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Posts with tag Zuljin

Patch 4.1 PTR: Zul'Aman examined

After spending many hours and relying on the dungeon finder to pick up tanks on the 4.1 PTR, I managed to get a nice handle on the updated bosses in Zul'Aman. Unfortunately due to time constraints, the group was only able to challenge the first four animal bosses. We weren't able to progress past the Lynx or Dragonhawk bosses. While there were new mechanics introduced, after wiping over 10 times to the Dragonhawk boss, I can safely say that there need to be some slight numbers adjustments. WoW Insider rogue specialist Anne was able to join me as we continually wiped, figuring out new mechanics. Thank goodness for repair bots.

As an aside, perhaps someone can answer me this question: Why are raid groups looking for players for Icecrown Citadel on the test realm?

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Filed under: Analysis / Opinion, News items

Know Your Lore: Zul'jin and the Amani


The
World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It is a fact that once, in the distant past, it was the imperial power of the trolls that broke the aqir and nearly ruled Azeroth entire. From the day that a clan of unknown wanderers discovered the Well of Eternity and began their transformation into what we today call night and blood elves, the trolls have found themselves pushed back. They've been driven from their homes again and again. Trolls are often decried for their cannibalistic ways -- but to a troll, is it and can it be cannibalism to eat the flesh of the beings that have never shown kinship or respect for your people? The beings who have stolen your homes, time and again, ever harrying you out of your sacred places and ancestral territory?

Trolls know many secrets. They know much of magic and ancient power. They have lost more than some races can ever claim to have had. Even as they fractured and divided, even as Gurubashi turned against Amani, Drakkari against Sandfury, trolls have never forgotten this one fact.

All land was troll land once. And it will be again, if some have their way.

Ecce Zul'jin, leader of the Amani. Quite possibly, this is the greatest troll warrior who has ever lived. With a certainty, this is the greatest troll warrior of the past several thousand years.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The Second War

Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.

When last we got together over the nonexistent campfire to share stories of Azeroth and Draenor and the peoples of both, our heroes were either fleeing the destruction of Stormwind or destroying Stormwind, depending on who you think of as the heroes. Once again, the 'canonical' nature of these events has shifted somewhat from the time they were first presented to now, so bear with me if you see any inconsistencies as I attempt to work several disparate accounts together. Also, wow, did a lot happen in the Second War, so please forgive anything I miss or merely allude to from the Alliance and Old Horde KYL's.

We know that following the loss of Stormwind (and by following I mean that they could probably see the buildings burning as they sailed away) the survivors, led by Anduin Lothar, sailed north for Lordaeron and the court of King Terenas Menethil. It was this journey and Lothar's arrival that led Terenas and Lothar to begin the diplomatic work that created the Alliance of Lordaeron. It's important to keep in mind that, at the time, not many people actually knew much about the orcs aside from the survivors of Stormwind. King Llane Wrynn had an adviser who knew a lot about the orcs but that ultimately ended in Stormwind's destruction as we covered last week. Still, Lothar was the one person both connected enough through his descent from the ancient Arathi bloodline and knowledgeable enough about the enemy to command the military of this new Alliance.

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Filed under: Horde, Alliance, Human, Dwarves, Gnomes, Orcs, Trolls, Analysis / Opinion, Lore, Know your Lore, NPCs, Cataclysm

All the World's a Stage: So you want to be a Horde Warrior

This installment of All the World's a Stage is the thirteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The Warrior is not merely a well-trained fighter who loves his weapons and armor and takes great care to wield them well -- inside each one is a boiling cauldron of rage and passion. By and large, warriors feel at home on the battlefield because it is the one place where they can express themselves, where they can finally let go of all the restraint society imposes on them and unleash all their emotions. Without his raging passion, a person would be much better suited to some calmer form of work -- it is this unquenchable fire which sustains a warrior, driving him into action in the midst of mortal peril.

Alliance warriors tend to focus more on training and weapon mastery, sometimes downplaying their rage so much that you hardly even see it. Some warriors like this (even in the Horde sometimes) may be so stoic that even they do not believe that they have any emotions whatsoever, although I doubt anyone who watched them fight could really agree. Something's got to make you willing to put on all that armor and risk death every day.

But Horde warriors are more likely to display their rage, bloodlust, and other aggressive emotions much more freely. Of course, it's possible that a Horde warrior could have a collection of stuffed animals, write poetry, and even play hopscotch with children, but their rage lurks deep within, and the essence of their profession is to let it loose.

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Filed under: Horde, Orcs, Tauren, Undead, Trolls, Warrior, Blood Elves, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

A new round of free character transfers announced

As of noon today, a new set of free character transfers are available from select realms due to their exceedingly high population. Bornakk says that these transfers will last until Wednesday, September 10th unless their transfer goal is met early. In that case, the character transfers will end early as well. Get in while you can, if you're on one of these realms!

The realms Illidan, Mal'Ganis and Warsong have the option to transfer to the Zuluhed server. Aerie Peak, Area 52, Moon Guard, and Zul'Jin have the option of transferring to Muradin. On the Oceanic side of things, the servers Barthilas and Frostmourne may transfer to Dreadmaul if they so choose. Forum links embedded for your new-home-researching convenience.

Remember, these transfers are only open until September 10th or until their transfer quota is met. If you're interested in moving, do it as soon as you can so you don't miss out.

Filed under: Realm News, Blizzard

Why all race Death Knights make sense from a lore standpoint

It seems like one of the biggest problems a lot of people have with Death Knights is the fact that they can be all races. Me, I say: Why not? The lore really isn't as bad as you might think. Sure, some of the retcons can get a little annoying, but despite the fact that non-Paladin races will get to be Death Knights, I don't think you really consider it a retcon, but rather an evolution in an ever-evolving story that opens up a lot of great story ideas and RP opportunities, and I'm really looking forward to it.

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Filed under: Horde, Alliance, Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Virtual selves, Blizzard, Expansions, Draenei, Blood Elves, Lore, RP, NPCs, Death Knight, Wrath of the Lich King

Server crashes plague Ruin battlegroup and others

It seems to be an unfortunate reality of WoW, if not MMORPGs in general: When a new patch goes live, more often than not, it's going to be a bit rocky on the servers for a while. Patch 2.4.2 is no exception, Many servers are having trouble staying up, including most of the Ruin Battlegroup, which according to a few our tipsters has been having more than its share of trouble lately. Blue Poster Vrakthis has assured posters on the Customer Service Forum that the Realm issues are being looked into, but so far, there does not seem to be a solid reason for the downtime other than, hey, it's patch day!

EDIT: It has now been confirmed that the downtimes were intentional for the purpose of emergency maintenance. The downtime should be minimal.

As of the time of this writing, the following servers are down:

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Filed under: Realm News, Patches, Realm Status, Blizzard, News items

US server Proudmoore is the first to hit Phase 3 of the Shattered Sun Offensive

Phase 3 is now upon us! According to us.gorgonnash.info, Proudmoore has now just barely hit the Armory phase of the Shattered Sun Offensive. As of 9:07pm PDT, April 2nd, Cenarius is behind them at 95%, with Zul'jin behind them at 90%. Congratulations, Proudmoore.

Of course, the biggest thing this means is that they've unlocked the quest Making Ready, which will allow them to eventually unlock the new Badge of Justice loot. Good luck to them, and may the unlocking go fast! For everyone who needs to catch up to Proudmoore, be sure to check out our phase 1 and phase 2 quest walkthroughs. For all you Proudmoore inhabitants, and all the rest of you raring to go, be sure to check out our phase 3 walkthroughs for all the information you'll need to forge ahead with the offensive, and look out for the Phase 4 walkthroughs coming soon from Alex.

Filed under: Realm News, News items, Quests, Factions

WoW Lore: Zul'aman vs. Sunwell Plateau


So... how is Blizzard doing on Lore?

Ever since the Burning Crusade came out, the battle cry of many a disgruntled fan has been "lollore," a cry which signifies a disgust with the direction the story has taken and a belief that many of the twists have betrayed the previous feel of the world or fallen short of some expected level of quality. Now honestly, There have been some lore twists I haven't really liked. Certainly, there were ways to give us the Draenei besides besides massively retconning the back story of the Burning Legion and making Sargeras corrupt them instead of the other way around. That said, I don't really mind that the Draenei came to us on a space ship. After all, the Orcs came to us through a Stargate!

I also appreciate that Blizzard has, in the lore arena, learned where they tripped up and tried to correct it. This is very apparent to me in the differences between the Lore behind Zul'Aman and the Lore behind the Sunwell Plateau. Where Zul'Aman's lore felt lackluster and weak, the lore behind patch 2.4 keeps getting better and better.

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Filed under: Horde, Alliance, Trolls, Paladin, Patches, Analysis / Opinion, Instances, Draenei, Blood Elves, Lore, RP, NPCs

The ups and downs of contributing to WoWWiki

Besides news here at WoW Insider, one of my favorite places on the web is over at WoWWiki. The site is a virtual treasure trove of World of Warcraft lore, class information, formulas, and strategies. Back in October the site passed 45,000 articles, and today it stands around 53,000 articles. That's A LOT of content, much more then anyone could possibly hope to read.

Where does all this come from?

The way community wiki's work (wikis like WoWWiki and Wikipedia) is that everyone who reads them can effectively edit anything in them. If you're looking at the strategy for Zul'Jin and see something that's not right, or that needs to be added, you can do it right on the spot. Of course you have to sign up for an account and make sure what you're putting in is correct, but that takes all of five minutes. User submitted content is critical to the success of a wiki, and WoWWiki is (as I'm sure most of our readers would agree) one of the most successful game wikis out there.

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Filed under: How-tos, Fan stuff, Lore, Bosses, Guides

WoW Moviewatch: The Gods of Zul'Aman

The arrival of a new patch used to be noted with a simple entry on the update page of the WoW's site. Now, it's heralded with its own movie trailer. Blizzard has released a short trailer exploring the story behind Patch 2.3's Zul'Aman and challenging the players with: "This is our land. You wanna stay? You stay here forever. We gonna bury you here."

It's a well done trailer, especially the camera moves, sound design and music composition. But am I the only one who thought the montage of the Zul'Aman gods at the end was a little...Power Rangerseque?

Previously on Moviewatch...

EDIT: Oops, this was already featured yesterday on our site. Ah well, for those of you who missed it, here it is. For those of you who saw it yesterday, see it again for the first time. And I still stand by my Power Rangers comment.

Filed under: Machinima, Raiding, WoW Moviewatch, Lore

Official Zul'Aman trailer

With the release of Patch 2.3, Blizzard brought us a new instance, Zul'Aman. As with the release of the Black Temple, Blizzard put together a trailer introducing the instance that gives us some background on exactly why Zul'jin is so very cranky these days.

Now I don't know about you, but I was personally a little confused as to why Zul'jin, a guy that's pretty much a god amongst trolls, would all of a sudden turn against the Horde. As it turns out, having to saw your own arm off will do that to a troll.

Filed under: Patches, Machinima, Instances

WoWWiki reaches 45,000 articles

Kirkburn from the great WoWWiki (I like their one line description of us, and yes we do link to them all the time) writes to tell us that they have cracked 45,000 articles on their site as of last night. From Arathi Basin to Zul'jin, they now have over 45,000 articles on everything having to do with World of Warcraft. Congrats to them!

I've only ever created one over there (and it was for a joke), but all of us here at WoW Insider have nothing but respect for all the diligent archivists over at the Wiki. They have a terrific resource over there, and it is as clear an authority as they come, especially on a lot of the lore and background information on the game. Great job, all, on 45,000 articles, and keep up the good work.

Kirkburn also tells there are updates due over there as well-- sometime before the end of the year, they're planning an update to MediaWiki 1.11. And they're also going to incorporate more with the Wikia network, which runs all kinds of niche wikis like this one, by creating a single logon across all the sites. Sounds like things are jumping over at WoWWiki, and we're glad to hear it.

Filed under: Analysis / Opinion, Fan stuff, News items, Guides, Forums

Shifting Perspectives: Drops for Druids in Zul'Aman

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran.

Patch 2.3 has hit the PTR and the new itemization has some very interesting items for druids of every spec. The new equipment is coming from three sources: the new 10-man raid zone, Zul'Aman, the Arena Season 3 vendor and the new Badges of Justice rewards.

Today I'm going to focus on the Zul'Aman drops. Here's a list by boss:

Nalorakk the Bear Avatar

(Cat) Bladeangel's Money Belt (Leather Waist) 227 AC, +25agi, +27sta, Blue Socket, +4atk socket bonus, +21 crit, +58 atk, 77 armor negation.
A solid upgrade to the Girdle of Treachery from Karazhan, but not quite as good if you can get a Belt of Deep Shadow crafted. Arguably, one of the top 3 or 4 belts in the game. Be ready to /roll against rogues for this belt for your Cat Druid.

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Filed under: Druid, Patches, Items, Raiding, (Druid) Shifting Perspectives

More Zul'Aman previews

Here's two more previews from Zul'Aman floating around the Interwebs. Games Radar has a nice little preview up, including info on the bear mount (!), which (apparently-- it's not confirmed yet, although come on) drops from Narolakk, a bear boss that you actually have to chase across the city. GR says the instance will be "a spiritual successor to Zul'Gurub" (music to the ears of many players, including me), and that it'll be a little brighter and more wide open than the other late game instances, which should get yet another mark of approval from players.

Frictionless Insight also has a preview, in which they say the four animal bosses will consist of Bear, Eagle, Lynx, and Dragon Hawk spirits. Strangely enough, we've already heard that there will also be a "god of evil" as well as a witch doctor and the end boss Zul'jin, which means there may be more than the six bosses that Blizzard first hinted at. Additionally, we've heard from quite a few sources now that the Zul'Aman trash will be very sociable (as in, there will be mobs that bring more if you're not careful), but Frictionless Insight says the dungeon itself will start with a boss, not trash, so even more good news for most raiders.

All in all, Zul'Aman seems to be shaping up nicely. There's no telling when we'll see it on the PTRs, but I would be very surprised if Blizzard didn't let us play it (or at least see a preview of it) at Blizzcon. Storm the castle!

Thanks, Aaron!

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