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WoW Moviewatch: Teenage Mutant Ninja Orcs

Just in time for Michael Bay's upcoming snoutless explosion fest, Gremsly Goblin created one of the finest Horde videos you've ever seen. Teenage Mutant Ninja Orcs tracks a team of four turtles who find themselves transformed into orcs, and launch themselves into a world of adventure.

I can't really give you a detailed breakdown of the video points. It was just a long blur of joy. This video left me awash in sweet nostalgia, and I was completely satisfied with the character choices. Splinter became just the right critter. Shredder maybe could have been a little better, but the human-with-claws wasn't a bad choice. I've watched this video about ten times now, and I'm pretty sure I'm ready for some pizza.

Taurenbunga, dudes.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Know Your Lore: Quests, story, and you in Warlords of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

A new expansion is certainly about delivering new content, but it's also a vehicle for story progression -- and the end of Mists of Pandaria left behind plenty of questions waiting to be answered. Unfortunately, any questions having to do with Pandaria or Azeroth will have to wait, as we have other, more pressing matters to think about. In Warlords of Draenor, the Iron Horde looms just over the horizon, a threat eerily reminiscent of the old Horde that began the First War so many years ago. Except the Iron Horde is stronger, more organized, and bolstered by the knowledge of just what's on the other side of that Dark Portal they are constructing, thanks to Garrosh Hellscream.

That story, the story of Warlords of Draenor, is taking us in a different kind of direction, the likes of which we haven't seen before. While Mists may have pushed the button on innovation as far as max-level content was concerned, its seemingly never-ending cycle of daily quests upon daily quests quickly grew from entertainment to frustration as players quickly grew tired of the cycle of daily gated content and rewards. Warlords has none of that -- but it does have a whole host of new ways to make the story feel important, without overpowering how the player approaches the game.

Please note: The following Know Your Lore contains small spoilers for Warlords of Draenor.

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Filed under: Lore, Know your Lore, Warlords of Draenor

The Queue: In which a retraction is made

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

You know, I wasn't exactly pleased about the idea of "capital" city locations being on Ashran -- I was really, really looking forward to Karabor. But after seeing the town on beta last night, I hate to admit it, but ... well, it's pretty cool. The inn is awesome, I love the trading post, the place is just being built so I'm assuming it'll get bigger later, but ... it's really not that bad. Consider me pleasantly surprised, and apologetic for criticizing it. It's not Karabor, but it's cool, and I could see hanging out there every now and again. Much better than the Shrines in Mists.

CaptainCakewalk asked:

Q4tQ: A nice question (I think so anyway!). What would be the one thing you would love to see in the game lifted from unused Lore in WoW / Warcraft Universe as a whole? I personally would love to one day go to Kul'Tiras as it seems like it would be an amazing place to visit!

I would very much like to see Kul Tiras, provided they retcon Jaina's other brother Tandred back into the game and make him a swarthy burly crusty sailor dude a-la Captain Slam Beefchin from the Mists trailer. Then pair him up with guns-and-roses Lorna Crowley on a mission to get Gilneas back, because I'm guessing it would be tremendously entertaining to watch the two of them snipe at each other.

I may have thought about this before.

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Filed under: The Queue

The Queue: Bashiok, where is my loot?

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

I found Bashiok. He's a very handsome tree person, but he didn't drop anything -- I'll have to re-visit him later.

Fizzl asked:

Lore Q4TQ (stolen from reddit): In WC3, what port did Arthas take to Northrend? There don't appear to be docks anywhere in Lordaeron so did he go all the way to Menethil? Or is it one of those things that just got overlooked and lost in translation?

It was never really defined, but I assume that Lordaeron had ports at one point in time, before the Scourge went and wiped everything out. Silverpine does have a northern coast, after all.

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Filed under: The Queue

The Queue: Pandaren, Tanaan, Gundrak's mystery tail

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

In today's Queue, I am probably going to outright anger some of you. Try and keep it civil in the comments, as I will when I give the answer that will anger you.

Angerfork asks:
What is your take on Tanaan coming out in a future content patch & how it was communicated?

In case you're wondering, this is how it was communicated - by a tweet from Community Manager Lore.
If you're curious, my take on it is it's his job to do exactly this - answer player questions. He did so in a clear, concise and not at all disrespectful or antagonistic way. If you then look at the responses to his tweet, they're rude, condescending, and boorishly aggressive for the most part. Quite frankly, they're not worth responding to. Lore did his job, and there's no reason to be upset with him for how he did it. The argument that we should have known this sooner and it shows a lack of transparency from Blizzard doesn't work for me either - it's not like with Karabor or Bladespire, where we were told 'these will be capitals' and then later 'they won't be, sorry'.

As for the idea of Tanaan coming out in a later content patch, frankly, I don't see the problem. We already knew Farahlon would be similarly released after the expansion - we'll get to see Tanaan when we come through the Dark Portal, then start our leveling process in one of the two starting zones, and then have Gorgrond, Talador, Spires of Arak, and Nagrand to level through, so a total of six zones available at launch, five per faction. Considering how huge the zones are, it's not like we're going to be starving for content - each zone so far has had subzones within it with special level 100 content.

Basically, I find the idea that everything Blizzard says is greeted with extreme cynicism and doomsaying to be getting crazy old. Does Blizzard make mistakes? Sure they do. All the damn time. Having Mists of Pandaria last this long was a huge mistake, for instance. Do they do things each and every one of us might find questionable? Of course. But when a CM can't even make a simple post clarifying when a zone will be available without enduring sneering contempt, we need to dial it back. Especially when considering that CM's don't design the game. Getting angry with a CM over what he or she tells you is as pointless as flipping out at the guy behind the counter at Starbucks for the company's policy on how it treats small coffee farmers. (This is just an example, for all I know Starbucks has a great policy towards the independent coffer grower.)

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Filed under: The Queue

The Queue: Beggars, mounters, and dungeon runners


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Nice questions in the Queue today. And I must say, it's a nice day out over all.

I just love it when it's 90 and humid.

Hint: I'm being sarcastic... very sarcastic.

Jeff "The Dude" LaBowski asked:

Why isn't begging for gold in WoW a ban worthy offense? Other than duel spam or guild invite spam, it's gotta be the most annoying thing.

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Filed under: The Queue

WoW Moviewatch: Siege of Orgrimmar Abridged

Siege of Orgrimmar Abridged features an epic battle to bring justice to Azeroth. Or something like that. Despite its thrilling story and exciting bosses, there were more than a few odd moments in SoO. Also, some of the bosses spoke a little too much truth. After all, you and I both know that some of your raid members maybe shouldn't really be there, right?

Slightly Impressive to a bang up job highlighting those bizarre little quirks. Take the time to check out the video, and let us know in the comments if you shared Griff's experiences. We'd love to hear your story!
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Know Your Lore, Tinfoil Hat Edition: The terrifying, living world of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We don't really know much about Draenor. Certainly we know plenty about Outland, the shattered remains of a world once called Draenor, but that shattered world is a mere remnant of what Draenor actually was. In the Warcraft cosmos, the only planet we are incredibly familiar with is Azeroth -- and even then, Azeroth holds plenty of mysteries and riddles that have yet to be solved. But Draenor bears very little resemblance to Azeroth, touted instead as a savage land on which we'll have to fight to survive.

That statement is far more literal than you'd think. And if you thought the Iron Horde was the biggest problem we were going to face on Draenor, you'd be very, very wrong. In a universe of benevolent Titans, bastions of order, what makes a planet fight not just with aggressive invading forces, but itself?

Please note: The following Know Your Lore contains spoilers for Warlords of Draenor.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore, Warlords of Draenor

The Queue: Sunday songs

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

It's Sunday! And there are plenty of questions to answer, so let's just hop into them.

Ethan815 asked:

Q4tQ (but mostly for the readers): What is your favorite track from each of the WoW soundtracks?

I'm not going to list every track I love from every expansion, but the track above is one I've had stuck in my head recently.

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Filed under: The Queue

The Queue: Well I look a little different

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

I logged onto the beta to find new models in place for both my shaman and my priest. I really like how the model revamps are coming along -- they look absolutely amazing, and my shaman is everything I could've hoped for. But let's get to the Warcraft questions, shall we?

jpec07 asked:

Do you think we should get recustomizations with the new models? Do you think we will?

Do I think we should get them? Yes. To keep it reasonable, limit it to one per WoW license, like the level 90 boosts that are coming with the expansion. Don't get me wrong, the new models look great, but I think it would go a long way if we were allowed to freely tweak our chosen main and make a few changes if we see fit to do so. I don't think it needs to be in place for every character on our account, but you'd think that one wouldn't be too far of a stretch. Do I think we'll actually get one? I honestly couldn't tell you -- we've been told no, that will not be a thing, but we're still in beta and Blizzard has been known to occasionally change their minds about things. We'll have to wait and see.

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Filed under: The Queue

The Queue: Draenei society, Ice cream, Zone uncertainty


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Answering questions. It is our mission. It is... the Queue.

xashbringerx asks:
Why is it that the Draenei society that we meet in WoD so supposedly different than the Draenei that players can be? Lore-wise, Draenei have been a race in exile/constantly on the run from the Burning Legion since the corruption of Archimonde and Kiljaeden. Isn't the escape from Draenor to Azeroth in our timeline just a status quo for them? Technically, they already suffered a greater loss of their society when Sargeras came and corrupted two of their leaders and 95% of their original population - turning them into the Eredar (who then turned against the now-Draenei, and nearly annihilated them, saved only by Velen and the Naaru. The suffering caused by the Old Horde appears almost insignificant when compared to their original loss at the hand of Sargeras.

The flight from Argus was 25,000 years ago, and it greatly changed draenei society (technically, draenei society didn't even exist 25,000 years ago, they were all just eredar then). They were the ones who exiled themselves - the majority of their old society pledged themselves to Sargeras. Remember, the original name of the race was 'eredar', not draenei -- draenei means exiles.

As for why their society is so much different on Draenor than it is on Azeroth, it's very simple - they almost all died. Not 'we ran away and left our relatives behind' but 'everyone but a small group of battle hardened survivors died'. The original flight was a self-chosen exile. This was "9/10th of everyone we've known and loved for 25,000 years is dead." That's why it's such a big deal. If you think the Old Horde killing just about every single draenei with a handful of survivors is insignificant... well, it probably isn't to the people who had to undergo it.

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Filed under: The Queue, Warlords of Draenor

WoW Moviewatch: Like Father, Like Son

Like Father, Like Son is the latest revelation of wit from master machinimator, Ian Beckman. It's a lighthearted romp through the world of Azeroth with Garrosh and Daddy Hellscream. It looks like the two chaps finally get together. As you might expect, the reunited orcs spend quality time together by looting, pillaging, and beating up a certain green skinned nogoodnik.

Ian really masters the tone of this video with his usual aplomb. I kept expecting a discrete punchline but in retrospect, it's the surreality of the two Hellscreams flouncing about that makes the video hilarious. Take the time to check the video out; it's work safe!
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

The Queue: Surfing to Karabor


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Questions! Woo! Imagine me jumping out of a plane now without a chute, like Keanu in Point Break.

mightbechris says:
I thing to Sylvanas no, she doesn't do wrong. She an undead being. She has a long history of both combat and watching her people suffer. I can't fault any action she's taken. She isn't a good person by any stretch, but she protects her subjects and kingdom. Given her history I think she's justified in her actions. She's also a Horde faction leader.

Am I the only one that wishes the Horde was ok with being the bad guys? I know when I role play any or my Horde toons I don't feel right if they have a grounded moral compass.

I don't really understand the first part of your question/statement. Sylvanas isn't wrong to invade neighboring countries and murder people with disease because she's undead? That's pretty flexible morality. By that standard, nothing Arthas did was wrong, including murdering Sylvanas and the people of Lordaeron in the first place. I mean, he was a servant of the Lich King, and then because the Lich King himself, so it's okay that he freed his people from suffering by rendering them all walking corpses, right?

Being undead, being a Horde faction leader, even being someone who's seen a lot of suffering and combat, none of this excuses anyone from their actions. Garrosh was a Horde faction leader, and he grew up on the shattered remnants of a world we call Outland, believing himself damned due to the actions of his bloodthirsty father. We still have little difficulty calling what he did wrong.

As for the Horde being the bad guys - I think the Horde has been established as more 'morally grey' than out and out bad guys in its World of Warcraft version. The Old Horde? Total bad guys. The Horde as bad guys is such a useful trope that we keep getting other Hordes to fight, like Garrosh's True Horde and Iron Horde.

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Filed under: The Queue, Warlords of Draenor

Know Your Lore: Stranger in your homeland

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

I kind of want to change gears this week. I assume if you read this column, you have a passing interest in Warcraft's lore and story. So instead of picking apart the Shadowmoon Valley or Frostfire Ridge experiences from a lore perspective (and believe me, I'll be doing that in the future) I thought we could take a look at what it feels like to play through both starting zones as a member of the race that dominates the experience. This column will be about the disconnect of playing through Tanaan and SMV as a draenei -- there will be a follow up about the experience of playing through Tanaan and Frostfire as an orc. Spoilers are likely unavoidable. So from this point on, be aware of them.

For me this is one of Warlords' big strengths as a story, the way the characters are in a place that's familiar, but not too familiar. Even if you're playing a tauren or undead in Frostfire or a gnome or dwarf in SMV, it's possible to have that feeling of almost but not quite when you go there. I think it's stronger in Shadowmoon for a variety of reasons -- it's a classic BC zone (Frostfire seems to be half of the Blade's Edge Mountains) and there are quite a few moments where you feel a sense of twisted, broken recognition - the fact that the Alliance player garrison seems to be almost right on top of where the Horde starting base in the zone was, the first time you approach Karabor and see the structure dominating the region.

But playing a draenei, it's another step into the weird. Because here are your people, and yet, they don't recognize you.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Leveling your battle pets into a formidable pet army

Last time, we covered a ton of details about how pet battles work -- but now it's time to put that knowledge into practice to get your pets leveled. It's tough starting at level 1 and building up a team of pets high enough level to collect the pets you might be interested in, much less pick up achievements like Taming the World (which grants you the Safari Hat that will help you level even more pets) or World Safari (which grants you the Zookeeper title).

Getting your pets up to level 25 so you can take on anything the game can throw at you (pet battle-wise, at least) will take time -- but it's a somewhat less daunting task if you combine it with another in-game project. Are you working the loremaster achievement? Thinking of leveling another alt? Because you'll be traveling zone to zone, both of these are a great time to work in some battle pet leveling -- and since you get experience from winning pet battles, they can help with leveling, too.

Wherever you are in your leveling journey, we can help you get closer to 25.

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Filed under: WoW Rookie

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