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Posts with tag aggro-every-bears

Blood Pact: Meet the minions, part 2 - of voidwalkers and threat

Each week Dominic Hobbs brings you Blood Pact. A journey into the shadowed side of your magical being, taking in all the sights from the dark heart to the withered soul. Where we learn the true price of power.

In the last 'Meet the minions' we looked at how to control your summoned demon and had a good look at the imp. This time we are showcasing the voidwalker and learning what threat is all about. Knowing how to make sure the enemy leaves you alone and hits someone (or something) else is a key ability in the game and the voidwalker is the ideal tool for learning it.

Your voidwalker is a tank. You usher him to the fore and while he keeps your target busy, you destroy them with shadow and flame. I tend to think that the image of a voidwalker is pretty bland, the other demons are much more evocative. Despite this the voidwalker is probably the most evil of minions to use on your enemies. It will reach into their minds and cause such anguish that they will desperately try to beat away this monster. This affords the warlock all the time he needs to safely curse and corrupt their bodies with exquisite slowness and care.

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Filed under: Warlock, Analysis / Opinion, How-tos, Leveling, Guides, (Warlock) Blood Pact

Breakfast Topic: Exploring the World of Warcraft


One of the things which kept me in Azeroth -- at least long enough for the addictive side of the game to set in -- was the promise of exploration. I originally rolled a human mage and still remember at level five, being taken all the way from Elwynn Forest to Darnassus. Bear in mind though, this was back before The Burning Crusade when being Alliance meant traveling from the Eastern Kingdoms to Kalimdor took a good forty minutes if you didn't have the flight paths or a mount. You had to get the tram to Ironforge then run the gauntlet of death to Menethil, catch the boat to Theramore, get another to Auberdine and then fly or get another boat to Teldrassil. The whole trip really showed me how big the world was, as well as teaching me all about threat and my ability to aggro everything in a three-zone radius.

So when I rolled my druid, the day before the expansion hit, I was determined to see as much as this beautifully crafted world as I could. Yes, I essentially had a death wish. I was exploring Outland with an honour guard of my guildies at level 10 (and hearthed in Shattrath), I ran through the Arathi Highlands at level thirty, swam through Un'Goro Crater in my forties and was pushing the boundaries of Shattrath by my fifties.

However along the way I found some amazing places: the crystal filled cave at Marshal's Refuge, the boughs where the Dragons of Nightmare can occasionally be found, the first time you run into Azuregos in Azshara, the Twin Colossals of Feralas -- well the eastern one at any rate. Then when I got my flying mount I really started exploring properly.Nagrand alone is full of nooks and crannies and I adore the beauty of Crystalsong Forest.

So come on, readers, I want to know if you've explored all the hidden places of Azeroth and Outland. Do you have any favourites? You do? Great, be sure to tell us about them in the comments box.

Filed under: Breakfast Topics

Blizzard announces new Molten Core console version

The conversion of WoW Insider to HKO Insider has thus far been an unprecedented success, but that said, some news is so amazing, so massively genre defining, that we have to report it regardless of any harm to ourselves or accusations of breaking the site format. The Bard class was one such announcement, and this is another. Ladies and Gentlemen, Molten Core: The Console Version.

This, to say the least, is a major step forward for Blizzard. With everything from the ground-breaking Aggro Every Bears technology that is sure to revolutionize the Skinning tradeskill when they bring it to the main WoW game, to the amazing 8 direction movement system, this game should easily boost the Atari 2600 past lesser consoles such as the Wii and the PS3. Be sure to check out the official website, especially the concept art. It's amazing how Blizzard has realized it in full stunning 2D glory. I'm already planning to reserve my Collector's Edition copy, because those cellophane TV overlays sound hella sweet. We're sure the news on this amazing game will only keep coming, so stay tuned to HKO Insider for all your HKO and WoW:MC news!

Filed under: Skinning, Blizzard, News items, Instances

New Hero Class revealed: Bard! Also, new Molten Core for the console

A Bard engaged in some totally sweet face melting

I did not think anything could break me away from the Death Knight class. The minute I got my hands on the Wrath of the Lich King beta, I was going to go to the character selection screen, pick Death Knight, and never look back. Sorry Druid, Sorry Hunter. Sorry Warlock. Maybe I'll come back to you when my uber awesome Death Knight is level 80 and I have Frostmourne in my hot little hands.

Blizzard has once again raised the bar. No longer shall I be a Death Knight. Instead, I shall be a Bard. That's right, Blizzard's just announced a new Hero Class, and it's not the Archdruid that was previously rumored.

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Filed under: Analysis / Opinion, Blizzard, News items, Lore, Classes, Talents, Wrath of the Lich King

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