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Posts with tag a-dwarf-priest

BobTurkey updates Priest theorycraft


Disc Holy
MP5 1.0000 1.0000
Spirit 0.3317 0.6397
Intellect 0.7853 0.7480
SP 0.6000 0.6000
Crit rating 0.3564 0.3763
Stamina 0.2000 0.2000
Haste rating 0.2925 0.3059
I love theorycraft. One of my favorite things about WoW is the fact that you can do math about it, and that math can help you play better. One of the better examples of theorycraft out there was MK, author of A Dwarf Priest, who did some seriously cool work on Holy gear ranking for Wrath.

However, MK hasn't been seen around lately, and hasn't updated the information for patch 3.1, with its big changes to spirit and to Priest talents. Fortunately, a blogger named BobTurkey has stepped in and thoroughly reworked all the numbers, at great and interesting length. It's times like these that I really love the WoW community.

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Filed under: Priest, Items

The Queue: Shields, forums, and more on raid difficulty


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

I have an extra-special request for all of you! We've had a few people asking for recommendations on other class-specific blogs, and I think that's a good thing to light the Reader Signal for. So in addition to your questions and feedback, recommend class-centric blogs in the comments below! Personally, I read A Dwarf Priest and World of Matticus when I'm looking for something Priestly. Now, to the questions...

shadowsun asked...

I have yet to get Wrath (I know, "PRAISE BE") although I am getting it this Thursday. I was wondering about the new raiding system. Which is harder, 10-man or 25-man? For example is the 10-man easier in the point that you need less players but harder as in they need to be more well geared? Or is the 25-man harder?

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Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King, The Queue

Blizzard and the hidden population of disabled players

A Dwarf Priest has a nice long post up about the relationship between Blizzard and one of the more hidden (and yet surprisingly large) groups within their population: disabled gamers. It's no secret to anyone who's played WoW for a while that a lot of disabled gamers have found a lot of solace in a social game where you can be almost completely anonymous and play a character at whatever pace you want to play. Even if you go with the lowest of estimations, there are about 525,000 people playing the game with some kind of disability in real life. That's a much bigger number than I expected, and it's a significant number of people paying Blizzard every month.

Fortunately, Dwarf Priest found that accessibility is relatively good in Blizzard's game -- most of the work is actually done with third-party addons, but the UI and display is so customizable that even with the default interface, many people without a full range of controls or movement can figure out how to play the game. For their part, Blizzard has agreed that a customizable UI is the best way to make a game accessible -- J. Allen Brack says that's a priority in this interview with Able Gamers.

Dwarf Priest has lots more, including a quick comparison with accessibility in Warhammer Online, and even a weird wrinkle in the Glider lawsuit (the botting program's creators are apparently claiming it helps disabled players play their characters). It's a very well-written post about a subject that doesn't get covered much, and there's lots of extra reading to dig into at the bottom as well.

Filed under: Analysis / Opinion, Virtual selves, News items, Add-Ons

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