Arcane Brilliance: First impressions of arcane in Mists of Pandaria

I've had a love/hate relationship with arcane. As I mentioned last week, when I first started my mage I had every intention of playing arcane ... but that was back in The Burning Crusade, when phrases like class balance and raid-viable didn't make sense to me. When my mage started growing in levels and I found out the best raiding spec for mages was destruction warlock, I jumped ship.
My mage hit level cap during the height of arcane's PvE dominance in Wrath of the Lich King, and I decided it wasn't the spec for me. When my mage capped again in Cataclysm and started preparing to raid, frost was enjoying its brief period as a semi-viable spec, and I had a secondary fire spec for Alysrazor. I haven't had much cause to go arcane lately, beyond Spine of Deathwing when we were progressing, and up until now I was pretty glad for that fact.
That is, until I hit beta. After writing my first impressions of both frost and fire and totally dropping the ball on my original arcane speculations for MoP (pro tip: Arcane Missiles is still a proc), I thought it was my duty to try out arcane. I told myself that for the sake of science and fairness, I'd give arcane a shot. After a night of streaming dungeon runs, dummy testing, and some Jade Forest leveling, I almost feel like I owe arcane a huge apology -- because in MoP, it's a legitimately fun spec.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria





It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our 





