One of the things I really love about Ulduar is how interconnected it is to the lore of older Azerothian instances
and new Wrath content like the Storm Peaks. (I have no idea who that mermaid is, though.) If you ran
Uldaman back in the day, or even as you leveled characters more recently, you got to see a smashed, ruined installation of the Titans with lore characters like
Ironaya and
Archaedas (
both of whom even have
nice little shout outs in the Ulduar-10 loot table) and got a nice dose of the backstory for the creation of Azeroth. I think it was my lovely and talented wife who pointed out that Ulduar references lore from Ashenvale (the
Master's Glaive), the Badlands (Uldaman itself), even
Ahn'Qiraj and all of that lore is not just evident in the massive construction of Ulduar (you could even call it
titanic, if you wanted a lot of people to groan at you) but in the sheer scale of bosses available. Only Naxxramas has more, and Ulduar has the edge in that several of its boss encounters have hard modes as well.
Ulduar also does a really excellent job of making
you part of the lore of the place. If you leveled through the
Storm Peaks, you most likely took part in the extended and rewarding quest chains that allowed you to interact with the
Sons of Hodir, took part in the
Hyldsmeet, and eventually raided the Halls of Lightning themselves to slay the
Prime Designate himself. I'm trying really hard not to spoil anything, so suffice it to say that if you played through all of that content, you are
directly responsible not only for the presence of one of the watchers within Ulduar itself, but for the potential upcoming
end of the world. I find that to be rather motivating for going into the place, and they did a really excellent job of tying it all together.
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Filed under: Analysis / Opinion, Odds and ends, Instances, Raiding, Bosses