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Posts with tag ZulDrak

Know Your Lore: Lore summed up part 4 - Wrath of the Lich King continued


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week's coverage of the lore of Wrath of the Lich King got to the thematic middle point of the expansion - the Wrathgate event. It changed the nature of Horde/Alliance relations, breaking any possibility for faction cooperation. It also capped off the Dragonblight storyline - Horde players had to deal with the realization that the very plague used on Horde troops by Putress was created by their efforts questing in the zone, while Alliance players saw the loss of one of the more beloved lore figures on their side, Highlord Bolvar Fordragon. (The last name Fordragon means "He who cleaves on Dragons' in old Arathi. Okay, no it doesn't. But Bolvar absolutely did that.) Combined with the way Bolvar's previous encounters with players had been worked into the quests, it was a gut punch to lose him.

It was far from the end of the story, however. We had miles to go before we reached the foot of Icecrown Citadel. I mentioned, briefly, the Arugal storyline in the Grizzly Hills, but there was also the story of the Furbolg in the region - a story that touched upon earlier zones such as the Howling Fjord and the Whisper Gulch. These stories would be shown to be of vast importance, and connected to that of an entity named Loken, who was directing the plunder of ancient Titan sites across Northrend by a force of strange Iron Dwarves.

The story of Loken would, in a way, eclipse that of Arthas Menethil without displacing him - for while the Lich King was a clear and present danger and the reason the Alliance and Horde had come to Northend, Loken would prove to endanger Azeroth far more directly. If the Lich King succeeded, the Scourge would rule a world dominated by the undead. If Loken had his way, there would be no Azeroth at all.

The machinations of these two forces both involved a strange material called Saronite - the Scourge forces seemed determined to mine this unusual metal from specific dark corners of the land beneath Northrend's surface. Whisper Gulch, too, teemed with it. But what was Saronite, and why did the Scourge seemingly loathe and fear the name Yogg-Saron while still using the stuff?

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King

Guest Post: Three fresh ideas for world PvP events

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Of all the PvP events I've participated in over the years, the battle for Halaa in Nagrand always sticks out in my mind as one of the best-executed examples of world PvP that the World of Warcraft has ever produced. The battle for Halaa brought together several areas of warfare in perfect harmony.

  • The element of surprise The battle for Halaa took place at any time. Whenever the opposite faction felt like taking control of the city, they could form a raid and start bombing. It left the controlling faction scrambling to assemble a defense when the words "Halaa is under attack!" popped up on their screens.
  • Aerial assault Players had to activate one of four wyvern stations and fly over the city of Halaa to drop bombs, causing massive amounts of damage. Until the defenses were weakened, players could not successfully enter the city.
  • Sabotage While enemy players were taking to the skies, one of the keys to success was to destroy the activated wyvern stations to prevent those enemy players from immediately taking off for another bombing run.
  • Siege warfare Once the city's defenses were eliminated, the conquering force moved into the city center and held the city captive. Either the defending faction would break the siege and regain control of the city or it would be lost to the conquering heroes.
  • Spoils of war Defeating your enemy within the boundaries of Halaa yielded you a Halaa Battle Token. Once you controlled Halaa, those tokens could be spent on various rewards, including the coveted Dark War Talbuk.

With new expansions come new territories to explore and conquer. Sadly, Nagrand and the war-torn city of Halaa fell to the wayside in favor of Wintergrasp once Wrath of the Lich King was released. So what does a player who is hungry for world PvP do now? If you have some friends and are will to do a little organizing and promoting, here are three new ideas to spring on your server.

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Filed under: PvP, Guest Posts

Two mods for thwarting The Alchemist's Apprentice

Ever since Wrath of the Lich King was in beta, my least favorite daily quest was The Alchemist's Apprentice from Zul'Drak, part of Troll Patrol. I could zoom through all of the other Troll Patrol quests without any stalling or hesitation, but this one would hold me up forever with its stupid Seasoned Cider Sliders and Muddy Mire Maggots. It never kept me long enough for me to fail the Troll Patrol timer, but it kept me long enough to be an extreme annoyance.

At this point I've memorized where all of the weird little ingredients are in Finklestein's lab, but now that I've started reading Flame Shock, a Shaman blog, I realize how silly I've been. I don't use a lot of mods, so I never think to look for mods for very small, very specific things like a single quest, but it turns out I really should have, just like when most everyone was using Ogri'Lazy and I was still typing "blue red red red green red yellow" in /say to myself.

The blogger behind Flame Shock lists two different addons that are worth checking out for this quest: EasySerum and a much less elegantly named "Finklestein daily serum quest helper." Flame Shock has pictures of both in action, with EasySerum listing the location of the item you need in your chatbox and the second mod putting a dot on your minimap, showing the item's location visually. Your days of needing to start the quest because you ran to the wrong side? Over!

Filed under: Analysis / Opinion, Add-Ons, Quests

The Empire of Zul'drak issue resolved with a new quest

A lot of players aiming for the Loremaster achievement were hitting a snag in Zul'Drak. Because of one or two quests that were only able to be done while on a single questline, a lot of players that missed it initially were blocked from going back to it and were stuck at 99/100 quests. Patch 3.0.8 brings some great news for those people: A new quest has been added to the zone so you can finish your achievement.

Chronicler To'kini in the quest hub Zim'Torga now offers the quest Tails Up, which as of this posting doesn't appear on either Wowhead or WoWDB yet. It's another of Blizzard's awkward humor quests, though luckily it's not poop related. Genitalia is the name of the game this time around. The Chronicler wants to bring some Zul'Drak wildlife back to Zandalar to study, but he specifically wants females from you. So you pump the beasts full of tranquilizers, do what you see in the picture to the right there, and you pray it's a female.

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Filed under: Patches, Analysis / Opinion, Bugs, Achievements

Arcane Brilliance: Leveling your Mage, 70-80



Each week,
Arcane Brilliance invites Mages everywhere over for brunch. We serve muffins, sweet rolls, croissants, and enough mountain spring water to wash it all down. Then, for dessert, Arcane Brilliance conjures strudel for everyone, because who doesn't like strudel? If you raised your hand, you, sir or madame, are a dirty, dirty liar. Everybody likes strudel.

About a billion years ago, when Warlocks still ruled the world, back in those dark days before Arcane Barrage, spellpower, and elementalist specs--in that bygone era before Death Knights appeared in Azeroth, bringing with them their ridiculous magic resistances and eighty-seven different ways to silence or interrupt--Arcane Brilliance brought you a series of Mage leveling guides. In those days, we didn't have any of this crazy "rock music" you kids listen to now, and when we fought Illidan, we had to chain pot. We walked naked twelve miles to school through nineteen feet of snow while fending off wolves and dinosaurs with our bookbags, and we liked it.

Things are different now. Nowadays, when you hit level 70, your experience bar doesn't vanish, never to return. We have ten new levels and an entire new continent to adventure our way through, new talent points to spend, new gear to pick up, and several fresh and exciting ways to barbecue zombies. It's an exciting time to be a Mage, and Arcane Brilliance is here to open a portal to level 80 for you.

If your Mage is at some other point along the leveling continuum, you can find the previous leveling guides here, here, here, and here. You can find the new one by clicking the words "read more" directly following this period.

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Filed under: Mage, Analysis / Opinion, Tips, Quests, Expansions, Features, Leveling, Guides, Classes, (Mage) Arcane Brilliance, Wrath of the Lich King

Going to Northrend for the holidays

It's the day after Christmas. A fair portion of our readership is only now getting Wrath of the Lich King installed on their computer, especially after the gift exchanges of the last few days. Over the weeks since Wrath's release, we've had quite a bit of content to ease you through your first steps into Northrend. With this latest wave of people hitting the frozen shores for the first time, it's a good opportunity to look back on a lot of that.

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Filed under: How-tos, Walkthroughs, PvP, Quests, Expansions, Factions, Guides, Death Knight, Wrath of the Lich King

Wrath 101: Flight paths in Zul'Drak


Continuing on from Grizzly Hills, we come a bit north to Zul'Drak, a zone that's apparently one giant troll city. I'm a big fan; some people don't seem to love it much, but presumably everyone needs to know how to get around, so let's get into the flight paths. All the hubs in Zul'Drak are neutral (generally Argent Crusade-aligned), meaning there's just one list for both Horde and Alliance.
  1. Light's Breach is where you typically start in ZD. Danica Saint at 32,75 handles the air traffic there.
  2. Ebon Breach is the starting point for what is (in my opinion) one of the best questlines in the zone. The flight master there is Baneflight, at 14,74. See what they did there? Baneflight? I assume that's hilarious if you're a ghoul or something.
  3. Argent Stand is one of the two major hubs in the zone. Gurric is the flight master, at 42,65.
  4. Maaka (60,57) provides flights from Zim'Torga, which features a delicious Blessing of Kings-bot and some good questing.
  5. Rafae is at the small camp near Gundrak (71,23), providing easy access to that instance (which I haven't run more than once, still).

We're starting to get into zones where you're more and more likely to have your own flying mount, but I will press on through Sholazar, Storm Peaks, and Icecrown in the days ahead. Stay tuned! Previously posted: Howling Fjord, Borean Tundra, and Dragonblight (Horde/Alliance); Grizzly Hills.

Arthas awaits, and so do your questions. Find the answers you've been looking for to help you with your journey into Northrend and to level 80 with Wrath 101.

Filed under: Guides, Wrath of the Lich King

Wrath 101: Farming for Eternals

So you're level 80. What now? Raiding? PvP? Hah, no, not really. It's time to start farming mats for... everything! When you're off farming, Eternals (the Wrath equivalent of Primals) are probably on the top of your list. We've had a lot of people asking us what the best places for Eternal farming are, so we're here with the answer.

Below is a quick guide to the best spots for every type of Elemental Eternal in Wrath of the Lich King, and it's assumed that you have Cold Weather Flying when you're out farming. Most of the best farming spots aren't exactly tuned for players lower than level 77, and you can't get to the really awesome spots at all. So hold off on your farming until you're 80, or near 80. It will make your life easier.

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Filed under: Items, Analysis / Opinion, Guides, Wrath of the Lich King

The Queue: Tradeskill bits and pieces


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

First off, I want to apologize for an error I made yesterday. I didn't research the sockets that Blacksmiths can give only to themselves enough, and due to one-part misinformation, one-part assumption, I said those sockets overwrite enchants from Enchanting. That's actually not true. Leatherworking's fur linings do overwrite enchants. Tailoring's cloak embroidery overwrites enchants. Blacksmithing's sockets do not. Again, I apologize for that. Socket One-Handed Weapon still never made it into the game, though. With that all said, let's get into the questions.

pietrex asked...

I've got another question about sockets. I remember that we had lots of socketed quest rewards in Outlands. But I've completed three zones in Northrend and seen only few of these. Does it change in mid-70 zones or do we have to wait until we get our hands on gear from Heroics?

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Filed under: Skinning, Leatherworking, Analysis / Opinion, Jewelcrafting, Wrath of the Lich King, The Queue

The Queue: Reputation, daily quests, and performance in Dalaran


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Daily quests and reputation has been a really hot topic lately, not only in The Queue but across WoW in general. Some of our questions today will focus on that, but I'd also like to let you guys know that WoW Insider will overall have more information on those things coming really, really soon. Keep an eye on the site today and in the coming days for all of that good stuff.

Alright, let's gets started with my2cents' question...

Where, if anywhere, is the quartermaster for Valiance Expedition? I'm almost revered and I'm curious to see if there are any rewards available.

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Filed under: Analysis / Opinion, Blizzard, Wrath of the Lich King, The Queue

Ask A Beta Tester: AABT's greatest hits, part 2


On to part 2! This series of questions spans August and early September, and we'll keep moving forward this week.

Hoops asked....

How much gold roughly would you get from questing 70-77 (until you unlock the flying mount)? I was wondering if it would it be worth farming money beforehand or would the money from questing be enough.

Elizabeth answers: I'm not 77 yet, so I can't exactly address the question as asked, but I can tell you that I've made about 400g leveling from 70 to 72. That's just from questing, vendoring trash & unneeded greens -- and it includes some stupid deaths, plenty of repair bills(I blame Dalaran for many of them!), and training a couple of professions (35g to train a primary profession to the next skill level and 100g to train a secondary profession to the next skill level).

Allie adds: I finally started keeping track of how I was doing gold-wise while leveling. On the beta I leveled a lot through instance runs because the demand for healers was so high; on the live realms I've leveled mostly through questing. Between 70 and 76 so far (remarkably fast for me but my guild starts raiding next week) I've made somewhere in the region of 2K gold after training, repairs, professions, etc., mostly through questing and keeping my bags as open as possible to sell vendor trash. As Elizabeth observes, that part's key; Northrend vendor trash and greens sell for a LOT.

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Filed under: Analysis / Opinion, Expansions, Lore, Leveling, Classes, Making money, Death Knight, Wrath of the Lich King

Breakfast Topic: What did you level first?

Our topic for today comes from one of our readers, Grindal. He (she? Sorry!) wrote in suggesting we ask all of you a question. What did you level first? Did you level your main right away? Did you try out an alt in Northrend? Did you roll a Death Knight? Heck, is your new Death Knight your new main?

Personally, I went straight to my main. No questions about it. I hit the Howling Fjord and started questing like crazy. Eventually I rolled my Death Knight with the name I had been reserving for months now, but I didn't really play it at all. I just wanted to start accumulating rest. That's about all I did on all of my alts, actually. I made sure my 70s were in inns. That's it. Beyond that, it's been all Shadow Priest all the time. I was lucky in that I got into Northrend a little bit ahead of the crowds, so I'm usually a zone ahead of most people. I just finished the Dragonblight last night just as the masses rolled in, and now I have the Grizzly Hills more or less to myself. Once people start flooding that zone, I'll be over in Zul'Drak.

How are things going for all of you?
What did you level first?
My main!8580 (66.1%)
An alt!2258 (17.4%)
I don't have Wrath yet and cry myself to sleep at night2143 (16.5%)

Filed under: Priest, Analysis / Opinion, Breakfast Topics, Leveling, Death Knight

WoW Insider presents Sholazar Basin and Zul'Drak

Building up to Wrath's release, we've been showing you previews of each of the world zones of Northrend. Sholazar Basin and Zul'Drak are two of the remaining zones you probably haven't yet seen, so if you're interested, links to the galleries are below.

Sholazar Basin is Northrend's Un'goro Crater, and has a pleasing mix of the familiar and the unfamiliar. A testing grounds of sorts for the Titans, you run into a lot of unusual lifeforms here like the Oracles, a race of intelligent murloc-esque creatures who are at war with the Frenzyheart Tribe of Wolvar. This is also the new hunting ground of Hemet Nesingwary, and trust me when I say his quests aren't nearly as awful this time around.

Zul'Drak is the center of one of the last Troll Empires, home of the Drakkari Ice Trolls. Under heavy assault from the Scourge, the Drakkari Empire has pooled their resources and pulled back to their capital, using some rather desperate measures to ensure their survival. Your first major Argent Crusade quest hubs are in this zone, and our old friends of the Zandalar Tribe will be meeting up with us here as well.

Edit: As always, if you're trying to avoid any and all spoilers, these galleries are not for you. There are no heavy plot spoilers contained within, but there are some light ones. If you don't like spoilers, don't look.

Filed under: Analysis / Opinion, Expansions, Galleries, Wrath of the Lich King

Ask a Beta Tester: Zul'Drak and more


Welcome to yet another edition of Ask a Beta Tester. We're coming to you a little later in the day than we usually do, but I think getting the site's redesign up was worth it! It's sparkly, isn't it? We only have a little under a week of Ask a Beta Tester left, so let's make the best of the time we have and get started!

Nick S asked...

Is there any lore for the Trolls? I've seen very, very little that's not negative. Where's the Troll lovin'?!?

Unfortunately, I'm primarily Alliance and didn't see much from the Horde beyond the first couple of zones, so I'm not really sure about the Darkspear. Zul'Drak has a whole load of Troll content, though. It's an entire Troll zone centered on the last Troll Empire, the Drakkari. There's also the return of the Zandalar Trolls, who are much more friendly. You might have met them back when Zul'Gurub was run frequently. They're there to document the fall of the Drakkari and prevent them from doing something really, really bad.

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Ask A Beta Tester: Questions I wish we'd been asked


Here at WoW Insider sometimes we go a little nuts around big news events due to sleep deprivation or sensory overload in conjunction with large hits of caffeine. When that happens while we are writing "Ask A Beta Tester," occasionally we ask ourselves questions ("Why am I not in bed?") that we later realize might actually be useful.

As Wrath of the Lich King's release date creeps up and the beta becomes more and more deserted (seriously: Dalaran is a ghost town these days, not that my computer's wheezing hardware doesn't appreciate it), I find myself turning to a few topics that readers generally never asked about, but wound up being game-defining experiences in the beta. By necessity, most of them are a little more general -- overall impressions, things you wouldn't necessarily think to ask about unless you were a fresh arrival in Northrend and noticed the differences -- but I've included a few specific things that I hope people will find interesting. Unlike --

Why are you not in bed?

What makes you think I'm not?

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Filed under: Analysis / Opinion, Quests, Expansions, Features, Leveling, Wrath of the Lich King

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