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Posts with tag ahnqiraj

WoW Archivist: Scepter of the Shifting Sands

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

It is sad to me that it seems the only players who have access to truly epic quest lines these days are the ones on the receiving ends of legendaries -- Shadowmourne and now Dragonwrath. If we turn back the clock to vanilla, we'd come across perhaps the most epic quest line of them all. Monstrous in its time commitment, material needs, and far more random and diverse than the chain for Thunderfury, it was the mother of all quests. Not only did it require the participation of an entire realm in order to be able to complete it, but it took the effort of at least one raid team of 40 (if not more) to coordinate and organize the energy needed to get a very small handful of people very rare and very special rewards that have yet to be duplicated by Blizzard.

This quest chain is the Scepter of the Shifting Sands.

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Filed under: WoW Archivist

WoW Archivist: Patch 1.9, The Gates of Ahn'Qiraj

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

As mentioned a couple of weeks ago, patch 1.8 did not include a brand new raid tier. Players thought nothing of it at the time. It was perfectly normal. What patch 1.8 did was lay the groundwork for the following patch. It revamped Silithus, and that revamp was utilized in patch 1.9 with the opening of Ahn'Qiraj and the massive world event surrounding the parting of the gates.

In addition to the opening of the Ahn'Qiraj gates, patch 1.9 also includes:
  • Linked auction houses
  • Raid lockout revamp
  • Paladin class review
Follow along, won't you?

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Filed under: WoW Archivist

Does Cataclysm have too much potential content?

I was running around Uldum recently, doing the Ramkahen quests on yet another new 85, when it occurred to me that Uldum itself feels like the story has barely been told. Sure, we run around doing odd jobs for Harrison Jones, then we infiltrate the Halls of Origination and turn off the big doomsday device Algalon was going to use on us. And sure, we eventually crash into the Vortex Pinnacle and Throne of the Four Winds to stop Al'Akir and his minions. But what about the connection between Silithus and Uldum?

We know that Ahn'Qiraj was a lost titan city and that the Tol'vir were assigned to it, that entities like Ossirian were once watchers like Setesh. (Setesh's model is nearly identical to the Anubisath that patrol AQ today.) It just feels like, with C'thun obviously driving Cho'gall around even after his "death," that there's room for a whole raid just dealing with the lost connections between AQ and Uldum. The lost passages of the titan research facility that the Qiraji took over? (We know from Uldaman and Ulduar that titan constructions tend to go on for miles and miles.)

And that's hardly even the top of the list of raid instances we could see. A lot of us hoped for and expected an Abyssal Maw raid of some kind. There's a lot of talk about another Caverns of Time instance or raid with Nozdorumu's return. And I can't be the only one who keeps thinking that Grim Batol has entire layers we haven't seen yet. Heck, there are whole terraces in Deepholm we visit once and never go back to, and that whole zone is massive and cries out for more.

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Filed under: Analysis / Opinion, Lore, Cataclysm

WoW Archivist: The Gates of Ahn'Qiraj

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Readers have requested that the Archivist cover the opening of Ahn'Qiraj a number of times since the reboot of this feature. The original intent was to explore it when we reached that point in our journey through the patch notes of old, but I bow to the demands of the masses on this one.

The Gates of Ahn'Qiraj was one of World of Warcraft's first attempts at a massive, server-wide world event. Ahn'Qiraj didn't simply open when it was patched in, like every other raid zone in WoW. It had to be opened by the players, and how quickly or how slowly it opened depended purely on the population's participation. The event was plagued with chains of server crashes and other such performance problems, but ask any truly old-school WoW player and they will almost certainly list this event as one of their fondest WoW memories.

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Filed under: WoW Archivist

The Queue: Clearance

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I'm going to use the intro of The Queue to clear something up from Saturday's WRUP. I said that "Oblivion is Fallout in Fantasyland." I do know that Oblivion was released first, despite what some of you thought! I was saying that I played Fallout first but enjoyed Oblivion much more, despite their being basically the same game in two different settings. You dig?

Stormblade asked:

Does WoW Insider take applications? Can you email in example articles or ideas?

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Filed under: Analysis / Opinion, The Queue

The Queue: Trinket-Palooza 2009


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert is your hostess today again (our condolences).

I'm in an autumnal sort of mood, hence today's picture. Yes, I know that Barrens trees always look like that. We got a really interesting question about trinkets the last time around that really caught my attention, so a lot of today's Queue is going to be comprised of an Enjoyable Stroll Down Memory Lane and Into Holy ^$*# Look At That Trinket From AQ40 How Has That Not Been Nerfed Yet.

Starlin asks...

So, what's up with Brewfest this year? Anything new or updated?


Fortunately or us, Kisirani posted on this same question yesterday. To summarize, there are no major changes to the holiday, but Coren Direbrew has been updated to level 80, the mount drop rates haven't changed (nor are they now required for the Brewfest meta-achievement), and no new pets or mounts have been added. You can reasonably expect a beefed-up holiday boss with a new loot table (most likely of ilevel 200 items, possibly 219 if they want to match the gear from heroic Trial of the Champion), but otherwise the same experience as last year. I'll have an OverAchiever for the good folks seeking Brewfest achievements up on the site soon.

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Filed under: Items, Analysis / Opinion, Features, The Queue

Ask a Lore Nerd: Of Nerubians, Dwarves and Titans


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I'm going to get this out of the way right off the bat since I know I'll get a dozen people asking again this week: Yes, Know Your Lore will be coming back, it is not gone forever. I promise. I will pinkie swear on it, even. Come on, who wants to pinkie swear? Anybody? Anybody?

Aler asked...


"On the topic of the Nerubians and the Qiraji, is there any relation in the lore between the two? Or are two insect civilizations coincidental?"


There's absolutely a relation between the two. They hold a common ancestry. Both the Qiraji and the Nerubians are offshoots of an even more ancient race, the Aqir. Way back when Azeroth was still very primal, and Trolls were the top dogs. There were three major players in the world: The Amani Trolls, the Gurubashi Trolls, and the Aqir. They warred for thousands of years. Thousands. It was a war of attrition on the grandest scale possible, and all involved more or less broke under the weight of their losses.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

The Lore of Ulduar


One of the things I really love about Ulduar is how interconnected it is to the lore of older Azerothian instances and new Wrath content like the Storm Peaks. (I have no idea who that mermaid is, though.) If you ran Uldaman back in the day, or even as you leveled characters more recently, you got to see a smashed, ruined installation of the Titans with lore characters like Ironaya and Archaedas (both of whom even have nice little shout outs in the Ulduar-10 loot table) and got a nice dose of the backstory for the creation of Azeroth. I think it was my lovely and talented wife who pointed out that Ulduar references lore from Ashenvale (the Master's Glaive), the Badlands (Uldaman itself), even Ahn'Qiraj and all of that lore is not just evident in the massive construction of Ulduar (you could even call it titanic, if you wanted a lot of people to groan at you) but in the sheer scale of bosses available. Only Naxxramas has more, and Ulduar has the edge in that several of its boss encounters have hard modes as well.

Ulduar also does a really excellent job of making you part of the lore of the place. If you leveled through the Storm Peaks, you most likely took part in the extended and rewarding quest chains that allowed you to interact with the Sons of Hodir, took part in the Hyldsmeet, and eventually raided the Halls of Lightning themselves to slay the Prime Designate himself. I'm trying really hard not to spoil anything, so suffice it to say that if you played through all of that content, you are directly responsible not only for the presence of one of the watchers within Ulduar itself, but for the potential upcoming end of the world. I find that to be rather motivating for going into the place, and they did a really excellent job of tying it all together.

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Filed under: Analysis / Opinion, Odds and ends, Instances, Raiding, Bosses

Ask a Lore Nerd: It's a piece of cake to bake a pretty cake

Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I didn't intentionally choose today's Scourge theme. Really. These things just happen. That Dragon-specific one I did all that time ago? I didn't plan that, either. I'm just awesome enough that these things come together all by themselves. Yep. It's my pure, radiant awesome.

What? What do you mean current game content dictates what topics are hot or not? Pssh, that's crazy talk. That can't be it. It's all me, y'all.

Briz9 asked...

"Who built Icecrown Citadel and the accompanying structures? Did Arthas build it after he became the Lich King, or was it already there?"

The massive Saronite structures that make up Icecrown as it is today is all fairly new, from what I understand. Most Scourge architecture is based on Nerubian architecture (as you can see in Ahn'kahet) but the Saronite structures in and around Icecrown seem more styled after the Lich King himself. You certainly didn't see that stuff in Warcraft III either, but I suppose that's not always a good indicator.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Ask a Lore Nerd: Life and Death


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Today we're fielding a lot of questions on the Light and the Shadow, and Life and Death. I don't know why, really, that's just how things happened! Trends like that are always fun, like the week or two where we had nothing but dragon questions. It makes picking out themes really easy!

Emorich asked...

I was under the impression that C'Thun wasn't dead. I thought we simply stopped him. After all, we were attacking one of his eyeballs, hardly a vital organ. Is Kil'Jaeden dead too? I thought we basically just pushed him back through the portal and now he's really pissed.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Ulduar on the Patch 3.1 PTR: The Flame Leviathan

The developers sent us for a bit of a loop today, putting an Ulduar boss up for testing with very little notice immediately after PTR maintenance. Matticus, ever reliable, threw together a quick 10-man raid and welcomed me along to try out the Flame Leviathan. Unfortunately, Michael Sacco (who walked you through Hodir and the Iron Council) wasn't able to go with us this time around. I think he did it on purpose so I couldn't make any jokes about his inability to perform, if you know what I mean.

The Flame Leviathan is the boss (or one of the bosses) that uses siege vehicles in its encounter in the outdoors portion of Ulduar. For the safety of those that do not wish to be spoiled on anything Ulduar related, I'll put all information on the encounter beneath the cut below.

Again, if you do not want to be spoiled, do not click the link below.

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Filed under: Patches, Analysis / Opinion, Events, Instances, Raiding, Bosses, Wrath of the Lich King

Sneak peek at World of Warcraft comic issue 16

The official WoW website has put up a preview for issue 16 of the World of Warcraft comic. I have to say, this one doesn't look nearly as facepalm inducing as the last few. In fact, aside from a few art oddities (did Valeera just trip up there?), it looks like a pretty good start for this arc.

It looks like this arc is not only focused on Garona's half human, quarter orc, quarter draenei son, but a few other things, too. It looks like this arc will focus somewhat on Fandral Staghelm and the state of Teldrassil, what's happened to Ahn'qiraj since we were there last and potentially the relationship between King Varian and Valeera. To avoid spoilers, I'll stick a few more things behind the cut below.

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Filed under: Analysis / Opinion, Expansions, Lore, Comics

More free character transfers open for the EU

A new batch of fre realm transfers have opened up for European servers, which is always a good thing. A lot of these transfers are ones we've seen before though, so hopefully this time around these options will be more successful than they may have been previously. We also have a whole load of transfers opening up to EU-Magtheridon specifically for the Alliance, so they're continuing to try and repair the faction imbalance there. Right now, we're looking at...
  • Horde players on EU-Magtheridon may transfer to Haomarush, Tarren Mill, Trollbane, Zenedar, and Silvermoon.
  • Alliance players may transfer to EU-Magtheridon from Aerie Peak, Aggramar, Alonsus, Aszune, Azjol-Nerub, Bronze Dragonflight, Bronzebeard, Emerald Dream, Eonar, Khadgar, Kul Tiras, Runetotem, Shadowsong, Silvermoon, and Turalyon.
Check behind the cut below for the rest of the current free character transfers.

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Filed under: Realm News, Realm Status, Blizzard

Old world boss gold drops reduced in 3.0.8


Enjoy soloing Onyxia for a quick 180 gold every five days? With patch 3.0.8, those good old days are no more, as boss gold drops (at least back in the old world) seem to have been significantly reduced. Onyxia's 180 gold is now 50 gold and forum posters are noticing similar reductions in other old world raids from Ahn'Qiraj to Zul'Gurub. Is this the end of old world raiding for good? Well, it may not be as profitiable, but I'm willing to go on record saying that slaughtering Onyxia is still plenty of fun. Plus it's the only way to complete that awesome tier 2 set you need to be super stylish while idling in Dalaran.

[Thanks, Rhaziel!]

Free realm transfers available for select EU realms

Earlier today, Thundgot of the offiical EU forums announced a couple of free character migrations for EU PvP realms. The transfers are an attempt to move some players from a few overly populated PvP realms to some that could use a little help. These transfers are available from December 17th (yesterday) to December 23rd. The open transfers are:

From: Burning Legion, Drak'thul, Sylvanas
To: Ahn'Qiraj, Burning Blade, Xavius

From: Magtheridon (Horde only)
To: Haomarush, Zenedar

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Filed under: Realm News, Analysis / Opinion, Realm Status, Blizzard

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