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Posts with tag alliance-races

Spiritual Guidance: What Alliance race is the best for shadow priests?

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter.

Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change.

I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior.

Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.

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Filed under: Priest, (Priest) Spiritual Guidance

Blood Sport: Alliance racials

Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in's arena column.

Listening Music: Sting with some of my favorite folk, "The Snow, It Melts the Soonest." Although this version isn't my favorite, it's one of the only videos with decent quality I could find -- and it's by Sting, gotta love Sting.

Last Week: We talked about season eight compositions and trends, particularly in 3v3. Not much has changed since then. Check it out if you have the time, it's still very relevant.

This Week: We'll be discussing the wonderful imbalances we call "racials" for arena. The alliance have historically had worse PvP racials than their horde counterparts, but this might have changed in WotLK.

Remember back to a time when race changes didn't exist. In vanilla WoW and The Burning Crusade, players had to reroll or deal with the racials that they originally chose, even if those racials got nerfed or buffed. These racials were also far more imbalanced than they are today, which added insult to injury for certain race / class combinations.


: Activate to remove poison, disease, and bleed effects; +10% Armor; Lasts 8 seconds. 2 minute cooldown.

This racial is a shadow of what it once was. Pre-WotLK, this racial would give a 8 second immunity to poison, disease, and bleed effects. The difference is enormous -- removing a 50% healing debuff in Wound Poison for an 8 second window allowed the dwarf to receive some massive heals. The racial was also on a three minute cooldown, but most PvPers will tell you that the shortened cooldown does not make up for the 8 second immunity. Dwarf priests and hunters had a much easier time surviving against rogues in The Burning Crusade, which is probably the reason the racial was nerfed for WotLK.

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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)

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