Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag XP

Would XP bonus weekends or zones get you leveling an alt?

Breakfast Topic Would XP bonus weekends or zones get you leveling an alt
Even with today's ease of leveling (and the promise of more help to come), getting a new alt up to 90 can still be a mind-numbing grind. A new character project is all fine and good when you have a deadline ("raid-ready within X weeks when Player Z goes on leave of absence") or a partner in crime to keep things rolling along. But what a long, lonely road is the journey to 90 when all you've got to look forward to are the same old quests or the dubious risks and pleasures of the dungeon finder.

But what if the fat, juicy carrot of an XP bonus weekend or bonus zone were dangling right in front of your eagerly twitching nose? Time-specific XP boosts be quite the motivator -– after all, if you don't hop on them while they're active, you lose your chance to double your gains.

Would an XP bonus weekend or zone nudge you off the couch and into Azeroth with another alt?

Filed under: Analysis / Opinion

Breakfast Topic: Should Blizzard brake base XP while preserving boosts for experienced players?

Breakfast Topic Should Blizzard brake base XP while preserving boosts for experienced players
We recently explored how you felt about alternate characters, whether you believe they should represent true alternatives to your first character or whether they should remain secondary to a more fully developed main. Either way, there's no stuffing rapid leveling back into the bag. WoW's current leveling design pushes players forward relentlessly, whether they're experienced gamers or not. The problem is that today's leveling pace already outstrips zone content, quest lines, gearing -- you name it. Should Blizzard apply the brakes to base XP while still permitting seasoned WoW players to choose to move more rapidly?

Consider this: What if the leveling experience weren't tuned to catapult players so quickly through and past leveling zones and dungeons? What if the pace were a little looser, giving new players more time to soak up the leveling game itself -– and then at the same time, the current XP boosts were spread across tools designed for experienced players who choose to hop, skip, and jump their way to 90?

The precedents are there -- just look at the heirloom armor system. Today, you can buy Grand Commendations to boost various reputations for your characters once you've played through them once. And remember when everyone was buying the Tome of Cold Weather Flight for their alts? The tools are already in place. From leveling XP to reputation gains to player convenience, the helping hand of a level-capped main character is key.

Do you think WoW's leveling experience should remain something to be played through quickly and efficiently, even for brand new players, or do you think there's merit to allowing that part of the game to move at a more deliberate pace? Would you support more mechanics that give experienced players a way to speed up leveling for their alts, preserving a slower pace for new players and players who enjoy slower leveling? If you like a strong emphasis on mechanics like heirlooms and commendations, should those tools be simple, affordable purchases for any level 90 player, or should they take some time, effort, or money to earn?

Filed under: Breakfast Topics

Bashiok clarifies pet battle XP hotfix

Bashiok clarifies pet battle XP hotfix
Overnight, Blizzard rolled out a hotfix on all servers nerfing the obscenely high XP people were gaining from winning pet battles. You can no longer level characters to 89 in a matter of hours by hanging around capital cities battling level 1 pets.

Bashiok explains how and why they implemented the nerf.

Bashiok
We're in the process of updating the hotfixes blog with the recent changes to Pet Battle XP, but wanted to provide a bit more insight into why the changes were made and how XP is calculated.
  • All buffs to player XP (heirlooms, enlightenment, guild bonus etc.) were bugged, these where hotfixed to work as expected.
  • General player XP from pet battles was tuned too high, these numbers have been balanced accordingly.
  • Player experience is granted based on a number of factors. These are player level, number of pet opponents, maximum pet opponent level and the level disparity between opponents pets and your pets.
  • Our philosophy is that player XP from pet battles should be, in general, somewhat slower than normal questing.


While almost everyone agrees that it was not in the game's best interest to allow the ridiculously speedy leveling players were taking advantage of, the nerf at first seemed excessive. Whereas one could get 28K for winning a level 1 pet battle at level 60, this morning the same character got 900 to 2000. But as Bashiok describes above, the XP now scales appropriately according to level of the player and the pets in the battles.

I've been experimenting and I agree that they have succeeded in making pet battles slower than questing, but not a complete waste of time. If you are questing in a level appropriate area, taking time out to battle the wild pets in the same zone is definitely worth doing to add variety and experience to your endeavors.

Also, heirlooms, XP buffs, guild bonuses all still affect pet battle player XP, so do go take a ride on the Darkmoon Faire Carousel before you test the hotfix for yourself.

Did you take advantage of the insane leveling XP? I did only for a few levels. A grind's a grind, after all, and there are new islands to explore.

Filed under: News items

Patch 5.2: Leveling XP via pet battles

Patch 52 Leveling via pet battles
It is no longer a waste of leveling time to battle pets with lower level characters. With the advent of patch 5.2, players can now earn XP from pet battles. (If you're max level, you have a chance of getting Lesser Charms of Good Fortune instead.) All you have to do is participate in any pet battle -- other than dueling -- with your highest pet being no more than five levels above the pets you are fighting. This includes pet battle PvP, where you queue up from your pet journal, just not the pet battle duels you can do with friends ... or strangers, for that matter.

The experience is comparable to completing the capital city cooking and fishing quests. For example, my level 77 mage gets 27K XP from the Orgrimmar cooking dailies and gets 26K for fighting a battle with three level 1s vs. a level 2. The XP varies according to how much higher your highest pet that your battling with is above the pets you are fighting. A four level difference nets my mage about 21K XP. Whether you are battling other players, wild pets or tamers, the XP gained is consistent.

Is it worth it to try to level via pet battling? I would recommend questing, gathering, archaeology digging and battling pets in the same zone to maximize your leveling potential. But if you're in a gotta-catch-'em-all frenzy, as I sometimes am, you can battle pets with your leveling alts while still progressing more than just your pets.

I wouldn't be surprised if players tried to level while just pet battling. Will you be taking advantage of pet battle player XP?

Filed under: Analysis / Opinion

Breakfast Topic: How will you level through Mists of Pandaria?

Breakfast Topic How will you level through Mists of Pandaria
Back in classic World of Warcraft, leveling typically involved one thing: slaughtering lots and lots of the current enemy du jour. Sure, there were quests and dungeons, but they were few and far between at the higher levels, so you were probably killing lots of something.

Since then, the game developers have provided us with an embarassment of riches for gaining that lovely XP. Gathering, archaeology, the dungeon finder, PvP ... Almost anything in the game you do will grant you XP in some form or fashion. In fact, I actually leveled my main toon on Cataclysm's release from 82ish to 85 using nothing but archaeology. (Yes, that was over 200 dig sites, and yes, this was prior to the archaeology hotfixes that made it much easier to level. It suuucked -- but then I was able to get the gold from all the quests I skipped, and it wasn't so bad.)

How are you planning to level your characters in Mists of Pandaria? Straight questing? Dungeon running? PvP? Or just a general mix?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Breakfast Topics

WoW Rookie: Leveling with PvP

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.

When PvP leveling in Battlegrounds was introduced with Patch 3.2 (August 2009), players rushed to try their blades and spellbooks at this new way to gain XP. It was fresh, it was fun -- and boy, was it fast! It took just one month for Blizzard to nerf experience gains (patch 3.2.2, September 2009), rolling back XP rates to more reasonable levels. Today, while we wouldn't say that Battlegrounds are a recommended way to level up, we do continue to recommend them as a healthy part of your leveling experience. (Yes, I was wearing scrubs and holding a clipboard and stethoscope during that last statement.) Let's take a look at all the reasons you should and shouldn't be PvPing on your path to level 80.

Read more →

Filed under: Tips, PvP, Features, Leveling, WoW Rookie, Battlegrounds

Nibuca's route for picking up candy


Unfortunately, even though I really want "The Hallowed" on my Paladin, he's not quite 80, so going to face the Headless Horseman will be a problem for me. But I may still run around and pick up all of the candy quests, now that they're up and running during Hallow's End. They're only a part of the big meta-achievement, but it might be worth getting them out of the way anyway, and the XP is supposed to be pretty good (especially if you're getting the Heirloom bonuses, which I am).

If I do go, I'll be using Nibuca's handy route to all of the candy buckets -- she went through for you and figured out the quickest and easiest (or at least a quicker and easier -- it may not be perfect, as she says, but it works) way around to all of the candy quests in old Azeroth and Outland. You'll have to do Northrend on your own, but you may want to wait on that anyway, as it's supposed to be slightly bugged. If you are planning on getting all of your just desserts this year, Nibuca's route should be extremely helpful.

Filed under: How-tos, Events, Fan stuff, Virtual selves, Odds and ends, Quests, Leveling, Achievements

Breakfast Topic: What we don't know


I found myself without much to do last weekend, so I spent most of my time in Azeroth. My paladin, who's been extremely slow to level lately, went on a burst of XP gathering, and I got him from around 67 up to about 73, finishing up Outland and making some solid gains in Northrend. At 68, I logged out to my level 80 hunter, picked up the Tome of Cold Weather Flight, and passed it back to my pally, so as soon as he stepped on the northern shore, he could take to the skies in his flying machine (yes, he's an engineer, and he's headed for a chopper as soon as I can make it).

But then something strange happened (I mentioned this on last week's podcast as well): not one, not two, but three different people sent me tells in the same evening, all of them asking just how I was flying around Northrend at level 68. I feel like we covered the topic pretty well here on WoW.com, and of course Blizzard had the information listed in the official patch notes. But somehow, news of the Tome had flown (sorry) under these players' radar.

Read more →

Filed under: Analysis / Opinion, Events, Fan stuff, Odds and ends, Blizzard, Breakfast Topics, Quests

BG Hero tracks your battleground activity


I'm really impressed with BG Hero. We take a look at these stats sites pretty often, but I have never seen a site targeted strictly at PvP data like this one, and with such a clean and interesting view. Unfortunately, it's still getting off the ground, so we're probably going to give the server a run for its money with this link, but give it a few days and head back there when they've smoothed things out.

It'll track your plays and wins in each BG, obviously, but you can also get a whole bunch of graphs and numbers about how you're doing each time you play, including HKs per BG, and killing blows per battleground that you play. The app also tracks your totals daily and weekly, so if you get your character in there and let it update over a period of time, you can see just how you're doing. Pretty amazing stuff if you've been playing a lot of battlegrounds lately (and with the extra XP in there, why wouldn't you?). We're told the site is still being worked on, so expect more updates soon (and Phood is keeping info flowing on his blog), but in the meantime, it looks like a great way to look at your BG progress in more detail.

Filed under: Fan stuff, Odds and ends, Leveling, Battlegrounds

Heirlooms for every slot

I've been pushing forward on my Paladin lately, and so I've entered the wacky world of Heirlooms. I have already picked up the leather Heirloom shoulders (thinking that even though the Pally wears plate, if I ever want to level a Druid or Rogue, I'll have them), and I'm well on my way to grabbing the new Heirloom chestpiece as well -- 20% bonus XP, combined with a healthy amount of rested XP, should make the leveling curve as easy as it gets (RaF is nice too, I guess, but I'd rather not pay for a second account). So I'm in Heirlooms up to my neck (at least until they give us helms), and I was intrigued by this question over on the Rawrcast forums: do you think Blizzard will eventually provide Heirloom items for every slot?

20% is already a significant bonus to killing and questing XP, and rested technically provides a 50% bonus. But with ten Heirlooms in 10 slots (we'll leave out weapons, since those don't have the 10% XP bonus, as well as shirts and tabards, and rings and trinkets for now), you're looking at a 100% XP bonus even without Rest. The current average 80 probably spent about 14 days leveling up, so with an extra 100% bonus, you're looking at seven days /played, or very close to the current record. At that point, Blizzard might as well let us grant levels to each other.

Read more →

Filed under: Items, Analysis / Opinion, Blizzard, Instances, Leveling

Why leveling will always be important to WoW

Times they are a changin', and as Patch 3.2 hits the PTR with a new wealth of mechanics aimed at making the journey to 80 that much easier, why not take a moment to look back at how Azeroth has changed?

Leveling used to take a long time, and one of the first things a friend told me was that "the game started at 60." While the level cap might have changed, it's something I heartily agree with.Those of you who joined the game around the time of the latest expansion or even before might hear others speaking with misty-eyes of the olden days of Classic WoW when it took an age to get from Darnassus to Stormwind.

While WoW might have a much lower learning curve than, say, EVE Online, it does still have one. But WoW is known as a bit of a grind fest and the ever growing level cap, which currently stands at 80 but will no doubt go higher with the next expansion, can be pretty daunting.

Especially for a new player.

Read more →

Filed under: Patches, Analysis / Opinion, Blizzard, Economy, Expansions, The Burning Crusade, Lore, Bosses, Leveling, Buffs, Mounts, Alts, Wrath of the Lich King

Breakfast topic: Are you going to turn off XP gain in battlegrounds?


The PTR is an exciting place and there are plenty of fascinating little changes. One of the smallest is also the most important - at least is if you have a twink and a PvP addiction. Once patch 3.2 goes live your beloved twink will finally be able to battle to your heart's content, to slaughter the opposing faction and steal flags/bases without fear of gaining even one tinsy little experience point.

It costs gold of course but it's something which is sure to delight anyone who spends their days in battlegrounds. Twinks get their own special battleground and they can only play against other twinks who've visited Behsten in Stormwind or his colleague in Orgrimmar. It certainly validates twinkdom and a lot of people are going to be very happy.

However not me, of course, my dislike of PvP is almost legendary. But that's not the point. So, twinks everywhere, when patch 3.2 eventually hits are you going to part with your gold, borrowed from your sugar daddy main? Will it make you more likely to spend more time in PvP? Do you wish this lack of XP was extended to leveling in general, not just PvP activities? Speak up, constant readers, and drop your thoughts in the comments box.

Filed under: Patches, PvP, Breakfast Topics, Leveling, Battlegrounds

Heirlooms for your main

When the news broke that patch 3.2 would bring new chest heirlooms, with a stacking +10% XP bonus, one commenter made an interesting suggestion: get heirlooms for your level 80 characters, and bank them until the next expansion. So far between chest and shoulders you've got a +20% bonus to all XP right there, and having some quality equipment always helps the leveling process.

Of course, there's every chance that Blizzard will simply disable current heirlooms for characters past level 80, to prevent precisely this behavior. They've done level-based nerfing before, with items like the Riding Crop and enchants like Crusader.

The whole fate of heirlooms in the next expansion seems pretty nebulous to me, actually; will we need to go back and farm Emblems of Conquest at level 90 to gear up our alts? It's too early to tell. For now I would hold on to any extra badges you might have, but when the next expansion nears, you may be able to make good use of them.

Filed under: Items, Expansions, Leveling

Twinked-out NPCs in patch 3.2 thrill twinks

As expected, the twink enthusiasts over at TwinkInfo are supremely excited about that experience switch coming in patch 3.2 -- not only are they finally getting to stop XP gains on demand, but Blizzard has given them their own little easter egg in the game. We already knew the two NPCs with the switch for each faction were called Behsten in Stormwin and Slahtz in Orgrimmar (get it? "Best in slots?"), but now that the PTR is open, they've discovered something else: the NPCs themselves are twinked out with classic Rogue twink gear. From the Blackened Defias Chest to the Feet of the Lynx (and dual Assassin's Blades with Lifestealing), Blizzard went all out on these guys. As Drayner says, the only thing missing is a 'chanted Fishing Hat.

Not everybody is big on twinking -- lots of people think it's annoying to duck into the BGs for the first time and get rolled by an alt who's got a lot of money and time behind them. Fortunately, though, this XP change will not only legitimize twinking even more, but it'll get it out of our way as well, as players with XP turned off will only face other players with XP turned off (other twinks, essentially). Throw in that it's something twinks have been asking for a long time, and it's a win-win for everybody.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Horde, Alliance, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor, NPCs

Project 62*80: 62 level 80s by Christmas

I first heard about this from El Jeppy when I visited him and company on the Rawrcast Show a few weeks ago, but now he's posted a little more about goals and method on his site. He's just beginning something called "Project 62*80," which sounds pretty crazy on the front of it: he's planning to level 62 different characters (which is apparently one of each race and class combination for both Horde and Alliance) to level 80, and he's planning to do it by Christmas of this year. With 224 days until Christmas, that's 22 levels a day -- pretty easy when you're starting from level one, but not so much when you're trying to do 60-80.

He's not just grinding away on it, though -- he's chosen to do some multiboxing, and plans to level three characters at a time up until 60, and then three to five characters per group up to level 80, so if he can move four characters up five levels each a day, he'll be pretty close to his goal rate. And he's using recruit-a-friend, so the triple XP will make things even easier on him. It definitely seems like he can do it if he stays committed, but man, it's not something that would ever appeal to me.

He started off with Paladins (for the free mounts and the survivabiilty), and from there it sounds like he's going with Death Knights next, to raise some quick gold for the rest of the enterprise. You can follow his progress over on the Ten Gnomes blog if you want to see where he's at. It's hard to wish him luck (does anyone really need 62 freakin' 80s?), but we'll do it anyway: good luck, Jeppy.

Filed under: Paladin, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Death Knight, Fan art, Europe

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories

Joystiq

Massively

Engadget