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Posts with tag archaeology

Cataclysm 101: What to do first in Cataclysm

Cataclysm has already gone live in Europe, and it's only hours away now for those of us in North America. Are you prepared for it? Do you know what you need to know to hit the ground running when Cataclysm content becomes active on live realms? If you don't, we're here to help. Below are answers to some of the most common questions that have been asked about starting the Cataclysm experience.

How do I learn to fly in old Azeroth?

You can get your Flight Master's License in Outland or Northrend, but the much better options are Stormwind for the Alliance and Orgrimmar for the Horde. Horde players want to talk to Maztha and Alliance players want to talk to Bralla Cloudwing. Wowhead has excellent maps for finding both of them.

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Filed under: Cataclysm, Archaeology

The OverAchiever: New feats of strength in Cataclysm


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we discuss the achievements most likely to drive you crazy in Cataclysm.

"Wait a minute," you say, in your continuing quest to point out that I am one card shy of a flush. "We've already covered feats of strength."

True. But we covered the ones that are becoming feats, most likely in patch 4.0.3. Are you still waiting for the Zulian Tiger to drop? Of course you are. I can't do anything to help you with that right now, so I figured I'd add to your misery by covering all the maddening stuff you'll find in the game later.

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Filed under: Achievements, The Overachiever

Cataclysm Beta: Archaeology item Scepter of Az'Aqir hints at return of rideable qiraji

The newest beta build just went live and included some amazing new archaeology information. Loads of new items are available for your perusal over at MMO-Champion's excellent database of archaeology items. Some of the more interesting items, which hint at the rewards available through the archaeology profession, include the cosmetic pet Mummified Monkey Paw and wearable Queen Azshara's Dressing Gown. But most interesting of all, to me, is the Scepter of Az'Aqir.

Why does the Scepter of Az'Aqir give me good feelings? First, it is an archaelogy mount reward that is not the skeletal raptors that we have already seen. I am glad that there isn't just one mount reward for the profession. Secondly, the mount's icon is that of the Ahn'Qiraj-bound rideable Qiraji Battle Tanks and the ultra-rare Black Qiraji Battle Tank. Could this be the return of some of the most awesome mounts in the game, allowing players to have another shot at using these mounts outside the gates of Ahn'Qiraj? Only time will tell!

Filed under: News items, Cataclysm, Archaeology

The OverAchiever: Cataclysm achievements FAQ

Having polished off the 25 most evil and 25 most entertaining achievements from Wrath of the Lich King, it's time to take a look at what awaits us in the future. Trying to suss out what's going on with Cataclysm beta achievements right now is a little tough because there are a lot of things that haven't been implemented yet, but I'm going to answer as many of our most frequently asked questions as I can today.

As on the PTR, characters on the beta copy over without most of their achievement history, and it's a little weird to see yourself toting around stuff like the Loremaster achievement without actually having its prerequisites. Anyway, keep in mind that this is a snapshot of what we know in beta build 12803, and I don't believe that Blizzard's added most of the Cataclysm-related achievements yet.

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Filed under: Achievements, The Overachiever

Cataclysm Beta: Archaeology achievements

It occurred to us here at WoW.com that we hadn't mentioned these lovely new achievements implemented for the archaeology profession. In addition to the standard "you have at least this many points" achievements, there are also three achievements with a bit more flavor to them.
  • I Had It in My Hand, which grants the player the illustrious title of Assistant Professor, is rewarded for finding a rare artifact.
  • Seven Scepters is granted for recovering, well, seven scepters. As you can see above, two are named, the rest are not -- so your guess is as good as mine.
  • The Lost Thanes is one you earn by discovering the names of the Five Lost Dwarven Thanes, apparently by discovering items they once possessed.
There are most likely more achievements coming for the profession, which is as yet not fully implemented on the beta servers (there are trainers available, but they don't actually train you yet) including, I can only hope, This Belongs in a Museum. Perhaps if I write on my eyelids.

Filed under: Analysis / Opinion, Lore, Cataclysm, Archaeology

Ghostcrawler on the Path of the Titans


Our good friend Ghostcrawler (I can say that now, because we all got to meet him at BlizzCon the other week) has done his best to explain the new Path of the Titans feature coming in the Cataclysm expansion over in this forum thread. We had this same question come up on last week's podcast as well, and we said pretty much the same thing GC does: Path of the Titans is a brand new way for max-level characters to keep improving themselves. Of course, the feature is still being developed, but the goal is a "gated, not grindy" way (as in, you'll earn rewards by doing things, not by doing them over and over again) to experience character progression outside of just reputation grinding, PvP, or raiding.

He clarifies the idea more later in the thread as well. The different paths of the Titans are meant to be class-independent, but GC says that they do want players to debate which path is best for which class, even if they do end up with a "best" solution in the end. Archaeology is meant to be a part of it, so GC agrees that it could be more of a mandatory secondary profession than Cooking or Fishing has been in the past, but they're aware of that danger. And just because the paths may be tied to dailies or instances doesn't mean they'll work the same: the time in which you can progress might be longer than the daily quest limit or shorter than the weekly raid limit. The idea, as above, is to give players who don't necessarily raid or PvP something else to do with character progression at endgame.

Should be interesting to see what they come up with. Personally, this sounds a little bit to me like D&D's prestige classes -- not nearly as powerful or varied, but a way of separating your character out from the rest of those that chose the same class you did. That's just me being hopeful, though -- Blizzard seems to have a lot of development before we see this as a finished product.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Items, Blizzard, Leveling, Forums, Cataclysm, Archaeology

Arcane Brilliance: What Cataclysm will mean to Mages, part 2


Welcome to the latest edition of Arcane Brilliance, the weekly Mage column and internet meeting place for IHATEWARLOCKS. If you can't remember what that acronym stands for, you can check last week's column, about two paragraphs from the end. If you can't be bothered, it doesn't matter. The name says it all, really.

When I was growing up, way back at the dawn of time, in the late eighties, I didn't have access to a lot of games. It wasn't like it is now, where I have an unplayed backlog of quality electronic entertainment so deep my house reeks of shrinkwrap and unfulfilled potential. No, back then, I remember saving my pennies for an entire summer with an eye on getting a new game, then going to the game store and having a choice between Lufia and 7th Saga. I chose 7th Saga (mostly because you could be a robot in that one), and even though time hasn't been particularly kind to that game, it still holds a special place in my heart. You know why? Because I played it. I played the crap out of it, and when I finished it, I started over and played it again. And the next time I saved up enough money for another game, or tricked a relative into buying one for me, I snagged Lufia, and repeated the process.

With the really great games--the Chrono Triggers, the Secrets of Mana, the Shining Forces--I played them so many times I came to the point where my fondest wish was that I could discover a way to excise them from my brain...to selectively forget I'd ever played them so I could plug them back in and experience their unique joys afresh. Yes, back in the late eighties and early nineties, we were pretty starved for games. But the ones we had, we loved.

What does this have to do with anything? Nothing really, just thought I'd share. Ok fine. Read on, I promise I'll find a flimsy way to tie it in to the actual subject of this week's column.

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Filed under: Mage, Analysis / Opinion, Blizzard, Expansions, Features, Classes, Talents, Alts, (Mage) Arcane Brilliance, Cataclysm, Archaeology

BlizzCon 2009 Insider Trader: Cataclysmic professions part two


A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • Profession racial abilities and how they will be changing.
  • The new direction for Alchemy.
  • A totally revamped Fishing system!
  • Archaeology details and speculation about the leveling process.
  • The evolution of Inscription.
Then, continue on to part three of this discussion to learn more about:
  • Reforging and (not) repairing our own gear.
  • Woodworking.
  • Profession specializations and the new direction for differentiation.

Read more →

Filed under: Fishing, Alchemy, Analysis / Opinion, Blizzard, News items, Features, Insider Trader (Professions), Inscription, Cataclysm, Worgen, Goblin, Archaeology

BlizzCon 2009 Insider Trader: Cataclysmic professions


Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the course of several BlizzCon panels, we've been treated to a preview of how professions will be changing in Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • The new title and level cap.
  • Revamped skill gains.
  • Archaeology, the new profession!
  • Reforging, a new dimension to crafting professions.
  • Hints about the future of Engineering, Fishing, and Gathering.
  • Information about things we wanted to see, but won't.

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Filed under: Fishing, Engineering, Analysis / Opinion, Blizzard, Expansions, Features, Insider Trader (Professions), BlizzCon, Cataclysm, Archaeology

BlizzCon 2009: Class panel #2, the good parts version

The second and final class, item, and profession panel has concluded. Disappointingly, the presentation part of the panel was mainly a re-run of yesterday's, but the Q&A, of course, was all-new. There were even a few new tidbits in the presentation. Here are some parts of the presentation that are not repeats from yesterday:

  • They didn't give any new classes to Draenei because there are too many of the space goats already.
  • There's a chance that Hunter Aspects will go away entirely.
  • New tidbit on Archaeology: putting pieces of artifacts together sends you to "face some sort of challenge" out in the world.
  • They like the way fishing works in Animal Crossing, and might look to that for inspiration on how to rework the process.

And here are the good parts from the Q&A:

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Filed under: Fishing, Draenei, Classes, BlizzCon, Cataclysm, Archaeology

BlizzCon 2009: Path of the Titans explained

For my money, one of the most interesting Cataclysm features they've alluded to is Path of the Titans, another character advancement system at max level. Before the Systems panel today, we didn't have a lot of solid information on it. There are still questions to be answered, but here's how it appears to work so far:

  • At maximum level, you choose to align yourself with a given Titan cult - i.e., you choose a specific path.
  • The paths are not class- or role-specific. Players will have to figure out for themselves what path they want to take.
  • Turning in artifacts found with Archeology (the new secondary profession) will cause you to progress along your chosen path.
  • The main rewards are Ancient Glyphs (not part of the Inscription profession). At each rank in your Path you have two to three choices of Glyphs.
  • Some examples of Ancient Glyphs are:
    • Bleed reduction
    • Bandage improvement
    • Increased damage following a crit
  • More Glyphs will probably come after launch.
  • Everyone is going to eventually be able to get all the glyphs for their path, and it will not be grindy (i.e. not like Sons of Hodir).

I'm looking forward to learning more about this as Cataclysm comes towards beta and release. I'm especially excited that they're focusing on making it not feel grindy, because that's a definite risk for a system like this.


BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: BlizzCon, Cataclysm, Archaeology

BlizzCon 2009: Q&A with Cory Stockton

The DirecTV stream has been of questionable stability today, but it has brought us an excellent interview with Cory Stockton, WoW's lead world designer. Here's what we learned:

  • Development on Cataclysm was started before Wrath of the Lich King was done.
  • Deathwing is the main boss of Cataclysm, as Arthas was for Wrath.
  • You will not be able to go back to the old world content at all post-Cataclysm.
  • Faction transfer will let you choose any race that can play your class.
  • Archaeology is a secondary skill, like cooking, so anyone can get it. It ties in very closely with Path of the Titans, the new advancement system. It's all about traveling through Azeroth finding ancient artifacts, with a mini-game to decipher what the artifact is, and then you get rewards for it. Rewards will include profession recipes, items, and money, and the big reward will be new glyph slots for Path of the Titans (hopefully more on this later).
  • The Worgen will have their own district in Stormwind.

Odds and ends, sure, but some darn interesting ones.


BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: BlizzCon, Cataclysm

BlizzCon 2009: Archaeology and Path of the Titans


The upcoming expansion, Cataclysm, will be incorporating greater levels of character customization than ever before. From guild talent trees, a different talent tree system, new races and race/class combinations, to a new profession that will be all about customization. Enter the Path of the Titans, and the new secondary profession, Archaeology.

Pass through the break for all the details, but be warned, spoilers lay ahead!

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Filed under: Blizzard, Expansions, Features, Talents, BlizzCon, Cataclysm, Archaeology

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