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Posts with tag activision-blizzard

World of Warcraft subscriber numbers remain at 10.2 million

Blizzard announced today in the investors call that the World of Warcraft population remains stable at 10.2 million subscribers. This is after the announced dip to 10.2 million in February 2012.

Activision-Blizzard
Blizzard Entertainment's World of Warcraft® Remains #1 Subscription-Based MMORPG with Approximately 10.2 Million Subscribers as of 3/31/12


In other WoW news from the call, Blizzard has renewed its license with NetEase for China distribution: "On March 20, 2012, Blizzard Entertainment announced that they renewed their license with NetEase for the distribution of World of Warcraft in mainland China. The new license will continue for an additional three years following the expiration of the current license agreement."

There is no indication of specific North American / European numbers, nor is there any specific indication of when Mists will release.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Blizzard, News items

World of Warcraft subscriber numbers dip 100,000 to 10.2 million

During this afternoon's Activision Blizzard investor call, it was announced that WoW's subscribers numbers dropped another 100,000 players from September 2011 to 10.2 million at the end of December 2011.

World of Warcraft's subscriber numbers peaked around 12 million back in late 2010 and early 2011 and have been in decline since. The game slipped to 11.4 million subscribers in May 2011, then down to 10.3 million in September of 2011. While subscriber numbers continue to fall, the rate of lost subscriptions has slowed significantly.

In further clarification of the game's subscriber numbers, Blizzard President and Cofounder Mike Morhaime said that Blizzard has seen no significant change and that "December was a good month for us." This past quarter was, according to Morhaime, the "most competitive quarter ever." World of Warcraft's competition primarily came from Star Wars: The Old Republic.

Blizzard believes that the success of patch 4.3, community engagement, and the Annual Pass contributed to the subscriber retention it's seen.

Filed under: Blizzard, News items

World of Warcraft profits on the rise in China

Sister site Massively reported earlier today that World of Warcraft isn't just doing fine in China, it's doing extremely well. According to Gamasutra, the Chinese WoW operator NetEase just posted its Q3 revenue for the year, and the profits are doing nothing but rising. This is a little surprising given the information from the Activision Blizzard investor call earlier this month, which reported a loss of subscribers, mainly in the east.

Regardless, NetEase posted revenues of 2.0 billion Chinese yuan, up 39.8% -- a substantial number. In China, it seems that World of Warcraft is still a force to be reckoned with, dropping subscriber numbers or not.

Filed under: Blizzard, News items

World of Warcraft dips to a mere 11.4 million subscribers

The latest Activision Blizzard earnings call took place earlier this afternoon, and it presented some interesting information about the current state of Blizzard and World of Warcraft. You can read the press release for yourself, but it doesn't include details of the call itself.

During the call, CEO of Blizzard Entertainment Mike Morhaime pointed out that World of Warcraft had fallen again to pre-Cataclysm subscriber levels -- 11.4 million subscribers at the end of March, down from its peak of 12 million. Subscriber levels do not decline linearly, he pointed out, stating that they fluctuate based on how quickly players consume and complete content. Players are consuming Cataclysm's content faster than any expansion before it, so subscriber levels started to drop off more quickly than they have previously.

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Filed under: News items

Good at raiding? Come work for Blizzard

Have you finished murdering Nefarian on heroic mode? Have Cho'gall and even Sinestra fallen before the might of your raid group? Or are you just looking for a unique and entertaining job? Community Manager Bashiok posted on the official forums that Blizzard is looking for more employees for its QA department. But hold your horses -- Blizzard's specifically looking for people with high-end raiding experience to join its team in order to test future content and provide feedback on heroic raids and class balance.

Currently, only full-time positions are available, and employees will be required to live in Irvine, California, home of the Blizzard headquarters. As Bashiok points out, the Blizzard campus offers amenities like a library, volleyball and basketball courts, a gym, multiple arcades and a movie theatre -- something you're not going to find with an everyday desk job.

Check after the break for the full post from Bashiok -- and check Blizzard's jobs directory to see just what it takes to put in an application.

Read more →

Filed under: Blizzard, News items

New Blizzard community website, forums begin testing in November

The announcement came out this morning on the EU forums that Blizzard is getting ready to roll out its new community website and forums for World of Warcraft some time in early November. Anyone who has been to the community site for StarCraft 2 will already be aware of some of the new features including a more advanced forum system than what we have now. Features will include the ability to report a post for trolling or spam without changing pages, being able to see a quick summary of the thread by mousing over and letting players up- and down-rate responses.

The current forums will be set as locked during the beginning of the transition and then will be completely removed toward the end. This means that if there are any old guides, posts or fun things from days of old that you want to see moved to the new forums, you should copy them to your own computer now.

One thing that is curiously missing from the announcement is what alternative Blizzard has developed to its original Real ID forums concept since it was thrown out. StarCraft 2 has a centralized handle that is associated with your Battle.net login, and it is the same handle/avatar that's used for multiplayer games. Hopefully, they'll provide more details on issues like this as things start to lead up to the changeover.

The full blue post is after the break.

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Filed under: Blizzard, News items

Mike Morhaime: Real names will not be required on official Blizzard forums

In a move that is sure to generate just as much discussion as the initial decision itself, Mike Morhaime, co-founder and CEO of Blizzard Entertainment, has released a statement that says "real names will not be required for posting on official Blizzard forums."

Morhaime says that Blizzard has been "constantly monitoring the feedback" given by the community and that they are "driven 100% by the desire to find ways to make our community areas more welcoming for players and encourage more constructive conversations about our games."

The other upgrades to the forums will still apply, such as rating posts up or down and conversation threading.

This will, no doubt, make many members of the community quite happy.

The full statement (updated) after the break.

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Filed under: News items

Rumor: Blizzard employees' real life names will not appear on the Real ID forums [Updated]

Recently a few forum goers have posted that they've been in touch with Blizzard phone representatives and have heard from them that Blizzard employee's real-life names will actually not be appearing on the new Real ID forums.

So here's what we know:
  • Bashiok / Drysc posted his real life name yesterday and had his privacy violated by people posting maps to his house, his parents' names and (potentially incorrect) cell phone numbers.
  • We have seen multiple reports of WoW players who have called up Blizzard's support line and spoken with representatives who've told them blues will no longer be using their real names in the new forums.
  • Josh, a Blizzard phone rep, said that Blizzard employees "cannot risk having their personal lives compromised by in-game issues."
  • Blizzard blue representative Rygarius locked, but did not delete nor deny, a thread on this.
  • WoW.com has emailed PR contacts within Blizzard for comment, and has not heard anything back.
So there you have it. It's a pretty solid rumor at this point. The known facts speak for themselves.

Update: Wryxian is referring people back to the original blue post language about the change. However, we're still hearing from phone bank representatives that Blizzard has changed its mind about blue posters.

Update #2: According to Nethaera, they're going to stick with their original plan and have blue posters use their real names. As to why other parts of Blizzard are saying something different (WoW.com has verified what other parts of Blizzard has said), it appears they're having some internal communication issues.

Filed under: Rumors

Blizzard's responses on the Real ID situation

Blizzard has provided three updates to Real ID news that broke today. One of them we reported on earlier (the fact that our real life names will not be displayed retroactively). The other two are about parental controls and Blizzard's attentiveness to the response.

We provide all three responses after the break.

If you're interested in contributing to the discussion on Blizzard's forums, you may do so at the 11,000+ thread. Don't create a new thread though, it'll just be locked. And try not to fall into the trap of responding too harshly... Blizzard has been banning a lot of people today.

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Filed under: Blizzard, News items

Activision quietly restructures senior management

An article from the LA Times reports that Activision Blizzard Inc. has quietly made some internal changes to senior management and internal organization within Activision: one focused on the military game Call of Duty, another handling internally owned properties like Guitar Hero and the Tony Hawk series, and a third handling licensed properties.

Why these changes weren't relayed to investors or the press is still unknown, but it's likely due to the fact that they could be interpreted as a sign of weakness. Activision has seen flagging sales for two of its former cash-cow franchises, Tony Hawk and Guitar Hero, and a recent very public scuffle with Call of Duty creators Jason West and Vince Zampanella following their ejection from their positions as heads of Activision's Infinity Ward studio painted the studio in a negative light with gamers. This kind of restructuring could point to turmoil within the company, an image that an industry juggernaut like Activision would want to avoid.

So, what do these changes mean for Blizzard, and for World of Warcraft? Activision got a hold of us to say "nothing at all" -- the restructuring was for Activision's side of the business only. It's important to remember that Activision-Blizzard is an umbrella company that contains two separate divisions: Activision Publishing and Blizzard Entertainment. Activision restructured into three different units, but Blizzard remains independent.

Filed under: Blizzard, News items

Cataclysm release confirmed for 2010 in Activision Blizzard conference call

Just in case we weren't completely sure of it yet, Activision Blizzard confirmed in today's quarterly earnings call that World of Warcraft: Cataclysm will be released in 2010. For general Blizzard fans, another game was given a 2010 release date: StarCraft II, which will begin its beta phase within a month. As was pointed out during the conference call, it has been twelve years since Blizzard released two major titles in the same calendar year.

The Cataclysm news is in line with everything we've heard so far, including Mike Morhaime's comments during BlizzCon that the expansion has a targeted release date of 2010. Things seem to be moving along right on schedule, but remember that this is Blizzard. Things could change at any time, so I wouldn't start preparing for leveling vacations yet. Actually, you probably shouldn't do that at all. It's kind of silly.

Filed under: News items, Cataclysm

Bobby Kotick didn't think Blizzard was worth $7 million in '96

Have you ever looked at something new on the auction house and thought "Who would pay a thousand gold for that," only to find that months later the item has skyrocketed in price and you missed a golden opportunity to pick it up on the cheap? Activision kingpin Bobby Kotick might make the same analogy. If he played video games, I mean.

The Escapist clued us in to this little story: back in 1995, Kotick was eating lunch with some folks from Davidson & Associates, and they told him that they had just bought up-and-coming software developer Blizzard Entertainment for the tidy sum of seven million dollars -- a number that a baffled Kotick believed to be ridiculous. At the time, Blizzard's claim to fame was Warcraft: Orcs vs. Humans, and ... that's pretty much it, save for a few one-off games like Blackthorne and The Lost Vikings. Kotick called them nothing more than a "contract developer" and remarked that they weren't worth seven million bucks.

Of course, later that year, Blizzard released Warcraft II: Tides of Darkness, which catapulted them into gaming history forever. Thirteen years later, in 2008, Kotick (and Activision) paid seven billion dollars to acquire Blizzard. For those not into mathematics, that's one thousand times more than what Davidson & Associates paid.

Well, he was right about one thing. They definitely weren't worth seven million bucks. He just didn't know how right he was at the time.

Filed under: News items, Interviews

Activision-Blizzard makes lots of money, no update on Blizzard earnings

Activision-Blizzard has released their third-quarter numbers for the financial year of 2009, and as you might expect for the company in charge of Call of Duty, Guitar Hero, and World of Warcraft, business is brisk. They were expecting to bring in around $700 million, and ended up pulling in around $50 million more than that. It's good, we guess, to be the king.

Blizzard, in particular, laid claim to three of the top five selling PC games in North America on the good side, and on the bad side, Activision acknowledges in the press release that they're happy to have WoW back online in China, but a little worried about the troubles it's seen over there lately.

Strangely enough, there is no information in the earnings about how much money World of Warcraft has pulled in for the company, or any updates about subscriber numbers. Usually, that gets at least a mention, so maybe, with subscribers certainly down in China, Activision-Blizzard wants to keep that under their hat for now.

Read more →

Filed under: Items, Blizzard, News items, Making money

Night Elf in Guitar Hero 5


This is one of the many reasons why I really enjoy this job: one day, you're talking turkey with a psychologist who's dealing with serious addiction issues, and the next, you're writing about Night Elves in Guitar Hero 5. Personally, I prefer Harmonix's new Beatles game, but there's no denying that the character customization system in our very own Activision-Blizzard's Guitar Hero 5 is extremely complex. So much so that Artair on Doomhammer was actually able to make a pretty respectable-looking Night Elf male with the system.

Which really just makes it much more ridiculous that this thing could be playing onstage with none other than Kurt Cobain. But we'll let that one go -- if you've found a way to get any other Warcraft characters jamming in Guitar Hero (or any other game with an in-depth character creator), be sure to send us a tip and some pics.

Filed under: Night Elves, Fan stuff, Virtual selves, Odds and ends, Blizzard, Humor, Screenshots, NPCs, Fan art

Activision-Blizzard and their financial future

Barron's has a long article up about Blizzard's corporate overlords at Activision-Blizzard, and as is usual with most pieces of Activision news, people will probably see in it what they want to see. Those who think Bobby Kotick is just a money-grubbing exploiter will find more fuel for their firey fanboy rage: apparently he's a follower of Las Vegas casino entrepreneur Steve Wynn, and is modeling some of Activision-Blizzard's business plan off of that guy, Shareholders, however, will probably be thrilled. In terms of a purely financial sense, Activision-Blizzard is apparently one of the shinest futures around, with Kotick bragging that videogames will eclipse film and TV in terms of moneymaking in just a few years.

From our perspective, as longtime fans and players of Blizzard's games, the most interesting thing I see here is that Barron's makes no distinction at all between Activision and Blizzard any more -- the Activision-Blizzard company, according to the article, is equally responsible for both the Starcraft and Transformers franchises. Obviously, as gamers, we see a huge distinction between those two: one is a classic, storied, much-loved videogame series, and the other is a cash-in on a license that's panned everywhere but the box office. But for the financial guys, they're just both properties of Activision-Blizzard. That's not to say that our Blizzard is entirely lost (anyone who was at BlizzCon last week knows that's not true), but it is a sign that the merger is no longer news. From an outsider perspective, Guitar Hero and World of Warcraft are just two cash cows from the same company.

Filed under: Analysis / Opinion, Blizzard, News items, Economy, NPCs

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