My fellow rogues, it's time for an eleganza extravaganza.
For the past couple of months, you've joined me on a long, winding stroll through the state of roguedom today. We've talked about the burning questions on our minds as rogue players; how stealthy (or not) our stealth is; and what makes us (or used to make us) feel unique as a class. We've talked about what we're thankful for, as well as what we're less thankful for, as the Warlords beta likely draws near.
And finally, last week, we tagged along as three fictional rogues hung out in a fictional bar, got fictionally drunk and caterwauled over the many nonfictional (and sometimes contradicting) complaints players have about how their class works.
So. Where does all of this chatting leave us? Are we any closer to agreement on these issues?
I'm not so sure. In fact, I suspect that, while we've generated a lot of great conversation, the main thing we've done here is highlight just how tremendously varied our opinions are when it comes to the specific aspects of rogue gameplay we players would like to see altered.
But I think we're closer to getting at one of the major seeds of our communal discontent. Here's what I suspect that seed is.