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Posts with tag Zarhym

Zarhym on why Blizzard didn't do an April Fools joke

Zarhym talks April Fools
The observant among the WoW community will have noticed that, on the Warcraft side at least, Blizzard didn't put out an April Fool's joke this year. There was a little confusion surrounding this, as Crabby made a reappearance on the official forums, back for another year, and a really excellent piece of fan-created art depicting a Dark Ranger was doing the rounds. The Starcraft team documented the apparent return of the Warhound, and even implemented it in-game, re-skinning all your workers as Warhounds.

And while some of the WoW community were happy to amuse themselves with ElvUI's Harlem Shake, or Wowhead's PTR patch notes, others grew increasingly angry that the WoW team hadn't put together a prank for this most foolish of days. Blizzard Senior Community Rep Jonathan "Zarhym" Brown took to Twitter, and to the official forums, to attempt to explain the absence of any seasonal folly.

All his posts are after the break, but the long and short of it is that, firstly, while some ideas had been bandied about, nothing had really stuck, and secondly, the team who usually work on the April Fool's jokes had been rather busy with other things. What other things could possibly have taken priority? Maybe Hearthstone itself, the Hearthstone website, or the recent revamp of the shop page, given how Zarhym explains the teams' roles.

It seems like Blizzard can't win: last year there were complaints that they wasted Developer time on April foolishness, this year, complaints that they didn't. What's your take on it? Did you wish they had done something? Or would you rather they spent time designing real content? Hit the break for Zarhym's posts.

Read more →

Filed under: News items

In patch 5.2, automatic flight path discovery is a thing of the past

Automatic flight paths are a thing of the past
If you've been on the leveling treadmill -- or if you frequent the WoW forums -- chances are you've noticed that after patch 5.2, you stopped automatically discovering new flight paths. For those of you (myself included) who loved this feature, it's unfortunately an intentional change. According to everyone's favorite floating skull, Zarhym, the auto-discovery of flight paths -- introduced way back in patch 4.2 in June 2011 -- was never intentional.


So why's it waited so long? Again, according to Zarhym, it was a complicated problem to crack -- and low on the priority list.


While I mourn the loss of what was one of my favorite Cataclysm-era features -- the run through the Wetlands to pick up the flight path at Menethil Harbor used to be a killer, literally -- I can't complain too much. After all, with mounts starting at level 20, hearthstones on a 15 minute cooldown (with the right guild perks), and flight paths scattered conveniently around the world, getting around is easier than it's ever been, even without automatically discovering new flight paths.

Filed under: News items

The Queue: 5,000,000g challenge to Zarhym and Bashiok

The Queue 5,000,000g challenge to Zarhym and Bashiok
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

I wanted to throw out a challenge to Bashiok and Zarhym.

I'll donate 5,000,000g to the Alliance charity of their choice if they can prove their father was not a Sha.

Zarhym's got the whole floating skull thing going on, and Bashiok's old green-tinted tree is back. It's pretty clear to me that they've got some Sha-ness.

Prove me wrong. The ball's in your court, fellas.

Eric asked:

Does anyone have a clue if a Windows Phone Remote Armory/Auction House is in the works?

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Filed under: The Queue

Blizzard developer interviews

Blizzard Developer Interviews
After WoW Insider's Anne Stickney rounded off Blizzard's Developer Interview schedule with her chat to Cory Stockton and Dave Kosak, discussing patch 5.1, brawler's guild, lore, dailies, proving grounds, scenarios and player housing, WoW Insider thought we should bring together all the interviews in the recent set.

Lead Systems Designer Greg "Ghostcrawler" Street:
  • Legendary, GAMEBREAKER.tv Ghostcrawler discusses raiding, PvP, alts, reputation, dailies and cross realm zones with the Legendary hosts.
  • All Things Azeroth Design, Cataclysm vs. Mists, patch 5.2 release schedule, classes, transmogrification changes.
  • Wowjuju Brawler's guild, daily quests, transmogrification, 10man vs 25man, the gear grind, pet gear for battle pets?
Lead Encounter Designer Ion Hazzikostas
  • Convert2Raid Scenarios, challenge modes, Brawler's Guild, dailies, and, of course, raids.
  • Method Coming soon!
Lead Content Designer Cory "Mumper" Stockton:
  • Curse Coming soon!
  • Warcraft Pets Pet design process, pets in future expansions, pet battles, potential for pet gender and breeding, pet model updates, "boss" pets
Lead Quest Designer Dave Kosak
  • Darkmoon Herald Hidden quests, easter eggs, phasing, lore, future questing changes, interesting activities, tillers, dailies.
  • Wowhead Patch 5.1 factions, brawlers' guild, scenarios and their lore involvement, dailies, alts, faction grinds, cooking changes.
Lead Designer Tom Chilton

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items

Patch 5.2: Transmog restriction changes possible

WoW's friendly skull, Zarhym, took to Twitter last night with a hint about potential upcoming changes to the transmogrification system in patch 5.2. Essentially the main-hand vs off-hand transmog distinction may possibly be getting cut, along with adding some exceptions to the absolute restriction of similar weapon types (ie: axes vs. swords). Expect any changes make sense -- so no shields as main-hand weapons.

We need to emphasis here that these changes are only possible, and are by no means set in stone. Don't get upset if you don't see in them in patch 5.2; or ever. You haven't been promised anything.

That said, it's neat to see what Blizzard is thinking for the next patch. Zarhym's tweet as follows:



Filed under: News items, Transmogrification

How to survive at the Battle.net World Championship

How to survive at the Battlenet World Championship
This weekend, some of the most competitive PvP and PvE players in the World of Warcraft (alongside players from Starcraft 2) will be engaging in the Battle.net World Championship. The event, taking place at the Shanghai Expo-Mart in Shanghai, China, is the largest competitive event focused specifically at Blizzard's games. So, in case you're wondering what's going on, where the live streams are, and how to find the events you're interested in seeing, Blizzard has you covered with this extensive survival guide to the event.

Our old friend Zarhym breaks it all down for you. With links to profiles of the players, a schedule of events and everything else you'd need to find the events you're interested in, this guide should help you find the challenge mode, arena, or live raid you want to watch. The event lasts from November 17th to the 18th.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Events, Blizzard, News items, PvP, Raiding, Mists of Pandaria

The evolving design of reputation

The evolving design of reputation
I'm not going to pretend that I like the process of gaining reputation in World of Warcraft, because I don't, and I never have. I remember grinding Brood of Nozdormu reputation back in vanilla for a ring that I still have in the bank. I remember gathering Scourgestones so that I could get to exalted Argent Dawn (I also still have my Seal of the Dawn), and murdering bears in Winterspring to get enchants off of other bears. As an insanely old bearded madman it is fair to say that I have dragged my ancient, grumbling carcass from expansion to expansion, finding various ways to get various groups to like me (often via the application of murdering pixels or collecting pixels off of murdered pixels) and I have always come to loathe the groups I've gained rep with along the way.

In fact, I'd go so far to call it an axiom. The more a certain group comes to like me, the more I'd willingly feed them all to a wood chipper if only that were an option. (Yes, Klaxxi, I'm looking right at you here.) That being said, it would be unfair and untrue to pretend that faction-based reputation hasn't undergone several design permutations over the years.

During Burning Crusade, for instance, there were specific dungeons that rewarded reputation with specific factions. I ran Shadow Labyrinth for Lower City reputation until my eyes quit in protest and moved to Paraguay. One of the ways that design began to change was with the Isle of Quel'Danas, which itself built upon the foundation laid by the Ogri'la and Sha'tari Skyguard factions.

These were faction grinds that allowed for the progressive unlocking of quests designed to be repeated daily, and these three faction grinds laid the basis for what we have today in Mists of Pandaria. And I'm starting to wonder if the reason I so dislike the Mists approach to reputation, with its copious daily questing, is not because of anything wrong with that system but rather because I'm incredibly spoiled.

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Filed under: Analysis / Opinion, Mists of Pandaria

The role of community managers

The Role of Community Managers
Despite the header image, Blizzard Community Manager Zarhym has been being a little less cuddly than he looks lately. Oh, wait... you're saying Zarhym's the one on the right? OK then. Zarhym has been weighing in on the role of Blizzard's Community Managers, following a couple of critical posts on the US forums.

One post was elicited in direct response to Zarhym's own replies on a thread about dailies.

Zarhym
Quote:

I think what should be taken out of the responses of those players frustrated at the CMs response is the standard of discourse that is being set, through said CM, in threads like this.

A CM is blizzards representative on these forums and the closest we come to hearing/seeing information straight from "the horses mouth". Now the wow forums are at times very cynical and baiting/trolling can be rife, but for a CM to come into a thread (one that didn't dignify a response) and basically condone certain behaviours through both the language he used and the context he used it in is quite disgraceful and reflects pretty poorly on both blizzard and the CM team.

It is up to the CM, not the players, to set the standard when it comes to meaningful debate and conversation. Showing otherwise further condones bad behaviour and meaningless posts in this thread and others all over general.

That's a fair point and I'll honestly think about that more as I'm flipping through the front page of the forums.

This is also a good time to remind people you can email WoWCMFeedback@Blizzard.com with your thoughts on our methods of community engagement. The posts in this thread commenting on my performance as a Community Manager, positive or negative, are better sent to my superiors so the topic of the thread stays on course. You can also personally give me feedback or chat with me on Twitter: @CM_Zarhym. I promise I at least read every tweet, and respond as often as I can. ;).

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Filed under: News items

Beast mastery hunters may escape Stampede nerf

Blizzard Lead Systems Designer Greg "Ghostcrawler" Street posted a lengthy Dev Watercooler yesterday, focused on Mists of Pandaria PvP.

Within that Dev Watercooler, one thing he mentioned was the extremely high burst being put out by Beast Mastery Hunters, saying:

Ghostcrawler
Beastmastery Hunters – We agree that stacking too many cooldowns to blow someone up is not interesting, skillful, or fair. (I also want to be clear that with all of these issues, we're not blaming players for using the tools that we gave them; we're blaming ourselves.) We're taking a hard look at the various Hunter cooldowns with the intention of reducing their burst. Hunters are receiving a buff in that they will no longer need to swap between Aspect of the Hawk and Aspect of the Fox. We also hope these changes help result in higher representation of Survival and Marksman Hunters.


Very shortly after the Dev Watercooler was posted, Ghostcrawler took to twitter, announcing that a substantial bug had been discovered, which only affected beast mastery hunters in the arena:
Community Manager Zarhym emailed us late last night to inform us that the bug had been isolated and added to the beast mastery hunter-specific section of the blog. The bug is now detailed as follows:

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Filed under: PvP, Mists of Pandaria

Will spectral flying be added to Pandaria?

It's a contentious issue for some - at present, there are various places in Pandaria that, once you're flying, you can end up dead that you can't get back to as a ghost. This means having no choice but to accept the repair cost and ten minutes of downtime that resurrecting at the spirit healer costs you. But now Zarhym comes to tell us that this might not always be the case.

Zarhym - No ghost flying in pandaria?
You're right. I just spoke to Ghostcrawler about it a bit and am going to clarify my original post. I explained why we didn't initially include flight while in ghost form on Pandaria, but it's important to note that the developers are discussing the issue and might well add ghost flying to the new continent. We do recognize that it's possible to die in some very inconvenient places, and much more frequently than in vanilla WoW due to flying mounts.



So if somehow you managed to die on top of a really inconvenient mountain peak in Kun-Lai just before raid (not that I know anyone like that) perhaps you won't have to eat ten minutes of "I can't tank yet" in the future. Not that I would know. Cause I don't.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Analysis / Opinion, Mists of Pandaria

Are pet battles too inaccessible for new WoW players?

Are pet battles too inaccessible for new WoW players
Recently there were some complaints on the official forums (shocking, right?) about how expensive pet battles are. The argument by many is that new players should have easier access to this feature.

In the Pet Battle Q&A from about a week ago, Cory Stockton explained:

Cory Stockton
[ ... ] the 100g training cost is going to make it difficult for a new player to get caught up in Pet Battles super-early, and that's by design, because everyone should learn how to play World of Warcraft first. Having said that, a new alt that can get 100g from another character can start the Pet Battle system at level 5.


In answer to the more recent forum post, Zarhym reiterated:

Zarhym
The cost is there, in part, because pet battles are intended to be a fun mini-game, particularly for players who've been around a while and want some new ways to spend their time while logged in -- it's not a profession. The system isn't really targeted toward new players while they're focused on leveling and character progression.

This is why there is a low level cap, but a buy-in barrier. It allows players with high-level characters and/or lots of alts easy access to the system, while reducing the risk of it being distracting or confusing for people just learning the core gameplay systems/mechanics.


More from Zarhym after the break.

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Filed under: Analysis / Opinion

Pet and Mount pane searchable in patch 5.1

Pet and Mount pane searchable in 51
The new mount panel is fantastic, and avoids many a noob moment like I had back when my paladin was brand new and had just learned to summon the class mount -- I couldn't find it, not realising that there was a "Mounts" tab in my spellbook. However, it has its downsides.

I don't suffer from this that much, as I'm not a huge collector of mounts, pets, or anything for that matter. I only have about 70 mounts, and that's a very ambitious estimate indeed! For those of us who are serious collectors, pet and mount panes new and old suffered from a serious problem: a lack of searchability!

Last night, in a Twitter conversation with Community Manager Zarhym, Lead Encounter Designer Cory "Mumper" Stockton said that a search function for mounts is "en-route for 5.1". Even with my measly 70 mounts and even fewer pets, I'm rejoicing. And, of course, glaring at the Abyssal Seahorse that mocks me from the top of my mount list.

What else could Blizzard do to improve the basic UI? I'd love to see a similar search added to the spellbook. My shaman was very confused indeed at the loss of Earth Shield, and eventually discovered that it had been taken away from her until level 26. A search could have made it far easier to find that! And I'd love to see a favorites section in the mount and pet journals. Mostly to get rid of that pesky seahorse.

[Edit: Thanks to all readers who pointed out that the pet pane is searchable already! I must write pieces immediately after titles so I don't forget key details!]

Filed under: Mists of Pandaria

Zarhym shares Mists of Pandaria midnight activation details

If you preordered a digital Mists of Pandaria and were wondering how it will switch over from Cataclysm to the new expansion, Zarhym has the details you thirst for, my friends. I myself got the digital deluxe this year (I love not having to go out and pick up a copy, I'm fearful of this thing you call outside) and so, I was curious. Zarhym, what do I need to know?

Zarhym - Mists of Pandaria Midnight Activation Details
The time is nearly upon us as the mists begin to part and a new age of discovery amidst turmoil begins! For those of you prepared to begin your adventures the moment Mists of Pandaria is launched in your region, we've put together some important details that should get your expedition underway.

As soon as we activate the new expansion content on launch, players who already have a Mists of Pandaria license with the data installed will gain instant access. If you're in the game when the clock strikes midnight, you don't even have to logout!

So, what happens at midnight for those of us with Mists ready to go?
  • A yellow System Message will appear in your Chat Log telling you to visit Orgrimmar or Stormwind to start your travels.
  • Level-85 characters will receive a new quest, no matter where they are in the world, which will guide them to Varian or Garrosh for further orders. If you're online at midnight you will receive the quest even if your Quest Log is full -- or you can visit Varian or Garrosh to get started on your journey to Pandaria.
  • Level-85 players will notice their experience bars automatically change so that experience can once again be earned.
  • Players who are at the Character Creation screen at midnight will notice the button to create a pandaren character will be enabled. (Reminder: This also applies to players who don't have a Mists of Pandaria license, as all races are now included with a base copy of World of Warcraft.)
  • Players who are at the Character Creation screen at midnight will notice the button to create a monk character will be enabled.
We've been very hard at work on this new technology with the goal of ensuring that players can enjoy a more stable and seamless transition into the next expansion than ever before. Our staff will be monitoring realm stability and gameplay issues around the clock, as we want to provide you with the best experience possible.

We'll see you on Pandaria!



Sounds like a fairly painless process all around. I suspect I'll find out first hand, as I'll doubtlessly be sitting there logged on waiting for it to happen.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Blizzard Video: Everything that awaits you in Mists of Pandaria

Zarhym posted this video up on Twitter last night, and it's worth sharing across the interwebs -- a great look at (nearly; well, sorta) everything coming in Mists of Pandaria. All the big zones, the dungeons, scenarios, raids, etc... Even some farming is in the video.

Zarhym notes in his tweet below that it was made for internal purposes, and we're glad they're sharing. Of course it's not as polished as something we'd see at BlizzCon or as a trailer, but it's still pretty good.

Have a look! And this just reinforces my happiness over the revamp of Scarlet Monastery.



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

No nerfs, no lockouts, no consumable restrictions for Challenge Mode dungeons

No nerfs for Challenge Mode dungeons

Blizzard's Lead Encounter Designer Ion Hazzikostas, a.k.a. Watcher, has taken to the forums a few times lately, along with Community Manager Zarhym, to provide clarification on Challenge Modes.

With all the bad air swirling around Blizzard from certain minority groups within the WoW community about catering to casuals, challenge modes are something they seem very keen to stand firm on. When asked if challenge modes would ever be nerfed, Ion replied as follows:


Watcher
If at all feasible, we're not going to be adjusting the content itself. Persistent leaderboards are the backbone of the system, and if we make the dungeon easier, then your 14:13 time last week might actually be more impressive than my 14:05 clear today, but there would be no way of knowing that. It's conceivable that we might adjust the actual Gold/Silver/Bronze cutoff times slightly if it turns out we were badly off the mark with the tuning, but we're pretty confident in our numbers.


Zarhym also weighed in with his own input on the nerf question.

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