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Posts with tag arathibasin

The long and short of battlegrounds

Speaking of a little PVP strategy, a good strategy in the battlegrounds can definitely mean the difference between a quick "four noder" in AB, or a long, drawn out turtlefight in AV. Artemis F makes an interesting point over on Livejournal with a roundup of the longest AVs players have ever seen-- before the battlegrounds, AV matches ran for a looooong time-- from three or four hours all the way up to days at a time.

Of course, now that we're in the era of premades and crossrealm battlegrounds, things can be much, much faster. Here's a video, linked from the thread, of a Horde premade finishing the thing off in just under four minutes.

Unfortunately, not all groups are as well organized (and knowledgeable-- what's that deal they do with the Generals at the end there?) as this one, and I'll often log into a WSG late at night hoping for a quick 15 minute match, only to have it turn into a 45 minute grind as one side hides the flag and/or farms away the HKs. As for AV, my average time is about 45 minutes or so, but never much longer than two hours. What are you seeing out there in the BGs? I'm sure nothing is as fast as they're predicting arena matches to be (under 5 minutes each, we've been told), but we don't still have weekend long AV games. Do we?

Filed under: Horde, Analysis / Opinion, Machinima, PvP, Instances

A little PVP strategy goes a long way

Galinth dropped us a line to his (very) comprehensive guide to playing in Warsong Gulch. If you ever wanted to know everything about running a premade in Warsong Gulch, you'll find it all here, from individual tactics and "kill order" to team strategies and even leadership techniques.

In fact, a guide this comprehensive will probably turn most casual players off. Not all of us have the time or interest to focus on PVP like it's our job. The majority of us just want to show up, kill a few alliance, capture a flag or two, and have a good time. Of course, in the future, the arena and matching systems will probably help people find what they're looking for, but until then we have to assume that there are some players who won't be interested in pages and pages of strategy and planned attacks.

But nevertheless, even if you're not part of a full-time 60 premade, Galinth's guide is helpful because a little strategy goes a long way. Just as in PVE play there are a few basic strats to keep in mind (aggro and crowd control, class strengths, roles and abilities), PVP play is no different, but most players don't seem to know the most basic organizational strategy-- how do you react in WSG when both sides have turtled with a flag? How many nodes should you take in AB, and when should you go for new ones instead of defending the ones you have? And what's the order of conquest in AV-- should you head for the graveyards, take out the NPCs, beeline the opposing base, or work on farming mats and summoning assistance?

In that sense, a guide like Galinth's is very welcome. He's gone to great lengths to cover every single facet of premade WSG play, and for that reason, it might seem a little overwhelming at first (like you've been handed the manual to a job on the factory line). But making sure every player on the field has a least a little bit of strategy in their head (just as in PVE play) will only make the game better for all of us, and that's why his guide is more than worth a look.

Filed under: Analysis / Opinion, Tips, Fan stuff, News items, PvP

More on the Battlegrounds Matching System

There have been whispers of some sort of battlegrounds matching system in the past, without any real information on what such a system would try to match. Today, Drysc responded to a post with some additional hints on the kind of the system we can expect. The system will only be viable with the new cross-realm battlegrounds system, due to the increased size of the player pool, and will attempt to match people with specific levels of gear together. It seems like such a matching system would be darned complicated, but if this really works, my Zul'Gurub-geared priest will be quite happy to not again be one-shotted by Ashkandi-wielding warriors.

[Thanks, Tommy]

Filed under: Ranking, PvP

Cross-Realm Battlegrounds... or not.

It seems like just yesterday (or was it actually yesterday?) that the cross-realm battlegrounds were the talk of the town. However, something seems to have gone wrong with the system, as illustrated in the screen-shot to the right, which was taken last night. One Arathi Basin up? One Warsong Gulch? One Alterac Valley? And interestingly enough, they're all full of players from my realm and only my realm. Now, I can't find anything about this on any of the official forums, but it seems to me that cross-realm battlegrounds are... well, not! Are cross-realm battlegrounds down for the count? Blizzard, say it ain't so!

Filed under: Analysis / Opinion, News items, PvP

The Puzzle of Battlegrounds Reputation

Since my current character-of-choice isn't running in a raiding guild, I've recently turned to PvP as a possible alternative way to acquire new and interesting gear for myself. In my travels through Azeroth's battlegrounds, I've noticed something puzzling about reputation gain in each - some are easier to get than others. Specifically Aterac Valley reputation - which has some simply incredible weapon rewards - seems to come a lot easier than Warsong Gulch or Arathi Basin reputation. So I sat down and decided to do the math and see how it really works out - is AV reputation given out like candy, or am I just imagining things? Read on to find out.

Read more →

Filed under: Analysis / Opinion, Ranking, PvP

Breakfast Topic: Favorite Battleground

With all the recent news and speculation about coming PvP changes - both in patch 1.12 and the expansion - it seems only fitting to have a breakfast topic discussing everyone's favorite source of honor - battlegrounds! So which of the available battlegrounds is your favorite place to slaughter the opposing faction? Of late, I rarely venture outside of Alterac Valley - which, with the rate at which AB and WSG groups loose on my realm, seems to be the best source of honor. I remember, vaguely, a time in which I used to enjoy Warsong Gulch and Arathi Basin matches, but this must have been long ago - all of my recent experience with them have been nothing but quick and harsh losses - with the players of my own faction spending the entire match yelling back and forth and disagreeing about what best to do. (Trust me, such battleground runs are not entertaining.)

Filed under: PvP, Breakfast Topics

Breakfast Topic: PvP in Patch 1.12

It's no secret that there are PvP changes coming in the next content patch. There are going to be new cross-realm battlegrounds, auto-joining battlegrounds groups, world PvP objectives, and it's been hinted that the honor system in general will be a bit more lenient (though there haven't been any specifics on this). I've never made serious attempts at achieving the game's highest PvP ranks, simply because I know its impossible for someone who can't dedicate more time than I have to the cause. However, this patch may encourage me to head to the battlegrounds - or perhaps Silithus and Eastern Plaguelands - a bit more often for some PvP action. Am I going to hit rank 14 sometime soon? I doubt it - but the changes to the system may make it where I'll enjoy spending more time accumulating honor than I have in the past.

However, what about the rest of you - are the changes to the system encouraging you to spend more time in the battlegrounds, or driving you away?

Filed under: Patches, PvP, Breakfast Topics

What Do Cross-Realm Battlegrounds Solve?

This question seems to be getting more and more play on the forums recently - and I can certainly see where this poster is coming from. When I played Alliance myself, I rarely participated in PvP battlegrounds for the same reason - queues tended to last about an hour and I always seemed to think up more interesting things to do than wait around. When I started playing Horde, I found myself doing battlegrounds much more frequently - and would consider ten minutes to have been a long battlegrounds queue. However, if most realms have higher numbers of Alliance than Horde, won't the problem be the same, only on a larger scale? CM Nethaera explains that "some people may see their time go up, others may see theirs go down" - as populations and queues are averaged across many realms. However, Nethaera also notes that cross-realm battlegrounds have not yet been tested on the test realms - and, in my mind, any test realm environment still won't give us a good view on how this will impact the live realms.

Filed under: Patches, PvP

Healing in PvP

The priest I'm currently playing is the first character I've made any serious attempts to PvP with.  And, no, I'm not blazing through Alterac Valley in shadowform - I heal, much to the amazement of people I end up grouped with.  At first I was surprised by the shock of other players when I healed them, but after spending some time in all of the battlegrounds, I've come to realize that healing in PvP is quite a headache.

In PvE groups and instance runs, players are arranged into parties.  In a raid group, where there are multiple parties, there's usually a healer in each and we stick to healing our own parties.  We move forward as a group by necessity - because a single player would be highly unlikely to stand on their own against the monsters we're fighting.  I watch my party's health bars, and I heal them when they get low.  Easy enough, right? 

But in a PvP situation...

Read more →

Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, PvP

The Waiting Game

It was 8PM, local time for me, when I got home.  An hour's drive in traffic.  I hop on the computer, intent on working out the stress of the day in some PvP matches, but there seems to be a 400 player queue to log on to my realm - that's another half hour.  Well, okay - I can go find something for dinner and it will be done by the time I'm back.  All I want is to run a few Warsong Gulch games, and hopefully get my new priest up to friendly with the Warsong Outriders - humble enough goals, right?   But, wait - now that I'm logged on, there seems to be an hour's queue to get in to Warsong at all.  Hmm, I suppose I do have a good book I've been meaning to read.  But, honestly, I have to wonder - when did I start to spend more time waiting than I did playing?  Because this new waiting game is not nearly as fun as the game I used to play.

Of course there's hope - new servers and hardware improvements, as well as the possibility of cross-realm battlegrounds will both cut into this waiting game - but, until then, all there is to look forward to is more of the same.  I know I'm not the only one out in Azeroth who's hit this wall - what do the rest of you do when all you want to do is play, but the game is, for one reason or another, out of your reach?

Filed under: Analysis / Opinion, PvP

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