Most players seem to have some form of love-hate relationship with death knights. They adore the solid utility of the class, or they deplore its highly tuned versatility. They embrace launching a character from the relatively rarified atmosphere of level 55, or they scorn the ranks of players who are still trying out class mechanics and tactics in Burning Crusade and Wrath content. Most players seem to loosely string together all of these opinions, leaving death knights blinking like deer in the headlights when facing the wall of preconceptions in a pickup group.
You'll find no such equivocation in The Knights of Menethil. This all-DK guild on Moon Guard (US) roleplays its military aspect and origins in vengeance-soaked lore with an icy-fisted gauntlet of iron. The group has turned the story of death knights into what officer Eredis calls "as engaging a storytelling experience as any other class that people play" -- not only for itself but also for the rest of the realm.
The Knights of Menethil are what you might call approachable creeps. "[Approachability is] vital for any guild, but especially for one where the bosses appear to be grim, paranoid, morally ambiguous hard-noses when in character," says Valdiis, also a guild officer. We interviewed the leading triumvirate of the Knights of Menethil to trace what GM Celuur calls an evolution of its original story of vengeance against the Lich King and true service to the Alliance in the name of the last true king of Lordaeron,Terenas Menethil II, to the new goal that finds a place for every undead knight.