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Posts with tag arcatraz

Know Your Lore: The long game of the naaru, part 2

Know Your Lore The Long Game of the Naaru, Part 2
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

These posts about the naaru are mainly speculative. I hesitate to use the Tinfoil Hat title, because I'm not postulating that they're secretly evil or anything. But the fact remains, we know very little about the naaru. We don't know where they come from, how long they live, if they can enter their Light/Darkness cycle indefinitely, if they ever die naturally or even if they can be really killed. The only one we've ever defeated in combat ended up part of the Sunwell, and who's to say what he's doing in there now? Is M'uru still alive in the Sunwell, or did his mind die with Entropius? We currently have no way of knowing.

We know that despite what we experienced in The Burning Crusade, for the naaru, entering the void phase of their existence is an exceedingly rare and perilous event, at least according to the Ask CDev threads. It is this unknown quality that fascinates me about the naaru.

As we discussed last week, the Ata'mal Crystal that Velen used to create the barrier of Light and hold off Archimonde and Kil'jaeden's followers was an ancient mystery of his people. We don't really know where it comes from or if the naaru gave it to the ancient eredar or if the eredar constructed it somehow. What we do know is that at some point in the distant past before Sargeras came to Argus, the eredar and the naaru had some form of contact. This implies that the naaru may well predate the Titans. What we do know is this: Somehow, in some way, the eredar and the naaru met, and the Ata'mal Crystal was left in eredar hands until Velen came to call upon it for guidance.

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Filed under: The Burning Crusade, Lore, Know your Lore

Know Your Lore: Kul Tiras and the mystery of Tol Barad


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

A hot topic of contention among Cataclysm players is the new PvP zone of Tol Barad and the accompanying Tol Barad peninsula zone. They features a host of new daily quests and two new factions with some truly stunning rewards -- have you seen those spectral mounts? Gorgeous!. Players were really looking forward to playing around in the new area. Unfortunately, between mechanics issues and queuing woes, few people are actually enjoying the new content.

However, Tol Barad isn't quite as "new" as you'd think -- at least not from a lore standpoint. Today, we're going to take a look at the history of Tol Barad. But before that, we need to take a look at the nation that owned it, a nation that's been mysteriously absent in World of Warcraft: the island nation of Kul Tiras, birthplace of Jaina Proudmoore and home of one of the strongest naval fleets the world had ever seen.

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Filed under: Lore, Know your Lore

15 Minutes of Fame: 10-boxing Karazhan, Part 2


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Last week, 15 Minutes of Fame visited with multiboxer Nixi of team Absolute Power-H of Archimonde to bring WoW Insider readers his 10-boxing strategy for Karazhan. This week, we'll step back for a look at Nixi's hardware setup, his top five tips for new multiboxers and a broader look at why he's a 'boxer.

Catch up with 10-boxing Karazhan Part 1, then join us after the break for an inside look at Nixi's 10-boxing team.

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Filed under: Tricks, Cheats, Instances, Features, Raiding, Bosses, Interviews, Alts, 15 Minutes of Fame

Ask a Lore Nerd: Portals, pandaren, and Jaina Proudmoore

Welcome to Ask a Lore Nerd, where each week Alex Ziebart answers your quests about the lore in the World of Warcraft. If you have any questions, no matter how big or small they might be, ask them in the comments section below and we'll try to answer it in a future edition.

Let's get this party started with Lionheart's question...

What is that barred off instance looking portal thing in Stormwind, by Old Town? Were the gates once open?

There are actually two of these in Stormwind. Neither of them were ever open, they're relics of unfinished projects. One is a closed off little guarded island in the Canals. That one was going to be the Stormwind Vault, probably a dungeon like Arcatraz or the upcoming Violet Hold in Dalaran. Probably.

There's also the barred off one at the end of the Canals, right down the way from that one. This is probably the one you're referring to, I'm going to guess? I don't think we've gotten a real answer on this was supposed to be, but it was probably going to be the portal to player housing. They actually did start work on player housing at one point, but never got far. There are relics of it in the game files. Half completed houses/structures, things like that. They all use the Stormwind motif for their appearance, and they would have to put it somewhere. Through this portal is a safe bet.

thinice asked...

Jaina Proudmoore and Arthas. Any chance they'll hook up against in the future? What are the details of their history together?

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Filed under: Analysis / Opinion, Lore, Death Knight, Ask a Lore Nerd

Insider Trader: Popular enchants and where to get them

Insider Trader is your inside line on making, selling, buying and using player-made products.

If you've ever spent any time sitting in trade chat, you could probably make a list of some of the most popular enchants. Requested frequently, any enchanter possessing the the knowledge to imbue a weapon or piece of armor with the proper stats stands to make a fair amount of gold.

For example, a healer seeking Major Healing, or a meleer seeking Mongoose, will know the materials, and gather them. Each time they replace their respective weapons, back into trade they will go to request the enchant.

Today, Insider Trader presents a list of some of the most requested enchants with information about how to obtain them so that you can offer them to friends, guildmates, and your server.

It is by no means a complete list, but it will get you off to a shining start and provide you with quite a to-do list. Check out the comments section for helpful details as well.

Drop rate data was gathered from the Armory, and Blizzard uses ranges such as Very Low (1-2%). This is narrowed down with data from Wowhead where appropriate, but keep in mind that some bind on pick-up recipes can only be seen by enchanters, and Wowhead cannot filter out that data, making their estimate much lower than the actual drop rate.

In the next couple of weeks, I'll be working on the faction recipes series, focusing on enchanting, so stay tuned.

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Filed under: Enchanting, Items, Analysis / Opinion, Tips, Features, Making money, Enchants, Insider Trader (Professions)

Around Azeroth: Bottomless Arcatraz


Reader Jehoiakim of the Steamwheedle Cartel server snapped this shot in the Tempest Keep instance, the Arcatraz. His group had just finished off Zereketh the Unbound and was working their way to Wrath-Scryer Soccothrates when he made the mistake of looking down. All the way down.

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. No, really.

Filed under: Instances, Screenshots, Around Azeroth

Breakfast Topic: Repeat visits

Seeya from Dethecus has an interesting question for us to answer this Saturday morning: What's the total number of times you've visited the instance you've seen the most of?

Most guilds raided Molten Core many, many times to gear up everyone that needed it, and back at 60, I spent many weekends plowing through the lava packs down there. I've also run Shadow Labs many, many times since BC dropped, and Steam Vaults and the Arcatraz have also seen me go through quite a few times. Nowadays, Karazhan is probably getting the most traffic, although the cooldown on it probably keeps people going through there as often as they'd like. And don't forget lowbie instances-- I've been through SM and Deadmines on every character at least a few times.

But for me, the instance I've been through the most times overall is definitely UBRS. There were days, when I first hit 60, when we would run it twice a day. I've tanked it, healed it, and DPSed it. I've learned it, taught it, marked it, master looted it, done every quest in there and seen every drop. I've seen a hunter pull Drakk, a Mage pull Drakk, a Warrior tank them all, and even seen a Rogue do the pull. I can't count the number of times I've seen Eviscerate IX drop, and at one point, I could probably list off both all the pulls and Rend and Nef's dialogue to you-- without being near a computer. UBRS is my instance, and I'd put my runs through there at almost 100.

So what's the instance you've run the most, and how many times have you been through?

Filed under: Analysis / Opinion, Breakfast Topics, Instances, Raiding

A few tips for starting Heroics

Most players by now that started rolling to 70 when the expansion hit are probably either just starting or in the middle of running their first few Heroic dungeons. I fall into that group-- my guild has had a few folks running Heroics for a while, but the majority of us are just now starting to pick up the Revered rep needed in the different factions to make running Heroics a regular possibility. So here's a few tips I've picked up just in the past few weeks or so about how to get started running the most challenging 5mans in the game. Please feel free to add your own below.

-Easiest Heroic: in general, you're going to want to start in the Slave Pens. I've heard good things about Underbog and Old Hillsbrad (Ramparts is comparably easy as well, especially if you've got your FR gear on), but really I've found that Slave Pens is a good indicator of whether your group is ready for Heroics or not, and it seems like Cenarion rep is pretty easy to come by, so you've got lots of keyed folks to choose from.

-Best place to get badges: Heroic Mechanar. Even the Gatekeeper minibosses, who don't give good loot in the normal instance, will drop Badges for you in Heroic, which means that if you skate through this place in under an hour, you're earning five badges in that time.

-In Heroics, it's not the bosses you have to worry about, it's the trash. Trash hits hard (really hard), so there's no room for error (read: letting the mobs go after clothies). If you don't have the standard CC you need (and you should-- heroic groups are best when every class type is well-represented), then fear is your friend, because in most heroics two hits are enough to cause a wipe.

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Filed under: Analysis / Opinion, Tips, Instances

Five must-see quests at 70

When I finally hit 70 on my main, the last thing I wanted to do was more quests. But lately, after a lot of prodding from guildies and a lot of drooling over the thought of a quest reward Netherwing mount, I've gotten back into questing with my main. And after going at it for a week or so now, I've discovered there are some pretty awesome quests to do even after you hit that final ding in Outland. If you're just getting ready to start questing for gold instead of XP, here's five terrific quest chains you can seek out and work through.

(And yes, I do realize that most hardcore players will have already found and completed these chains-- if you know of more fun, rewarding, or cool quests to do post-70, feel free to add them in the comments below.)

1. The Cipher of Damnation. This is a loooong, long questline that will get you ready to do The Eye, the 25-man raid in Tempest Keep. It starts off with some solo quests in Shadowmoon, and then takes you through all the Heroic instances in TK. Along the way, you'll use boars to dig for tubers, and puke your guts out going through rotten Arrakoa eggs. Lots of fun. It starts in Shadowmoon Valley's Wildhammer Stronghold if you're Alliance, or Shadowmoon Village if you're Horde.

2. Entry Into the Citadel. This questline and the next one are key quests-- they'll finish with key rewards that will let you into endgame dungeons. This questline is the making of the Shattered Halls key, necessary to enter the toughest 5 man in Hellfire Citadel (not every group member needs these keys to enter these instances, just one-- unlike the raid instances). So lots of guildies will love you if you finish these quests, and for this questline, you get to kill a Fel Reaver in the process. The Shattered Halls key questline starts from a drop from Smith Gorlunk, on the Northern Terraces outside of the Black Temple in Shadowmoon Valley.

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Filed under: Analysis / Opinion, Tips, Quests, Lore, Guides, NPCs

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