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Posts with tag alt

Addon Spotlight: 3 addons you shouldn't forget for your alt

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Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

Now is the perfect time to work on that alt you've been keeping locked away, sad and lonely for so long in his little alt box. You've got time now, right? Deathwing is long dead, and things are pretty chill. I even heard there's a new island out there to explore one of these days, most hopefully in July or August, which would be pretty cool.

Ironically, when I'm leveling most of my alts from an early level, I don't enable most of my addons. What's the point? Group and raid content that requires any addons is far off in the future, the number of abilities I have at the time doesn't reflect the button matrices that I've built for level 85, and there is practically no similarity to playstyle. So I turn off my addons, save some very crucial ones.

If you're looking to go addon-light for your next alt, I've got some addons that you're going to want to keep around because they make your life a thousand times easier. WoW's UI has gotten a lot better in recent years, but it still isn't perfect. These addons bring it a little closer to that perfection.

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Filed under: Add-Ons, AddOn Spotlight

Addon Spotlight: Customizing PlayerPowerBarAlt

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

With the Raid Finder coming in patch 4.3, many new players will be storming their way through the halls of Blackwing Descent, the Bastion of Twilight, and the fiery plains of Ragnaros' domain. Cataclysm raid encounters have bestowed upon players a new mechanic that will show up during some of the encounters, most notably Atramedes' sound bar, Cho'gall's corruption bar, feathers on Alysrazor, Rhyolith's turning bar, and the concentration bar on the heroic Majordomo Staghelm fight. This new interface element can function in many different ways based on the fight it is being used, but all fall under the same category: PlayerPowerBarAlt.

PlayerPowerBarAlt has been a thorn in many player's sides, especially since the default settings for this raid-centric UI element falls squarely in the wrong place -- usually underneath your action bars, unit frames, or whatever you've put right above the default action bar location. Players have been asking me since Cataclysm's launch how to move and manipulate that bar, so here's a dedicated column to just that topic.

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Filed under: Add-Ons, AddOn Spotlight

Officers' Quarters: Managing the alt invasion


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

I'll never forget that first month after Wrath went live and the endless requests from guild members to invite their death knight alts into the guild. The second anyone rolled a DK, they wanted to bring that toon into the roster to be part of the social experience as we all explored what the new expansion had to offer. I couldn't blame them. It is painful to be cut off from your guild during such an exciting time.

As it turns out, the DK influx was only a small taste of what the Shattering has wrought. Now it's troll druids, tauren paladins, and undead hunters springing out of the woodwork, or dwarf shaman and gnome priests for Alliance guilds. Even this, however, is just the rumblings before the earthquake. In one week, a deluge of goblins and worgens will engulf our rosters.

How can we manage this alt invasion? Let's take a look!

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Filed under: Officers' Quarters (Guild Leadership)

Guest Post: Confessions of a noob rogue

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Back in the dark ages of history, in vanilla World of Warcraft, I rolled a rogue. This was before battlegrounds, when dishonorable kills were a fear and world PvP was a rush, when men were men, mages sheeped for fun and warlocks ... well, let's just say that warlocks have a reputation that they've earned.

World of Warcraft was my first MMO, after coming from persistent worlds hosted by Neverwinter Nights. I played a rogue there, too, steeped in Dungeons & Dragons rules and the like. World of Warcraft was both nothing like and exactly like my roguish experiences before -- a sneak who dealt devastating damage with small weapons, no matter whether the target was gnome or giant, fearsome orc or fiery dragon.

In the midst of a Westfall investigation (tasked by SI:7 to infiltrate a tower), I noticed a few growing complaints in guild chat: "We have seven rogues in the guild but only one priest; would someone please roll a priest?" I told them I would, sent my rogue back to the character select screen, and rolled the character that would take up the entirety of my vanilla experience.

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Filed under: Rogue, Guest Posts

Guest Post: Confessions of a noob hunter

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider.

As a prot paladin, I've learned my place in the world (of Warcraft). True, that place is usually face-deep in the crotch of some monster, but that's beside the point. When I'm tanking, I know I'm here to do one thing and one thing only: to piss off bad guys so they'll leave you alone. Strapping on my shield and a mace keeps me in a Zen-like comfort zone where everything seems to just come naturally.

Like many others, though, I've found myself looking for more to do as Cataclysm lurches ever closer. After all, there are only so many things to get beaten by each week. This has left me joining a growing percentage of players in a less-than-exclusive club: "Hi, I'm Brian, and I'm an altoholic."

Most classes I've tried have felt fairly natural. I've leveled my DK and priest with no problems and have really been enjoying the early levels of both my mage and warlock (which, as you'd imagine, leaves me with quite an internal struggle). There's one class, however, that has managed to bewilder me at every turn. A class that, for whatever reason, seems so counterintuitive to me that It's taken me over a year and a half to hit level 27. My friends, I am -- cue dramatic music -- the worst hunter in the world.

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Filed under: Hunter, Guest Posts

Guest Post: Confessions of a noob death knight

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Here's the thing: I've been a mage from day one, when I first started playing WoW a good two years ago. I always liked being a mage in Dungeons & Dragons, so I figured I would like being a mage in WoW. I was right. In fact, I love being a glass cannon. (OK, I don't love the glass part so much, but I really dig the cannon part.) I'm not a great mage; age and fingers that were broken by judo or baseball have slowed me some. Still, I am a good mage. I hold my own, doing anywhere from 7-12k DPS depending on buffs and what I am watching on TV.

The thing is, as much as I love being a mage, making my own food and teleporting all around, I hate taking forever to queue. I also started thinking, "Hey, there must be more to simulated life than just standing back and blasting things." I decided to try a new character. Not having the patience to level a character from 1 to 80, I figured I'd go the death knight route. After all, DKs are mage-killers; they are the anti-mage. So after two years of being nothing but a ranged DPS machine, I rolled a DK.

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Filed under: Mage, Death Knight, Guest Posts

Breakfast Topic: The alt before the storm

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Everyone has at least one alt in WoW. It may be the bank alt you send all your items to while questing away from a capital city. Some of us have one of every class, or multiple alts on different realms to play with friends on a different server. Cataclysm is going to change the way we play our alts forever, though. We will have goblins named with every variation of "Gringotts" used as bank alts. People will name their worgen after Twilight characters or make names that mocks Twilight.

But the two new races aren't the only things happening come Cataclysm. We are getting new race/class combos. Roleplayers will have new characters they can roleplay or add the new class/race combo into their character's story. While Blizzard has yet to give us gnome paladins, our little friends can now be healers, which gives us the chance to take 24 of our gnome friends and knock on Deathwing's front door.

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Filed under: Breakfast Topics, Cataclysm, Guest Posts

Breakfast Topic: When your alt becomes your main

You've raided Icecrown Citadel and killed Arthas. You've got a ranked arena team. Your gear score and achievement score both push 6,000. You're officially elite. Then one day that level 15 gnome rogue you rolled two years ago on a whim starts to call your name. She's got pink pig-tails and the cutest little laugh. Before you know it your little gnome is questing in Outland. Soon you're in Northrend. All of a sudden you're running heroics, and raiding. Now your little gnome is just as leet as your old main.

Back long ago I started a druid for the sole purpose of making leather kits for my guild. At the time I didn't realize that since my main was an enchanter, I made myself redundant because leather kits overwrite enchantments -- but I must have liked my druid. As I leveled that enchanter, a mage, my druid was never far behind. Now both toons are level 80, geared, and at the top of their professions. I honestly don't know which one of them is my main and which is my alt. The only difference is, as a healer, the druid has more utility in raids and heroics.

Have you ever switched mains? What would cause you to switch? Guild needs? Personal preferences? Switching classes? With paid server and faction transfers, a lot of the old reasons for switching toons have gone by the wayside. We want to hear your main switching stories.

Filed under: Breakfast Topics, Guest Posts

The Care and Feeding of Warriors: Behold the orc (1-20)

The Care and Feeding of Warriors is about warriors, those lovable, squeezable, strokeable bundles of pure joy who seethe with a burning inner fire, a rage that can only be quenched in blood. Matthew Rossi tries quenching it in delicious caffeinated beverages. You'd be surprised how often that works.

Sometimes I lose sight of the fact that not all warriors are level 80. Quite a few of them are alts currently grinding their way through Dun Morogh or The Barrens or Silverpine or Bloodmyst Isle. So while I do plan on going forward with my fresh 80 guides for arms, fury and prot, I'm going to alternate them with an experiment I started this week, which was to level an orc warrior from scratch and see how far I get with her. (I have almost no female toons, so I figured I'd give a she-orc a try.)

Yes, that's right, I rolled another warrior. In my defense, this week I've been really sick and exhausted, so what better use of my feverish time than to quest through The Barrens again? Look, the intervention didn't work, what makes you think your looking at the screen like that will stop me? Anyway, onward to discuss levels 1-20 as a warrior.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors

All the World's a Stage: The art of the alt

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

With all the talk lately about starting new characters once the Cataclysm arrives, it struck me that most roleplayers already have more than one, including myself. Like most players, I started with one, a night elf druid, and focused on playing that exclusively for quite some time. It didn't really occur to me that I would even want to play more than one.

Then, I began to notice that other people played more than one character, even within the same small group of friends. I had one friend in particular who had mastered the art of roleplaying multiple characters. She never said anything out of character to anyone in our group, and it took me ages to even realize that her characters were ally played by the same person in the first place. Each one had its own personality, and each had a different relationship with all our mutual friends.

Knowing her made something click inside my mind, and I began to see other possibilities for myself too, other sorts of characters I could play with different weaknesses, strengths, and entirely different stories to tell. As my roleplaying experience grew, I began to feel as though one character couldn't contain all the ideas I had jumbling about in my head, so... I started another one, then another, and ... another. Little did I know all the pitfalls I could run into with so many characters, nor the quirky little tricks that could become possible with multiple characters, a small group of friends, and a bit of creativity.

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Filed under: Analysis / Opinion, How-tos, Guilds, RP, Classes, Alts, All the World's a Stage (Roleplaying)

All the World's a Stage: The new character experience in Cataclysm


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

As you know, the Cataclysm is going to bring major changes to the whole world of Azeroth. There will only be 5 new zones for leveling above 80 and one new zone for each new race -- the rest of the work they're doing involves changing the old zones, bringing them up to the standards of zones in The Burning Crusade and Wrath of the Lich King, adding new quests that are more appropriate to the current timeline, and completely rebuilding the areas that just didn't work so well.

You are also probably aware that this is a much-needed improvement. The 1 - 60 leveling process (except for the draenei or blood elf starting areas) has long been fraught with serious flaws. Going through it the first time wasn't so bad, since exploring everything felt so new, but doing it the third and fourth times meant sheer boredom. I remember many times going to a zone, completing many or all of the quests there, and leaving without ever feeling as though I had really "been" there. Except for a few real gems, quests mostly involved spending a lot of time running long distances in order to kill more nameless bad guys -- they felt more like pest control than adventure. Just being there seemed to remove me from the story of Azeroth, and dump me in some other world where there was nothing important happening. Vast stretches of land on the Azeroth map meant absolutely nothing to me as a roleplayer: no character, no story, no meaning.

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Filed under: Quests, Expansions, The Burning Crusade, Leveling, RP, Alts, Wrath of the Lich King, All the World's a Stage (Roleplaying), Cataclysm

WoW Moviewatch: Don't Make Me Get My Main


Cranius
is the legendary WoW musician behind Big Blue Dress and Darrowshire. If you've been following Moviewatch, then you already know he worked with equally amazing machinimator Legs to create a music video for Wrought. For BlizzCon 2009, the pair again created an astounding piece of art, titled Don't Make Me Get My Main.

The story of the video is something with which most of us can empathize. At least, you can empathize with it if you've ever tried leveling an alt up through Stranglethorn. A beleaguered low level character is just trying to get his quests done, but a vile Blood Elf repeatedly gray-ganks the poor chap. The protagonist implores the ganker to leave him alone, before he's forced to go get his accomplished, powerful main character.

I'll avoid spoilers for the ending, but trust me when I say it's probably yet another experience most of us have probably suffered through before. Congratulations to Cranius and Legs on winning a first place prize with this video.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


Filed under: Analysis / Opinion, WoW Moviewatch, BlizzCon

Breakfast Topic: Loving the class you hate

I wasn't terribly thrilled with Death Knights when I first saw them. I didn't like the idea of yet another plate class (since I play a lot of warriors), and their whole "recently freed from the thrall of the Lich King" deal didn't do all that much for me. They didn't seem that different from Paladins, to be frank (which is because they're not: thematically, they're the old D&D Anti-Paladin/Blackguard idea) and although I dabbled with them from time to time, I didn't think I'd go the distance.

The first crack in that sense of disdain for the class was the starting zone experience. Anyone who's done it knows it's one heck of a well designed start to finish piece of gameplay. It was so well done, in fact, that I actually rerolled several DK's in an attempt to find the one race I really liked, secure in the knowledge that not only would I start at level 55 and be Outland ready by the end, but I'd enjoy the trip. After that, I blew through Outland on a Tauren, Gnome, Draenei and Dwarf before finally settling on my Night Elf here. Heirloom shoulders made the already painless starting zone even more rapid and Outland fell away like a solid fuel booster rocket lifting me to Northrend before I'd even finished Nagrand.

Now here I am at level 80, and for once I actually have a third alt at max level (not counting the old days when I had four level 60/level 70 warriors - I'm sad to report I only have three 80 warriors now) of a different class. Gearing the DK's been interesting, and as I've run myself through various content my DPS has been steadily increasing, my understanding of my specs steadily expanding (frankly, I love Blood as a DPS spec, it has so many cooldowns for AoE damage and a nice bag of tricks without being as fiddly as Unholy, and I can't say enough good things about Frost as a tank spec) - I have to admit, I've totally turned around on DKs. They're awfully broken in my eyes (even after the most recent nerfs to their cooldowns and tanking health) but I cannot pretend to be having a bad time playing the class.

So now I turn to you. What class turned out to be a surprise hit with you once you tried it out?

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Alts, Death Knight

Breakfast Topic: Is this too easy?

Recently, I decided to do something with all those Emblems of Heroism/Valor that were clogging up my currency tag, and so bought myself the heirloom shoulders and Bloodied Arcanite Reaper. I soon found myself in possession of a level 80 death knight (messing about with Frost and Blood specs, waiting for 3.2 to see if Dual Wielding becomes viable again) and thus, had a dilemma. There's only three classes that can wear the Polished Spaulders of Valor and I have two of them at 80 now. So what to do?

Rather than bank them in the hopes that they'll work in the expansion (I don't think they will, because it's not like Blizzard to put out an expansion and then let you cheat your way through it the first time) I decided I'd try another paladin. The last one was horde side, and my burning vitriolic hatred of blood elves made him very, very hard to level. I mean, they twirl around when you jump! I hate that!

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Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Breakfast Topics, Classes, Alts

Breakfast Topic: On alts and patch planning


Patch 3.2 is looking more and more solid. There are still some bugs with the bosses in the Argent Coliseum, but those are being worked out and appear to be more of a technical thing than a design flaw. This leads us to think that patch 3.2 will be dropping relatively soon.

So with that said, I've been wondering lately about my alts. In particular the four left between 60 and 70 who are sitting in Outland not doing anything in particular. I know that if I drop the gold on them and let them fly around I'll have much more incentive to play them through to 80, and perhaps even find a new class that I love (truth be told, I'm finding my 63 rogue quite a bit of fun to play lately).

As I'm thinking of finishing my army of level 80 alts, I have to plan a little bit. Why should I level right now if within the next couple weeks I'm going to be able to fly around and do it all much faster? Wouldn't my time be better spent playing Fallout 3 working on WoW.com projects?

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Filed under: Patches, Analysis / Opinion, Breakfast Topics

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