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Posts with tag adamantite

Insider Trader: Patch 3.2 keeps getting better

Insider Trader is your inside line on making, selling, buying and using player-made products.

I love it when a content patch includes some professions love. As the details keep surfacing, patch 3.2 is looking better than ever.

In fact, with the upcoming patch, Engineers will finally be able to drop their Gnomish and/or Goblin specialties ("for a fee")! This has been one of those issues, like ugly and buggy cat forms, that has dragged on and on.

The materials for Jeeves have also been updated (get the schematic!). If you're wondering just what you should be saving, hop on through the break for that and other patch 3.2 news!

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Filed under: Alchemy, Engineering, Jewelcrafting, Insider Trader (Professions)

Insider Trader: To prospect, smelt, or let alone?

Recently, a reader wrote in with a question that everyone ponders from time to time. When trying to make money from a profession, it can be difficult to determine what to sell, what to convert, and what to avoid doing all together. Here's what she asked:


When making gold from Mining, is it better to Prospect the Ore? Or is it better to just sell the Ores and Bars?

Thank you!


Taking a break from the faction recipe series to shake things up a bit, let's take a look at how this breaks down.

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Filed under: Mining, Items, Analysis / Opinion, Tips, Economy, Jewelcrafting, Features, Guides, Making money, Insider Trader (Professions)

Insider Trader: Gathering, the final stretch

As we round out the final stretch series, I thought it fitting to end with the three gathering professions; mining, herbalism and skinning. While these are fairly self-explanatory in terms of maximizing one's skill, there are tips for the most profitable avenues available.

For miners, I've compiled a list of where mining deposits are to be found, what else they drop, and what level you'll need to have in order to mine the ore up and smelt it.

I've broken down each of the Outland herbs for herbalists, including the buffs they might award, which provinces have which herbs, and where the herbs tend to grow. Many herbs also drop motes and other herbs, as well.

Skinners will be interested in the list of the types of leather, hides, and scales, where best to farm them, and how profitable such a venture might be.

Along with a brief discussion of the benefits of gathering daily quests, you should leave with all the information you need to plot a quick and profitable route to skill 375.

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Filed under: Herbalism, Mining, Skinning, Tips, How-tos, Features, Insider Trader (Professions)

Breakfast Topic: Adamantite and Mana Thistle on Azeroth?

Mana Thistle grows in Outland. Some of the mines of Outland contain Adamantite Ore. So how do plants and ore that are native to a completely different planet occur on the Isle of Quel'Danas?

I understand that it is a level 70 zone and therefore they put level 70 gathering nodes there. But story-wise it makes no sense. The Lore of WoW is rich and entertaining and is one of the best parts of playing this game. Inconsistencies like this mar the immersion of what is otherwise a very fun new zone.

Lasica responded to Battery's question about this on the forums with a suggestion that they fell out of the Exodar as it passed overhead. This could easily explain the Mana Thistle, if it took to the fertile soil on the Isle, but metals don't grow like plants, so this explanation can't really be stretched to the Adamantite.

Do you have an explanation to satisfy the lore-nerds like me? Or are you just happy to have another place to farm?

[Thanks Henric!]

Filed under: Herbalism, Mining, Analysis / Opinion, Breakfast Topics, Lore, Forums

Samwise Didier, Warcraft icon

Kaelaiden was mining around Outland, he posts on the forums, when suddenly, in an Adamantite node, this thing on the right pops up. Instead of the normal Adamantite icon, there's some weird guy's face grinning like a fool.

If you've been around Warcraft a while, you might recognize it. The icon itself is basically WoW's default icon-- whenever there's a spell or an item that doesn't have an icon associated with it, that guy's face gets put in its place. Usually, it's the icon for spells that players never actually cast themselves, such as quest spells or special item abilities. In this case, it's likely that Kael's client software harmlessly glitched and showed the wrong icon.

But who's face is it, exactly? That icon is actually a man who's created a lot of iconic artwork himself-- it's Samwise Didier, Blizzard's longtime art director. He's tons and tons of artwork for Warcraft throughout the years-- a look at his art gallery reveals lots of amazing work from all over Azeroth. He's even done a little voicework, in both WoW and WCIII. He has a thing for pandas-- he actually created the Pandaren-- and there's lots of "SD" and "Sam" in-jokes throughout the games he's worked on.

Oh, and he's also the frontman of Level 60 Elite Tauren Chieftain, the band of Blizzard employees that played at Blizzcon (that explains Drysc's mysterious "L60ETC rocks!" comment in the thread Kael posted). Basically, he's a WoW icon in every sense of the word.

Filed under: Fan stuff, Virtual selves, Blizzard, Screenshots

Khorium is back, if really, really rare

There's rare as in "hard to find," and then there's rare as in "nonexistent." Some players were wondering which one Khorium, a new mineable metal in the expansion, and the rarest metal in the game, was, after a few of them leveled all the way to 375 mining without seeing one node of it pop up.
Neth first said it was spawning as normal (very, very rarely). Apparently it's a rare spawn from Fel Iron or Adamantite nodes, but players just weren't seeing it come up at all, or seeing it come up very, very rarely-- as in one node every few hours. Finally, earlier yesterday, Tseric acknowledged that the rate was spawning lower than intended, and a hotfix was planned and pushed. When players still complained that they weren't finding it, Tseric said one more fix was on the way, and so Khorium should now be back in the game and spawning as normal.

Now, fixed in three days isn't bad for a bug, and now that it's back in the game, there's really no problem. But didn't anyone in beta hit 375 mining? How did they not catch this one?

Filed under: Mining, Items, Bugs, Economy

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