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Posts with tag add-ons

Patch 5.1: Pet battle UI changes

Patch 51 Pet battle UI changes
Blizzard has integrated the features of many current add-ons into the pet battle UI for patch 5.1. The journal, wild pet tooltips, and battle UI now display information making it easier to choose which pets to capture and which to kill.
  • During battle, the quality of the pet is shown in the color of the opponent creature's name as well as the border of the icon. This renders Pet Battle Glow unnecessary.
  • Mousing over a pet in the wild now shows how many of that creature you have collected, if any. It does not show what the highest quality of that particular pet you own, however. So the Pet Caught add-on will still give more information than the new UI.
  • Mousing over the opponent creature during the battle will also display how many of the pets you own, but again, not their qualities.
More changes are after the break.

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Filed under: Mists of Pandaria

The Light and How to Swing It: Retribution paladin gear in patch 4.1

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. This week, Justicar Alex Ziebart tackles Zul'Aman and Zul'Gurub's loot for retribution paladins. Questions? Comments? Feel free to email the author.

Patch 4.1 will be hitting live servers ... well, eventually. We don't really know. It's been on the PTR since later February, and it never feels any closer, does it? Regardless, patch 4.1 is bringing the revamped Zul'Gurub and Zul'Aman heroics which have both been (more or less) fully itemized in recent weeks. That's what we'll be looking at today.

Do note that this is content that is still on the PTR, so itemization changes could still happen before the patch hits live realms, though it is unlikely. We can all be reasonably sure this list will work just fine come patch day. Do note, however, that what bosses these drops come from isn't concrete quite yet -- but that's fine. They're not raid zones; you don't need to save up your DKP. Plus, knowing that they exist within these two dungeons narrows it down pretty well already.

The list is also going to be fairly short. It's only two dungeons, after all.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Essential retribution paladin addons

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. This week, Justicar Alex Ziebart tackles addons for retribution paladins. Questions? Comments? Feel free to email the author.

Today's topic was requested by a reader, and I must admit it took more effort that I'd have liked to assemble the piece. I'm one of those players who tries to use as few addons as possible. As an expansion progresses, I continuously shed my mods until I use almost none at all. I use them as teaching aids. If I'm having difficulty performing a particular task, I use an addon to make it easier on myself -- until I'm more comfortable with that task. "Okay, I did it with the addon," I say to myself. "Now I'll turn it off and see if I can do without it."

It's not that I don't believe in addons -- they're great! It's just that I have a hard time calling any of them essential. Still, I'll try to outline a few addons that I believe will be beneficial to your performance as a retribution paladin.

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Filed under: Paladin, Add-Ons, (Paladin) The Light and How to Swing It

Breakfast Topic: What mods could you not live without?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Some people love their mods, downloading every single new thing that comes across the pages of Curse or any of the other addon sites. Others are very minimalist, using only what they need to function for raiding or PvP. And yet still others try and completely avoid mods altogether. The last group is clearly the minority; the mod community is a huge part of WoW, and mods have become such a common part of the game that some people forget what the default UI looks like.

Throughout the game, Blizzard has seemingly had a love/hate relationship with the mod community. Some of the mods it felt were so functional and helpful that it absorbed some of their functionality into the default UI; the raid frames are now similar to Grid, your map lights up with objectives and arrows like Quest Helper. Others Blizzard felt were overpowered and changed the game in order to break them, such as the original, one-button Decursive from vanilla WoW, and recently, AVR.

When I was in the recent beta, Blizzard turned off the option for any mods for a while, and the game was a flood of QQ from people who basically claimed they couldn't play with the default UI and without their necessary mods. Personally always running mod-light, I adapted quickly to the mod-free play, and it even led me to dropping a few things from live, such as my damage meter and chat mod. I have found the game functions fairly well without mods, but I do still require my raid warnings, threat meter, and my guild's loot mod.

What mods can you not function without? Has Blizzard ever changed the game to make a mod you felt like you needed no longer work? How long did it take you to adapt to playing without the mod again? Or are you one of the few who refuses to use mods at all?

Filed under: Breakfast Topics, Guest Posts

Spiritual Guidance: Shadow priest addons for a post-Cataclysm world

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. In the spirit of the Thanksgiving Pilgrim's Bounty holiday, the shadow-specced Fox Van Allen has been pondering that which he is thankful for: a broken (but new!) world, a constant supply of minds to flay, and his Joan Rivers-esque good looks.

When I heard for sure that patch 4.0.3a would be hitting yesterday, I immediately thought to myself, "What kind of information about the post-Shattering world will shadow priests need to know?" The idea was to create a great big article all about those changes so that everyone would be prepared.

But here's the thing -- all the major Cataclysm changes happened to shadow priests in patch 4.0.1. Patch 4.0.3a is almost all about changing the world around us (and also about nerfing warlocks). There are a few spriest-specific changes worth noting, but they're largely passive:
  • Vampiric Embrace has been nerfed, as discussed a few weeks ago. We now only get 6 percent of the damage we deal back as self-healing, down from 12. Ouch.
  • Our mastery has been reworked. Casting Mind Blast (with a Shadow Orb active) now procs a non-stackable, 15-second buff, Empowered Shadow. It increases the damage of shadow DoT spells by 10 percent (base), plus 1.25 percent per point of mastery. You should be experiencing close to 100 percent uptime with that buff.
  • Our talent tree has been reset, mostly due to tinkering in the non-shadow trees. This is my preferred, crowd-control-free talent tree for your last few days at level 80.
If you found yourself unsatisfied with the damage you were doing in 4.0.1, these few changes are probably going to leave you wanting. You'll need to find some other way to boost your damage or manage your spec, and there's really only one foolproof way of doing that (aside from practice, of course): addons.

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Filed under: Priest, (Priest) Spiritual Guidance

Totem Talk: Restoration addons, part 3

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast

In April we talked about addons and macros that were focused on restoration shaman. We highlighted some staple addons and some useful macros for a variety of situations. In May, I tipped my hat to Power Auras Classic and pointed out the interaction between Totem Radius and AVR/AVRE. Shortly after that second addon post, news arose that AVR was going to be killed in the next major patch to hit servers. While I've never been one to rely solely on mods, it did make totem placement a lot easier and was pretty useful. In the end, though, it empowered players too much and so must be dealt with.

Since that news dropped, I have been going through reader email about addons and mods as well as combing through all the various choices available. So today, I would like to bring you part 3 of our restoration addon discussion.

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Filed under: Shaman, (Shaman) Totem Talk

Totem Talk: Restoration addons and macros

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast.

We have come a fair distance so far, starting from the basics up through last week, when we talked about haste and its use to a raiding restoration shaman. Today I would like to discuss macros and addons for the restoration-minded shaman.

Macros have been in the game for a long time, and over the course of years, they have changed to allow or deny certain functions. The same can be said for the various addons that have existed over the life of the game. There are some addons and macros that can be particularly useful to you as a restoration shaman.

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Filed under: Shaman, (Shaman) Totem Talk

What happened to TourGuide?

There have been many Addon stories that will live through World of Warcraft's history and beyond, as cautionary tales, expressions of visions or the refinement of a segment of the MMO genre that, rapidly, is becoming the norm in most games. Tekkub's TourGuide is going to be, if it is not already, one of those stories. Join me on this adventure where we discuss what all the drama was all about and an interview I did with Tekkub concerning the transpired events.

[This article has been updated.]

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Filed under: Add-Ons, Interviews

WoW Rookie: Thanks for the memories

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to's, visit's WoW Rookie Guide.

There's nothing quite like your first time through Azeroth. Capture those memories by snapping screenshots (pictures of what's on your screen) in game as you explore, level, discover, plummet, laugh, triumph, fail ... All the moments that make life within the World of Warcraft so utterly bewitching.

Screenshot basics
  • Take a screenshot by hitting the Print Screen button on your PC or Command+Shift+3 on your Mac. You can set a more convenient key binding in game in your Game Menu; hit Key Bindings and scroll down to Miscellaneous Functions.
  • Screenshots get stored in the World of Warcraft folder on your computer. Look for the folder called Screenshots. Screenshots used to be saved as big, unwieldy TGAs, but now you'll find them in convenient .jpg format.

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Filed under: Tips, How-tos, Features, WoW Rookie

WoW Rookie: Basic add-ons

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Visit's WoW Rookie Guide for links to all our tips, tricks and how-to's.

Last week, we talked about how add-ons add zing to your game, and we explained how to download and install them. We hope you spent time poking around some of the major mod sites and found some things that caught your eye -- but if not, we're back to fill you in on some of different types of mods along with some of the most popular add-ons that will streamline and enhance your game experience.

What are the major kinds of add-ons?

The bulk of what most players consider to be WoW's "must-have" add-ons falls into some half a dozen loose category types.

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Filed under: Tips, Add-Ons, Features, WoW Rookie

The Daily Quest: Best in slot

We here at are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Druid, Add-Ons, Jewelcrafting, Death Knight, Comics, The Daily Quest

Curse releases premium add-on download client

Curse has released a premium version of their add-on client. The service they are offering goes for $30 a year on their annual plan, or $5/month if you choose to pay like that. There are some features of the premium client worth looking at if you're interested in spending the money.

The premium client offers one-click updating of all your add-ons, which is a very nice feature for those of us that have a few hundred of them floating around. When I tried this earlier today the updating went smoothly and without any problems.

Another feature of the premium service is that you're not subjected to all the ads on the Curse website while you're logged into your account. This is good if you're still going to the site often, but I'm not sure how often you'll go to their site if you're using their add-on downloader client.

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Filed under: News items, Add-Ons

Curse, WoW Interface band together to block WoWMatrix

WoWMatrix is a program of dubious morality. It sucks down bandwidth from sites like Curse and WoWInterface like crazy, and displays its own ads while doing so. It does, however, work like a charm. So it is with mixed feelings that I report that Curse and WoW Interface have gotten their heads together and figured out a way to keep WoWMatrix from accessing their files, which means WoWMatrix is of little use going forward.

The idea is that we will now use the official tools provided by those sites: Curse Client from Curse, and an updater that is still in the works for WoW Interface. Unfortunately, the Curse Client for Mac is a work of pure evil uses a lot of obtrusive and non-standard interface elements, as well as being pretty unstable, so I'm not a huge fan of it; I'm not sure how the Windows version stacks up. It also didn't find about half of my addons, including some that I know are on the Curse site, like ClearFont2.

Furthermore, the WoW Interface updater, the only other game in town as far as I can see, appears to have been in limbo for quite some time. So although I recognize that WoWMatrix was putting a drain on the sites, I'm sad that there is no longer a pleasant way for me to update all of my addons, and at best (when the WI updater is released) I'll need to run two separate programs to do the work that WoWMatrix used to do on its own. But if that's what had to happen for Curse and WI to keep their doors open, that's what had to happen.

Filed under: News items, Add-Ons

Blizzard sets May 19 deadline for add-on policy compliance

Last month, Blizzard released a new add-on development policy. There were several contentious points in it; notably, authors can no longer charge money for add-ons, nor can they solicit donations in-game (asking for donations on web sites is still OK). In-game advertising is also not allowed.

In the wake of the announcement, the authors of several popular mods announced that they would no longer be developing and/or distributing their addons, while other addons (Carbonite being a notable example) are switching to an entirely free model.

The news today is that Blizzard is giving a 60-day grace period for developers to comply with the new model. That's 60 days from the release of the new add-on policy, which was March 20. So everyone has until May 19 to get their ducks in a row and stop charging for addons, showing ads, or asking for donations in-game. People found violating the policy after May 19 will be "contacted directly" by Blizzard and, I assume, asked politely to stop.

Filed under: Blizzard, Add-Ons

Addon Spotlight: AuctionLite

Addon Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your Addons folder, we'll cover it here.

Slightly continuing in the vein of "alternatives to," today's Addon Spotlight looks at an addon that some prefer to the mighty Auctioneer. Auctioneer is one of the all-time great WoW addons; it's been around forever and offers pretty much every auction-related feature you could possibly think of. Unfortunately, massive feature set and good book-keeping facilities come at a cost: system resources. There's no denying that Auctioneer is well up there on the list of mods that use rather a lot of memory and CPU.

Enter AuctionLite. The "lite" applies both to its feature set and its resource footprint. It doesn't cover everything Auctioneer does, but the core use cases, at least for me, are covered:

  • Track average prices
  • Suggest prices for listings based on what's on the market right now (undercut)
  • Rapid listing and buyout
  • Calculate disenchant prices
  • Show auctions that look like good deals

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Filed under: Add-Ons, Features, AddOn Spotlight, Making money

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