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Know Your Lore: Dailies and story development

Know Your Lore Dailies and story development SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

I have to admit that I've spent a lengthy amount of time this week trying to understand why people hate daily quests with such unbridled passion. Leveling a character through zones and completing various quests has to be one of my favorite parts of the game -- but once you reach max level, you've done all there is, from a questing perspective. In vanilla, this resulted in an absolute drought of things to do once you'd hit level 60. When daily quests were introduced in Burning Crusade, they were lauded as an excellent way for players to make gold after they'd reached max level.

But the focus of daily quests has shifted since their introduction in the first expansion. No longer just a way to make gold after the well of quests to do has run dry, daily quests have morphed into a resource to gain both reputation and unique rewards. And oddly enough, daily quests have also evolved into what is slowly starting to look like an effective storytelling tool as well. But why do some dailies work, and others falter? What makes dailies palatable?

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Filed under: Lore, Know your Lore

Lichborne: Pre-heroic Cataclysm gear for DPS death knights


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

Now that Cataclysm's been out for around a week, a lot of us have managed to hit level 85, with more dinging every day. Now that you're 85, though, what do you do? If this were Wrath, you'd grab a few reputation or BoE blues, hit the minimum ilevel for heroics, and start queueing.

In theory, you could do that for Cataclysm -- but to be honest, you'd probably fail hard. Dungeons are tough, and you won't have dudes in tier gear to drag you through. Almost everyone's going to be just about the same for the next few months: complete newbies who are still trying to get raid groups together and still trying to learn new rotations and stat weights for level 85.

With that in mind, there is one thing you can do to give yourself an edge in heroics: Gear up. This week, we're going to look at various dungeon, quest, and reputation drops to find the stuff that'll do the best job at getting you ready for heroic dungeon runs. I've put the better stuff near the top of the list, though sometimes the second or third choice may be better for you based on your stat needs or spec. I have mentioned justice point items in these lists with the understanding that a lot of us stockpiled 4,000 justice points at the end of Wrath, and you can earn justice points for normal dungeons in the random dungeon finder. That said, don't feel like you need to stay in normal dungeons until you grab all the justice point gear. Just pick up some of the second or third choices and get to heroics, where you'll earn those points a bit faster.

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Filed under: Death Knight, (Death Knight) Lichborne

Insider Trader: Patch 3.2 keeps getting better

Insider Trader is your inside line on making, selling, buying and using player-made products.

I love it when a content patch includes some professions love. As the details keep surfacing, patch 3.2 is looking better than ever.

In fact, with the upcoming patch, Engineers will finally be able to drop their Gnomish and/or Goblin specialties ("for a fee")! This has been one of those issues, like ugly and buggy cat forms, that has dragged on and on.

The materials for Jeeves have also been updated (get the schematic!). If you're wondering just what you should be saving, hop on through the break for that and other patch 3.2 news!

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Filed under: Alchemy, Engineering, Jewelcrafting, Insider Trader (Professions)

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