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Posts with tag archetypes

Blood Sport: 3v3 archetypes and why they are successful



Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening music: I asked you to provide me with some awesome music for this week's article, and you didn't let me down. The Flaming Lips with "A Spoonful Weighs a Ton" is our listening music for today.

Last week: We talked about arena PvP in Wrath of the Lich King and some egregious errors with MMR and starting arena teams at 0 -- there are some upsides in there, too.

This week: While many different types of teams rise to the front page of arena ladders, it seems like only 10 or so compositions are really successful. And those 10 usually (if not always) fall into one of four archetypes.

According to the SK-100, elemental shaman + affliction warlock + restoration druid seems to be occupying a fair share of top spots all around the globe. Why is a composition like this one more successful than hunter + rogue + warrior? Err, OK, maybe that's a bad example to pick.

Classes work very well with certain other classes. Affliction warlocks and restoration druids complement each other for hundreds of reasons. Affliction warlocks and retribution paladins? Ehh, maybe not so much. So what makes a good team composition and why are certain strategies more successful than others? Read on, my friend.

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Filed under: PvP, Blood Sport (Arena PvP)

Blood Sport: All aboard the drain train


PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena.

When I first started the arena, I thought "Hey, me and my friends can just get together and play." And we can, but there are limits to success based on composition. Some of the most successful teams are based on archetypal compositions such as Rogue, Mage, and Priest (RMP). These typical compositions are based on synergy among classes. Focused mana draining is another fairly successful team structure.

The key to successful arena play is usually to control the playing field. Drain teams deny their opponents the ability to attack or heal. Drain teams focus on characters that have mana depleting abilities, plus have a few other tricks up their sleeve to pull out when necessary. Your main contenders are Hunter, Priest, and Warlock.

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Filed under: Hunter, Priest, Warlock, PvP, Blood Sport (Arena PvP), Arena

Forum post of the day: These are the people in your raid

When you put five, ten, twenty-five, or forty people together you're bound to come across people who annoy, amaze, and amuse you. Peri on Terokkar posted a list of raid archetypes who may seem familiar to you. Some highlights of her post include:

  • The GM's Significant Other- Okay, so he was going to have to quit but he tricked his SO into playing. She loves it. She's terrible. You'll effectively 24 man every boss. Count on 4 constructs in the raid, every attempt. She plays a Belf.
  • The Backbone- Plays a tank. Doesn't have much to say. Made an error once in SSC, or so you heard. Will disconnect when Gorefiend is at 30% and keep aggro while offline for the rest of the fight. Has never said anything negative to the healers. Ever. GL with your progression without one of these. Hates the prima donnas.
  • The Prima Donna- Requires special attention from management. Constantly whining. Plays some vital role. Might be a main tank, mage tank, or lock tank. The officers really hate this guy and as soon as they can find another tank with 24,000 buffed HP, he's out.

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Filed under: Virtual selves, Humor, Raiding, Forums

A "meta" class for WoW

Draele over at Rantings of the Afflicted asks if WoW could ever have what he calls a "meta" class. He lists the examples of Mesmer in Guild Wars or a Psionicist in Vanguard, and I'll add to that the Sorcerer class in Dark Age of Camelot-- classes that depend on manipulation and mind control rather than direct damage or healing.

I'd say that it's possible, but extremely unlikely. Why? Because WoW is based on an RTS game, and in RTS, there's not a lot of complicated manipulation going on-- either you're attacking or defending, or some mix of the two. There hasn't really been any precedent (that I can think of or stretch to) in the Warcraft universe for a Bard or "Mesmer" class, and that's why it's pretty unlikely that Blizzard will try to break out past the trinity of usual MMO archetypes. Not to mention that, as Draele says, a meta class is a complex thing to create and play, and WoW tends to be more casual than complex.

Of course, never say never. There's a lot in this universe that hasn't even been hinted at in the game yet, and as was mentioned in last week's podcast, Death Knights will likely only be the beginning of hero classes, so who knows what Blizzard could come up with.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Classes, Death Knight

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