WoW TCG: Prizes, fabulous prizes!
As you may have heard, there are two ways to receive in-game rewards from World of Warcraft's trading card game: special "loot" cards giving specific prizes and by collecting UDE points, which come with each pack of cards. You get 100 points per booster pack (which gives 200 points per starter deck, as it contains two boosters) via codes you enter on Upper Deck's website. And there are some fun rewards here, too! Beyond special wallpapers with unique artwork, there's a funky blue tabard, a trinket that sets off a unique fireworks display, and a trinket that turns you into an Ogre. The problem, however, is cost. The tabard costs 2,000 points, the fireworks trinket costs 10,000 points, and the Ogre trinket 25,000 points. So 20 booster packs, 100 booster packs, and 250 booster packs, respectively. Paying about $4.50 per booster, that's $90 for the tabard, $450 for the fireworks trinket, and $1,125 for the Ogre trinket. Yikes -- that's a heck of a financial investment for a pretty bauble.Filed under: Analysis / Opinion, Odds and ends










These two preview articles highlight the different allies you'll have access to in-game, and what they can and can't do for you. There are different allies for players playing alliance and horde heroes, which I imagine adds some distinct flavor to playing either side in the game. Each ally has a resource cost (the number of resources you must expend to put it into play), an attack power (the amount of damage they can do to an opponent), a health rating (the amount of damage an enemy has to do to kill them), and sometimes special abilities. One ability of note is the "protector" ability - which I would describe in in-game turns as a warrior's taunt. When one player decides to attack another in the TCG, they choose an ally to attack with and an ally on their opponents' side to attack - however, if their opponent has any allies with the protector ability, they may use those cards to defend against the attack instead. 




