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Posts with tag agility

Lichborne: What to do with your new level 85 death knight in patch 4.2

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
So you've dinged level 85 on your death knight. Now what? Patch 4.2 bought a lot of new things for level 85s of almost any PVE playstyle to do, so you have options to choose from. This week, we'll take a look at some of the best things you can do to get yourself geared up and ready to hit the next level of PVE play once you hit level 85.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: More blood tanking questions answered

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With the new patch 4.1 Call to Arms feature likely to be stuck near permanently on tanking, death knights are going to find themselves with a pretty nice little incentive to stay in their blood spec a bit more often. With that in mind, it's pretty lucky that we just finished going over the basics of blood tanking and gear tweaks for blood tanks. Considering that's still the hot topic, though, and that we're likely to see a surge in death knight tanks looking for that Call to Arms bonus in patch 4.1, I want to take one more week to keep on this whole tank thing and answer some of the questions I've seen floating around, both here and elsewhere.

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Filed under: Death Knight, (Death Knight) Lichborne

Gold Capped: The effect of mega-blogs on your business

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on making money in game, check in here every Thursday, and email Basil (new address is basil@wowinsider.com; old one no longer works) with your comments, questions or hate mail!

I've been called a lot of things by a lot of people. The reality is that every time I write about a specific business or tip for making gold, hundreds of people will end up trying it out, and if I write something about one of your favorite (or most profitable) businesses, you may find some of these people competing with you.

The number of people participating in any specific market is going to fluctuate over time naturally, but as I've said before, the people who have the most success are the ones who hang in for the long run. That said, these people tend to have a strange relationship with each other. They're competitors and will undercut vigorously, but they tend to spend less effort on their tenacious competition than one would expect.

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Filed under: Economy, Gold Capped

Phat Loot Phriday: Zod's Repeating Longbow

Reader Matthias C. wrote in with a special request to see this item here, so here you go.

Name: Zod's Repeating Longbow (Wowhead, Thottbot, Armory)
Type: Epic Bow
Damage/Speed: 541-887 / 2.80 (255 DPS)
Attributes:
  • +34 Agility, +51 Stamina
  • On equip: Your ranged attacks have a 4% chance to cause you to instantly attack with this weapon for 50% weapon damage. This one's interesting -- the tooltip actually says the chance to hit. It's not the first time that's happened, but plenty of tooltips will say "a chance of" proccing rather than mentioning the actual percentage.

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Filed under: Hunter, Items, How-tos, Odds and ends, Phat Loot Phriday

Scattered Shots: Picking the right hunter loot, part 1

Welcome back to the Scattered Shots, the weekly hunter class column. This week we begin our series "Picking the right hunter loot." Where we will review what truly makes something qualify as hunter loot, and not just loot hunters can use. We'll also review the drops off of each major raids starting with Naxxrammas and ending with the PTR Patch 3.3 raid, Ice Crown. So join me, Eddie Carrington, aka Brigwyn from The Hunting Lodge, as we explore what loot we should put on our watch lists.

Things on the patch 3.3 PTR are getting closer and closer to wrapping up, so I thought it might be a good idea to review hunter stats and how they help you select the right gear for you. In the past we have talked about how to use iLevel to do a gear check. Also, we've talked about how to use the different hunter tools and resources out there to select an upgrade for your hunter.

What we really haven't talked about was what makes up good hunter gear, and in each of the different raids in Wrath of The Lich King makes up some good hunter gear. And a recent comment on the Damage Dealing forum from Ghostcrawler got me thinking that it might be a good idea to make sure to first review how stats impact our gear choices, and how they impact both our and our pet's raid performance.

Just like the hunter leveling guide, I'd like to set a few discussion guidelines.

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Filed under: Hunter, Items, Analysis / Opinion, Odds and ends, Guides, Classes, (Hunter) Scattered Shots

The Daily Quest: Yummy

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

I find it comical that November is known to someone as Peanut Butter Lovers Month. Why? Because peanut butter is obsolete when you have baconnaise at your beck and call. Here's some good things from around the web to read as you enjoy your bacon flavored awesomesauce.

Filed under: The Daily Quest

WoW Rookie: Primary stats for beginners

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.

Theorycrafters and experienced players, go away – no really, /shoo! Today's WoW Rookie is for brand new players or players who are embarking on a new alt with absolutely no idea which end is up. The topic: what stats should you look for on gear as you level up? With XP and levels moving so quickly these days, it's not a topic that bears deep reflection or rooting through gear lists online in search of exceptional pieces. Any time you devote to researching and going after specific gear will be rendered moot by equal time spent questing – ding, better gear at your disposal! Still, concentrating on the right set of primary stats gives you a solid foundation for steady, predictable game play and supports experimentation with different spells, specs and tactics.

The early levels (and by that, we mean "vanilla" WoW up through level 60) are all about basic stats (also known as "attributes"): agility, intelligence, spirit, stamina and strength. As you level, you may run across the occasional piece of gear that boasts a fancy attribute like spellpower or attack power. Consider it extra flavoring; you'll meet veteran players who swear by the stuff, but it's not mandatory. Equip the piece if the basic stats are also solid, and carry on. Most early pieces that boast more interesting stats were added later in the game's evolution. The basics remain the fuel for your pre-60 leveling fire.

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Filed under: Tips, Features, Leveling, WoW Rookie

Phat Loot Phriday: Edge of Agony


I finally got my Green Proto-drake today, so I was tempted to do that, but instead today we'll go with the old PLP standby of big scary swords. Alliance, before you go running after this one, make sure to see the note below.

Name: Edge of Agony (Wowhead, Thottbot, MMO Champion)
Type: Epic Two-Hand Sword
Damage/Speed: 651 - 977 / 3.50 (232.6 DPS)
Attributes:
  • +112 Agility, +92 Stamina
  • Improves haste by 62, attack power by 183, and armor penetration by 86. Note that these are the stats for the 10-man normal item (Trial of the Crusader drops are pretty confusing actually). The 10-man Heroic version has a better version of this, but with the same name and graphic.

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Filed under: Items, Analysis / Opinion, How-tos, Instances, Humor, Phat Loot Phriday

Phat Loot Phriday: Fang of Oblivion


We haven't done a dagger in a while, if my memory serves. Plus, this one is made of stars.

Name: Fang of Oblivion (Wowhead, Thottbot, WoWDB)
Type: Epic Unique One-hand Dagger
Damage/Speed: 271-407 / 1.80 (188.3 DPS)
Attributes:
  • +47 Agility, +54 Stamina, and a Yellow Socket, which will probably let you add to crit, hit or haste, depending on what you need more of, with a +4 Agility socket bonus.
  • +1869 Feral attack power, so you can do more damage in your new kitty form.

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Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Raiding, Phat Loot Phriday, Bosses, Galleries, Wrath of the Lich King

Solving the mathmatical tangles of ArPen

Armor penetration is probably one of the most misunderstood stats in the game, for a number of reasons. First of all, it's only become popular lately -- while it's been in the game since 1.10, it's only started showing up regularly on items in Wrath. And even then it's really only a meta-meta stat: the core abilities like Strength and Agility are easy to understand, the next level of abilities are things like hit rating and crit rating, and then armor penetration, you could argue, goes another level after that: it's a stat that affects a stat affected by a stat. It's for that reason, then, that Xanthan argues we need a more elegant solution.

Armor penetration basically allows you to hit an opponent as if they're wearing less armor than they really are. That's not to hard to understand -- if you have a certain amount of armor penetration, then the opponent armor number in the equation that determines damage done is lower (edit: by a percentage, not a number) than it would usually be. But the confusion comes in when you see how armor penetration scales. It actually scales exponentially, not linearly -- if you have no ArP and you increase it by a little bit, you only get a little extra damage increase. But if you have a lot, and you add a little more onto that, then you'll get a bigger damage increase, due to the way the math works (I'm bad at math, but Xanthan has an excellent, clear description of the calculations in the forum thread, and we've posted some explanations before as well). Blizzard recently capped ArP at 100% (so you could never get into a place where you're reducing armor below the amount of armor that's there), but it's still possible to have the amount of armor reduced equal the amount of armor on a target, causing the equation of armor vs. armor penetration to divide by 0, and at that point, things get wacky, and terms like "infinite damage" come into play.

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Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Buffs

Shifting Perspectives: Tanks, "Wrath," and crushing blows


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we examine the roots of the uproar over the proposed Heart of the Wild nerf, and also ask ourselves if it wouldn't just be easier to reroll a Death Knight and have done with it.

"Why would you title the column this way?" you ask, as you reach for your "Please fire _______ from WoW Insider" form letter. "Crushing blows are out of the game, dipwad."

Well, yes. The crushing blow is technically out of the game, but another and worse mechanic has taken its place.

In this article I'm going to try to explain the source of "shield tank" frustration over health pools -- and why they are correct to see it as a problem -- and the Druid tank's unhappiness over the nerfing of Heart of the Wild -- and why Druids are also correct to see it as a problem.

Why the crushing blow was important

One of the biggest differences between pre-Wrath and Wrath tanking is the absence of the crushing blow. If you're unfamiliar with the term, then as a very simple explanation: any given raid boss had a 15% chance per melee hit to perform a 150% damage attack, which was also known as the crushing blow. It was typically a big damage spike and could lead to a wipe on progression content, with healers struggling to compensate in the small window of time before the boss' next attack landed. Burst damage is very unwelcome as it's often the greatest contributing factor to tank death. This is why reaching crit immunity is still so important to all tanks, and why the ability to avoid or absorb crushing blows was a fundamental part of pre-Wrath tanking mechanics.

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Filed under: Druid, Analysis / Opinion, Expansions, Features, Raiding, Bosses, Classes, (Druid) Shifting Perspectives, Wrath of the Lich King, Achievements

Phat Loot Phriday: Staff of Trickery


Yes, I'm pretty sure this is the second Feral Druid piece we've done in a row (even though last week was technically a combination of PvP gear). We'll do a Warlock piece next week -- or if there's something you're specifically wondering about, speak up in the comments. But look at that staff -- how could we pass this up?

Name: Staff of Trickery (Wowhead, Thottbot, Wowdigger)
Type: Epic Staff
Damage/Speed: 358-537 / 2.40 (186.5 DPS)
Abilities:
  • +89 Agility, +133 Stamina
  • Adds 1843 Feral Attack Power
  • Increases attack power by 180

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Filed under: Druid, Hunter, Analysis / Opinion, Fan stuff, Instances, Phat Loot Phriday, Classes

Scattered Shots: A PvE gem and enchant guide for Hunters


Welcome to this week's edition of Scattered Shots, which is dedicated to shiny things and dust.

So by now you've seen our normal dungeon gear guide, our heroic dungeon gear guide, our reputation gear guide, and our holiday gift guide. Between all of them, you should be able to put together a nice solid set of gear that should let you tackle 10-man Naxxramas pretty easily. But grabbing the gear is the easy part. To go the extra mile, you need to grab those gems and enchantments. Let's look at some of the best gems and enchantments you can take along to secure your place in the DPS charts in Naxxramas.

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Filed under: Hunter, Enchanting, Items, Analysis / Opinion, Tips, Instances, Jewelcrafting, Guides, Wrath of the Lich King, (Hunter) Scattered Shots

Phat Loot Phriday: The Fleshshaper


Running Heroics? Want to stab stuff? Keep an eye out for this dagger.

Name: The Fleshshaper (Wowhead, Thottbot, Wowdigger)
Type: Epic One-hand Dagger
Damage/Speed: 206-310 / 1.80 (143.3 DPS)
Abilities:
  • +22 Agility, +58 Stamina
  • Improves hit rating by 27, and attack power by 76

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Filed under: Rogue, Items, Instances, Humor, Phat Loot Phriday, Bosses

Lichborne: A Death Knight statistics primer

Death Knight Itemization: This guy is doing it wrong.
Welcome to Lichborne, the weekly Death Knight column by professor Daniel Whitcomb, who totally has a PhD in Death-Knightology from Ebon Hold University. It's the truth, I swear.

I've seen a lot of people asking these questions as we've been getting into the expansion: Now that I am trying to gear by Death Knights, what stats should I get? What's good for a Death Knight? Which armor should I take. We've started getting in that somewhat in the last few columns, with advice on reputation gear and starting zone gear, but I figured today we should delve a little bit more into the why of Death Knight stats.

Today's column will double as a little bit of primer on how Death Knights get their power, and what stats you should be looking for on armor in general to make your Death Knight the best it can be. It's not completely in depth, but it should get you well on the road to understanding just how Death Knights get all that awesome power and sexiness.

We'll have 3 sections today. The Good are stats that are excellent choices for DPS, Tanks, or both. The So-So are stats which still do us some good, but are pretty situational or conditional in their usefulness. The Outcasts are those stats that you should avoid -- Well, I'd say avoid like the plague, but we're Death Knights. We like the plague around here. So I'll just say you should avoid them.

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Filed under: Items, Analysis / Opinion, Tips, Raiding, Leveling, Guides, Talents, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

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