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Posts with tag Zarhym

Thrall may not be the next warchief after all

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Zarhym has thrown a spanner in our preconceptions with the following post to the forums, reproduced in its entirety here.

Zarhym - Anduin goes Neutral - Really?
Posted by Levinthar

Erm...He's going back to being warchief of the horde. Which apparently isn't supposed to bother all the alliance that have been working with him for the last few years.

I know what was said during the press tour, but don't be so sure yet that you know who the next warchief will be. The information provided during the press tour was... not entirely accurate.


This is very interesting because it creates an entirely new future direction for the Horde. We saw tensions rise between the various factions in Cataclysm, and with Garrosh's ultimate fate not terribly rosy, this leaves us with a potential power vacuum and several individuals who might seek to fill it. Will Sylvanas make a power play? Will Baine, who is seen stretching his muscles in Mists sending missions to Pandaria, repeat his father's course and challenge Garrosh for the throne? Will Vol'jin seek to rule? Will everyone show wisdom and beg Rexxar to become warchief?

Time will tell. But for now, get your best crazy speculating hat on.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Latest beta patch raises level cap, opens new dungeons

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Earlier today, Mists of Pandaria beta realms were taken offline to deploy a new build -- not terribly exciting information on its own. Test realms are updated all the time. However, Quality Assurance Representative Sapperwix confirmed on the beta forums that today's patch will increase the currently available level cap to 88 and introduce two new dungeons that we haven't yet had an opportunity to test. Pet Battles, however, have not yet been re-enabled.

According to a tweet by community manager Zarhym, the dungeons opening up this afternoon are Mogu'shan Palace and the Shado-Pan Monastery. Keep an eye on WoW Insider -- we'll supply you with all of the details as they become available.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Raiding: Weighing the benefits of 25-man raids vs. 10-man raids

25s 10s raiding graph
According to Wowtrack.com, the number of 25-man raiding guilds is several orders of magnitude smaller than the number of 10-man raiding guilds. Why is Blizzard spending so much effort balancing both the 10- and 25-man raid formats when the 25-man raiding community contains an incredibly low percentage of the raiding population?

Blizzard Community Manager Zarhym recently posted this on a forum thread about the subject:

Zarhym
We'll continue making adjustments as necessary to keep 10- and 25-player raids within a relative alignment, in terms of time investment, difficulty and rewards. It may never be perfect, but we still see interest in both raid sizes for different reasons. And ultimately we'll continue designing 25-player raids as long as there are a decent number of guilds interested in the format. We've seen no evidence as of yet that such interest is waning to any degree that should cause us great concern.

We tend to begin raid design around 25 players anyway before tuning for the various sizes and difficulties. That, when combined with our intent to carry on with 25-player Raid Finder group sizes, makes it very much worth our time to continue designing 25-player raids.

Regardless of what players' personal preferences or opinions are regarding the varied raid formats in World of Warcraft, we don't see removing options as a smart choice in the foreseeable future.

Read more →

Filed under: Analysis / Opinion, Guilds, Raiding

Humans and orcs are just the pillars upon which the Alliance and Horde were built

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Zarhym hit the forums to clarify an important point that is being lost in recent lore discussions around the internet. Chris Metzen was quoted in a PC Gamer interview:

...the pillars of the franchise are orcs and humans; it really is the Alliance and Horde by extension, and it really is those two groups beating the brains out of each other for an extended period of time. That's always gotta be what Warcraft is about...

And as Zarhym entirely correctly points out, it's not just the orcs and humans that are all that matters now, but the entire Alliance and Horde factions that have developed over the course of the franchise's life. Warcraft started with them but has expanded unto everything else.

This is also a good opportunity to place front and center the fact that the Warcraft universe is an evolving story. It's not like Lord of the Rings, where everything that is has and (likely/hopefully) ever will be in the universe is already written in stone. Gandalf isn't suddenly going to join forces with the factions of darkness beyond the great sea while Frodo becomes the next Gollum -- but Thrall? Maybe he'll defect to the Alliance some day.* No one knows; it's evolving and ever changing.

Zarhym's full statements, after the break.

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Filed under: Blizzard, Lore

Raid Finder loot rules changing in patch 4.3.2

Zarhym hit the forums to respond to posts discussing the problems and concerns with the current loot system in the Raid Finder. The Raid Finder loot system currently grants a bonus on need roles to classes that could use the item the best, allowing the right loot to go to the right classes. The loot system also does not currently account for whether a player has the item already equipped or has already won the same item on the same boss, resulting in one player winning two of the same item.

Coming up in patch 4.3.2, it will no longer be possible to win two of the same item from the same boss. New loot rules coming so quickly seems to be indicative of Blizzard's position on the Raid Finder and its rules -- fluidity is a good thing. With the Raid Finder, more people are seeing raid content then ever, and these players need a different set of rules and a varied approach opposed to classic raiding. As time goes on, you'll be sure to see more tuning to the Raid Finder rules. Hit the jump for the full post.

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Filed under: Raiding, Cataclysm

Enter to win a World of Warcraft iPhone clip case

How many of you remember the Alliance and Horde iPhone covers community manager Zarhym showed off on his Twitter? Remember how he wasn't sure what to do with them? Good news: On behalf of Blizzard Entertainment, he's given them to us here at WoW Insider to give away to you, our readers.

We have four Horde and four Alliance cases to give away. For a chance to win, you need to declare your allegiance in the comments below. Decide which case you'd like to win, and comment with either For the Horde! or Glory to the Alliance! You can only enter once, so choose carefully!

One week from today on Wednesday, Nov. 30, we'll pick four random comments from both factions to win their corresponding cover. There are a few other rules, of course. To be eligible to win, you must be 18 years old or older and a legal resident of the United States or Canada (excluding Quebec). See the complete official rules for details.

Filed under: Contests

Class balance questions answered by WoW developers

In just a few moments, Blizzard's second developer Q&A hosted via CoverItLive will begin. Last time around, players were invited to ask questions about all things Mists of Pandaria, and it really went quite well. This afternoon, in a session timed to fit European players' schedules, the Q&A will sharpen its focus and discuss class balance and design. The Q&A will be hosted and moderated by Blizzard Entertainment community managers Zarhym and Bashiok with developers Celestalon, Ghostcrawler, Koraa, Watcher, Wradyx, and Xelnath in attendance as panelists.

If you wish to attend the event, the CoverItLive client has been embedded behind the cut below. To participate, you can log into CoverItLive with your Facebook, Twitter, MySpace, or OpenID credentials. If you don't want to use any of those, you are allowed to sign in as a guest. If you're unable to attend to event at all, don't fret: we'll have a transcript for you right here on WoW Insider once the panel has concluded.

Update: The Q&A is now live!
Update #2: The Q&A has ended and our transcript will be available shortly.
Update #3: Here's our transcript!

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Filed under: News items

Rumored "mass layoffs" at Blizzard never happened

Yesterday, a handful of gaming news sites reported that a senior designer working on the new Titan MMO had gotten laid off by Blizzard Entertainment. In the hours that followed, the internet began conducting an "investigation" via Facebook that revealed tens, if not hundreds of Blizzard employees were just laid off.

There's only one problem with the information said investigation dredged up: It's not true. There are no massive layoffs at Blizzard. So says Blizzard itself, via Community Manager Bashiok:

mass layoffs at blizz
Hey guys, out of respect for their privacy, we don't discuss individual employees, but the speculation circulating about 'massive layoffs at Blizzard' is just a rumor.


Fellow Community Manager Zarhym confirmed the lack of layoffs on his own personal Twitter account, saying that there's "tons of speculation based on false evidence." He went on to explain that the vast majority of people rumored to have been laid off showed up to work today.

So rest assured: The sky is not falling. Blizzard employees still have their jobs. Project Titan has not been cancelled. Ghostcrawler is still in the building. And despite what you may have heard from Mr. Feeney's grocer, Cory and Topanga are not adopting a 14-year-old Chinese boy.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Blizzard, News items, Rumors

Class design and balance Q&A session coming this Wednesday

Q & A
Hot off the heels of its wildly successful Mists of Pandaria live Q&A, the WoW dev team plans to hold another online Q&A, this time on the subject of class design and balance. Community Manager Zarhym's just announced that it will take place on Wednesday, Nov. 9, from 10:45 a.m. to noon PST. The chat will be held on CoverItLive, hosted by Bashiok and Zarhym. Answering questions will be Greg "Ghostcrawler" Street along with Celestalon, Koraa, Watcher, Wradyx, and Xelnath.

As with the last Q&A, the chat will use the CoverItLive system, so make sure you're signed up and familiar with it if you want to ask a question. Check after the break for the text of the announcement.

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Filed under: Blizzard, News items

Mists of Pandaria live developer Q&A transcript

Blizzard held a Mists of Pandaria live developer Q&A this evening. It was moderated by Community Manager Zarhym, with most of the questions being answered by Cory "Mumper" Stockton and Greg "Ghostcrawler" Street. The questions ran the gamut from serious to silly and offered a lot of great insight into the upcoming expansion and the inner workings of the development team. Highlights include, but are not limited to:
  • The new Pandaria faction hubs
  • New guild levels and perks
  • New talent system
  • Pet Battle system, including a possible spectator mode
  • The possible abolishing of prime glyphs
  • Ghostcrawler's feelings on #OccupyGregStreet
  • Matticus. Just ... Matticus.
The developers have already expressed interest in holding more of these chats, and I know I'm all in favor of it. For more information on the content of this evening's chat, check the official site, or stick with us after the break for a complete transcript.

Read more →

Filed under: Blizzard, News items, Mists of Pandaria

First Mists of Pandaria developer chat Thursday

Missed BlizzCon this year? Went, but didn't get a chance to ask a question? Well, here's your chance! Community Manager Zarhym has announced that the first Mists of Pandaria developer chat will be held at 5 p.m. PDT this Thursday, Oct. 27.

One important thing to note: This chat will use the CoverItLive system instead of Twitter, so you'll want to register an account prior to the chat if you intend to ask a question.

If you can't make the chat, don't worry -- your fearless WoW Insider writers will have a transcript and analysis ready shortly after the chat ends. See the full post below:

Developer Chat
This Thursday, October 27, we'll be hosting a one-hour live online developer Q&A with Lead Content Designer Cory "Mumper" Stockton and Lead Systems Designer Greg "Ghostcrawler" Street, beginning at 5:00 p.m. PDT. I'll be moderating the discussion to help facilitate a smooth and productive conversation. Given all the information revealed last weekend at BlizzCon 2011, we feel it's fitting for this chat to be focused on the next expansion, World of Warcraft: Mists of Pandaria.

While we've held some developer "chats" in the past, we're going to be using CoverItLive for this event. We welcome anyone to join us for the chat, but in order to participate you'll want to visit the official CoverItLive website beforehand to create an account -- it only takes a few moments. The Q&A itself, however, will take place on the front page of our website with the CoverItLive platform embedded in a blog.

Once the chat goes live, all you have to do is log into the CoverItLive client embedded on our front page, ask any question relating to Mists of Pandaria, and read along as the developers field as many questions as they can. This will be a moderated chat, meaning your questions will only initially be seen by the developers. If selected, your question will be published for all to see, and an answer will be provided. We ask that you keep the questions as concise as possible and understand that we won't be able to get to all of them. We'll be choosing questions based on the information we can reasonably provide, and what kinds of answers we feel will be the most compelling for the entire audience. Questions can no longer be submitted once the chat ends, but you'll still be able to review a transcript of the questions and answers that were posted.

We'll be taking note of what works and what doesn't during this Thursday's chat, as we hope to make CoverItLive our standard tool for facilitating live developer Q&A sessions going forward. Join us this Thursday at 5:00 p.m. and let's all work to make this a successful discussion between players and developers!




Filed under: News items, Mists of Pandaria

Zarhym: Death knight tier 13 coming "next week if we can"

Yo, death knights. Chill. Zarhym's got this.

It's no secret that the artists at Blizzard put a lot of effort and creativity into creating unique tier pieces for every class. It's a time-intensive process. But for death knights, it's been an uncomfortably long wait. After all, each and every other class had an official preview of their tier 13 set by the end of September.

Well, it turns out there was a good reason for that wait. Death knight tier 13 was completed "weeks ago," but because the finished product wasn't up to Blizzard's standard of quality, the original idea was scrapped and a new concept was conceived -- or so said Blizzard Community Manager Zarhym last night via Twitter and on the official Blizzard forums:

DK tier 13 revealed at blizzcon?
I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago.


Zarhym (who is totally welcome to come to next week's WoW Insider Reader Meetup and buy me a drink) says that Blizzard would "love" to post it next week, but with BlizzCon 2011 starting Friday, that may not be a possibility. I'm sure that few people will be happy having to wait another week (or longer) to get a look at death knight tier 13. But ultimately, I think they'll be glad that Blizzard didn't rush to implement a substandard product just to beat a nonexistent deadline.

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Filed under: Blizzard, News items, Death Knight, (Death Knight) Lichborne

Blizzard wants you to Ask the Artists this BlizzCon

BlizzCon thunders towards us like some great thundering thing. This year, BlzzCon will include a chance for you to ask questions on the forums and have them answered at the convention.

BlizzCon: Ask the Artists - Zarhym
At this year's BlizzCon we have a stage dedicated to featuring Blizzard artists of all disciplines and styles, from Glenn Rane (Digital Painting, Creative Development) to Samwise Didier (Traditional Drawing, StarCraft II). Whether you're attending the event or watching from home, we're giving you the opportunity to ask a question of the artists in this thread. All you have to do is list the discipline and/or category below which best fits your art-related question and ask away. If selected, your inquiry will be read and answered live from the Artist Stage at BlizzCon!

Head over
to the BlizzCon forums for a list of disciplines and categories including 3D modeling, trading card art, Cinematic Matte Painting and my personal favorite, Environment Concepts. I'd love to hear about the design process for WoW zones or the new Diablo III.


Turn to WoW Insider for all your BlizzCon 2011 news and information. Get ready to kick off the weekend with the WoW Insider Reader Meetup cohosted by Wowhead, and look for our liveblogs of the convention panels, interviews with WoW celebrities -- and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: Events, News items, BlizzCon

An end to mailing heirlooms?

If you're an altoholic, you've no doubt experienced the joy of schlepping your heirloom items around via the mail system (along with claiming all your pets and mounts for every new character). With Cataclysm and the focus on all the earlier content, many people are still running alts through the old world, soaking up all the different changes.

A recent blue post by Zarhym hints at a potential design change to the heirloom system.

Zarhym
So, after making a trip to the doctor and having some blood stolen, I stopped by Ghostcrawler's office to discuss this and other topics with him. We talked about some of the feedback in this thread, as well as the developers' latest thoughts on BoA and heirloom items.

Rather than potentially having my statements in this thread come back to bite me at some point in the future, I'm going to risk being confusing or sounding dumb. :p

In short, they agree that the process of mailing heirlooms around constantly is a little annoying. We'd prefer to try and work ourselves away from the method of mailing out BoA items in the future, like pets, mounts, etc. To that end, we have some design goals in mind that would improve this sort of item distribution system. And with those design goals have come some ideas for changing heirloom mechanics. This is sort of contrary to the idea I stated in this thread about just designing the system to allow players to mail their heirlooms all around their accounts without realm restrictions.

That's all of the information I can share at the moment, but I feel like it's worth pointing out that the design philosophy I stated earlier isn't so set in stone -- we're reevaluating these types of systems as we look toward the future. I apologize if I've caused any confusion.


This sounds great. Perhaps a BOA/heirloom vendor in each city who will sell you anything you've unlocked for a nominal fee? Time will tell!

Filed under: News items

Patch 4.3 PTR to go live potentially within the week

It looks like Community Manager Zarhym is clocking some weekend hours, as he's posted today with what should be a very welcome tidbit for most players: The patch 4.3 PTR is almost ready and could go live with the next week. He also revealed that the PTR will likely have incremental changes. Transmogrification, void storage, and a few UI and balance tweaks will likely show up right away, but it may take some time for the new dungeon and raid content to go live.

What this means for the release of patch 4.3 is a little foggier. Will we be going to BlizzCon with the PTR still chugging away? It sounds like Blizzard's not planning a rush job on this one, so it remains to be seen. Regardless, you'll want to keep it right here. When the PTR goes up, we'll be there with all the news and analysis you'll need to start planning your moves. Check after the break full for the full text of Zarhym's message.

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Filed under: Blizzard, News items

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