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Posts with tag XT-002

Know Your Lore: The Kaiju of Azeroth and Outland

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Okay, let's just put our cards on the table. I just saw Godzilla, I liked it, and now we're going to do a KYL about giant monsters in World of Warcraft because I'm still all sorts of giant monster marking out. So here goes another list. What are the rules? Simple. It has to be a giant. How big is giant? It's sort of a you know it when you see it but to give you an idea, High King Maulgar isn't big enough.

Also, if there are two giant monsters that are exactly the same, I'm only using one of them.

So let's get on board the monster train. This isn't a worst to best style list - it's just giant monsters, robots, and other critters.

The Fel Reaver

Yes, the Fel Reaver. While Void Reaver might be the one that drops the better loot, the Fel Reaver was the monstrous robot that made us all wet ourselves when we first stepped through the Dark Portal and began exploring Hellfire Peninsula. The Fel Reaver made such an impression that many of us will stop in Hellfire even today just to kill it.

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Filed under: Lore, Know your Lore

WoW Moviewatch: Bad Girls ft. Sindragosa

My choice musical genre is electronica, and as such, words can't describe my love for Mr. Voletron. Ever since I heard his first WoW remix, XT-002 - U R Bad Toys, I've been a big fan of his.

With that said, I was quite pleased when I came across this music video for Mr. Voletron's Bad Girls remix. It had been a while since I'd heard the song, and hearing it again really brought back some nice memories from raiding Icecrown Citadel. If you've been raiding since The Burning Crusade, it might even take you back further than that.

The video is by Khayllys, who you may already know for creating the machinima for Hunter, Night Elf ERP, and ZA. This particular video doesn't stray too far outside of Khaylly's usual visual style, using lots of soft edges, high color saturation, and blurred backgrounds. The editing matches the pace of the song really well, though, jumping around and creating an almost psychedelic effect that I really liked.

Now if someone would just make a music video for Madness Will Consume You (one of my favorite Mr. Voletron tracks), I'd be really happy. Anyone? Maybe Paus?

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Breakfast Topic: That voice you can't get out of your head

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

The Lion King
is one of those movies that everybody ought to see before they die. One of the strongest films from the Disney renaissance, it features some of the best voice acting in animation history. Who could forget James Earl Jones' deep voice imparting within Simba the need to reclaim his place as king? Or Jeremy Irons' cold, cunning, and manipulative growl with every word Scar spoke?

Voice acting can make or break films, and games are no different. As WoW has grown older, voice acting has become far more commonplace. All bosses now come with accompanying quotes. In Cataclysm, a great number of quests feature voice acting. We're surrounded on all sides by a world that is now living, breathing, and speaking.

Players have certainly caught on and appear to love the voice acting. In Wrath, several bosses went viral thanks to their memorable quotes. From Thorim's deep voice recalling meeting players "In the mountains ..." to the juvenile XT-002 lamenting the death of his toys, voices made these bosses come to life at a previously unseen level.

Which voices in the World of Warcraft are the most memorable for you, and how have they enhanced your experience?

Filed under: Breakfast Topics, Guest Posts

The Queue: Simple things

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today is a day of, apparently, quick questions and quick answers. Most of the questions asked were fairly straightforward and not particularly involved. Whether that's a good thing or a bad thing is really up to you, but it is what it is: simple. I planned to embed a cartoon at the top of this video, but the aspect ratio made it gigantic if I used our standard width, so there's a link instead.

whalt asked...

"Any idea if prior season PvP weapons will ever be available from honor/arena points and not require an arena rating like the old Glad weapons were back in BC?"

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Filed under: Analysis / Opinion, The Queue

Shadow Priest questions answered

Shadow Priests have been up in arms all over the official forums recently, and it seems to have reached a bit of a breaking point. Rather than waiting for the official Priest Q&A in the developers' Q&A series, Ghostcrawler chimed into an unofficial Q&A thread to give some insight. Since it's unofficial, the questions asked are very direct and specific, aimed at the posters in that thread rather than the playerbase as a whole. Still, the tone is mostly the same: Don't expect major announcements while reading the thread, it's more a discussion on class direction and philosophy rather than patch news. That being said, there is some good news in the whole thing. Some bad news, too.

I strongly recommend reading the whole thing on the official forums, but I'm going to pull out some bits and pieces here.

The first big thing that jumped out to me was in response to a question regarding Haste and DoTs. Have they considered DoTs scaling with Haste? Ghostcrawler says... yes! It's something they're apparently actively discussing. That doesn't guarantee we'll see it, but the fact that they're talking about it is promising.

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Filed under: Priest, Patches, Analysis / Opinion

The Light and How to Swing It: Retribution tips and tricks in Ulduar


I know, it's another Retribution post, but since we got hit with the nerf bat again (ever so slightly) I decided to devote one last column to the spec before I rotate back to Protection. Besides, my past month or so has been spent raiding Ulduar as Retribution (with the first few forays as Holy) so I think that's what I'll talk about for now. Rather than talk about specific boss strategies, we'll talk about the little things we can do to perform at our best in Ulduar.

Flame Leviathan
First up is Flame Leviathan. Obviously, none of the usual strategies will apply here but one key point players should remember is that the vehicles scale with gear. This means having to prepare an outfit set optimized for the encounter. One thing to note about vehicle scaling is that it doesn't look at stats, just iLevel. Optimizing a gear set for this means putting the highest iLevel item you have in every slot. For "pure" classes, this is usually their normal set-up, but for Paladins who keep several sets of gear, an iLevel-optimized outfit can be composed of healing items, a few tank items, some DPS items, and even PvP gear. Players can use AddOns such as RatingBuster to determine an item's iLevel and outfit managers such as Outfitter or Blizzard's new in-game equipment manager to quickly swap gear.

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Filed under: Paladin, Analysis / Opinion, Raiding, (Paladin) The Light and How to Swing It

The Queue: I can't help it if it's true


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Just gonna let this one speak for itself. Oh, and if you want to know what today's obligatory Reading-The-Queue-Music is, it's of Montreal.

lgnorman420 asked...


"So I've been wondering as my guild has been running through Ulduar about the various machine names one might encounter throughout the game. Mimiron's creation, the V0-L7R-0N combat system or the XT-002 Deconstructor are two examples. Also the mechanical chicken quests back from mid-40s to 50s leveling also come to mind. Do these number/letter codes have any significance or are they just random sequences to give them a machine sounding kind of name?"

I don't think there's any naming scheme across the board for robotic things in WoW. How they got their names differs from one to the next. For example, V0-L7R-0N is just a Voltron joke. I don't think XT-002 has any significance except that maybe (maybe) the 2 signifies that he's the second creation of Mimiron that you fight in Ulduar. The second line of defense or what have you. Someone smarter than I am should figure out what XT stands for. The robochickens are named after the zone you find them in.

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Filed under: Analysis / Opinion, BlizzCon, The Queue

Shifting Perspectives: An Ulduar class preview, part 2


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we watch the Ulduar trailer again and ask ourselves over and over why Jaina Proudmoore couldn't have been a Druid. The obvious answer is that she just wasn't cool enough, but this is the source of much cognitive dissonance at the moment.

I'm going to take a quick moment from the rest of the column and just write, in case any of the people who made it are reading this, that the Ulduar trailer was so stuffed with win that pieces of win are dribbling out of it into little win puddles and spilling over into the Sewer of Awesome. And, as NaitFury on the MMO Champion thread points out, "Those of you who say it is boring should probably go back to watching another Undead Rogue 1-shot people with Linkin Park in the background." Amen!

We're one week into Ulduar (and by "we" I mean "other people," because the game has become virtually unplayable for me post-patch, and having the game crash my computer every 5 minutes is forcing the Sewer of Awesome to run to the Vast Delta of Self-Pity), so let's pick up where we left off and tackle the Deconstructor, the Iron Council, and Kologarn.

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Filed under: Druid, Patches, Analysis / Opinion, Raiding, Bosses, Guides, (Druid) Shifting Perspectives, Wrath of the Lich King

How to activate Ulduar's hard modes

You may have heard that a number of guilds have cleared Ulduar to Yogg-Saron already, which to me is perfectly fine. I like to think that a lot of good, properly-coordinated guilds will kill Yoggy this week, and the Blues agree with me. Of course, this week's Yoggy kills were on the easiest possible difficulty, so world first or not, it doesn't mean a whole lot in terms of fame and fortune.

This is the beauty of Ulduar -- if you want prestige (and the best gear), you have to earn it by flexing your raiding muscle and beating encounters on their respective hard modes. If you don't have the chops or the time for the highest difficulty content, then you can still beat the instance and see every encounter.

But, of course, you want those 239-level items.

So you should probably read after the jump and find out how to activate each boss' hard mode, yeah?

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Filed under: How-tos, Raiding, Guides

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