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Posts with tag algalon

New BlizzCon 2009 schedule available


Mere minutes after we posted the fact that Blizzard had retracted their previous schedule, they released a new one. The layout of the new schedule is less pleasing to the eyes and a bit harder to read, but there's certainly some interesting stuff there.

For example, the first panel after the opening ceremonies is a "World of Warcraft Preview Panel." Previewing... what? Personally, I'm going to throw money down on Cataclysm. Also, it appears the PvP panel is gone. Folded into the two 1-hour long "class, item and profession" panels, perhaps? Then again, the PvP panel was really about the arena and battleground maps last year, wasn't it? If there's a Cataclysm preview, it very well might be a part of that. The Guild is also no longer competing with a WoW panel, and there's a new panel first thing on Saturday about breaking into the gaming industry. Plus, a 'live raid' panel probably similar to what they had at the last Worldwide Invitational: Watch one of the top guilds in the world tackle a high-end raid boss. Algalon, perhaps? Cool stuff.

BlizzCon 2009 is coming up on August 21st and 22nd! We've got all the latest news and information. At BlizzCon you can play the latest games, meet your guildmates, and ask the developers your questions. Plus, there's some great looking costumes.

Filed under: Analysis / Opinion, Events, BlizzCon

Phat Loot Phriday: Cosmos


I don't remember doing an off-hand for a while, and this is pretty much the offhand to have. Who wouldn't want to carry the universe around in the palm of your hand?

Name: Cosmos (Wowhead, Thottbot, WoWDB)
Type: Epic Off-hand
Damage/Speed: N/A
Abilities:
  • +52 Stamina, +55 Intellect. Which points at Warlocks (they tend to value Stamina, as they can convert HP to mana), but really any caster who uses offhands would love this one.
  • Because it improves hit rating by 51 (!), crit strike rating by 41, and spell power by 84.

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Filed under: Items, Fan stuff, Raiding, Phat Loot Phriday, Lore, Bosses, NPCs

Breakfast Topic: How phasing could be used in-game

Phasing seems to be Blizzard's new favorite toy. It's being used be more and more as we progress through Wrath. From the Wrathgate to those annoying out of body/spirit quests in Zul'Drak, phasing is changing how we see Azeroth itself. But it strikes me there's once area where phasing should sometimes be used and isn't: bosses. Specifically I mean the big guys ... Kil'Jaeden, Illidan, Loken, Yoggy, Algalon and, of course, Arthas himself.

The logic here is simple, these are bosses key to game lore and killing them not only takes an enormous amount of effort (or in the case of Kil'Jaeden, banishing him back to where ever he came from) but it also has an effect on the world itself. Think of the impacts the events of the Sunwell had - phasing was never implemented there, and definitely should have been once Wrath was released.

Now I know you will be thinking: "Why should we only kill a boss once?" I'm not suggesting that once you kill the Lich King, for example, you are locked out of killing him again. Rather that his death triggers a change in Azeroth - which is where the phasing comes in. Icecrown Citadel could collapse or be recycled by other NPCs, such as the Ebon Blade. Once this happens, you could then walk in, click on an NPC and 'relive' the fight in the form of a new raid. The same thing could be done with the Sunwell, for example, and it could open up a new quest chain and further the game's lore in new and fantastic ways.

We've already seen how phasing can change Northrend, just look at how it's used post-Wrathgate. How do you think it could be used (particularly considering that the new expansion is called Cataclysm) to change how we play, the bosses we kill, and how we raid?

Filed under: Patches, Breakfast Topics, Expansions, Lore, NPCs, BlizzCon, Cataclysm

The Queue: All your fault


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

You know, I was getting bored of that whole musical intro thing, but having it around certainly made these preambles easier to write. What do you write here every day about a daily Q&A column? Guess what, guys! We're A'ing more Qs! Shock! Awe!

So you've broken me. Congratulations. I am now a hollow husk of a man that can do nothing but uphold the status quo. I hope you're proud of yourselves. Here it goes again.

WootZoot asked...


"Any word on if Blizzard is working on a new novel or RPG book?"

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Filed under: Analysis / Opinion, Death Knight, The Queue

More Algalon firsts from around the world

The last couple of days have seen a few more 'firsts' around the world for Algalon, the supposed Destroyer of Raids. Premonition of the Sen'jin server scored the US first, roughly a week after Ensidia's world first. Their kill revealed two brand new drops from the boss, both of which you can see in the little gallery just below. Good work, guys.

In another part of the world, the infamous Chinese guild Stars (the one that moved to Taiwan servers to play Wrath of the Lich King) has downed Algalon as well. This is extremely impressive. Why? Well, Taiwan got their hands on patch 3.1 a full week after North American and European realms did. That means Stars killed Algalon in the same amount of time it took Ensidia to do it. If both regions received the patch on the same day, the two kills would have happened at very nearly the same time.

Congratulations to both guilds, and we look forward to watching the next raiding race when patch 3.2 rolls around!

[via MMO-Champion]

Filed under: Analysis / Opinion, Raiding

Gentlemens Club achieves Herald of the Titans world first (Edited)

Via Guildox, we've just gotten word that Gentlemens Club of Korgath-US, Hordeside, has just become the world-first achievers of Herald of the Titans. This achievement requires that you defeat Algalon on 10-man difficult with no gear above iLevel 226. In other words, they were not wearing a single piece of Hard-mode Ulduar 25-man gear (While we haven't looked closely at their armory, the achievement would allow for normal mode 25-man gear, though even normal mode 25-man weapons would be off limits). [EDIT: iLevel 226 is actually the item level of gear from Normal mode 25-man Ulduar, not Hard mode as previously stated. It is also the item level of gear that drops from Heroic or 25-man Malygos, Kel'thuzad, and Sartharion with at least 2 drakes up. Hard mode 10-man Ulduar also drop iLevel 226 items, which indicates that the Achievement is intended mostly for 10-man progression.]

While 10-man and 25-man raids were technically meant to be seperate tiers of progression, it seems like many raiders freely mix the two, and while that's certainly to be expected, and there's nothing wrong with it, it's cool to see at least a few guilds focus on mastering that path of progression and arguably challenging themselves to at least the 10-man Algalon fight as Blizzard meant it to be fought.

In short, they've managed to proclaim themselves Kings of the 10-man game in Patch 3.1, even if other guilds technically beat them to 10-man Algalon kill itself. Congratulations to everyone involved in the raid!

Filed under: Horde, Realm News, Analysis / Opinion, News items, Instances, Raiding, Bosses, Achievements

Ensidia gets world first 25-man Algalon kill


Just seven weeks after patch 3.1 brought Ulduar to the live servers, Ensidia has conquered it. They just made the world-first kill of the 25-man version of Algalon, the optional final boss that appears only after completing every other boss's hard mode. Algalon only allows one hour per raid lockout period of attempts on him.

Ensidia got the world-first kill of 10-man Algalon a bit over two weeks ago. They say the 25-man version is "not an easy fight," "highly gear dependent," and "a significant difficulty increase over the 10 man version." Apparently last week they got him to 4%, only 1% over the threshold to beat him (he gives up, like Mal'Ganis in Culling of Stratholme). That must be frustrating as heck.

Well, congratulations to Ensidia, once again! I wonder what they'll be doing until patch 3.2 comes out.

Filed under: Guilds, News items, Raiding

Algalon kill video from the Underground Kosmonavts


As you might have heard previously, the Underground Kosmonavts of EU-Ravencrest scored the World 2nd kill on the 10-man version of Algalon. Shortly after their kill they released a video of it, which has burning across the net. Algalon has been incredibly hyped, so it doesn't surprise me!

Now, I haven't done this fight, I won't pretend I have, and all that I've seen is this video, so take this as, essentially, me talking out of my rear end: This fight looks really easy compared to what I've seen of Ulduar so far. Quite honestly, it looks like a tank and spank compared to something like Mimiron. Not to mention his hard mode, which you need to do to get to Algalon in the first place. Maybe Algalon is Ulduar's Brutallus? Hopefully there are elements to the fight that don't show up on video very well (from the point of view of a Hunter especially), and what we're seeing isn't a good indicator of the whole encounter.

Of course, I really don't mean to trivialize the accomplishment here. These guys were the second guild in the world to down him, and I imagine that if it were as easy as the video makes it look, a lot more guilds would have done it by now. Great job, Kosmonavts.

Filed under: Analysis / Opinion, Raiding

Ready Check: Hard modes and progression



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Archavon or Algalon, everyone can get in on the action and down some bosses. This week, we look at the hard modes in Ulduar.


It is a truth universally acknowledged that a raiding guild, in possession of a good enough fortune to cover repair costs, must be in want of a challenge. Rather than make bosses difficult by default, the design of Ulduar is liberally sprinkled with the sort of challenge we only saw hints of before -- hard modes.

The idea behind hard modes is to cater for every type of raider. Whether you just want to see content, have difficulty killing it as-is, or fancy spending several evenings wiping to artificial constraints, you can do so. (Note that when I say 'normal mode' from now on I mean non-hard-mode, not 10-man.)

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Filed under: Raiding, Bosses, Guides, Ready Check (Raiding), Achievements

[1.Local]: Making ourselves at home


Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.

Welcome home to WoW.com. Moving into a new place can be hectic, but we think our new digs at WoW.com are pretty darn comfy. In addition to a fresh face and identity for WoW Insider, we've introduced the beta launch of WoW.com Profiles. Show off your characters with a profile on WoW.com. By downloading the WoW.com addon, you can also keep all of your friends up to date on what you're doing in game, and make blog posts and upload screenshots directly from your game client.

Not a big fan of the social media scene? You don't have to change a thing – WoW.com offers all the old content you know (and hopefully love) so well. "If I'm being honest, when I first saw that the site had changed, I didn't really 'feel it,'" commented reader Retropally. "After days of it sinking in, I'm loving it. The new theme is awesome -- and really, nothing has changed in the way of the posts that are written ..."

Join the [1.Local] gang and add your thoughts about our new look and social features -- and hop on across the fold to see what else readers were chatting about during the past week.

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Filed under: Gnomes, Analysis / Opinion, WoW Insider Business, Guilds, Features, Raiding, Factions, [1.Local]

Ensidia gets 10-man Algalon world-first

Ensidia, the European super-guild that resulted from the merger of SK-Gaming and Nihilum last year, has just made the world first kill of the 10-man version of Algalon, Ulduar's true final boss. Algalon is only accessible after completing every other hard mode in Ulduar, and guilds are only given 60 minutes per week of attempts on him. 25-man Algalon has not yet been killed.

For details on the loot, see Ensidia's announcement; there's some great stuff there. Mek, from Ensidia, had this to say about the fight: "It's a pretty intense fight but not quite as hard as Blizzard made it out to be. The 1 hour timer is the real challenge since you must do a perfect attempt within it." Of course, I think "not quite as hard" for Ensidia is probably a pretty good challenge for the rest of us mortals. Congratulations, Ensidia!

[via MMO-Champion]

Filed under: Guilds, News items, Raiding

MMO Champion reveals shiny Algalon dagger


"Oh my god, it's full of stars!"

No, it's not 2001: A Space Odyssey (one of the best books and movies of, like, all time), it was our very own Elizabeth Harper when she saw this shiny new dagger, revealed thanks to MMO Champion. Now Algalon still hasn't been defeated, but doesn't this awesome, star-filled blade make you want to pwn his arse? Go on, admit it, even if it's purely on an RP-level.

Personally, as a boomer, I use staves exclusively but I want this weapon so badly. It has to be one of the nicest looking drops I've seen in a while - and the stats aren't too bad either. It manages to encapsulate everything about the Algalon encounter and the shiny graphics in one neat package.

In my experience, most loot has an awesome name or looks snazzy, but seldom lives up to its reputation. However, given the nice load of gear which has been tumbling out of Ulduar's 10 and 25 man encounters, it's nice to see some pieces which aren't just nice on a purely shiny level. These are drops like Voldrethar, Dark Blade of Oblivion, Wisdom's Hold, Shoulderpads of Dormant Energies and the Dark Edge of Depravity.

Check out more info at MMO Champion and try not to drool.

Filed under: Odds and ends, News items

What happens if Algalon isn't defeated?


This week information about the final boss of Ulduar has slowly been revealed, thanks to the guild Wraith on EU-Ysondre. We never got to meet Algalon the Observer on the PTRs so this encounter is one of the most mysterious, both in terms of tactics and of lore.

From what I've seen it's also one of the most gorgeous, but then again, I like stars and floating planets. Algalon himself is an entity composed of stars, a spectral being who is not uncompassionate to the heroes who have come to kill him. He just has a job to do. A job which could see our world being put in serious - even cataclysmic jepoardy.

Needless to say, from here on in, there be SPOILERS about the actual boss fight so read on at your own peril!

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Filed under: Patches, Analysis / Opinion, Events, Blizzard, Expansions, Lore, Wrath of the Lich King

Loot, rationality, and the Sunwell effect


Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.

Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath.

I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

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Filed under: Items, Analysis / Opinion, Blizzard, Features, Raiding

Spoilers: Further Algalon the Observer details


Again, this post contains spoilers for the raid dungeon Ulduar. If you don't want to be spoiled, do not read further or watch the attached video. You have been warned.

Yesterday we posted up a preview of the first glimpse of Algalon the Observer courtesy of Wraith on EU-Ysondre. Now we come with video (which you can see under the cut below or by clicking the picture above) from EU-Ravencrest's Underground Kosmonavts. It's brief and you don't get to see much, but it still shows Algalon in motion. His intro takes up a majority of the video, and I expect that intro will be a point of frustration for guilds trying to learn him. Have 10 minutes left to kill him for the week, and he takes 1-2 minutes to jabber on about reorigination? Yeah, that'll drive ya nuts.

MMO-Champion also has a list of Algalon's abilities, though we don't have much context in which to put them yet. The only context I need, though? They look really, really painful.

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Filed under: Analysis / Opinion, Raiding

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