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Posts with tag archavon-the-stone-watcher

Wrath 101: The Vault of Archavon


So you've won Wintergrasp. Now what? Well, the very first thing that most players do when they wrest or maintain control of the zone is head into the Vault of Archavon. The vault is a raid instance accessible only to members of the faction that control Wintergrasp. It is one of the more important reasons why control of Wintergrasp is so important. Archavon the Stone Watcher is an extremely easy raid boss who drops pieces of Tier 7 and Arena gear. In short, he means free epics.

While there are no level restrictions to entering Wintergrasp (though if you can't fly you'll either have to take the portal or be summoned), players must be Level 80 and in a raid group in order to enter the Vault of Archavon raid instance. It's a very short raid with exactly four trash mobs who have special abilities, but are essentially tank and spank and prepare the raid for how the boss will be like. Archavon is a DPS race.

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Filed under: PvP, Instances, Raiding, Guides

Lake Wintergrasp: Balance, badges, bosses, and bling


I have to confess that I haven't spent as much time in Lake Wintergrasp as I thought I would. Even when we got premade Level 80s to fiddle around with in the Wrath Beta, I ended up spending very little time in the zone because it was simply too confusing. It didn't help that every build wiped your talent points, so I'd end up logging in to a crossfire without any abilities on my hotbars. In general, my Beta experience with what still promises to be my favorite zone of all time was rather unfulfilling.

The good news is that there's a lot of work being done on the zone and the siege vehicles and buildings do a nice job of blowing up. I also appreciate the return of my favorite guys from Alterac Valley, like my Pusoy Dos buddy Lieutenant Murp. In general, though, Lake Wintergrasp needs a lot of breadcrumb quests and hand-holding just for people to get the basics. Blizzard has big plans for the zone, and they detailed a lot of those in yesterday's PvP panel.

The zone is massive. In the Beta, there were areas that felt somewhat abandoned and felt empty. This is certain to happen in live realms, as there are off-hours of play. But Blizzard's aim is clear: they want this place to be all combat all the time, with hundreds of players bombing, killing, attacking and defending. In fact, they prepared their servers to handle such a load. If this happens -- and by the Light, I hope it will -- and hundreds of players do fill the zone for unadulterated combat, I'm going to have one hell of a good time.

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Filed under: Analysis / Opinion, PvP, BlizzCon, Wrath of the Lich King, Battlegrounds

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