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Posts with tag arcane-tree-changes

Arcane Brilliance: Mage changes on the patch 3.2.2 PTR


Welcome to the latest edition of Arcane Brilliance, the weekly Mage column that unites Mages everywhere in brotherhood, friendship, and a mutual desire to set Warlocks on fire.


So, I was all set to write a lengthy diatribe this week on the woes of the Arcane tree. I was going to compare their plight to the aliens in the District 9 trailer, which I totally plan on watching this weekend. Both are oppressed groups, both possess powerful weapons nobody can use properly anymore, and both have spaceships that ran out of gas above South Africa. I was going to bemoan such things as Arcane's inadequate DPS, PvP survivability, and overall mana inefficiency. It was going to be overly-dramatic and incredibly whiny. Warlocks were going to drink from the well of my tears, and find them delicious.

Then this happened.

In case links frighten you, or you can't be bothered to read past the notes for other classes, or just get distracted every time you read about the revamped Onyxia raid we're getting (like me), I'll helpfully re-post the Mage notes below.

Mages
  • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%.
  • Talents

    • Arcane

      • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it.

Take a moment. Digest that. Consider the implications. Then follow me past the break.

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Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, (Mage) Arcane Brilliance

Arcane Brilliance: Arcanapalooza



Each week Arcane Brilliance drops at a 100% rate from your computer screen. It can be equipped in any slot, and doesn't bind to your character in any way, shape or form. It can be disenchanted into whatever you want, and sells to merchants for a million gold. It is of legendary quality. When equipped, it raises all of your stats exponentially, to the power of awesome. It also has an on-use ability with no cooldown: Arcane Brilliance instantly turns any targetted Warlock into a ridable mount.

I have to begin by admitting my deep bias here. Since midway through The Burning Crusade I've been a deep Arcane Mage. I loved the Arcane tree when it was bad, and I love it now that it's good. It's entirely possible that this fact disqualifies me from even speaking rationally about this topic, but I've never let a crippling lack of impartiality stop me before.

Even those who now hate this spec and cry loudly (and as frequently as the refresh button on their internet browsers will allow) for massive and immediate nerfs will agree that there has never been a better time to be an Arcane Mage. Already quite powerful in PvP and fairly solid in PvE, patch 3.0.8 has only increased the effectiveness of this formidable spec. Playing an Arcane Mage is easy to pick up and challenging to master, and more out-and-out fun than it has any right to be. Follow me after the break and we'll discuss some of the ins and outs of this very potent school of magic.

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Filed under: Mage, Patches, Analysis / Opinion, Tips, PvP, Features, Raiding, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King

Arcane Brilliance: Ch-ch-changes



Each week, Arcane Brilliance fills your head with as much Mage-related information as it can. You may have wondered how our signature buff works--how exactly does a Mage make you smarter for an hour? Well there you have it: we shoehorn this column into your brain with a flick of our fingers. That's how awesome Arcane Brilliance is, not only does it entertain, it also actually makes you more intelligent. For an hour. Or until a felhunter eats it.

It's Saturday again, and you know what that means: you guessed it, everything I'm about to write will be completely obsolete in about 15 minutes.

I'm not even sure where to begin this week. I was planning to turn this column's attentions to the Frost tree, but how can I ignore the vast and fairly sweeping changes the other two trees have undergone in the past seven days? The answer? I can't.

Still, I don't want to short-change the Frost tree. So here's the plan. I'm going to deal with the most drastic of the changes to the other two trees this week. Next week, barring another giant list of new craziness, we'll lay our hands upon upon that new Frost tree and wring it dry.

So what's new, you ask? Lots of things. Come back after the break for more newness than you can shake an epic wand at.

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Filed under: Mage, Analysis / Opinion, Expansions, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King

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