Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
When I was a youngling, my family didn't have a lot of money. As a result, we didn't have a lot of discretionary income for video games. When my neighbors were getting Nintendo 64, I was getting Sega Genesis. Getting Pokémon
the first Christmas it was out was a really big deal.
As a result, my first exposure to Star Fox 64
came nearly two years after the game was released. Star Fox 64
had everything 12-year-old-me could have wished for in a video game: anthropomorphized animals with annoying voices, epic space battles, and barrel rolls. I was in heaven. I slept over my friend Francis' house every Friday night for three months just to play Star Fox
. (I'd always skip the water zone, though. That place makes heroic Ragnaros look simple.)
When Blizzard released Patch 4.2 and Alysrazor
came out, I was faced with a fight uniquely suited to my skillset. Half of the fight, I'm an enhancement shaman: half of the fight, I'm flying through the air dodging incendiary clouds and collecting gold rings like a boss. Unfortunately, the half of the fight that doesn't involve pretending to make fun of Falco over Ventrilo is the part that enhancement excels on.