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Totem Talk: Leveling your shaman in Mists of Pandaria

Totem Talk Leveling your shaman in Mists of Pandaria
Look up in the sky! Is it a bird-form druid? An engineer in a flying machine? No, it's a wild Josh Myers, returned from summer adventures and bursting with knowledge about DPS shaman in his bi-weekly Totem Talk, which focuses on issues for enhancement and elemental shaman.

After one near-sleepless night, two ten hour leveling binges, and too many caffeinated beverages to count, Elamism's ascent to level 90 has successfully ended. You're going to be seeing a lot of words and phrases like "grueling" or "arduous" or "I had more fun passing a gallstone" going around the internet this week to describe the leveling process. From my experiences, I'd be inclined to agree...but I'd be wrong to.

The only reason this leveling was arduous was because a bunch of half-manic masochists with dreams of server first raid kills (a group I belong to myself) decided to try condensing a two-three week long leveling process into a 24-36 hour period. We skipped quest text, raged at NPC dialogue, wasting and spent entirely too much time ghost-running to our bodies because our sleep-deprived brains didn't realize the mountain under our feet had ended until it was too late to Parachute Cloak.

The one thing I did not rage at once in my 20.5 hour voyage to level 90 was my class. Shaman are a class that almost seem designed to rock at solo play. We have a strong utility toolbox, self-healing, and reasonable AOE ability. My leveling speed strongly depended on me maximizing smart usage of all of these abilities, as well as good decision making with my talents and glyphs.

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Filed under: Shaman, Analysis / Opinion, (Shaman) Totem Talk, Mists of Pandaria

The Light and How to Swing It: Less AoE


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons.

Paladins have changed a lot over the course of the game. Originally, we were intended to just be healers with some additional specs for leveling. Then we were suddenly able to tank and everything was about reflective damage with a dozen or more things hitting you at once with a DPS spec that was usually relegated to the PvP scene instead of in raids. Finally, we've reached a point where all three specs are pretty viable in both PvE and PvP content. That isn't to say that they're the most phenomenal things to ever appear for those particular parts of the game but that we can still be competitive no matter which spec we choose.

The problem with our class is a lack of tools. While our melee components were slowly built out of what was intended to be a healing support class, we've still got a lot of vestiges of the old days tacked to us. Sure, we had a fairly large overhaul in how a lot of our mechanics worked at the start of Wrath of the Lich King, but that isn't to say we're perfect yet. In fact, we need a few more tools in order to make it in Cataclysm.

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Filed under: Paladin, Cataclysm

The Queue: In which protection paladins really aren't that great

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today.

We'll dive right into The Queue today. No fliffity fluff gobbley gloucke. Straight up answers.

Erika asked...

"Will we be able to go back to classic zones at 80-85 or will it be changed permanently for us?"

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Filed under: The Queue

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