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Posts with tag alchemy

A beginner's guide to WoW's crafting professions

We've talked about WoW's gathering professions, but now that you know gathering, it's time to talk about what to do with the materials you've gathered: craft. World of Warcraft has eight different crafting professions -- alchemy, blacksmithing, enchanting, engineering, leatherworking, tailoring, jewelcrafting, and inscription -- which means that a wannabe crafter has plenty of options. So follow along as we walk you through your WoW crafting choices.

Alchemy
  • What does it do? Allows you to create a variety of potions, elixirs, and flasks, as well as transmuting certain items into other items. Most of an alchemist's skills involve providing buffs for anyone using their brews: potions provide an immediate benefit (like restoring your health), elixirs provide buffs for an extended period of time, and flasks provide buffs that last through death.
  • Do I need any gear? Crafting potions will require herbs and different types of vials.
  • Do I get any extras? Alchemists have access to the passive ability Mixology, which doubles the duration and increases the effect of flasks and elixirs they use. High level alchemists have access to a number of useful trinkets and, if they also study Archaeology, can learn to transform into a Sandstone Drake.
  • Why take alchemy? It's definitely useful to be able to make your own potions: you'll find you're never lacking for them. And paired with herbalism to gather herbs, you'll be entirely self-sufficient. However, you might also take alchemy purely out of interest in high-level trinkets or the Sandstone Drake.

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Filed under: WoW Rookie

5 stupid-awesome uses for the Glyph of Disguise

5 stupidawesome uses for the Glyph of Disguise
Last year, we examined the curious possibilities of the remarkable Potion of Illusion, introduced in Cataclysm and hailed for its potential as a tool for amusement and mayhem. Potions of Illusion were my guild's go-to ingredient in what were otherwise boring waits for raiding to start, and my guild thoroughly enjoyed playing around and seeing what different kinds of effects we could mimic. Although the days of Cataclysm are over, the Potion of Illusion still has its uses. And in Mists of Pandaria, the possibilities have opened just a little wider due to the introduction of a glyph that works hand-in-hand with the Potion of Illusion.

In Mists, rogues were given the Glyph of Disguise. This minor glyph allows rogues to copy the appearance of an enemy, simply by pickpocketing it. Sadly, the Glyph does have its limits -- rogues can no longer pickpocket Durn the Hungerer, a source of endless hours of amusement in beta -- but that doesn't mean the glyph is devoid of all fun. In fact, there are plenty of cool mobs out there in the world, waiting to be mimicked.

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Filed under: Humor

Lichborne: Level 90 primary professions for death knights

Lichborne Level 90 professions for death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
This week, we'll cover the personal benefits of the primary professions for death knights at level 90. Many of the perks and benefits are the same as they've been at levels 85 and 90, but there's stronger versions, of course, and a couple other changes that are worth covering. This guide will focus primarily on the self-buffs and bind on pickup rewards, though many professions will, of course, have its own BoE things that all death knights will want to make use of, so consider that when you pick your professions.

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Filed under: Death Knight, (Death Knight) Lichborne

Gold Capped: Shuffling Ore in Mists of Pandaria

Gold Capped Shuffling Ore in Mists of Pandaria
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

What's my favorite part of the expansion so far? The way that Blizzard has reworked the Jewelcrafting, Enchanting, and Alchemy professions to more efficiently support the "shuffle". That's a cute little name we auctioneers give to a fairly complicated business that takes ore and turns it into cut gems and enchanting scrolls. In every expansion where this has been possible, there's been a ton of waste. It's great to be able to make gold by combining profession synergy, but vendoring stacks of, for example, green quality gems feels like a waste.

How to do the MoP shuffle

While the business seems complicated to outsiders, it's actually a lot simpler than it looks. Let's break it down:

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Filed under: Economy, Gold Capped, Mists of Pandaria

A first look at Mists of Pandaria professions: Alchemy

Image
Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him.

One of the most common questions I get as WoW Insider's (other) resident Auction House guru is this: What professions are going to be the best in Mists of Pandaria? Arguably, there's no absolute right or wrong answer to the question -- after all, each profession is going to have its pros and cons. (I like to hedge my bets by giving different alts different professions to have a max level of each profession.)

That said, one of my favorite professions for the early days of any expansion is alchemy. It's likely one of your favorites, too, and there's no mystery as to why -- transmutes. In the earlier days of Cataclysm, it wasn't rare to see Truegold sell for more than 1,000 gold apiece. That provided a small profit to any alchemist, but for those lucky enough to see bonus procs, a single transmute could turn a 4,000 gold profit or better. Not bad for about 20 seconds' worth of work.

Of course, that was then; this is now. Will alchemy remain as stupidly profitable in the early days of Mists of Pandaria? Only one way to find out -- ladies and gentlemen, it's time to datamine! To the beta!

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Filed under: Economy, Gold Capped, Mists of Pandaria

5 stupid-awesome uses for a Potion of Illusion

Look, I know we've gotten all kinds of amazing things in Cataclysm. Legendaries, new mounts, transmogrification, the Raid Finder -- but all of it pales in comparison to the one hidden gem that's been there since day one of this expansion. I'm speaking of course about the Potion of Illusion, an alchemy-created item that takes just one Azshara's Veil and three Volatile Life to create. It may not look like much, but contained in that bottle is two minutes of concentrated fun, if used correctly.

While the tooltip for the potion simply states that it will transform the imbiber to look like someone else, it's far more complicated than that. The potion will actually transform you to look like whoever you happen to be standing closest to. And it's that delightful little fact that has turned waiting for raid time to start into a game of let's see what the Potion of Illusion is capable of, with entertaining results.

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Filed under: Humor

The curious case of Cataclysm potions

Remember how amazing cogwheels were? The concept was an inherently cool one -- engineers, much like jewelcrafters, could get their hands on something that would enhance their gear purely through their craft. For jewelcrafters, it's the ability to cut amazing gems, limited to the number they can use in their gear. For engineers, cogwheels were purchasable with crafted engineering items and could be used in a helm with cogwheel slots.

You may be wondering why I'm using the past tense here. It's for good reason -- cogwheels are, essentially, a dead item. Introduced at the beginning of Cataclysm, they could be used in engineering crafted goggles, but that was it. Once players started raiding, those goggles were quickly replaced ... and we never saw anything with a cogwheel in it again. For something that had me really excited about being an engineer, the cogwheel was a letdown of sorts. But that's not the only thing that's been a little off, professionally speaking, with Cataclysm.

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Filed under: Analysis / Opinion

Gold Capped: Alchemy specializations overhauled in patch 4.3

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first born to him.

I love playing the alchemy market. It's proved profitable for me all expansion long. Part of the reason why its been so profitable is a general alchemy specialization imbalance; almost no one chooses Potion Master on my server. Why? Part of the reason is that a lot of people choose Transmutation Master. The other, more important part of the equation: Few casual players know that specializations even exist.

Come patch 4.3, though, that's about to change -- new alchemy specialization quests are being added in your capital city.

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Filed under: News items, Economy, Cataclysm, Gold Capped

The Light and How to Swing It: A career guide for tanks

Rhidach mixing up something with alchemy
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a Blood Elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

This column is, if anything, the result of my recent switch from engineering to alchemy on my paladin. One of the biggest drivers for my decision (other than the maddening smackdown that engineering suffered after Wrath of the Lich King) was the desire to once again have a profession that bestowed some kind of meaningful bonus for raiding. Just about every facet of engineering that had some appreciable effect for tanking was neutered (as you'll see ahead), leaving the profession a dried husk and a sad remnant of previous greatness.

I don't have to tell you that profession bonuses are easily one of the best ways to get stat boosts, and using certain professions can be a powerful tool in the min-maxer's arsenal, in order to squeeze every last stat point out of their characters. Some are excellent; some are even so excellent they are overpowered; some are middle of the road; and others are just horribly lackluster. Let's take a look.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Gold Capped: How to make money while leveling

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Disclaimer: Their expertise only extends to making in-game currency, because if they knew how to make millions in real-world money, they wouldn't be spending their time writing about WoW gold. Feed Fox's ego by emailing him or tweeting him at @foxvanallen.

There are hundreds of different strategies for making money once you've hit level 85, right? Max-level professions tend to be strong money-makers in the right hands, because they allow you to sell the latest and greatest items.

It's a bit of a different story while leveling, however. There are gathering professions, of course, and some can provide fledgling characters with a solid chunk of cash. There are crafting professions too, but often times low-level gear and items sell for less than the materials it takes to make them.

Making money while leveling isn't typically at the forefront of your mind when you're making your fifth alt on your home server -- after all, you can make more money running dailies at 85 than you can farming Wool Cloth. But if you're just starting out in World of Warcraft or are starting fresh on a new server without any of your main character's bank ... well, finding a way to make money while leveling is exceptionally important, especially so you can buy the much-needed conveniences that rich players take for granted, such as Flight Master's License and Expert Riding.

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Filed under: Economy, Gold Capped

Gold Capped: How do I make money from alchemy?

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Email Fox with your questions, or complain to him via the twetbox @foxvanallen social networking facepage web-point-oh!

Hello again. It's shadow priest extraordinaire Fox Van Allen, filling in once more for Basil Berntsen. I guess that baby thing of his is still a baby. Hurry the hell up already, baby. Go out and get a damn job already, baby. Start pulling your damned weight around here!

When I last Mind Controlled Basil and took over his Gold Capped column, I retold my story of reaching the gold cap. Though I played around in a bunch of different markets, I made the bulk of my money through inscription. That's not the only profession that made me money, however. One of the more fun markets I participated in was alchemy. There are hundreds of ways to play the alchemy market and plenty of opportunities to profit.

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Filed under: Economy, Gold Capped

The OverAchiever: Mountain O' Mounts from professions

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. Today, we are convinced that archaeology's RNG won't apply to us.

There are a number of interesting (and by interesting, perhaps I mean "occasionally very expensive and likely to drive you insane via RNG-laden accessibility") mounts available from professions, though for some of them, you'll have to be a practitioner in good standing before you'll ever be able to learn them.

Regrettably, I am the bearer of some very bad news this week concerning the Vial of the Sands for all those of you who like circumventing the highest costs in the game.

Also read:

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Filed under: Achievements, The Overachiever

Addon Spotlight: Work harder with GnomeWorks

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, GnomeWorks is to trade skills what fire was to cavemen.

These past few weeks have been very good in the old email box for suggestions for addons to be featured on Addon Spotlight, so keep those recommendations coming. In the next few weeks, I've got a recommendation spotlight planned as well as a grab bag. Also, there is an idea kicking around in my head about a "my first addon" spotlight, where new addon developers pitch their addon and we talk about it constructively. What do you guys think?

Today's Addon Spotlight is one of those "long time coming" pieces; people were utterly shocked over the fact that I had not talked about GnomeWorks before. Well, there is a good reason for that -- GnomeWorks is still in its alpha development stage. As far as profession windows go, prior to Cataclysm, an addon of this type was almost required. The sorting features and customization options on the default profession window was lackluster at best.

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Filed under: Add-Ons, AddOn Spotlight

Gold Capped: Can you ever have too many alchemists?

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

I got an email from Kaefera that got me thinking:

I have recently been leveling 9x level 75 characters on my server, to completely abuse professions and make some serious cash. I'm currently giving each of them alchemy, I have 4 transmute specced alchemists so far, currently growing at a rate of an alchemist a week.

My question to you is more of a suggestion, what would you suggest to grab as a secondary profession on each of them? I would like something similar to my Truegold, where I can log on once a day on each character, craft/do whatever in 5 minutes, then move to the next.

So this is something I've heard before, but more in Wrath of the Lich King, when alchemist cooldowns represented a very serious amount of gold per day. The reasoning was (and is) that if you level a bunch of alchemists, you can log in once a day to each character to use their cooldowns and make disgusting amounts of gold with virtually no effort. The question is, does this still work well enough to justify the investment?

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Filed under: Economy, Gold Capped

Living Elements alchemy transmute proc changed

Patch 4.0.6 brought about an undocumented change to the way transmutation specialized alchemists receive their bonus from the Cataclysm Transmute: Living Elements. Previously, if you were successful with a proc, you would be granted another 13-16 of any volatile. Now, the proc is guaranteed, but you only receive three to four of any volatile in addition to the 14-16 from the original transmute. Blues have commented thusly:

RE: Living Elements proc nerfed or bugged?
I wanted to hop in and clarify and confirm there was in fact a change that was implemented with the patch that unfortunately did not make the patch notes.

The change actually adjusted the return on the transmutes so that you weren't getting spikes in the amount of items you'd get from the transmute. Instead, if you transmute over a period of time, the amount of the transmute return should even out.

So basically if you transmute on a regular basis, you should see a more regular return on the transmute vs. a spike in large returns. Transmutation specialists will almost always get a PROC when transmuting living elements.


Essentially, now that the proc is guaranteed, you will be making the same amount of volatiles as you would if you were to proc, but over a longer period of time instead of all at once. Depending on how lucky you are or were, this could mean a lot more or a lot fewer free volatiles from your transmutes.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Cataclysm

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