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Posts with tag ahnqiraj

The mystery of the dragon in Ahn'Qiraj

The mystery of the dragon in Ahn'Qiraj
Some things were added to Patch 5.3 that we don't have an explanation for yet, and one of those things is Andrestrasz, a level 5 red dragon sleeping in a cave on the coast behind Ahn'Qiraj, the Fallen Kingdom on the edge of the Kalimdor continent. To reach him, simply fly over AQ to the coast and follow a copse of trees until you find his cave, wherein he sleeps... and does nothing at all as far as I could tell. There's already multiple pages of speculation about him, but as of yet, I've found absolutely nothing out about the guy.

Who is Andrestrasz? Why is he sleeping in a cave behind AQ? Why is he level five in a zone that's completely deserted and surrounded by zones (Silithus, Un'Goro, Tanaris, Uldum) that are all much higher level? I have no idea, but patch 5.3 brought him in, so maybe we'll see more of him in future content.

Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Know Your Lore: Titan facilities of Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Let's just be up front about this now -- the Titans left stuff everywhere. It would be hard to disbelieve in them, frankly. They left bases, research stations, fortresses, labs and more. We don't even know what everything they left behind originally did or why it was there in many cases. Some places have somewhat clear reasons for existing (Ulduar, for instance, was tasked with holding the Old God Yogg Saron prisoner, but the Halls of Stone and Lightning point to other goals for the complex) but others, such as the ruined complex now known as Ahn'Qiraj was simply a 'research facility', and we have no idea what it was researching or why such a complex was needed so close to Uldum.

At any rate, there are a lot of Titan complexes currently known of on Azeroth.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

WoW Archivist: 11 moments from WoW's history that should become scenarios

The Qiraji invasion
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Next year is WoW's tenth anniversary. It's hard to believe, but it's true! If the typical timeline holds, the next expansion will release a few months prior to that anniversary. You have to believe Blizzard wants to pull out all the stops for this milestone.

What better way to celebrate ten years of WoW than by crafting scenarios to relive the best moments? It's possible that Blizzard is planning a time-based expansion centered around the Bronze Dragonflight. The Keepers of Time could send us on missions, much like the Caverns of Time dungeons of expansions past. Only instead of lore moments from the distant past, they could be moments from WoW's own history, including events driven by the community and removed content that players may not have been able to experience.

Here are 11 examples that I would love to see.

1. The Blood Plague
What: The Alliance seizes a rare opportunity
Where: Original Orgrimmar
When: Patch 1.7

As WoW Archivist previously covered, the Corrupted Blood plague began when players used "creative game mechanics" to export a boss ability into the general population. The unstoppable and highly contagious plague debuff devastated cities around the world as thousands of players and NPCs alike succumbed to it. The resulting chaos became an excellent model for how real-world diseases could spread.

This scenario would take place at the height of the plague and have different versions for Alliance and Horde. Alliance players would accompany NPCs on a strike into Orgrimmar. They would take advantage of the deadly outbreak to make an attempt on Thrall's life. Horde players would defend the city and their Warchief while trying to contain the plague.

Why Orgrimmar? Due to the time frame, Blizzard could reintroduce the original version of the city.

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Filed under: WoW Archivist

Patch 5.1 hotfixes for January 22

It's time for those hotfixes again. This time around, we're looking at fixes mostly aimed at raid issues -- Sigils of Power and Wisdom will be dropping in separate raids, that Amber-Shaper Un'Sok will behave himself in Raid Finder, and at long last people who've been soloing the Twin Emperors in Ahn'Qiraj now have a fair chance to get that pet, as both emperors will be tagged and lootable by anyone.

Patch 5.1 Hotfixes - January 22nd
January 22

Raids, Dungeons, and Scenarios
  • Sigils of Power now only drop in Mogu'shan Vaults, and Sigils of Wisdom will only drop in Heart of Fear and Terrace of Endless Spring, with a very small chance to drop in LFR Mogu'shan Vaults. This should ensure that players who had access to Mogu'shan Vaults for a longer period of time are now seeing more Sigils of Wisdom.

Heart of Fear
  • Amber-Shaper Un'sok
  • Un'sok's Amber Scalpel will now always be awarded to the correct classes in the Raid Finder version of this encounter.
Temple of Ahn'Qiraj
  • Emperor Vek'lor and Emperor Vek'nilash in the Twin Emperors encounter will now always award loot properly when slain.
Bug Fixes
  • Progress towards the "Test of Valor" quest and achievement will now be saved when a character changes factions.




Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Bugs, Blizzard, Hotfixes

WoW Archivist: Scepter of the Shifting Sands

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

It is sad to me that it seems the only players who have access to truly epic quest lines these days are the ones on the receiving ends of legendaries -- Shadowmourne and now Dragonwrath. If we turn back the clock to vanilla, we'd come across perhaps the most epic quest line of them all. Monstrous in its time commitment, material needs, and far more random and diverse than the chain for Thunderfury, it was the mother of all quests. Not only did it require the participation of an entire realm in order to be able to complete it, but it took the effort of at least one raid team of 40 (if not more) to coordinate and organize the energy needed to get a very small handful of people very rare and very special rewards that have yet to be duplicated by Blizzard.

This quest chain is the Scepter of the Shifting Sands.

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Filed under: WoW Archivist

WoW Archivist: Patch 1.9, The Gates of Ahn'Qiraj

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

As mentioned a couple of weeks ago, patch 1.8 did not include a brand new raid tier. Players thought nothing of it at the time. It was perfectly normal. What patch 1.8 did was lay the groundwork for the following patch. It revamped Silithus, and that revamp was utilized in patch 1.9 with the opening of Ahn'Qiraj and the massive world event surrounding the parting of the gates.

In addition to the opening of the Ahn'Qiraj gates, patch 1.9 also includes:
  • Linked auction houses
  • Raid lockout revamp
  • Paladin class review
Follow along, won't you?

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Filed under: WoW Archivist

Does Cataclysm have too much potential content?

I was running around Uldum recently, doing the Ramkahen quests on yet another new 85, when it occurred to me that Uldum itself feels like the story has barely been told. Sure, we run around doing odd jobs for Harrison Jones, then we infiltrate the Halls of Origination and turn off the big doomsday device Algalon was going to use on us. And sure, we eventually crash into the Vortex Pinnacle and Throne of the Four Winds to stop Al'Akir and his minions. But what about the connection between Silithus and Uldum?

We know that Ahn'Qiraj was a lost titan city and that the Tol'vir were assigned to it, that entities like Ossirian were once watchers like Setesh. (Setesh's model is nearly identical to the Anubisath that patrol AQ today.) It just feels like, with C'thun obviously driving Cho'gall around even after his "death," that there's room for a whole raid just dealing with the lost connections between AQ and Uldum. The lost passages of the titan research facility that the Qiraji took over? (We know from Uldaman and Ulduar that titan constructions tend to go on for miles and miles.)

And that's hardly even the top of the list of raid instances we could see. A lot of us hoped for and expected an Abyssal Maw raid of some kind. There's a lot of talk about another Caverns of Time instance or raid with Nozdorumu's return. And I can't be the only one who keeps thinking that Grim Batol has entire layers we haven't seen yet. Heck, there are whole terraces in Deepholm we visit once and never go back to, and that whole zone is massive and cries out for more.

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Filed under: Analysis / Opinion, Lore, Cataclysm

WoW Archivist: The Gates of Ahn'Qiraj

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Readers have requested that the Archivist cover the opening of Ahn'Qiraj a number of times since the reboot of this feature. The original intent was to explore it when we reached that point in our journey through the patch notes of old, but I bow to the demands of the masses on this one.

The Gates of Ahn'Qiraj was one of World of Warcraft's first attempts at a massive, server-wide world event. Ahn'Qiraj didn't simply open when it was patched in, like every other raid zone in WoW. It had to be opened by the players, and how quickly or how slowly it opened depended purely on the population's participation. The event was plagued with chains of server crashes and other such performance problems, but ask any truly old-school WoW player and they will almost certainly list this event as one of their fondest WoW memories.

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Filed under: WoW Archivist

The Queue: Clearance

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I'm going to use the intro of The Queue to clear something up from Saturday's WRUP. I said that "Oblivion is Fallout in Fantasyland." I do know that Oblivion was released first, despite what some of you thought! I was saying that I played Fallout first but enjoyed Oblivion much more, despite their being basically the same game in two different settings. You dig?

Stormblade asked:

Does WoW Insider take applications? Can you email in example articles or ideas?

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Filed under: Analysis / Opinion, The Queue

The Queue: Trinket-Palooza 2009


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert is your hostess today again (our condolences).

I'm in an autumnal sort of mood, hence today's picture. Yes, I know that Barrens trees always look like that. We got a really interesting question about trinkets the last time around that really caught my attention, so a lot of today's Queue is going to be comprised of an Enjoyable Stroll Down Memory Lane and Into Holy ^$*# Look At That Trinket From AQ40 How Has That Not Been Nerfed Yet.

Starlin asks...

So, what's up with Brewfest this year? Anything new or updated?


Fortunately or us, Kisirani posted on this same question yesterday. To summarize, there are no major changes to the holiday, but Coren Direbrew has been updated to level 80, the mount drop rates haven't changed (nor are they now required for the Brewfest meta-achievement), and no new pets or mounts have been added. You can reasonably expect a beefed-up holiday boss with a new loot table (most likely of ilevel 200 items, possibly 219 if they want to match the gear from heroic Trial of the Champion), but otherwise the same experience as last year. I'll have an OverAchiever for the good folks seeking Brewfest achievements up on the site soon.

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Filed under: Items, Analysis / Opinion, Features, The Queue

Ask a Lore Nerd: Of Nerubians, Dwarves and Titans


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I'm going to get this out of the way right off the bat since I know I'll get a dozen people asking again this week: Yes, Know Your Lore will be coming back, it is not gone forever. I promise. I will pinkie swear on it, even. Come on, who wants to pinkie swear? Anybody? Anybody?

Aler asked...


"On the topic of the Nerubians and the Qiraji, is there any relation in the lore between the two? Or are two insect civilizations coincidental?"


There's absolutely a relation between the two. They hold a common ancestry. Both the Qiraji and the Nerubians are offshoots of an even more ancient race, the Aqir. Way back when Azeroth was still very primal, and Trolls were the top dogs. There were three major players in the world: The Amani Trolls, the Gurubashi Trolls, and the Aqir. They warred for thousands of years. Thousands. It was a war of attrition on the grandest scale possible, and all involved more or less broke under the weight of their losses.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

The Lore of Ulduar


One of the things I really love about Ulduar is how interconnected it is to the lore of older Azerothian instances and new Wrath content like the Storm Peaks. (I have no idea who that mermaid is, though.) If you ran Uldaman back in the day, or even as you leveled characters more recently, you got to see a smashed, ruined installation of the Titans with lore characters like Ironaya and Archaedas (both of whom even have nice little shout outs in the Ulduar-10 loot table) and got a nice dose of the backstory for the creation of Azeroth. I think it was my lovely and talented wife who pointed out that Ulduar references lore from Ashenvale (the Master's Glaive), the Badlands (Uldaman itself), even Ahn'Qiraj and all of that lore is not just evident in the massive construction of Ulduar (you could even call it titanic, if you wanted a lot of people to groan at you) but in the sheer scale of bosses available. Only Naxxramas has more, and Ulduar has the edge in that several of its boss encounters have hard modes as well.

Ulduar also does a really excellent job of making you part of the lore of the place. If you leveled through the Storm Peaks, you most likely took part in the extended and rewarding quest chains that allowed you to interact with the Sons of Hodir, took part in the Hyldsmeet, and eventually raided the Halls of Lightning themselves to slay the Prime Designate himself. I'm trying really hard not to spoil anything, so suffice it to say that if you played through all of that content, you are directly responsible not only for the presence of one of the watchers within Ulduar itself, but for the potential upcoming end of the world. I find that to be rather motivating for going into the place, and they did a really excellent job of tying it all together.

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Filed under: Analysis / Opinion, Odds and ends, Instances, Raiding, Bosses

Ask a Lore Nerd: It's a piece of cake to bake a pretty cake

Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I didn't intentionally choose today's Scourge theme. Really. These things just happen. That Dragon-specific one I did all that time ago? I didn't plan that, either. I'm just awesome enough that these things come together all by themselves. Yep. It's my pure, radiant awesome.

What? What do you mean current game content dictates what topics are hot or not? Pssh, that's crazy talk. That can't be it. It's all me, y'all.

Briz9 asked...

"Who built Icecrown Citadel and the accompanying structures? Did Arthas build it after he became the Lich King, or was it already there?"

The massive Saronite structures that make up Icecrown as it is today is all fairly new, from what I understand. Most Scourge architecture is based on Nerubian architecture (as you can see in Ahn'kahet) but the Saronite structures in and around Icecrown seem more styled after the Lich King himself. You certainly didn't see that stuff in Warcraft III either, but I suppose that's not always a good indicator.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Ask a Lore Nerd: Life and Death


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Today we're fielding a lot of questions on the Light and the Shadow, and Life and Death. I don't know why, really, that's just how things happened! Trends like that are always fun, like the week or two where we had nothing but dragon questions. It makes picking out themes really easy!

Emorich asked...

I was under the impression that C'Thun wasn't dead. I thought we simply stopped him. After all, we were attacking one of his eyeballs, hardly a vital organ. Is Kil'Jaeden dead too? I thought we basically just pushed him back through the portal and now he's really pissed.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Ulduar on the Patch 3.1 PTR: The Flame Leviathan

The developers sent us for a bit of a loop today, putting an Ulduar boss up for testing with very little notice immediately after PTR maintenance. Matticus, ever reliable, threw together a quick 10-man raid and welcomed me along to try out the Flame Leviathan. Unfortunately, Michael Sacco (who walked you through Hodir and the Iron Council) wasn't able to go with us this time around. I think he did it on purpose so I couldn't make any jokes about his inability to perform, if you know what I mean.

The Flame Leviathan is the boss (or one of the bosses) that uses siege vehicles in its encounter in the outdoors portion of Ulduar. For the safety of those that do not wish to be spoiled on anything Ulduar related, I'll put all information on the encounter beneath the cut below.

Again, if you do not want to be spoiled, do not click the link below.

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Filed under: Patches, Analysis / Opinion, Events, Instances, Raiding, Bosses, Wrath of the Lich King

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