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Posts with tag anub-arak

WoW Patch 3.2 PTR Trial of the Crusader testing schedule


Daelo posted an official schedule for testing the Trial of the Crusader content on the current PTR, which further explore the perils inside the Crusader's Coliseum. There are two different schedules for players on North American and European realms, who will be squaring off against different bosses:

On the North American test realms:
Anub'arak - Tuesday Night, July 21, starting at 7pm EDT. Normal and Heroic.

On the European test realms:
Val'kyr – Wednesday Night, July 22, starting at 19:00 CEST. Normal and Heroic.

Blizzard is implementing both Normal and Heroic version in varying difficulties and set-ups. Daelodev also mentions having different Test Patchwerks that hits "VERY hard" to better test sustained tank damage. He reminds everyone that feedback from all the tests - which include their combat logs - is incredibly useful to the development team. He ends the post with the usual FAQ that notes that 1) there's no trash in the zone, 2) loot is implemented, and 3) Achievements are in place. Check out the official post for more details.

Filed under: Patches, Bugs, Raiding

One Boss Leaves: Azjol-Nerub was merely a setback


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

We had to do it. Both Anub'arak and Elder Nadox have been waiting patiently all season for their chance in the ring, after all. But did anyone think this Two Bosses Enter matchup would come out any other way? "Anub'arak wins, mandibles down," states faithful reader aarsej. "The truth is, Anub'arak is actually Hogger in disguise." Reader votes might actually support that conclusion: Anub'Arak supporters pushed this fight perilously close to a 90% slaughterfest.

Clydtsdk-Rivendare called it for the few dissenters.

Clydtsdk-Rivendare: This one is actually really close, IMO. Both mobs go invincible and summon adds, so it really all comes down to Nadox being smart enough to realize how strong Pound really is. If Nadox is invincible when Anub'arak uses Pound, Nadox wins. Otherwise, the sheer force of the blow tilts the scales heavily towards Anub.

... To make Nadox's add situation make sense, we'll set this fight in his "nest," if you will. Anub's adds come in from either doorway (the geography of this always confused me). Nadox is out of the nest for whatever reason, but when she returns, she sees Anub about to kill her kids. Nadox runs forward to engage Anub. Anub and Nadox trade blows for a while, when Anub sets off Carrion Beetles. Nadox sends his small adds to take care of these while she continues after Anub.

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Filed under: Analysis / Opinion, Fan stuff, Features, Lore, Bosses, Two Bosses Enter

What If We Lost: An argument for losing a major lore-based battle

Warning: This article does contain spoilers for the Argent Coliseum Raid. If you want to be surprised, skip this article!

There's a pretty long thread going on in the General Forums right now that makes an interesting request of the dev team: Let us lose. The argument goes that we've been sort of steamrolling our way through massive challenges and insurmountable odds pretty much the whole raid game, and it's just getting boring. Nothing feels like a threat anymore. We know we're going to defeat it and move on. We need to shake things up.

The more I think about it, the more I like it. Why not let us be on the losing side, at least for a few patches? The Lich King himself could use a bit of help in that vein, for sure. The early leveling game did manage to conjure up a few heart-stopping moments where Arthas "let us win," but when it was time to take that to the next level, it seems like Blizzard's sort of backed off and gone stale. Now, we're holding a Ren Faire on his front lawn while his scourge mostly mills around aimlessly and doesn't make more than a token attempt to do anything threatening.

There would be no quicker way to get him to burst back on the scene by having him or one of his lieutenants deal us a devastating blow, one which we will find it hard to recover from.

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Filed under: Patches, Analysis / Opinion, Instances, Raiding, Lore, Bosses, RP

Two Bosses Enter: Anub'Arak vs. Elder Nadox


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

INSECTS! We're getting close to the end of our first bracket of bosses for this season of Two Bosses Enter, One Boss Leaves, featuring five-man bosses from Wrath of the Lich King. (We're sure you can all guess who's in the last fight of the bracket, just as we're sure you can all guess by how large of a landslide he'll win.) Last week's tussle with King Dred and Jedoga Shadowseeker went down with a chomp and a gulp, leaving us with two more player favorites for the week ahead: Anub'Arak from Azjol-Nerub versus Elder Nadox of Anh'kahet: The Old Kingdom.

Remember the basic ground rules:
  • Assume that the opponents and their minions share similar levels, health pools and comparative overall damage output.
  • This deathmatch takes place in neutral territory.
  • All the usual minions will be available to each boss.
  • Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
  • Focus on the three S's: style, story and scale.
It's minions versus minions in this buggy battle. Join us after the break to cast your vote for who you think will emerge this week's victor.

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Filed under: Analysis / Opinion, Fan stuff, Features, Bosses, Two Bosses Enter

The OverAchiever: Glory of the Hero, Continued


No one's kiling any folk here today, on account of we got a really tight schedule. -- Mal, "Trash."

Seemed to have some good luck with a previous Firefly quote, so why not? We're all set in Ahn'kahet, so let's pop over to Azjol-Nerub and lay waste to some bosses there.

AZJOL-NERUB

Every achievement here is, in one way or another, a DPS race. If you've had difficulty with previous achievements in that vein or your DPS is still gearing up, you'll probably want to steer clear of Azjol for a while.

Watch Him Die

This is one of the few achievements in the game most efficiently done from a kamikaze perspective (Sarth-10 3D is the most notable of the other picks). Early attempts at this with two tanks, two DPS, and one healer failed miserably, mostly due to the combination of poisons, a Priest healer, and Watcher Narjil's Blinding Webs ability. I'll admit I tried that before anything good dropped from Naxx, so it may just have been a gear issue at the time, but:

a). If you have very good DPS, and:

b). If you're willing to suffer a repair bill

-- you can probably get this achievement in one or two tries without worrying about keeping all three Watchers tanked, bringing an off-tank, or risking a DPS having to kite all three to the entrance.

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Filed under: Analysis / Opinion, How-tos, Instances, Features, Bosses, Guides, Achievements, The Overachiever

First impressions: 5-man healing in the beta


I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?

Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

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Filed under: Druid, Paladin, Priest, Shaman, Warrior, Analysis / Opinion, Tips, Instances, Features, Bosses, Guides, Death Knight, Wrath of the Lich King

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