
I admit -- I've been playing this game long enough to be a little bored. And not just this-is-my-three-hundred-and-fifty-second-Ragnaros-kill kind of bored, but that the standard quest types have started to loose interest. So many of these quests read like mad libs: kill <number> of <monster type> because of <very convincing reason> and return to me with their <personal item of some sort> as proof of your heroic deed. You will receive <amount> of gold and your choice of <really nifty items>. It doesn't encourage me to do more than skim the quest text. (Though if you do this, you occasionally miss some downright hilarious comments in the quest text.) If you could picture my typical encounter with a quest giver, I think it would go something like this...
Quest giver: The Naga have been...
Me: You want me to kill Naga?
Quest giver: Yes, they're...
Me: How many?
Quest giver: If you'd thin their numbers by 30, then...
Me: Great! Where are they?
Quest giver: Around Umbrafen Lake, to the south.
Me: What'll you give me for it?
Quest giver: Well, I suppose two gold coins and some experience points.
Me: Sounds perfect! I'll be right back.
Quest giver: Wait! Don't you want to know
why?
Me (riding away): I'm sure they're all bad. But really, those experience points are all I need to know about!
So I must admit that I'm a bit excited to encounter a few new types of quests, which are, to me, at least, tremendous amounts of fun. Want to know what I'm talking about? Keep reading!
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Filed under: Expansions, The Burning Crusade