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Posts with tag abolish-poison

WoW Patch 3.1 PTR Druid changes


All right, Druids. I've been rolled out of bed to come look at the new PTR test notes, because apparently this is a big deal or something. As far as I'm concerned, all important business can wait until a reasonable hour in the morning, like 3 PM, but because this site is run by crazy people here I am.

So let's go skim the patch notes quickly -- /flick flick flick -- and try to answer the most important question first:

Is Tauren cat form still in the game?

/flick flick

Yes.

Man, %*#$ this patch.

Leaving aside this EGREGIOUS OMISSION, we're going to take a look at the preliminary Druid changes in patch 3.1 past the cut here, and courtesy of Michael Sacco and some data-mining gnomes, we also have the Druid Tier 8 shoulder graphic, which is pretty cool and reminds me a lot of Tier 5. I'm also seeing some undocumented changes in the game files off MMO Champion, but I'll have to examine those later today. I haven't been able to get on the PTR yet, so I can't confirm whether these changes have actually gone live on the test realm.

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Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes

Shifting Perspectives: Patch 3.0.8 for Druids

Every Tuesday, or sometimes Friday when the writer's internet has gone AWOL between Sunday evening and Thursday afternoon, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we take a look at the upcoming patch 3.0.8. while penning an angry letter to our ISP.

Greetings, folks. Patch 3.0.8 is coming, bringing a few significant changes for the Druid class. Feral attack power is disappearing from the game entirely alongside bonus armor contribution from non-leather items. Restoration is receiving a nerf in the form of a 6-second cooldown to Wild Growth but is otherwise getting some buffs. Balance is also getting a few buffs, including one that will make a big difference to PvP combat versus Rogues and Hunters. But I think, dear readers, we are overlooking the most important part of patch 3.0.8:

Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.


Oh, thank God. That drove me nuts.

(Really).

(I'd also love to see them do something about the underground Tiger Lily spawn in Sholazar).

(It's just south of River's Heart).

(Really annoying).

(Anyone? Anyone? Bueller?).

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Filed under: Druid, Patches, Analysis / Opinion, Guides, Buffs, (Druid) Shifting Perspectives, Wrath of the Lich King

Patch 3.02 for Restoration Druids, part 1

The single biggest change for most restoration Druids with patch 3.02 will be the disappearance of at least four commonly-used PvE and PvP specs:
  • 8/11/42 (the traditional resto PvP spec)
  • 11/11/39 (Resto PvP with Insect Swarm)
  • 13/11/37 (Resto PvP with Insect Swarm and Nature's Reach)
  • 11/0/50 (PvE Tree of Life with Insect Swarm).
The first three are kaputski because Feral Charge is now a 21-point talent in the feral tree, and the last three are bye-bye because Insect Swarm is now a 21-point talent in the balance tree. If you still want talents from the balance tree especially, you'll have a ton of stuff to play with (frankly I ran out of space here to discuss the new restokin specs but we'll cover it as soon as we can), but for the moment we're only going to concern ourselves with stuff squarely in the Restoration tree. Shifting Perspectives later today will have a full run-down on moonkin in patch 3.02 and Wrath. Otherwise, there's still a ton of new stuff for tree Druids in this patch, including a resurrected Tier 3 set bonus, a vastly-improved Tree of Life form, an out-of-combat rez, and an insane +haste buff to two of your most-used spells. If you also want a look at what early 5-man healing in the beta is like as a resto Druid, head here.

Read on for a comprehensive look at the new healing and mana regeneration mechanics, Restoration abilities, talents, and glyphs!

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Filed under: Druid, Patches, Analysis / Opinion, News items, Expansions, Raiding, Guides, Classes, Buffs, Wrath of the Lich King

Scattered Shots: The dev team takes on PvP

Welcome once again to Scattered Shots, WoW Insider's spot for all things Hunter, except for the stuff Big Red Kitty covers. Daniel Whitcomb will be your host today (a day late, for which he apologizes) as David Bowers tries to shake off some extra aggro.

The state of Hunters in PvP is perhaps one of the most debated subjects in WoW PvP. Some call Hunters overpowered for their dispelling Arcane Shot (which is going away in Wrath, to be sent to the non-damaging Tranquilizing Shot), while others point to their low Arena representation and the ease of using line of sight to negate most of their DPS and Abolish Poison to get rid of their main PvP utility as proof that they need buffs. Regardless, even the devs acknowledge that Hunters probably need some help in PvP, and class designer Koraa recently spoke on the subject on the Beta forums. In his post, he covered the problems he sees Hunters having, and how Blizzard will be helping with those moving forward into Wrath.

Unfortunately, his solutions seem confused in and of themselves. They involve giving Hunters more melee attack power (instead of more way to break from melee so they can use their ranged weapon) and a variety of talents scattered around many trees in such a way that it will be difficult for a solid PvP build to get them all. And, as I mentioned in a post yesterday, they still aren't giving pets resilience.

Other Hunters such as Megatf have done an excellent job responding to some of Koraa's points in the thread itself, but I'd like to address and respond to the post myself in this week's column, and see how they stack up to the problems Hunters face in small scale Arena PvP.

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Filed under: Hunter, PvP, Expansions, Wrath of the Lich King, Battlegrounds, Arena, (Hunter) Scattered Shots

Scattered Shots: Sting operations

A Stinger missle and launcherScattered Shots is for Hunters. This week, Daniel Whitcomb will be covering for David Bowers, despite the fact that his Hunter isn't currently specced for Scatter Shot.

As Hunters, our primary role is and likely always will be the DPS. Even the new pet talent trees probably aren't going to change that too much. In the end, we sit back and fill the giant target full of arrows or bullets. That said, we also have quite a few tricks up our sleeves, a few stops we can pull out to get jobs done. Some of these come in the form of stings: a series of shots that put a debuff on the mob that can, when used correctly, turn the tide of a battle. Today, we'll look at each sting, what it does, and how best to utilize it in PvP and PvE.

There's a few universal truths to look at before we start: First, all stings are poison. This means that they can be cleansed, and that certain mobs will be immune to them. Second, there's only one sting allowed per a hunter, and most stings don't stack. That means that you can only apply one sting at a time as an individual hunter. Still, that can turn out to be helpful in some cases, as we'll discuss later. In addition, Viper and Scorpid Sting can only be cast by one Hunter at a time, so in multiple hunter situations, be sure to decide amongst yourselves who's casting what, should they be needful.

And now, on with the stings!

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Filed under: Hunter, Tips, How-tos, PvP, Instances, Guides, Talents, Arena, (Hunter) Scattered Shots

Patch 2.3 and you: Druid Edition

With Patch 2.2 out the door, the official information about 2.3 hasn't stopped all afternoon. Here's what's in store for Druids as confirmed on the official forums by blues:
  • Spell damage added to Healing gear. This was hinted at during Blizzcon and confirmed today: All +Heal gear will receive one-third of the healing bonus as +spell damage. So a chest piece with +750 healing will now also have +250 spell damage. The addition of spell damage is a bonus and will not lower any other stat on the equipment. (source)
  • Intensity is changing. Currently, this Restoration talent increases your mana regeneration in combat 5%/10%/15%. After Patch 2.3, the mana regeneration will increase to 10%/20%/30%. (source)
  • Druid combat rez is having its cooldown reduced from 30 minutes to 20 minutes. CM Bornakk went on to confirm that the cooldown will not be reduced any further since that would seriously imbalance PvP. (source)
  • Zul'Aman is ready to go in Patch 2.3. This is important news for druids as some Balance spec itemization issues were promised to be addressed in this 10-man post-Karazhan instance.
  • New relics for Druid, Shaman and Paladin PvP players. Blues didn't have specific details but promised they would be tailored for many different specs. (source 1, source 2)
  • Moonkin's PvP viability will get a boost: they will be able to cast Remove Curse while in Moonkin form. (source)
  • Tree of Life form will be able to cast Cure Poison and Abolish Poison. (source)
  • No changes planned for feral druids in this patch. (source)
What these changes mean to druids after the jump.

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Filed under: Druid, Patches, News items

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