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Posts with tag add-ons

Preparing for Wrath Day 4: Addons for leveling

While many of us have an army of alts, it's probably been a while since we've leveled our mains. Our mains are the special character for us. The main is the character that we agonize over every stat and piece of gear. With that kind of dedication and interest, we want to be sure that leveling our main goes as smooth as possible. Even if you don't take care of your main to that extent, getting out into the world and leveling again can be somewhat of a transition.

One of the best ways to help with this transition is to make sure that you have all the necessary addons already configured properly before Wrath of the Lich King goes live this Thursday. While there are hundreds that you can choose from, only a few are going to really help you level quickly and like a pro.

Continue reading on after the break for a quick and efficient list of addons that are going to help you level.

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Filed under: Analysis / Opinion, Add-Ons, Leveling, Wrath of the Lich King

Reader UI of the Week - Special Patch 3.0.2 edition

Welcome to a special edition of Reader UI of the Week – just for patch 3.0.2. We'll take a look at a few complete UIs submitted by WoW Insider readers that are fully compatible with patch 3.0.2 and Wrath of the Lich King.

Patch 3.0.2 is bringing a lot of expanded functionality to the underlying API (Application Programming Interface). The changes will not be as drastic as we all experienced when Burning Crusade was released, however there still will be a fair amount of problems that will have to be solved. After the break are a few complete lists of addons that are reported to at least work somewhat well together.

For a complete list of functioning addons, along with download sources, check out our list of essential addons for patch 3.0.2. We'll keep that list updated throughout the day.

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Filed under: Patches, Add-Ons, Reader UI of the Week

Essential addons for Patch 3.0.2 [Updated x6]

Let's take a look at what addons are working for patch 3.0.2. First a simple rule taken from the UI forums post done by Kaydeethree: "Any 'Wrath beta' compatible mod will work in 3.0.2." With that said, there is a long and comprehensive listing of 3.0.2 compatible addons over on WoWWiki.

But the fun doesn't end there. The next step is obtaining all those new addons. I've compiled a large set of the essential addons and linked to at least one direct download source after the break. Each download source is either trusted beyond doubt – or tested and confirmed to be virus free.

Finally, you'll want to combine the addons into a nice looking UI. Check out our special edition of Reader UI of the Week for a look at five complete 3.0.2 compatible UIs.

We're posting this list now, and will continue to update it throughout the day. Begin your addon downloads as quickly as possible to avoid hangups later in the day when download servers become overloaded.

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Filed under: Patches, News items, Add-Ons

WoW Model Viewer updated for 2.4.2

If you're a machinimist or just someone who likes to poke around the game files trying to see what The Ultimate Druid would look like (yeah, I'm guilty), good news; Wow Model Viewer has been updated for patch 2.4.2. I haven't used it since the patch hit, but according to the mod's site a few twitchy issues popped up that have since been fixed.

The developer warns that this version will not work with any version of Wow pre-2.4.2, so if you haven't downloaded and installed the patch yet, don't install this update until you do.
If you haven't had the chance to use WoW Model Viewer previously, give it a shot -- it's a wonderfully addictive little mod and a great way to get a closer look at the detail that goes into the game.

Filed under: Patches, News items, Add-Ons

Curse's terms of use deserve a closer look

There's a storm brewing over in the UI & Macros forum, and it's about the terms of use for popular add-on site Curse. If you use mods at all, you're almost certainly aware of the site; I go there all the time. They're probably the biggest mod site right now. So it comes as something of a surprise to me that such a pillar of the scene would have what seems to be a pretty abusive set of terms service.

According to the analysis conducted in this forum thread, Curse's ToU "specifically removes any and all copyright that we as authors have on our addons." Yikes!

There are other bad parts of the ToU language too, including that Curse can change the ToU at any time without notifying authors. Of course, the site is within its rights to impose any ToU it wants on the users, but it's not nice to take control of creations out of authors' hands. I am not a lawyer, so it's altogether possible that I'm interpreting some of this incorrectly. The forum thread, however, claims that lawyers looked at Curse's terms and agreed that the interpretation is correct.

Until these provisions are changed -- and Curse promises that they will be -- I recommend mod authors use other sites like WoWInterface or In writing this article I read the terms of use for those sites -- or rather, tried to. IncGamers doesn't even have their ToU up! But they've been a pretty well-behaved site in the past (they used to be, so I trust them. WoWInterface's terms of service didn't seem to have anything like what Curse has, and a source at the site assured me that "we never touch an author's zip file without their knowledge and consent, ever." WI has a good history of respecting the community and the authors. Curse folks, are we all reading this wrong? Is there something in this issue that's being missed?

Update: As several of Curse's employees have helpfully pointed out to me, the new ToU are much better. However, I still have reservations about them.

Filed under: Analysis / Opinion, Add-Ons

Officers' Quarters: Zero-pressure raiding?

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

For many WoW players, the prospect of seeing all the raiding content the game has to offer is just a dream. They don't want to be part of a hardcore raiding guild with all the attendance requirements, strict loot systems, and, for lack of a better word, pressure. But can zero-pressure raiding work? The writer of this week's e-mail wants to know.

Dear Mr. Andrews,

I found your column while searching for other information, and find
myself up at 6:30am after reading almost all of your articles. They
are very informative and I thank you for sharing your experience.

I am seeking advice on how best to move our guild forward. I should
provide some context and maybe it will provide you with some insight
into what I am looking for.

I inherited our guild from a personal friend (outside of WoW). [. . .] After
one to two months of managing a guild with about 30 players and maybe
10-15 active, my friend decided it was too much work and handed it
over to me.

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Filed under: Officers' Quarters (Guild Leadership)

Character Transfer Affecting Add-Ons?

In the wake of the paid character transfer service going live recently, a few players have apparently been experiencing some issues with their custom interfaces & add-ons after transferring their characters. Reader Sean Bonner reports that after his characters' move to the Eitrigg realm yesterday, he has been having many add-on problems, and this post over at Metroblogging also reports similar issues.

"6 months worth of interface development and addon fine tuning is UP IN SMOKE. When I started up...on Eitrigg all my custom interface, addons and macro preferences got left behind on Stormrage, or at least in the Stormrage folder. I figured out how to move my macro files over and now all 60 of my macros are available. But, I can't figure out which addon .lua files to move to restore my add-on preferences. I've made copies and dropped them in all the folders I can think of with no luck."

Have any of you who have also transferred your characters experienced any problems after the move? Blizzard, any news on why this might be occurring? Chime in if you have any info on this problem; hopefully this can be brought to Blizzard's attention & the issues addressed.

Filed under: Realm News, Realm Status, Odds and ends, Blizzard, News items

Add-On For Leaving Player Feedback

You know the feedback system on eBay? Where you can leave a scathing comment if the guy in Timbuktu who just sold you that life-size cut-out of Billy Dee Williams turns out to be a scam artist, and just sends you a 1/2 scale Billy Dee Williams instead? Well, a WoW player has apparently taken it upon himself to create just such a system as a UI add-on, so you can leave nasty feedback for that Human Warrior who bailed out on your group in the middle of Molten Core.

The system is still in development, but I see a huge margin for abuse & error with a system like this, especially if anyone using the add-on can see comments left by others. There's not much to stop someone from doctoring up a bad rep for people they don't like for one reason or another. Then again, it is just an's not like it will be mandatory.

Filed under: Analysis / Opinion, Tips, Fan stuff, Virtual selves, Odds and ends, Add-Ons

Updated Mods for 1.10

If you've logged into WoW since the new patch & found that your favorite add-on no longer works, head over to WoW Vault; they've posted a constantly-updating list of the latest UI add-ons to be updated for v1.10.

Personally, I'm not a big user of add-ons & extras, but I do love my fishing buddy, and I'm glad to have him back!

Filed under: Patches, Tips, Fan stuff, Odds and ends, News items, Add-Ons

Introducing Lua

One interesting aspect of World of Warcraft is the ability for end users to expand it with macros and add-ons, mainly to expand and modify the game's interface.  While there are countless add-ons available to fill nearly every conceivable need, perhaps you'd like to try your hand at it yourself one day, in which case you may want to read up on Lua, the programing language behind WoW's many add-ons.  This article at OnLamp introduces the basics of Lua as a programing language, and  WoWWiki has a number of resources for using Lua in a Warcraft environment.  And last but not least, Blizzard's own UI & Macros forum is a great place to ask questions and find answers.

Filed under: How-tos, Odds and ends

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