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Posts with tag Zul-Drak

Know Your Lore: The Zandalari

Know Your Lore The Zandalari SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are the first of the troll Empires, the first of the troll tribes, and in fact, the first of trolls as a cohesive race. The Zandalari have seen it all, from the very dawn of civilization to the evolution of the night elves to the Sundering to countless wars to present day. They have been watching both the culture and the assorted tribes of trolls splinter further and further, into smaller and smaller tribes. They have been watching as their race continues down the slow path towards eventual extinction, with little choice in the matter.

The Zandalari are tired of watching. As some of the first known intelligent races on Azeroth, they have seen it all, from vast troll Empires to splintered sub-groups. They are not about to walk that path to extinction quietly. After all, there's another, far more ingenious option available. And although their first plan may have failed, their second plan is far more likely to succeed, given the strength of their allies of old. In patch 5.2, we're about to face off with the Zandalari for the second time -- the first being the revamp of Zul'Gurub and Zul'Aman in Cataclysm.

But who are the Zandalari? Why should we care about this random group of trolls over any other?

Please note: This post contains some spoilers for patch 5.2 content.

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Filed under: Lore, Know your Lore

Wrath 101: Flight paths in Zul'Drak


Continuing on from Grizzly Hills, we come a bit north to Zul'Drak, a zone that's apparently one giant troll city. I'm a big fan; some people don't seem to love it much, but presumably everyone needs to know how to get around, so let's get into the flight paths. All the hubs in Zul'Drak are neutral (generally Argent Crusade-aligned), meaning there's just one list for both Horde and Alliance.
  1. Light's Breach is where you typically start in ZD. Danica Saint at 32,75 handles the air traffic there.
  2. Ebon Breach is the starting point for what is (in my opinion) one of the best questlines in the zone. The flight master there is Baneflight, at 14,74. See what they did there? Baneflight? I assume that's hilarious if you're a ghoul or something.
  3. Argent Stand is one of the two major hubs in the zone. Gurric is the flight master, at 42,65.
  4. Maaka (60,57) provides flights from Zim'Torga, which features a delicious Blessing of Kings-bot and some good questing.
  5. Rafae is at the small camp near Gundrak (71,23), providing easy access to that instance (which I haven't run more than once, still).

We're starting to get into zones where you're more and more likely to have your own flying mount, but I will press on through Sholazar, Storm Peaks, and Icecrown in the days ahead. Stay tuned! Previously posted: Howling Fjord, Borean Tundra, and Dragonblight (Horde/Alliance); Grizzly Hills.

Arthas awaits, and so do your questions. Find the answers you've been looking for to help you with your journey into Northrend and to level 80 with Wrath 101.

Filed under: Guides, Wrath of the Lich King

On the search for Heavy Frostweave Bandages

One of the weirdest changes in Northrend so far is the way First Aid training works, strangely enough. Used to be that once you hit a certain level, you could just go run to the trainer to train up the next wave of bandages (or you could buy a manual from a trainer somewhere), but not so in the expansion: to get Heavy Frostweave Bandages, you have to depend on what seems to be a world drop.

The rules are still a little hazy, and the plans to get it seem to be somewhere between experiment and superstition: we know for sure that you need to have 390 First Aid already to get the book to drop (though you need 400 to actually use it), and we know that it can drop from almost anywhere in the world. But apparently there are a few places where it drops more often: in Zul'Drak, sometimes in Sholazar Basin, and sometimes in dungeons. Other than that, everything else is just rumors -- I haven't gotten the book yet, and I've been 400 since I had enough Frostweave to level up. I heard it was on the AH for around 20g, but of course that varies by realm, and when I checked today, it wasn't on the AH at all. And we've also heard that once you learn it, it won't drop for you again, so there may eventually be an AH market for these -- until all potential sellers actually learn the recipe, that is. And then there's this, which just makes my head spin. We may see another level of Frostweave bandages in a future patch.

Very strange, and strange choice by Blizzard to do it this way in the first place. It also appears that a stack of Heavy Frostweave Bandages sells to vendors for only 5g, so the days of nabbing lower-than-3g stacks of cloth on the AH and selling them to vendors for a profit may be over. Which is fine, because your guild's tailor could probably use it anyway. But I am bummed I haven't see the manual drop yet -- the better my gear gets, the less the non-heavy bandages do for me.

Update: Yes of course they can't be on the AH, because as you can see in the screenshot above, the manual is BoP. Never mind. Thanks, commenters.

Filed under: Tailoring, Patches, Analysis / Opinion, Odds and ends, Blizzard, Economy, Leveling, Wrath of the Lich King

Ask A Beta Tester: AABT's greatest hits, part 2


On to part 2! This series of questions spans August and early September, and we'll keep moving forward this week.

Hoops asked....

How much gold roughly would you get from questing 70-77 (until you unlock the flying mount)? I was wondering if it would it be worth farming money beforehand or would the money from questing be enough.

Elizabeth answers: I'm not 77 yet, so I can't exactly address the question as asked, but I can tell you that I've made about 400g leveling from 70 to 72. That's just from questing, vendoring trash & unneeded greens -- and it includes some stupid deaths, plenty of repair bills(I blame Dalaran for many of them!), and training a couple of professions (35g to train a primary profession to the next skill level and 100g to train a secondary profession to the next skill level).

Allie adds: I finally started keeping track of how I was doing gold-wise while leveling. On the beta I leveled a lot through instance runs because the demand for healers was so high; on the live realms I've leveled mostly through questing. Between 70 and 76 so far (remarkably fast for me but my guild starts raiding next week) I've made somewhere in the region of 2K gold after training, repairs, professions, etc., mostly through questing and keeping my bags as open as possible to sell vendor trash. As Elizabeth observes, that part's key; Northrend vendor trash and greens sell for a LOT.

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Filed under: Analysis / Opinion, Expansions, Lore, Leveling, Classes, Making money, Death Knight, Wrath of the Lich King

Ask A Beta Tester: Questions I wish we'd been asked


Here at WoW Insider sometimes we go a little nuts around big news events due to sleep deprivation or sensory overload in conjunction with large hits of caffeine. When that happens while we are writing "Ask A Beta Tester," occasionally we ask ourselves questions ("Why am I not in bed?") that we later realize might actually be useful.

As Wrath of the Lich King's release date creeps up and the beta becomes more and more deserted (seriously: Dalaran is a ghost town these days, not that my computer's wheezing hardware doesn't appreciate it), I find myself turning to a few topics that readers generally never asked about, but wound up being game-defining experiences in the beta. By necessity, most of them are a little more general -- overall impressions, things you wouldn't necessarily think to ask about unless you were a fresh arrival in Northrend and noticed the differences -- but I've included a few specific things that I hope people will find interesting. Unlike --

Why are you not in bed?

What makes you think I'm not?

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Filed under: Analysis / Opinion, Quests, Expansions, Features, Leveling, Wrath of the Lich King

All things Wrath of the Lich King

Over the past week, particularly in the last few days, the crisp Internet air has been abuzz with news from the upcoming expansion, Wrath of the Lich King. Fear you're out of the loop? Here's a quick round-up of all the information being released, along with analysis and opinion.

Don't forget to keep checking back, as this page will be updated as information becomes available:

Dungeons and raids
  1. An analysis on Arthas as a ten-manned event, including its impact on the 25-man raiding structure, as well an exploration of its consistency with the lore.
  2. Did you know that all expansion raids will have a 10-man setting, as well as a 25-man?
  3. Read through some of our initial impressions on the 10-man raiding set-up.
  4. We also wrote up a concise overview of the ins and outs of dungeons post-expansion, including a new token system, similar to [Badge of Justice].
  5. The Nexus has been announced on the official site as one of the new dungeons.
  6. The WoW Insider Show discusses 10-manning Arthas.
Zones, factions, and relevant lore
  1. Alex has written an excellent overview of the Grizzly Hills, a soon-to-be zone for low to mid-seventies. With old factions reappearing, along with other surprises, it's definitely something to look forward to!
  2. If news of the Dragonblight has intrigued you, you'll be pleased to know that more information has been made available.
  3. While we're brushing up on our lore and learning about new areas and factions, Alex thought it fitting to illuminate the lore behind Azjol-Nerub, as the Nerubians will have their own role in the expansion.
  4. Alex asks us about lore figures we'd like to see in the expansion.

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Filed under: Analysis / Opinion, Blizzard, News items, Expansions, Screenshots, Raiding, Lore, Factions, Know your Lore, Galleries, Interviews, Death Knight, Wrath of the Lich King, Inscription

More Wrath of the Lich King impressions and information coming out

WorldofWar.net also got an invitation to the Blizzard event this past week (our invitation must have been lost in the mail, maybe?), and they've got six full pages of text about what they saw. Six pages hard to read though, so we've got all the salient points right here:
  • Both Jeff Kaplan and Tom Chilton presented, with Kaplan showing off the Death Knight class and Chilton showing off the work they've done on Northrend.
  • The Forsaken-designed starting town Vengeance Landing was shown off -- this was the same area we got to play back at Blizzcon, as well as Utgarde Keep
  • They also got to see Valliance Keep (the other Alliance starting area), and Warsong Hold, a huge gothic iron structure run by Garosh Hellscream that Kaplan apparently called the "new look " of the Horde
  • Horde players will be taking a Zepplin up to Northrend
  • The Nexus, in the Coldarra part of the Borean Tundra, is the first instance on the western side of Northrend from Utgarde Keep, and it's a three wing instance with a raid dungeon where players will meet Malygos.
  • The Badge of Justice system will continue in Northrend, but there will be new tokens to act as Badges and be returned for loot.
Lots more after the break.

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Filed under: Analysis / Opinion, Blizzard, Expansions, Lore, Death Knight, Wrath of the Lich King

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