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Posts with tag agony

Blood Pact: Taking care of your DoTs

Blood Pact Taking care of your DoTs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill admits to problems with DoT clipping (*gasp*) and finds a way to fix it.

Every warlock has at least one damage over time effect to take care of. Destruction has Immolate. Demonologists flip between Corruption and Doom (Metamorphosis), though I suppose you could count Shadowflame off Hand of Gul'dan as one. Affliction is the "DoT spec," starring Agony, Corruption, Unstable Affliction, with appearances of Haunt.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

How do we start a guild?

I'd like to take a moment to address another reader email. In this post I kind of skirt the direct issues of recruiting and establishing a guild bank. I offer my best advice on the absolute basics of starting a guild. Please ignore spelling, grammatical, and punctuation errors in the reader's email, and direct all of your ire toward mine.

heya,

me and my friend want to start up our own to guild working towards raid progression. We have both done all pre 3.1 content on other characters on different servers and on moving to a new server have found it hard to find a guild that meets our needs/scheduale; thus we want to form our own guild. However neither of us has any experience in doing so, and would appreciate some tips on how best to start ie. how to recruit, how developed the guild bank needs to be etc

thanks

Before you get started making your guild, I'd like to let you in on a little secret. Some of the most painful experiences in my life include boiling the skin off the back of my right hand with scalding water from a steam iron (you wouldn't notice the scar unless I pointed it out, but even 22 years later I use it to tell left from right), the massive hangover I had on 1/1/2000- three days after I got my tongue pierced (and working a double shift), and starting a guild with a handful of friends. My best advice is that unless there is a real need for a guild, don't do it. You and your friend may want to look for a guild that meets your needs, our readers have posted many that are looking for members.

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Filed under: Analysis / Opinion, Guilds, Instances

Guilds that do it with style

WoW enjoys a community created through informative blogs, forums, and most importantly -- Guilds. Guilds form the foundation of most players' experiences. Some Guilds, though, just seem to conduct themselves with a little more style.

Nihilum's live stream efforts are a good example -- they're letting us into their little corner of gameplay, showing us how they do things. Nihilum's well-known for their success, and it's fascinating to get an insider's look at how they conduct their raids.

The members of Agony issue their news with a bit of artistic flair. They turn their raid screenshots into comic book updates. While the plot might be hard to follow if you've not done the raids yourself, the pages are rather pretty to look at.

Sometimes, though, Guilds break up. They can do it with a bit of a drama, or they can choose to do it with a little class. When Forte called it the end of the road, they left a final "goodbye" to fans and foes alike. They ended their story in a way that let everyone know what was going on, and with a final farewell to their fans.

These three Guilds are just examples. We've all encountered Guilds who do something a little extra to make the game fun or enrich their community.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Fan art

Low level hunter pets to level faster... someday

So there you are, a proud hunter at level 70, and you suddenly realize that you absolutely must have a low-level pet, such as the famous translucent ghost saber? What do you do?

Up till now the conventional answer was: "suffer." Low level pets only gain experience when you kill something around your level range, not theirs, so the only choice is to just bear with it for a very long time while you try to kill high-level monsters with a low-level pet, or else just give up and not do it.

Well finally it looks like Blizzard has in mind something to do about it. Drysc tells us:
We have plans to adjust how quickly a hunter's pet will level if there's a large gap between it and the hunter's level. However, it's still just a plan and not something we've implemented and thus are not ready to discuss it.
Something's going to happen -- we just don't know what it is yet. But really, for hunters anything would be better than what it is now. It's always nice to remove needless tedium don't you think?

Filed under: Hunter, Leveling

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