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Posts with tag active-mitigation

Lichborne: What do I do at level 90? And 2 other burning death knight questions

Lichborne 3 common death knight questions
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Reading a guide is all well and good, but sometimes, even after you read, you still have questions or need clarification. This week, I've taken 3 questions I see death knights ask a lot at various places around the web, and provide some advice and clarification.

Why don't tanks need so much hit and expertise?

If you've been reading the column, you've probably noticed that I have de-emphasized hit and expertise when discussing blood death knight tank gear and strategy. This is for a very good reason. Certainly, active tanking is the rule of the day in Mists, which means in theory that tanks should want hit and expertise so their abilities land. In theory, if your Death Strike doesn't land, you don't get the healing or the blood shield, right?

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Filed under: Death Knight, (Death Knight) Lichborne

Mists of Pandaria: Guide to protection paladins

Mists of Pandaria Guide to protection paladins
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

As August begins, we are rapidly approaching the end of beta. Blizzard has indicated they are in the final stages of tuning for Mists of Pandaria, and with that comes the confidence to report on what we can reasonably expect our spec to look and perform like in the next expansion.

Mists will be a pretty monumental expansion for us. We have some massive playstyle changes coming, as well as the game-changing new talent systems. Active mitigation, as well, will require prot paladins to adjust to a new style of tanking.

This guide is intended to be a 101 introduction to the prot paladin as it stands in Mists of Pandaria. It'll cover everything from how to handle active mitigation and your rotation to how to spec, how to gem and enchant your gear, and everything in between. As we get closer to launch (and even after then), I'll continue to update it, so be sure to bookmark and check back in the future.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Shifting Perspectives: Scribbles from an alternate universe

Image
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we joyride through Pandaria with fountain pen in hand. Old school, baby.

I'm back to scribbling. Every beta, a pile of poorly organized notes starts to grow at the side of my computer with numbers, observations, witty column titles (these I seem to have misplaced this time around), questions, gripes, and a truly stupefying amount of cat hair. I turn this pile into a series of articles on how druids are doing and try not to think too hard about having possibly misread my chicken scratch to ruinous effect.

(In unrelated news, until linking the above articles, I hadn't revisited the video I shot of a premade druid in level 85 blues off the Cataclysm beta and was horrified by the set of responses. Or better yet, here's the video I shot of female worgen casting animations. Oh, YouTube commenters -- you never fail to deliver!)

This is actually a collection of notes from the last several weeks on the beta. Most of them are bear-flavored, because there's not much point to questing as restoration unless your other hobbies include watching paint dry, snail racing, or the complete works of Schopenhauer.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: The joy of panic

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, it can happen to you.

Back during The Burning Crusade, I knew an extremely disgruntled warrior tank (not Matthew Rossi) who was generally mad at the world about everything (again, not Rossi) and considered the universe to be implacably biased against his good self (may I repeat, not Rossi). While summoning raid members to Tempest Keep one evening, we were having a nice chat, by which I mean grousing about the hassle of tanking Al'ar in the age of the missable taunt.

"&%*," he said. "Bears have it so easy. I have to &%($*% macro Shield Block to every $#$(%* ability in my &%()#@ action bar so I don't get ^%$(#( crushed. Not like you. You just sit there and ^%*#%( live through everything."

"I'm sorry," I said, although I wasn't really. I envied warriors for many reasons, but Shield Block spam was not among them, and I was privately glad that despite the bear's many issues, I didn't have to keep hammering one button every few seconds just to stay alive.

(Beta players are already reaching for the Valium. They know where this is going.)

I'm not yet in the Mists of Pandaria beta, but while reading through the news emerging from the servers, I had to spare a thought for my Angry Warrior Tank friend of yesteryear and how &%#(%* pleased he'd be to hear that we now know his #$^@%# pain.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Lichborne: 3 predictions for death knights in Mists of Pandaria

A Temple in Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Let's face it. The Mists of Pandaria information drought is ongoing and likely to keep up for quite some time. As a result, we're stuck in a holding pattern. We know the class needs some changes. We know we have been promised (or threatened with, depending on your viewpoint) changes for blood death knights, if only via a general change to the tanking paradigm. None of that information is forthcoming, however, and the blues lately have indicated it won't be coming for a while.

With that in mind, what we're left with is speculation. Today, I'd like to discuss three major changes I think we'll probably see with the new patch 5.0, one for each death knight tree. We already know change is a pretty huge constant for our class. It comes with the territory. We'll roll with the punches, as always, but it's nice to know what's coming. It helps you brace for it.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Analyzing the proposed patch 4.3 death knight tanking changes

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. This week's header image comes to us from everyone's favorite WoW Insider commenter, Orkchop.

So recently, Lead Systems Designer Greg "Ghostcrawler" Street posted a new Dev Watercooler discussing the ins and outs of the new active mitigation tank philosophy. Since he dedicated a whole section to proposed death knight changes in patch 4.3, I figured it would be a good idea to take a look at the stuff and see what it does.

My preliminary verdict would be pretty simple: It's a pretty big help. It fixes or mitigates a lot of our quality of life issues, it makes a little less squishy, and it nullifies rune tetris nicely. I can't really disagree with the individual changes or the rationale behind them. That said, it doesn't completely solve our problems, and there are probably one or two more little things to be done before stuff looks really good. Let's take a look at the specifics.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: What the patch 4.3 tank changes may mean for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

So by now, I'm sure everyone is aware of the huge tanking changes recently announced by Lead Systems Designer Greg "Ghostcrawler" Street. Of course, there are the immediate threat increases, but the really interesting part regards their plans for patch 4.3. They're planning to put all four tanks on active mitigation models, similar to what death knights have currently with Death Strike, which is primarily the focus of today's column.

There's been an uproar from many corners with this announcement, with many tanks declaring that if they wanted to tank like a death knight, they would have rolled one. Funnily enough, many death knights who rolled the class to tank back when they could do it as frost or unholy, or back before Death Strike spam, might protest that they never wanted to tank this way either -- but that's not the point. The point to make here is that active mitigation won't put the other three tanks in the same dire straits as we are, per se. While there are arguments to be made for and against active mitigation in general, active mitigation isn't our only problem, if it's a problem at all. Our problem, among other things, is that we're reactively mitigating.

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Filed under: Death Knight, (Death Knight) Lichborne

The new tanking threat paradigm and you

If you're wondering what all the fuss about Ghostcrawler's latest dev watercooler post is about, well, you should probably go read it. Some of these changes have already gone live on the realms, while others won't until the next patch. The basic gist is as follows:
  1. Threat generated by tanks has been increased from 300% of damage dealt to 500%. What this means in practice is if your tank is doing 5k DPS, you'd need to do over 25k DPS to pull threat off of him or her. (You need to do roughly 110% of tank threat to pull once he or she has aggro, so you'd actually need to do 27.5k DPS to pull off of a tank doing 5k DPS.) This change was hotfixed in, so if you're noticing your tank is suddenly doing a lot more threat per second, that's why.
  2. The way Vengeance stacks is going to be streamlined. Vengeance currently ramps up somewhat slowly. In the current model, every time you take damage as a tank, you gain 5% of the damage you take as attack power. So if you're hit for 20,000 damage, you gain 1,000 attack power. As you take more and more damage, this stacks up to a maximum of 10% of your health, so for a tank with 165,000 health, this caps at 16,500 attack power. In the new version, when a tank takes that 20,000 damage, he or she will gain one-third of the damage of the attack as attack power immediately, or 6,600 AP. This is more than six times as much attack power gained as in the current model. Vengeance will otherwise work the way it does now.
These two things combined by themselves mean that, except in cases where the DPS simply blows all their cooldowns immediately upon seeing the trash coming or as soon as they see the boss while the tank is sitting down to eat, threat will be almost trivial for a tank to gain and maintain. In addition to this revelation (which we are already starting to play with right now, as I experienced in a recent pickup Zul'Gurub instance), Ghostcrawler talks about how tanking will be redesigned to remain active with this new design philosophy.

This is really groundbreaking stuff, and it means that patch 4.3 will see the complete dismantling of the legacy of vanilla WoW tanking design. Once, gaining and keeping threat was the most important role of the tank, more important even that survival, and many endgame tanks were warriors 31/5/15 specced into Defiance in the protection tree to ensure threat. These changes can be seen as driving a final nail into that kind of tanking's coffin.

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Filed under: Druid, Paladin, Warrior, Death Knight

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