue today. And I must say, it's a nice day out over all.

I just love it when it's 90 and humid.

Hint: I'm being sarcastic... very sarcastic.

Jeff "The Dude" LaBowski asked:

Why isn't begging for gold in WoW a ban worthy offense? Other than duel spam or guild invite spam, it's gotta be the most annoying thing.

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Filed under: The Queue

WoW Moviewatch: Siege of Orgrimmar Abridged

Siege of Orgrimmar Abridged features an epic battle to bring justice to Azeroth. Or something like that. Despite its thrilling story and exciting bosses, there were more than a few odd moments in SoO. Also, some of the bosses spoke a little too much truth. After all, you and I both know that some of your raid members maybe shouldn't really be there, right?

Slightly Impressive to a bang up job highlighting those bizarre little quirks. Take the time to check out the video, and let us know in the comments if you shared Griff's experiences. We'd love to hear your story!
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Know Your Lore, Tinfoil Hat Edition: The terrifying, living world of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We don't really know much about Draenor. Certainly we know plenty about Outland, the shattered remains of a world once called Draenor, but that shattered world is a mere remnant of what Draenor actually was. In the Warcraft cosmos, the only planet we are incredibly familiar with is Azeroth -- and even then, Azeroth holds plenty of mysteries and riddles that have yet to be solved. But Draenor bears very little resemblance to Azeroth, touted instead as a savage land on which we'll have to fight to survive.

That statement is far more literal than you'd think. And if you thought the Iron Horde was the biggest problem we were going to face on Draenor, you'd be very, very wrong. In a universe of benevolent Titans, bastions of order, what makes a planet fight not just with aggressive invading forces, but itself?

Please note: The following Know Your Lore contains spoilers for Warlords of Draenor.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore, Warlords of Draenor

The Queue: Sunday songs

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

It's Sunday! And there are plenty of questions to answer, so let's just hop into them.

Ethan815 asked:

Q4tQ (but mostly for the readers): What is your favorite track from each of the WoW soundtracks?

I'm not going to list every track I love from every expansion, but the track above is one I've had stuck in my head recently.

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Filed under: The Queue

The Queue: Well I look a little different

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

I logged onto the beta to find new models in place for both my shaman and my priest. I really like how the model revamps are coming along -- they look absolutely amazing, and my shaman is everything I could've hoped for. But let's get to the Warcraft questions, shall we?

jpec07 asked:

Do you think we should get recustomizations with the new models? Do you think we will?

Do I think we should get them? Yes. To keep it reasonable, limit it to one per WoW license, like the level 90 boosts that are coming with the expansion. Don't get me wrong, the new models look great, but I think it would go a long way if we were allowed to freely tweak our chosen main and make a few changes if we see fit to do so. I don't think it needs to be in place for every character on our account, but you'd think that one wouldn't be too far of a stretch. Do I think we'll actually get one? I honestly couldn't tell you -- we've been told no, that will not be a thing, but we're still in beta and Blizzard has been known to occasionally change their minds about things. We'll have to wait and see.

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Filed under: The Queue

The Queue: Draenei society, Ice cream, Zone uncertainty


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Answering questions. It is our mission. It is... the Queue.

xashbringerx asks:
Why is it that the Draenei society that we meet in WoD so supposedly different than the Draenei that players can be? Lore-wise, Draenei have been a race in exile/constantly on the run from the Burning Legion since the corruption of Archimonde and Kiljaeden. Isn't the escape from Draenor to Azeroth in our timeline just a status quo for them? Technically, they already suffered a greater loss of their society when Sargeras came and corrupted two of their leaders and 95% of their original population - turning them into the Eredar (who then turned against the now-Draenei, and nearly annihilated them, saved only by Velen and the Naaru. The suffering caused by the Old Horde appears almost insignificant when compared to their original loss at the hand of Sargeras.

The flight from Argus was 25,000 years ago, and it greatly changed draenei society (technically, draenei society didn't even exist 25,000 years ago, they were all just eredar then). They were the ones who exiled themselves - the majority of their old society pledged themselves to Sargeras. Remember, the original name of the race was 'eredar', not draenei -- draenei means exiles.

As for why their society is so much different on Draenor than it is on Azeroth, it's very simple - they almost all died. Not 'we ran away and left our relatives behind' but 'everyone but a small group of battle hardened survivors died'. The original flight was a self-chosen exile. This was "9/10th of everyone we've known and loved for 25,000 years is dead." That's why it's such a big deal. If you think the Old Horde killing just about every single draenei with a handful of survivors is insignificant... well, it probably isn't to the people who had to undergo it.

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Filed under: The Queue, Warlords of Draenor

WoW Moviewatch: Like Father, Like Son

Like Father, Like Son is the latest revelation of wit from master machinimator, Ian Beckman. It's a lighthearted romp through the world of Azeroth with Garrosh and Daddy Hellscream. It looks like the two chaps finally get together. As you might expect, the reunited orcs spend quality time together by looting, pillaging, and beating up a certain green skinned nogoodnik.

Ian really masters the tone of this video with his usual aplomb. I kept expecting a discrete punchline but in retrospect, it's the surreality of the two Hellscreams flouncing about that makes the video hilarious. Take the time to check the video out; it's work safe!
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

The Queue: Surfing to Karabor


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Questions! Woo! Imagine me jumping out of a plane now without a chute, like Keanu in Point Break.

mightbechris says:
I thing to Sylvanas no, she doesn't do wrong. She an undead being. She has a long history of both combat and watching her people suffer. I can't fault any action she's taken. She isn't a good person by any stretch, but she protects her subjects and kingdom. Given her history I think she's justified in her actions. She's also a Horde faction leader.

Am I the only one that wishes the Horde was ok with being the bad guys? I know when I role play any or my Horde toons I don't feel right if they have a grounded moral compass.

I don't really understand the first part of your question/statement. Sylvanas isn't wrong to invade neighboring countries and murder people with disease because she's undead? That's pretty flexible morality. By that standard, nothing Arthas did was wrong, including murdering Sylvanas and the people of Lordaeron in the first place. I mean, he was a servant of the Lich King, and then because the Lich King himself, so it's okay that he freed his people from suffering by rendering them all walking corpses, right?

Being undead, being a Horde faction leader, even being someone who's seen a lot of suffering and combat, none of this excuses anyone from their actions. Garrosh was a Horde faction leader, and he grew up on the shattered remnants of a world we call Outland, believing himself damned due to the actions of his bloodthirsty father. We still have little difficulty calling what he did wrong.

As for the Horde being the bad guys - I think the Horde has been established as more 'morally grey' than out and out bad guys in its World of Warcraft version. The Old Horde? Total bad guys. The Horde as bad guys is such a useful trope that we keep getting other Hordes to fight, like Garrosh's True Horde and Iron Horde.

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Filed under: The Queue, Warlords of Draenor

Know Your Lore: Stranger in your homeland

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

I kind of want to change gears this week. I assume if you read this column, you have a passing interest in Warcraft's lore and story. So instead of picking apart the Shadowmoon Valley or Frostfire Ridge experiences from a lore perspective (and believe me, I'll be doing that in the future) I thought we could take a look at what it feels like to play through both starting zones as a member of the race that dominates the experience. This column will be about the disconnect of playing through Tanaan and SMV as a draenei -- there will be a follow up about the experience of playing through Tanaan and Frostfire as an orc. Spoilers are likely unavoidable. So from this point on, be aware of them.

For me this is one of Warlords' big strengths as a story, the way the characters are in a place that's familiar, but not too familiar. Even if you're playing a tauren or undead in Frostfire or a gnome or dwarf in SMV, it's possible to have that feeling of almost but not quite when you go there. I think it's stronger in Shadowmoon for a variety of reasons -- it's a classic BC zone (Frostfire seems to be half of the Blade's Edge Mountains) and there are quite a few moments where you feel a sense of twisted, broken recognition - the fact that the Alliance player garrison seems to be almost right on top of where the Horde starting base in the zone was, the first time you approach Karabor and see the structure dominating the region.

But playing a draenei, it's another step into the weird. Because here are your people, and yet, they don't recognize you.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Leveling your battle pets into a formidable pet army

Last time, we covered a ton of details about how pet battles work -- but now it's time to put that knowledge into practice to get your pets leveled. It's tough starting at level 1 and building up a team of pets high enough level to collect the pets you might be interested in, much less pick up achievements like Taming the World (which grants you the Safari Hat that will help you level even more pets) or World Safari (which grants you the Zookeeper title).

Getting your pets up to level 25 so you can take on anything the game can throw at you (pet battle-wise, at least) will take time -- but it's a somewhat less daunting task if you combine it with another in-game project. Are you working the loremaster achievement? Thinking of leveling another alt? Because you'll be traveling zone to zone, both of these are a great time to work in some battle pet leveling -- and since you get experience from winning pet battles, they can help with leveling, too.

Wherever you are in your leveling journey, we can help you get closer to 25.

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Filed under: WoW Rookie

The Queue: Favorite quest, battlegrounds, and the Undead


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the
World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Queuers, I'm having a crabby. There's another polar vortex hanging over Minneapolis, and the city's traffic is a mess due to the All Star game.

Post your happy to make me happy.

Zilla asked:

What's your favorite quest or quest chain, and why?

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Filed under: The Queue

Battle pet basics to get you started building your pet collection

Though I started working on an article about how to collect battle pets much in the same vein as collecting titles and mounts... I quickly realized it was going to be a lot more complicated than that. Though you certainly can collect plenty of vanity pets by buying them, farming for drops, and getting achievements, the bulk of pet collecting in WoW needs to be done by capturing wild pets for yourself.

So if you want to amass a fine collection of WoW pets, what you need to do is get into pet battling so you can find and capture your own pets. However, it's a daunting prospect if you're starting from level 1 and want to pick up pets from Northrend or Pandaria. We've already walked you through the very basics of starter battling and some tips on advancing through the levels, but today we'll walk you through the battle pet details you'll need to go from 1 to 25 and collect as many pets as you'd like along the way.

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Filed under: WoW Rookie

Know Your Lore: Yrel, Draenor's Light

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

At the moment, we've only got two full zones open in the Warlords of Draenor beta -- Frostfire Ridge, and Shadowmoon Valley. Also open is the introductory lead-in to Draenor through the Tanaan Jungle. It's there that we first meet her, fairly unassuming and not exactly remarkable in any way. Yrel was first mentioned at BlizzCon during the story and lore panel -- a draenei whose story was going to be a major part of the Warlords expansion, the comparison made that she is a Joan of Arc-like figure.

We've only seen the first few steps of Yrel's journey so far in the beta, so the accuracy of that comparison remains to be seen. But Yrel, unassuming as she may seem, already appears to hold a bright spot in the canvas of Draenor's future. So just who is this draenei, and what makes her a lore figure to watch for?

Please note: The following Know Your Lore contains spoilers for Warlords of Draenor. If you are avoiding spoiler content, turn away!

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Filed under: Lore, Know your Lore

The Queue: Favorites and other inquiries

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

The above video is not only a good song, but totally relevant. I promise. Let's get to the questions!

Sophdog asked:

Q4TQ: What is your most memorable quest/questline? My vote has to go to "The day I punched Deathwing in the face". I make a point of levelling all alts through that zone, just to see it again.

The Darrowshire chain from vanilla, hands-down. I remember my first character randomly getting a quest in Winterspring that sent her all the way to Eastern Plaguelands to find Pamela. And I remember how creepy the Eastern Plaguelands were back then, and that sinking feeling in the pit of my stomach when I realized Darrowshire was empty followed abruptly by a case of the willies when I realized Pamela was a dead little girl. The whole chain was amazing. It's still in game, but I feel like Cataclysm stripped a lot of the meaning and the feeling from it, for some reason -- it's just not the same.

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Filed under: The Queue

The Queue: No spoilers here, just an elekk

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

In an effort to avoid spoilers, I went to capture a generic and adorable image of a wee little baby elekk for you guys. This is when I discovered that approaching any of the baby elekks in the elekk pens immediately drew the attention of mama elekk, who would not leave my side until I walked out of the pen and away from her children.

It's little touches that I love about this game.

JacobS.Kuntzman asked:

So when and why did maintenance change to Thursdays? I know we still get rolling restarts on Tuesdays, but what's the deal? And by extension, would we be expecting the Warlords pre-patch to drop on a Tuesday or a Thursday?

Tuesdays are still maintenance days for US servers, and always have been. Thursdays, on the other hand, seem to be the assigned days to do Realm Connections. While we don't know for certain one way or another, I think it's safe to assume at this point that yes, the 6.0 patch will still be arriving on a Tuesday, just like any other patch.

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Filed under: The Queue

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