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Posts with tag ahnkahet

Completion rates on Wrath heroics


Yeah, we all know that Oculus kinda sucks, but now we've got some numbers on it -- or, more accurately, Flyv does. One of my feral Druid colleagues has been examining Armory data on completion rates of Wrath heroics (and incidentally took a peek at how long it takes for the average person to go from dinging 80 to a full Naxx clear). The numbers aren't too surprising: heroics that correspond to the earliest Wrath "regular" dungeons -- Violet Hold, Utgarde Keep, and the Nexus -- are far and away the most-completed heroics. Oculus -- and to a lesser extent, Ahn'kahet and Halls of Stone -- languish at 40, 51, and 58% completion rates respectively.

Halls of Stone surprises me somewhat, as I really didn't think it was a difficult heroic (outside of running a Druid tank on the Brann Bronzebeard event), but Ahn'kahet is universally cited amongst tanks and healers for LOS issues and nasty damage. And Oculus...well, we've talked about Oculus here before. I still think the concept of the dungeon itself is fantastic, but the moment that one or two embarrassed people in your group admit that it's their first time on the drakes, you know you're in for a long and ugly run.

I hope Flyv revisits this data at some point, because I'd love to see how the numbers change over the course of Wrath. With achievements introduced only as BC was ending, we don't really have a good look at how dungeon popularity and completion rates evolved there, and I think the numbers say a lot about the content players prioritize when they get a toon (or multiple toons) to the level cap.

Filed under: Analysis / Opinion, Instances, Achievements

The OverAchiever: Starting Glory of the Hero


Time for some thrilling heroics. -- Jayne, "The Train Job"

When I look at the Dalaran landing pad, I see fewer red proto-drakes than I should be. This pains me, dear readers. The 5-man heroic achievements are a lot of fun, if admittedly time consuming, and they force you to think on your feet and wring the most out of your character's abilities. Plus - it's a proto-drake. If you didn't get a 10-man or 25-man drake before 3.1 hit, you're out of luck there. Odds are good that you're still waiting for a green one to hatch out of the worthless egg that snake-oil salesman from the Oracles sells you, some jerk is camping the Time-Lost spawn 24/7, and the worst DPS in your Pinnacle PuG was the guy who won the blue drake off of Skadi, right right?

A lot of the WoW population has been at 80 for a while now and has some quality gear under their belts, much of it obtainable without setting foot in a raid. You should be able to pull off all of the 5-man heroic achievements in decent blues with a good group. I highly recommend trying to run with a stable set of players and -- if at all possible -- at least one Shaman. This is more true if your group is still gearing up and needs the damage boost provided by Bloodlust/Heroism.

I thought initially about organizing these from the easiest to the hardest, but I think it's ultimately less confusing to list them dungeon by dungeon. We'll address each dungeon alphabetically, so let's get started with Ahn'kahet:

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Filed under: Analysis / Opinion, Instances, Features, Bosses, Guides, Wrath of the Lich King, Achievements, The Overachiever

The Queue: Genn, you're such a jerk

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Be warned that the very end of today's edition of The Queue contains minor spoilers for the upcoming Ulduar raid zone. Everything is perfectly safe until the very last question, and even then the spoilers are very minor. Minor as in it describes a couple of the bosses found within the zone. It doesn't give away any story or plot. If you want your experience to remain pure, stop at the last question. If you don't care so much about knowing who you'll see in Ulduar, it's perfectly safe.

I warn because I love.

mindor asked...


What is the deal with the Greymane wall in Silverpine forest? Is there an old raid set in there? What is on the other side of that monstrous wall?

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Filed under: Patches, Analysis / Opinion, Lore, The Queue

Yogg-Saron, Old God of Death speculation

One of the things that caught my eye in the Ulduar preview that was posted awhile ago is the description of Yogg-Saron. The flavor text describes him as 'the Old God of death.' Considering our big target in this expansion, the Lich King, that's extremely interesting.

Wrath of the Lich King has heavily hinted at some sort of connection between Yogg-Saron and the Scourge, though we never quite find out what it is. The Scourge make heavy use of Saronite, an ore with Yogg-Saron himself as its origin. When the Alliance investigates this ore in the Dragonblight, they discover the Scourge says Yogg-Saron's name with some degree of hate and contempt.

A lot of people fear there's a "puppet of the master" thing surrounding the Lich King, that he's not actually his own power, he belongs to Yogg-Saron. I find this unlikely for one really big reason: The Scourge hates Yogg-Saron, and everybody else that we've run into that have fallen under Yogg-Saron's will either love him utterly or serve him faithfully. If you go to the Saronite Mines in Icecrown and do the quest Slaves to Saronite, you see just how faithful some of his servants become once they've been controlled. If Yogg-Saron were controlling the Lich King, we'd see a very different Scourge.

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Filed under: Patches, Analysis / Opinion, Lore, Wrath of the Lich King

The Ice Stone has melted!

When The Love is in the Air started up this morning, a really curious bug cropped up that has even some Blizzard employees stumped. Every now and then, a server-wide emote (like the one you see when Eranikus is defeated in Moonglade) announces to the world that, 'The Ice Stone has melted!'

Nobody really knows what it is, or why it's announcing that. As I mentioned, even a few Blizzard employees have no idea what it is, though they're looking into it. The only 'ice stone' that crops up when Googling or Wowwiki'ing around to find this thing is the objects from the Midsummer Festival that we interacted with last year. It's possible that the team responsible for world events was working on an update to the Midsummer Fire Festival and crossed some wires somewhere. After all, if any of the holidays need an urgent update, it would be that one.

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Filed under: Analysis / Opinion, Events, Expansions, Lore

The Queue: Sea shanty edition


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Good afternoon, everyone! I'll waste no time trying desperately to be funny today, we'll just jump into this thing.

Carda
asked...

Which heroic dungeon provides the most rep? Of course, this will probably vary depending on the amount of trash pulled (full clear vs. "just the pats, ma'am"), but accounting for bosses and essential trash pulls, where can I farm to max out my rep as quickly as I can?

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Filed under: Analysis / Opinion, Instances, Lore, Factions, The Queue

The Queue: Tradeskill bits and pieces


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

First off, I want to apologize for an error I made yesterday. I didn't research the sockets that Blacksmiths can give only to themselves enough, and due to one-part misinformation, one-part assumption, I said those sockets overwrite enchants from Enchanting. That's actually not true. Leatherworking's fur linings do overwrite enchants. Tailoring's cloak embroidery overwrites enchants. Blacksmithing's sockets do not. Again, I apologize for that. Socket One-Handed Weapon still never made it into the game, though. With that all said, let's get into the questions.

pietrex asked...

I've got another question about sockets. I remember that we had lots of socketed quest rewards in Outlands. But I've completed three zones in Northrend and seen only few of these. Does it change in mid-70 zones or do we have to wait until we get our hands on gear from Heroics?

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Filed under: Skinning, Leatherworking, Analysis / Opinion, Jewelcrafting, Wrath of the Lich King, The Queue

WoW Insider's guide to the dungeons of Wrath

Still leveling? Looking to do some dungeon runs? Want to know where to go, or where to find your quests? ...No? Oh. Well, okay. You can leave, then. Wait, I think I heard someone say yes! In that case, you might be interested in WoW Insider's guide to the dungeons of Wrath.

In the gallery below you'll find a quick guide to all of the 5-man instances of Wrath of the Lich King, in order of the level of the instance. It contains brief descriptions of each dungeon, their level range, and just where to find all of the quests for each of them. I hope it proves useful, and if not, at least some of the pictures are pretty!

Filed under: Instances, Quests, Expansions, Leveling, Wrath of the Lich King

Ahn'kahet's Herald Volazj: Quite possibly the coolest boss ever


Wrath of the Lich King has a lot of new dungeons, and hopefully you've been running them all as you level. Personally, I find them all pretty awesome, but Ahn'kahet: The Old Kingdom is the first one that completely blew me away. Overall, I'd say it's not as good as Halls of Stone or Halls of Lightning, but Ahn'kahet has certain elements that make it one of my favorites.

Not only is Ahn'kahet visually stunning, but it gives you a glimpse into the story of Yogg-Saron and his relation to the Scourge and other forces. It's a little repetitive in some places (the first boss is a bit boring), but it also houses some of the best 5-man bosses we've seen yet. The final boss, Herald Volazj, is the embodiment of the technical advances Blizzard has made with the gameplay in Wrath of the Lich King. I almost feel bad mentioning him at all, because I've been running Ahn'kahet repeatedly with people who have never done it before. Seeing them wig out the first time they do the boss is awesome.

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Filed under: Analysis / Opinion, Instances, Bosses, Wrath of the Lich King

Ask a Lore Nerd: Yogg-Saron and Warchief Garrosh Hellscream


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Wrath of the Lich King is finally here, and with it comes a whole load of new lore and stories to discover. I hope you guys are reading your quest text! I imagine all of these new quests will bring up a lot of new questions as well, and to that I say bring it on. For now, though, let's field some questions from last week.

Rosa
asked...

Personally, I'm tired of Outland and demons and fantasy-tech and I'm glad to see Warcraft going gothic again, buuuut there's one thing that I love about Outland and I'm hoping it's not gone forever. Ethereals are, like, totally awesome, and my favourite unplayable race in WoW. The question I have is, do we see these guys anywhere in Wrath? And if not, do you think that we'll see them ever again?

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

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